Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "java engine"
-
While reading through the Elasticsearch (Java search engine) source code a while ago I found this gem:
return i == -1? -1: i;
I think someone should stop drinking while coding.
Some other nice lines:
int i = 0;
return j + 1000 * i;
Are these guys high?11 -
If programming languages where weapons...
1. C is an M1 Garand standard issue rifle, old but reliable.
2. C++ is a set of nunchuks, powerful and impressive when wielded but takes many years of pain to master and often you probably wish you were using something else.
3. Perl is a molotov cocktail, it was probably useful once, but few people use it
4. Java is a belt fed 240G automatic weapon where sometimes the belt has rounds, sometimes it doesn’t, and when it doesn’t during firing you get an NullPointerException, the gun explodes and you die.
5. Scala is a variant of the 240G Java, except the training manual is written in an incomprehensible dialect which many suspect is just gibberish.
6. JavaScript is a sword without a hilt.
7. Go is the custom made “if err != nil” starter pistol and after each shot you must check to make sure it actually shot. Also it shoots tabs instead of blanks.
8. Rust is a 3d printed gun. It may work some day.
9. bash is a cursed hammer, when wielded everything looks like a nail, especially your thumb.
10. Python is the “v2/v3” double barrel shotgun, only one barrel will shoot at a time, and you never end up shooting the recommended one. Also I probably should have used a line tool to draw that.
11. Ruby is a ruby encrusted sword, it is usually only used because of how shiny it is.
12. PHP is a hose, you usually plug one end into a car exhaust, and the other you stick in through a window and then you sit in the car and turn the engine on.
13. Mathematica is a low earth orbit projectile cannon, it could probably do amazing things if only anyone could actually afford one.
14. C# is a powerful laser rifle strapped to a donkey, when taken off the donkey the laser doesn’t seem to work as well.
15. Prolog is an AI weapon, you tell it what to do, which it does but then it also builds some terminators to go back in time and kill your mom
All credits go to Vicky from damnet.com5 -
I'm developing my "game engine" for over 2 years. 9 complete rewrite and 3 language change (c#->java->c++) but I love doing it. It's an amazing experience :D15
-
Programming Languages are Like Cars:
Assembler: A formula I race car. Very fast but difficult to drive and maintain.
FORTRAN II: A Model T Ford. Once it was the king of the road.
FORTRAN IV: A Model A Ford.
FORTRAN 77: a six-cylinder Ford Fairlane with standard transmission and no seat belts.
COBOL: A delivery van. It's bulky and ugly but it does the work.
BASIC: A second-hand Rambler with a rebuilt engine and patched upholstery. Your dad bought it for you to learn to drive. You'll ditch it as soon as you can afford a new one.
PL/I: A Cadillac convertible with automatic transmission, a two-tone paint job, white-wall tires, chrome exhaust pipes, and fuzzy dice hanging in the windshield.
C++: A black Firebird, the all macho car. Comes with optional seatbelt (lint) and optional fuzz buster (escape to assembler).
ALGOL 60: An Austin Mini. Boy that's a small car.
ALGOL 68: An Aston Martin. An impressive car but not just anyone can drive it.
Pascal: A Volkswagon Beetle. It's small but sturdy. Was once popular with intellectual types.
liSP: An electric car. It's simple but slow. Seat belts are not available.
PROLOG/LUCID: Prototype concept cars.
FORTH: A go-cart.
LOGO: A kiddie's replica of a Rolls Royce. Comes with a real engine and a working horn.
APL: A double-decker bus. It takes rows and columns of passengers to the same place all at the same time but it drives only in reverse and is instrumented in Greek.
Ada: An army-green Mercedes-Benz staff car. Power steering, power brakes, and automatic transmission are standard. No other colors or options are available. If it's good enough for generals, it's good enough for you.
Java: All-terrain very slow vehicle.10 -
FUCK LINUX
now that I have your attention, and you’re probably angry, too, please, even if you don’t read this rant, never use code.org again. now, onto the rant…
god dammit, code.org sucks. I mean, anyone who created it or associates with it should, well, be considered a terrorist. they’re bombing students futures in computer science with false, useless, bullshit information. not to mention, their sponsors like bill gates, mark zuckerburg, and other rich asses, talk in a video about some boring ass shit that is hard to understand for anyone who doesn’t program, and not to mention, they use a fucking five dollar microphone. ear rape. even if you look at a textual version of it, then read the information on it, it’s practically useless because it's so terribly explained, and also useless. ironically enough, they focus on their animations more than their actual explinations, or their students for that matter. the fact that we had to encode a picture in binary, made me about 50% dumber, give or take a 0 or 1. then, we had to do it in hex, which wasn’t really much better, although more realistic I supposed. what's really the most depressing thing about this class is its application in the real world. I've learnt nothing whatsoever that will help me in the real world, or in computer science. I suppose there's two things that may be useful (that I already knew): hex, and that TCP doesn't lose packets. that's it. those two things. five seconds worth of knowledge from the first quarter of the year. the ideas just make me want to throw up. teaching the main ideas of computer science without actually teaching it? one of the teachers (probably a good one) enrolled her students in an online programming course just so they could understand, because the explanations are just so terrible. this is the only [high school] computer science course offered by code.org, and I signed up because it's an AP computer science class (tried to get into AP Java, the day I was supposed to take the test to get into an upper level class, I was told it didn't count as a tech credit). seriously, fuck code.org. it makes you dumber. their 'app lab' environment is pointless, just like everything else. the app lab is basically where you have a set of commands and have to make a dog bark() or a storm trooper miss() [and that's hell when they haven't introduced while loops yet]. the app lab is literally code.org going out of their way to make everything that their students are learning pointless in the real world. seriously, why can't we just use a <canvas> like an ACTUAL PROGRAMMER would do if they were to make a browser game, not use an app engine so slow it would be faster to update windows and android studio each time I run an 'app' in their 'environment'. their excuse is that the skills "transfer over" to the real world. BITCH! IF I DIDN'T KNOW JAVA, AND I WANTED TO MAKE A GAME IN JAVA, I'M NOT GOING TO LEARN PYTHON, THEN "TRANSFER" THE SKILLS I LEARNT, I'M GOING TO LEARN FUCKING JAVA. AND THAT GOES FOR EVER OTHER LANGUAGE, PROJECT, ETC.
I'm begging you code.org, stop, get help.9 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
in the past 48 hours my partner must have asked me 50 times to create an "AI" that can get the data we need off of wikipedia.
Background: I am in AP Computer Science AB but I have been programming long enough that this class is a joke. We were assigned to partners with the task of creating a search engine that finds informations on wikipedia("which is dumb because thats what the search tool is for") so I created a Java Web-Scraping program in probably 30 minutes and showed my partner. He told me I am completely wrong because it would be "cool" to incorporate machine learning into the assignment.
Do I even tell his what machine learning is or should I just let his figure it out?7 -
So I finally got my senior project approved by my school's assistant principal (the one who deals with every student's project) and he said that the three forms of evidence I suggested were not enough. A quick summary of my project: I'm supposed to make a game engine in Java before April of 2017. Every student needs 3 forms of evidence that they did the project so I suggested screenshots of my work, the finished source code, and pictures of me actually working on it. In addition to all of that I would have a ton of documentation and sample projects to test different features of the engine. Well, he doesn't really understand that for a high school student, that's already enough work for a couple of years and thinks I need more evidence. So what does he do?
He requires me to find at least 5 people to test the engine and complete a survey about it. This normally wouldn't be a problem, except I'm a high school student and don't know more than 2 people who are fluent enough in Java to work on a game. And, I have to finish the project before January now to give the people enough time to work with it.
Long story short, I'm not even out of high school and I'm already experiencing the struggles of dealing with non-technical people.10 -
Bind learning c++ chapter 3
Fuck whoever says that java is easier than c++. If i populate memory i can just fucking clean it out. I have access to the literal fucking stack my code runs on. I can integrate assembly. I can fucking make my program run in -3 seconds for fucks sake, this is so much easier than java where i have to fuck around with scopes to nudge the gc to start cleaning up and i need a separate engine to access jasm code.9 -
Customer: I want to be included in any and all design and development meeting in the future.
Me: OK, I mean, I'm just one person so there's not formal meetings as such...
Customer: Nevertheless, I wish to be included and ensure my needs are met.
Some time passes.
Me: So, I'm thinking of swapping out the old Beanshell interface, cos, really... Interpreted, scriptable Java isn't great and most users don't want to write Java just to run some jobs. Could you help me with creating an API that fits you and your departments needs?
Customer: No, I'm way to busy to deal with this right now!
Me: And when would be convenient for you?
Customer: I don't know, just not now.
To this day, despite successfully integrating the rhino js engine into the app, part of the software I develop has a bean shell interface rather than js, Python or lua.
-_- I hate bean shell... -
Ok. question:
should I learn Java or not?
I come from a C++ background and would (obviously) like to know, wether I need Java in my career. I already have some pretty neet projects like a selfmade "compiler" , Im currently building a chess engine that doesnt brute force.
An alle deutschen:
Kann jemand mir sagen, wie ich als 9. Klässler einen nachmittagsjob (bestenfalls homeworking) bekommen könnte? Es geht mir nicht um das Geld, sondern um die Erfahrung und die sicherheit, schon einmal etwas VOR dem Abi in der Hand zu haben48 -
My friend was trying to tell me that JavaScript is running on the "Java engine"... -.- I mean... WTF...
He is a non programmer by the way
...1 -
Convo with me an my friend today (i purposefully left out my opinions and reactions):
Friend: i want to learn c#
Me: sounds good, but I'd go java if i were you
F: yeah but i want to do unity
M: sounds good, but I'd go with unreal engine if I were you
F: what language is unreal engine?
M: C++, but if you want to make apps, go with unity
F: yeah I want to make an android app
M: sounds good, but I'd try out renderscript if I were you
F: yeah I've used that before
M: oh really? What does it do?
F: I don't know
M: its for gpgpu because android game devs needed better performance
F: yeah I've used that
M: what does gpgpu stand for?
F: umm… i know what gpu stands for
M: okay dude, you didn't use it
F: yes I did, I made a cypher
M: dude, you didn't use it
F: yes I did!
M: what does gpgpu stand for?
F: *left*
*five minutes later*
M: *checks phone*
M: *sees text from friend*
Text from friend: dude it was general purpose gpu1 -
1) Learning little to nothing useful in formal post-secondary and wasting tons of time and money just to have pain and suffering.
"Let's talk about hardware disc sectors divisions in the database course, rather than most of you might find useful for industry."
"Lemme grade based on regurgitating my exact definitions of things, later I'll talk about historical failed network protocols, that have little to no relevance/importance because they fucking lost and we don't use them. Practical networking information? Nah."
"Back in the day we used to put a cup of water on top of our desktops, and if it started to shake a lot that's how you'd know your operating system was working real hard and 'thrashing' "
"Is like differentiation but is like cat looking at crystal ball"
"Not all husbands beat their wives, but statistically...." (this one was confusing and awkward to the point that the memory is mostly dropped)
Streams & lambdas in java, were a few slides in a powerpoint & not really tested. Turns out industry loves 'em.
2) Landed my first student job and get shoved on an old legacy project nobody wants to touch. Am isolated and not being taught or helped much, do poorly. Boss gets pissed at me and is unpleasant to work with and get help from. Gets to the point where I start to wonder if he starts to try and create a show of how much of a nuisance I am. He meddle with some logo I'm fixing, getting fussy about individual pixels and shades, and makes a big deal of knowing how to use GIMP and how he's sitting with me micromanaging. Monthly one on one's were uncomfortable and had him metaphorically jerking off about his lifestory career wise.
But I think I learned in code monkey industry, you gotta be capable of learning and making things happen with effectively no help at all. It's hard as fuck though.
3) Everytime I meet an asshole who knows more and accomplish than I do (that's a lot of people) with higher TC than me (also a lot of people). I despair as I realize I might sound like that without realizing it.
4) Everytime I encounter one of my glaring gaps in my knowledge and I'm ashamed of the fact I have plenty of them. Cargo cult programming.
5) I can't do leetcode hards. Sometimes I suck at white board questions I haven't seen anything like before and anything similar to them before.
6) I also suck at some of the trivia questions in interviews. (Gosh I think I'd look that up in a search engine)
7) Mentorship is nigh non-existent. Gosh I'd love to be taught stuff so I'd know how to make technical design/architecture decisions and knowing tradeoffs between tech stack. So I can go beyond being a codemonkey.
8) Gave up and took an ok job outside of America rather than continuing to grind then try to interview into a high tier American company. Doubtful I'd ever manage to break in now, and TC would be sweet but am unsure if the rest would work out.
9) Assholes and trolls on stackoverflow, it's quite hard to ask questions sometimes it feels and now get closed, marked as dupe, or downvoted without explanation.3 -
i wrote a website, a server in go, a small os in c, a game in js, a game and server and web scraper and other desktop apps in java, mobile apps with flutter, a website with php also, implemented aes in go, wrote a parser in java. done sysadmin stuff on my vps and pihole/openvpn/nextcloud on my rpi. learn about c vulnerabilities and used metasploit. attempted to write an interpreted language. did some led displays with arduino. currently learning tensorflow.
i have never...
- written a driver
- made a game with a game engine
- created a file encoding
- implemented an oauth2 server
- made an api
- worked with vr
what am i missing? i want to be a very well rounded dev.13 -
participating at an coding challenge.
the mission is to write an game solver for an game engine - in java. based on astar, pathfinding should be made possible by cloning objects.
never seen a so hardly misconcepted challenge, where character instances and their variables are static and contain uncloneable data😂 oh god what a waste of time realizing this bs1 -
Working on a project to create a space Invaders clone using Android studio/java. Point is to prove teamwork and our ability to optimise for a phone.
Leader makes the engine
Passes code to me who is doing gameplay.
Creating classes, testing them with a temporary activity class to get them on screen.
Okay, time to get it going properly.
Starts creating the game by placing aliens to the screen via the new alien manager, created in the true starting place.
Nothing appears on screen, sounds still play.
Odd. Repeatedly try to fix, but objects will not appear on the screen if created outside of temporary activity.
Show problem to leader as I haven't been able to figure out.
Gets lectured to no end about how I can't just ask him for help (first fucking time) if I get stuck!!!
Turns out, the value for frame time is way off for the first frame, and their positions get going way off the screens range when being placed. Temp activity works as it skips first frame.
Why did this happen? Genius leader didn't properly initialise it, so first frame time was equal to the First Date Object time ever locked - current time 🤔🤔🤔
We figured it out together. -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
Without a doubt it has to be the internal company search engine/file finding tool @thewamz and I wrote.
The company has a wide UNC network with files scattered all over the place and they need a way to keep track of where the files get moved to (they can and do get moved). The original tool was written in Java/Tomcat and didn't use any frameworks or utilities beyond custom written ones, no orms, and the SQL was just raw strings. The program didn't take into account that files might be moved or deleted so it never removed anything from the database, it just kept adding files and never removing them.
It however never stores files itself, just links to files elsewhere on the UNC network.
It took six months to get it into what might be a stable beta or release candidate state. The user interface is good, very simple and intuitive, the whole thing was rewritten in python/django, there were issues with utf 8 (and mysql not fully supporting utf 8 in its own utf 8 mode), we added a regex search mode (which was sorely lacking), the search used to take up to fifteen minutes however we sped it up to less than a minute (worst case when a user simply puts "^$" as the regex search). It has a multi threaded design which does some checks to ensure it doesn't spawn too many threads and get stuck in constant Gil switching. Still some bugs to fix, like moving the processing of results returned by the server in a web worker so that the content widget doesn't lock up processing millions of search results and moving the back end to use asynchronous python might gain a performance boost. But on the whole I think the system is ready to replace the older system that all the users are frustrated with and constantly complain about.
However the annoying bit is... How to actually get the new system online, while I am responsible for the development of tools and their maintenance, I am not responsible for their initial deployment and that means I have no idea when (or even if) my new tool will even ever be released :/ -
My current side project. I’m doing a POC to upskill in functional programming. A Java/Dropwizard web service calling onto business logic written in Clojure. The bit im excited about is an HTML engine im writing in Clojure. So instead of inter-mixing raw HTML with code, my views will be written entirely in Clojure
-
I am some Kind of angry right now.
Some of you may know the App "Jodel" (for those who don't: it is an app which lets you talk to strangers at in your city/near your location)
I am in an informatics-Channel and I feel a bit annoyed.
There is a groundless hate against JavaScript or Java, it seems because... People feel cool? It remembers me of the PHP-Hate. Clueless people are talking shit, even if the web is not even their programming-field of activity.
Someone just said that in js you can do any shit and it works.
- you can leave out semicolons. wow.
Another one meant that one problem is the unlogical backwards-conpatibility. "You have to look if the script is running on the browsers and on your engine."
- Isn't that part of any programming language? To see if it works?
I don't know what to say right now.
#ilovejs
Uhm btw.: Can someone explain me, what he meant with "engine"? I mean there is an interpreter, but "engine"?!10 -
If you feel you're not confused enough in life, try writing JS for a Rhino engine interface implemented on a Java codebase.
I have to deal with stringified JSON, native JSON, java JSON objects (org.json.JSONObject) and all the different attributes and functions specific to each of these objects.
Even "Why are the Kardashians so famous?" doesn't confuse me as much as this shit does.2 -
Any game devs here?
If so what engine do you use.
Currently I make from scratch and I'm looking to expand to 3D games. Unity seems like a good choice. (Platform: Windows, C# or Java)7 -
In 2011,when i was 12, i was playing Garry's Mod with a couple of friends, and i don't remember the circunstance, but one of my friends said: "I wonder how games i made". I have no idea why i was never curious about this subject before,since i played A LOT of videogames, but this question did stick to my mind, so i decided that i would search about it. Searching, i discovered that Garry's Mod used the Source engine, and that it was made in LUA. Tried LUA. Understood very little. Lost my interest. And then, i would only attempt to program again back in 2015, where i learned C++ in high school. Then i learned SQL, and now learning Java. I also discovered that i LOVE programming, and now i have plans to graduate on CS.
-
What could've been an interesting Software Design course turned into a frustrating buggy, uselessly time-consuming experience because of the shitty software we had to work with (ironically). Creating diagrams in fucking Papyrus for a Java 3D engine simulator that stopped being supported 8 years ago was definitely a stupid educational choice. Instead of focussing on understanding how to effectively draw and design such systems, we spent hours and hours trying to figure out the bugs in these pieces of software and finding workarounds, because we are of course not allowed to use other tools. What a waste of time.
-
Isn’t it delightful when you come in to a large project to discover that they have a large underlying core that no one wants to touch but everyone relies on.
Quickly perusing the code you realize that the base was clearly created by someone who found their first tutorials for Java, but were previously a c developer.
It’s funny cause this code is of course from ~20 years ago and in different sections you can tell they were a C developer, a business admin, a Db admin, a junior conforming to pressures from others.
I recently looked at the deep rooted abuses of Java beans, and this entire internally created state management engine that serves no purpose but to create contrived complexity.
The use of propriety tools, that they paid lots for that perform incredibly simple tasks that have long since been solved by the open source community. Many of which are long defunct.
And the constant focus is on monkey patching the engine to solve small issues, which bloat the time to deal with issues. Since everything needs to be tested by their methodologies.
The inability to understand that the underlying structure is the issue and that tackling that, rather than just shifting the entire solution to new languages will suddenly solve the problems(or other underlying systems).
It’s just sad.1 -
I'm very sad.
I don't pretend to work on the next Facebook, Google search engine or something else.
I would to be part of something useful.
But i work in a shitty company where quality, architecture planning and TDD are underrated.
Only to build very simple webapplications, where things you take for granted like server side input or a simple error page without java stacktrace are missing or not planned properly.
We have functional analysts, but worst specs ever.
I hate all of this... -
Any good programming language with great generics support that is not dynamic ?
Rust generics sucks so much I puked 2 times.
Tried with swift and it looks great.
Golang doesn’t have them.
Java sucks.
Maybe I try julia if someone say it’s cool.
I want to implement some 2d vector algebra and simple physics engine.
I started by creating generic 2d vector and trying to create dot product from it.
I didn’t wanted to do it in swift but wasted 2 days trying to do it in rust vs 1 hour in swift including 49 minutes of installing swift tools.
Anyway anyone know performant language with good generics support, let me know in comments.39 -
Hi devs hows it going?
is there a java or javascript game engine i can use on my pc?or how exactly can i start developing games on my pc.
items i have: visual studio code, eclipse (JDK for mc hack clients (pls dont come for me))
thats all i got lel
i seen the legend himself used java to create mini craft which was my childhood school game
he also used typescript to build his pixel game xd
let me know!14 -
My parents showed me how to play "Spy Hunter" on their Pentium III Windows 98 machine when I was 2, and I started installing games. Fast-forward to elementary school there was a game design afterschool class where we learned to use "Scratch" to drag-n-drop pieces of code used for animating and creating games. I wanted to do "real coding" so I got an internship at a local company, learned HTML, Java, JavaScript, and Python. Now, I'm developing games in Unity engine, and making mods on SourcePawn. The consumer is becoming a creator.
-
First day at programming course: I will write a game engine
Last day at programming course: Can anybody help me?2 -
People who say Java and JavaScript don't have a relationship are wrong.
Java has a package for the nashorn JavaScript engine 😤1 -
I need advice:
I'm a developer, I have lots of experience with Java and Python (More on Java than Python). But I'm not a game-dev.
I've been thinking about dedicate serious time to develop a game, like a long term plan, using my free time.
Top down adventure / puzzle game; you know typical go here, get key there, put three gems here, unlock that and so on.
I have two options: Go with Java as I can move easily with it OR use an engine like Godot even though I've never used it before.
So game-devs, any advice on what should be the best approach here?8 -
WOW -__- they left me to code the SPO Teams website when im coding a Text rpg engine while Over clocked is fixing his tablet while Solario is helping his other friends code his java + lua = andlua mod menus for android Screw ya )=<
@overclockedgd
@Solario360
im not even good at website designs LOL its gonna be a website that wants to commit DDoS iill post the final product and if you survive through the whole website without getting your computer molested props to you =)14 -
I know when I first got into libGDX (game engine/framework/? written in Java) and tried to bodge together UI stuff like buttons myself. I was really happy when I got buttons pretty much working as intended.
Later that day I found out that Stage exists and all my (bad) work was useless. 🙃1 -
"Use java swing as your 2d game engine"
If this is someone you know, tell them to look at "processing"2 -
There is a new Java library very useful for building frameworks and in this library there is a particular classpath scan engine that deserves attention as it is original and powerful.
The peculiarity of this engine is the possibility to search classes over a path or the runtime classpath by concatenable and nestable criteria by exploiting the power of the lambda expressions on the native Java reflection elements such Class, Field, Method, Constructor, Module, Package, Annotation, etc ... thus giving the possibility therefore to carry out searches without limits and for any criterion that can be immaginated: this library is called Burningwave Core, it is open source and on the official wiki on github there are a lot of examples.5