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Search - "post quality"
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"devRant has changed" "I'm so fed up with this site" "Its a bunch of hate and memes, it was so much better before"
A rebuttal.
devRant is approximately the same as it was when it was just a newborn. Remember the days of semicolon jokes being unironically funny?
Look at the top rants of all time, for fucks sake. #2 ever is:
"A different error message! Finally some progress!"
Posted three years ago. That's the second most upvoted rant in history (Remember, this was a "rant" because the joke/meme category didn't exist back then), it made it's way into the app store screenshots, and was a welcome post.
Now imagine that posted today. It would probably go over okay, in fairness, but it's certainly at risk of any number of pretentious pricks complaining about how this is "devRANT not 4chan" or how they had seen the joke before and it's a shitty repost.
And sure, the repost bullshit is fair. I'm not saying that all the reposts are good content. What I'm saying is devRant has always been full of reposts - they just weren't reposts in the early days. The quality of content is the same.
There's also the common misconception that your posts need to be directly related to tech to post on devRant. This is a myth propagated by 0 IQ heathens that don't read any further than the name of the application. Your posts can be anything that isn't prohibited, like porn, spam, and, importantly, politics (commonly overlooked rule)
"All the memes are just too much". Oh you poor fucking baby, let me pour you a healthy serving of pity juice. First of all, you can turn off the memes category, and while they will still find their way to your feed, the concentration will be much lower and it will once again be bearable for your pitiful, weak little soul. Do you seriously get annoyed that severely by shitty posts that you need to leave the app altogether, or do you just want the attention of being a "cool hipster that hates on xyz"?
"This place is just filled with hate! Why can't you just respect xyz technology, it isn't actually that bad!"
This is probably the most stupid fucking thing you could possibly ejaculate from your fingers into whatever device you are using to type. Welcome to devRant, we hate on shit. That's at our core. No, xyz technology ISN'T actually that bad, you're correct. But we're here to tear it apart because it probably has frustrated us in the past. I fucking hate JS because it was my first language and it confused the shit out of me. JS is a great language. But I still talk shit about it, and that's what we're here to do.
Like seriously, I know a lot of people post stuff they're proud of here, and then they're met with "Would be great if you didn't use xyz tech", and that hurts, but holy shit, this is devRant. If you're sensitive to criticism, or even just straight up being made fun of, don't post shit that you're proud of. You won't have a good time. It's just not what we do here.
Quick interlude before the conclusion, "My girlfriend dumped me after I named a class after her. She felt I treated her like an object." is also on the first page of all-time most popular posts.
In conclusion, devRant has not changed. Reposts have been a nuisance since day 0, and just because reposts look different these days doesn't mean the quality of content has decreased in any manner. The two main sources of your frustration are the volume of low-quality posts (Mind you, not the concentration of them, but the volume of them) and your own prejudices about the platform. You're looking back with rose-tinted glasses.
Here are some tips for a more enjoyable experience:
-Make sure you have the "Hide reposts" setting ENABLED in settings. Any posts marked as repost will be hidden in your feed, pulling down the concentration of low-quality posts.
-Keep to the algo sorting method. Obviously, algo is a bot, and there's still gonna be some shit content in there anyways, but if you're in recent, you are absolutely guaranteed to see low-quality posts. It's unfiltered.
-Keep in mind that what you consider a "quality" post is not what others consider a "quality" post. Just because you don't like memes doesn't mean memes are poor content. There are people here who have never seen the bobby tables comic. And they deserve the same experience we got when discovering dev humor.
-Don't be a prick. And if you cannot help yourself, leave. Ironically, you're making the site worse by complaining about how bad the site is. You can always come back if you aren't a prick anymore. And you can leave permanently if you choose as well.
-Downvote and move on. You're not doing anything but making yourself more aggravated by leaving a shitty comment about how shitty the shitty post is.
-Think critically. Obviously optional, and I know not many people like to use their brain when a phone is suspended between their hands, but if you want a better experience, remember to use your head and not to lose it.21 -
Worst of 2020:
Seeing company get stuck in an organizational swamp. Devs tend to be reasonably good at working from home...
Management isn't. Meeting quality has gone down the drain, half of management thinks "if the boss can't see me why work at all?", the other half has constant calls with tiny working groups where nothing is final and everyone is left confused.
I'm convinced: Everything management is afraid of about allowing devs to work from home is based on projection of their own weaknesses.
They're not passionate enough to work without oversight. They might not be introverts, but extroverts are perfectly able to communicate poorly, especially when a few digital hurdles get in the way.
The average developer might actually be more attuned to the intricacies of emotionless text chats, and preventing disruptive elements in video calls.
Also, unless someone physically helps a manager to remove their head from their own ass once in a while, their "gut feelings" about the market and products are actually just amplified bias caused by their endless self-absorbed yelling into the echo chamber that is their stretched out rectum.
Holy motherfucking hell, have I seen some weird projects float by in 2020, pooped out by isolated product managers whose brain clearly has melted when they had to survive without office fruitbaskets and organizational post-it walls.
Yeah let's promote our international character, by giving away travels and hotel bookings, using pictures of happy hugging people in foreign countries... Great promo during a pandemic.
Or let's get "woke" and promote the "colored users" on our platforms, by training ML to categorize people by skin pigment (Apart from how illegal and ethically insane that is on multiple levels, about 85% of our users pick shit like anime characters and memes for their avatar).
Or how about we make a Microsoft Store app, even though the vast majority of our end users are students using cheap Android phones, older iPhones, Macbooks and Chromebooks.
😡
Anyway, now that I have dressed up my Christmas tree with some manager intestines...
Best of 2020:
I got to play through my Steam backlog, work on hobby projects, and watch a lot of YouTube.
All this pandemic insanity has convinced me all the more that I want to work way more in Rust, and publish way more on open source projects.
I became maintainer/collaborator on a bunch of semi-prominent libraries & frameworks, and while no community is perfect, I enjoy my laid-back coffee-fueled debugging on those packages much more than listening to another crack addicted cocksucker in a suit explain their half-assed A/B test idea to me at 9AM.
So, 2021 will be me half-assing through the spaghetti at my official fuckfest of a job so I can keep filling my bank account — and investing way more time and effort into stuff I find truly engaging, into projects with a heart and a soul.3 -
tl;dr: thanks! :)
I just love this community.
The idea of devRant is great. The emotions, the shared knowledge in each post. Never seen such densely packed quality content in a social media! :D
I enjoy spending my time here, though I do not post that much. Reading just about the life of @linuxxx, @gitpush @alexDeLarge (to name a few) share with us is just wonderful, it makes me happy! :)
I think this post is meant as a thank you, I guess? Just felt like it... hope you guys don't mind having read a non-dev related post.^^'
btw:
@dfox and @trogus, you guys are awesome as fuck!4 -
This is not facebook, but somehow yhis site has attracted who are virtually, mentally incapable of differentiating between their script kiddy hacker facebook group and anything that can be called a social media platform.
Sorting by recent and daring to toggle on jokes/memes is a pure shitshow of freshly created accounts who post "memes" of the same purity as their mother. And to finish it off they add that super relatable comment "hahah", "funny" and a couple of emojis. Totally makes me wonder if I end up being called comedy god for posting "peepee poopoo" on the site they "shared" it from.
Yes, shared and not stolen for the sake of that little dopamine rush when they see that 4 other people who try to escape their shitty form of reality thought you deserve to be proud for those couple of finger movements you used to put this on devrant and not to jack off.
Not even that spares you from their awful humor, because thanks to their disability to red, they think they can just smash that big red button and post their garbage in the wrong category, yet somehow they have the obligation to add an absurd amount of tags telling you that they've tried to post a joke and I honestly feel sorry for the database table who has to store so variations of "jokes/meme" for this shit.
Thr quality of these memes degrades with each time I open devrant, just like my patience for these shitposters.
I've seen a couple of people who cancled their monthly subscription for devrant, to show their discontent with these user and my urge to do the same has gotten stronger recently.
DevRant as it is right now is on it best way to stray away further from what it meant to be every day12 -
when I was a kid, I got banned from stackoverflow because my question was not good enough, and from 2 low quality questions they never allowed me to post there ever again.
They're really unforgiving. Which is why I try to help n00bs on stackoverflow get that initial rep12 -
The code is a freaking mess. Shared behavior, terrible variable/method naming, misleading module naming, dynamic polymorphic spaghetti, whitespace errors, no consistency, confusing even if you understand what the code is doing, ... . It should never have passed code review. It probably wasn't code reviewed.
The comments are sparse and useless. Quality level: // This is bridge.
The documentation does not exist.
Testing steps for QA are missing several steps, including setup, so actually using the feature is bloody challenging. If one thing is wrong, the feature just doesn't show up (and ofc won't tell you why).
The specs for the feature are outdated and cover only 4 of 19+ cases. And are neigh useless for those 4.
The specs for the report I'm fixing don't even check the data on the report; it just checks for one bit of data on each row it creates -- a name -- which is also the same on each row. gg.
The object factories (for specs) are a mess, and often create objects indirectly, or in backwards order with odd post-create overwriting to make things work. Following the factories is a major chore, let alone fixing or extending them.
The new type has practically zero test coverage.
The factory for the new type also only creates one variant -- and does so incorrectly.
And to top it all off: the guy who wrote the feature barely ever responds. If he does, he uses fewer words than my bird knows, then stops responding. I've yet to get a useful answer out of him. (and he apparently communicates just fine, according to my micromanager.)
But "it's just fixing a report; it'll be easy!"
Oh, fuck off.8 -
Alright, I've already ranted about this but I feel like that was rather incomplete.. there's some other things that make me want to kill myself every time I enter <!DOCT- WHERE IS THAT FUCKING KNIFE?!!!
First one I've mentioned earlier is its <repetitiveness></repetitiveness>. What was wrong with {brackets}? If only HTML was more like CSS.
But there's some other ones as well.
- Frameworks! Ain't there nothing like a good dozen resources that every single one of your web pages wants to get JS from.
- Quantity over quality. Let's just publish early with tonnes of bugs, move fast and break things, amirite 🤪
- General noobness of apprentice web devs. Now I'm not talking about the real front-end devs here - AlexDeLarge was one of them.. forever holding a special place in my heart - that know how to properly use their tools. But there's a metric shitton of people who think that being able to write <html><body>Hello world!</body></html> makes them a dev.
- The general thought of "it's slow? Slap in more hardware." Now this is a general issue with software development, optimization costs valuable resources while leaving it in a shitty state but released quickly costs pretty much nothing. A friend of mine whose post I'll attach in the image section illustrates this pretty well. You can find it at https://facebook.com/10000171480431....
I'm not sure if this is an exhaustive list, but those are the most important things that irritate me about web development in general.
On a side note, apparently 113 people visited my hiddenbio.html page.. I'm genuinely impressed! I had no idea that so many people on devRant would click through. On Facebook pages this has been an ongoing significant issue of getting people to leave the platform - it's huge but engagement on off-Facebook links is terrible. I guess that I'm dealing with an entirely different community here. And I'm pleasantly surprised actually!11 -
StackOverFlow and the Downvote Paranoia
I've been more active than my usual in SO for sometime now and I noticed this behavioral pattern between new questions and badge thirsty flaggers/downvoters, back in the early 2010s the fastest gun in the west used to reply with a correct answer, now the early replies are mostly complaints about formatting or how it's a duplicate of a totally different question. This is a result of wanting to keep the quality high, understood. But you can always edit questions with poor grammar and/or formatting. But I think it gets too spoopy for new users to post an innocent question, or an answer for that matter. It discourages them to learn.14 -
Just now I realized that for some reason I can't mount SMB shares to E: and H: anymore.. why, you might ask? I have no idea. And troubleshooting Windows.. oh boy, if only it was as simple as it is on Linux!!
So, bimonthly reinstall I guess? Because long live good quality software that lasts. In a post-meritocracy age, I guess that software quality is a thing of the past. At least there's an option to reset now, so that I don't have to keep a USB stick around to store an installation image for this crap.
And yes Windows fanbois, I fucking know that you don't have this issue and that therefore it doesn't exist as far as you're concerned. Obviously it's user error and crappy hardware, like it always is.
And yes Linux fanbois, I know that I should install Linux on it. If it's that important to you, go ahead and install it! I'll give you network access to the machine and you can do whatever you want to make it run Linux. But you can take my word on this - I've tried everything I could (including every other distro, custom kernels, customized installer images, ..), and it doesn't want to boot any Linux distribution, no matter what. And no I'm not disposing of or selling this machine either.
Bottom line I guess is this: the OS is made for a user that's just got a C: drive, doesn't rely on stuff on network drives, has one display rather than 2 (proper HDMI monitor recognition? What's that?), and God forbid that they have more than 26 drives. I mean sure in the age of DOS and its predecessor CP/M, sure nobody would use more than 26 drives. Network shares weren't even a thing back then. And yes it's possible to do volume mounts, but it's unwieldy. So one monitor, 1 or 2 local drives, and let's make them just use Facebook a little bit and have them power off the machine every time they're done using it. Because keeping the machine stable for more than a few days? Why on Earth would you possibly want to do that?!!
Microsoft Windows. The OS built for average users but God forbid you depart from the standard road of average user usage. Do anything advanced, either you can't do it at all, you can do it but it's extremely unintuitive and good luck finding manuals for it, or you can do it but Windows will behave weirdly. Because why not!!!12 -
Part 3: today has become a blog post.
WARNING: this is loooooooooooong
Background is my boss and I were talking about hiring the right people, also generalists vs specialists.
Essentially John and I are the specialists. When something goes wrong it ends up escalating to either him or me. But this is not sustainable as I can't handle the stress and most likely he eventually won't either.
And this goes back to general hiring standards.
All the good people leave and the remaining ones are stuck with all the problems and eventually for one reason or another they leave as well... or the code keeps getting worse... until someone decides to scrap everything and build a new one... But now the only people left to lead teams are monkeys.
Now current problem is the only person that can replace me is John and the only person that can replace John, at least in handling issues, is me...
It's a certain type of person, people that have a growth mindset and can pick things up.
Google and strong tech companies are full of these types of people where if needed there's always someone that can step in and help. They have the background and the ability to quickly learn. This also lets them innovate and identify and solve new problems.
I think that's what the technical interviews are for, to find these types of people.
And you really can't train this. I'm not sure how effective our "new" training program on high quality development is but I'm guessing it's not. Excellence has to be in the culture and it's not something that can be built overnight or by randomly hiring people.
So in a sense, tech companies aren't really paying well, they're paying cost to what their hires are really worth, after they've verified it, and enough to keep them from leaving.3 -
Some of y'all post some retarded quotes man no lie.
"A programmer does not fix computers" ~Some Indian dude
Really??!!
Does that need to be made into a quote? And do you honestly believe something soooo mundane should be attributed to one person only?
"Drink a glass of water every morning, best way to start your day" ~ Alecx(read with Indian accent even though I am Mexican American)
"Sleeping in your own bed is always the best" ~ Alecx
See how stupid that shit is? Quoting shit that is sooooo fucking generic and that literally anyone can think off?
I dunno why it pisses me off soooo fucking much. Ffs. The same thing about "dev jokes" do you have any idea how fucking cringey that shit is? And half the fucking time y'all post that shit in some of the most broken ass English I've ever seen man wtf.
The quality of rants has been going down in spirals and with a dogon YEEEE HAW and darling trust this motherfucker....I know a lil something about yeee haws.....this is a prime example.
Look, people can rant and post whatever the fuck they want. I ain't gonna hold you back on it. Just know that a lot of us think you are a moron.
A cringey moron at that.25 -
I work for a web agency.
Over the last 18 months a company asked us about 5 different quotes for rather minimal changes to their website.
While being minimal changes, estimating costs for them still requires several hours of work for research, meetings, correspondance and writing the damn things. They never even gave us a response (neither positive nor negative), except once where they told us that they wouldn't pay for project management because their instructions are so clear that PM isn't necessary.
As a response to the last one, after several months, they send us a 10 pages long pdf with requirements for a new website (or a "restyle" like they call it, even if it has absolutely nothing in common with the current one).
We inform them that we can't permit ourselves to continue studying new solutions for free and therefore tell them that a detailed offer would cost them something like 300$, and that amount would then be discounted from the eventually accepted job. We also roughly estimate a price range of about 15k - 20k for the new website.
We get an email back, from the CEO (until now it was a secretary), with essentially 3 arguments written in condescending form:
1. he brags about his revenue being over 9 billion $$$ a year, and that being a part of a global holding for which "communication is essential" (sic.) means that they need to coordinate and "can't simply accept an offer" [even if it's 400$, for specific change exactly requested by them, I guess...]
2. 15k is too much [... for the website representing this 9 billion dollar holding on the internet, for which the requirements are written in the 10 pages long pdf]
3. He asks for a meeting
We accept the meeting, we go to their office.
When we arrive there, the secretary informs us that the CEO will not participate. So we talk the her and the head of the "Communication Dept" in videoconference.
I explain them that if the sum, which we thought would be appropriate (~15 - 20k), is too high, the Pareto principle would allow us to, theoretically, achieve about 80% of the features and quality for about 20% of the cost. Their genuine response is:
"So your estimate was wrong! You can do it for much less!".
I try to explain them that the most money in a project goes into "attention to detail".
The "Communication Dept." person, who is "doing this job since too much time" (sic.), refuses to believe and insists that "details" don't exist on the web.
I tell her: "In any kind of work, the more effort you put into something, the better it tends to get, with diminishing returns".
She insists: "I don't understand this".
So now I'm here, doing the 6th offer, free of charge, for a 5k website, for a company that generates 9kkk revenue each year, trying to define a "Definition of Done" that works out.
FML I guess.
Sorry for the long post.7 -
When your home's infrastructure runs better and is more stable than some of the shit that's actually running enterprises because you actually do care about industry best practices and product quality.. it's a weird feeling. A very disappointing one, if anything.
Post-meritocracy, it very much seems to be a thing. And when you call people out for it because yes I do want to *be* the change that I want to see, they get all defensive and shun you. Yeah, let's make the world burn in inefficient, dysfunctional bullshit. That's a much better idea.
Are we humans really that far apart from the chimps that we descended from?
Worst part of it all, those incompetent bastards that can't possibly admit and work to improve their mistakes are the ones that are behind the companies' steering wheel. That too is such an excellent idea. I bet that half of them got employed only because they took the lowest wage and could (barely) turn on a computer. Fucking morons...11 -
Consumers ruined software development and we the developers have little to no chance of changing it.
Recently I read a great blog post by someone called Nikita, the blog post talks mostly about the lack of efficiency and waste of resources modern software has and even tho I agree with the sentiment I don't agree with some things.
First of all the way the author compares software engineering to mechanical, civil and aeroespacial engineering is flawed, why? Because they all directly impact the average consumer more than laggy chrome.
Do you know why car engines have reached such high efficiency numbers? Gas prices keep increasing, why is building a skyscraper better, cheaper and safer than before? Consumers want cheaper and safer buildings, why are airplanes so carefully engineered? Consumers want safer and cheaper flights.
Wanna know what the average software consumer wants? Shiny "beautiful" software that is either dirt ship or free and does what it needs to. The difference between our end product is that average consumers DON'T see the end product, they just experience the light, intuitive experience we are demanded to provide! It's not for nothing that the stereotype of "wizard" still exists, for the average folk magic and electricity makes their devices function and we are to blame, we did our jobs TOO well!
Don't get me wrong, I am about to become a software engineer and efficient, elegant, quality code is the second best eye candy next to a 21yo LA model. BUT dirt cheap software doesn't mean quality software, software developed in a hurry is not quality software and that's what douchebag bosses and consumers demand! They want it cheap, they want it shiny and they wanted it yesterday!
Just look at where the actual effort is going, devs focus on delivering half baked solutions on time just to "harden" the software later and I don't blame them, complete, quality, efficient solutions take time and effort and that costs money, money companies and users don't want to invest most of the time. Who gets to worry about efficiency and ms speed gains? Big ass companies where every second counts because it directly affects their bottom line.
People don't give a shit and it sucks but they forfeit the right to complain the moment they start screaming about the buttons not glaring when hovered upon rather than the 60sec bootup, actual efforts to make quality software are made on people's own time or time critical projects.
You put up a nice example with the python tweet snippet, you have a python script that runs everyday and takes 1.6 seconds, what if I told you I'll pay you 50 cents for you to translate it to Rust and it takes you 6 hours or better what if you do it for free?
The answer to that sort of questions is given every day when "enganeers" across the lake claim to make you an Uber app for 100 bucks in 5 days, people just don't care, we do and that's why developers often end up with the fancy stuff and creating startups from the ground up, they put in the effort and they are compensated for it.
I agree things will get better, things are getting better and we are working to make programs and systems more efficient (specially in the Open Source community or high end Tech companies) but unless consumers and university teachers change their mindset not much can be done about the regular folk.
For now my mother doesn't care if her Android phone takes too much time to turn on as long as it runs Candy Crush just fine. On my part I'll keep programming the best I can, optimizing the best I can for my own projects and others because that's just how I roll, but if I'm hungry I won't hesitate to give you the performance you pay for.
Source:
http://tonsky.me/blog/...13 -
I wrote a node + vue web app that consumes bing api and lets you block specific hosts with a click, and I have some thoughts I need to post somewhere.
My main motivation for this it is that the search results I've been getting with the big search engines are lacking a lot of quality. The SEO situation right now is very complex but the bottom line is that there is a lot of white hat SEO abuse.
Commercial companies are fucking up the internet very hard. Search results have become way too profit oriented thus unneutral. Personal blogs are becoming very rare. Information is losing quality and sites are losing identity. The internet is consollidating.
So, I decided to write something to help me give this situation the middle finger.
I wrote this because I consider the ability to block specific sites a basic universal right. If you were ripped off by a website or you just don't like it, then you should be able to block said site from your search results. It's not rocket science.
Google used to have this feature integrated but they removed it in 2013. They also had an extension that did this client side, but they removed it in 2018 too. We're years past the time where Google forgot their "Don't be evil" motto.
AFAIK, the only search engine on earth that lets you block sites is millionshort.com, but if you block too many sites, the performance degrades. And the company that runs it is a for profit too.
There is a third party extension that blocks sites called uBlacklist. The problem is that it only works on google. I wrote my app so as to escape google's tracking clutches, ads and their annoying products showing up in between my results.
But aside uBlacklist does the same thing as my app, including the limitation that this isn't an actual search engine, it's just filtering search results after they are generated.
This is far from ideal because filter results before the results are generated would be much more preferred.
But developing a search engine is prohibitively expensive to both index and rank pages for a single person. Which is sad, but can't do much about it.
I'm also thinking of implementing the ability promote certain sites, the opposite to blocking, so these promoted sites would get more priority within the results.
I guess I would have to move the promoted sites between all pages I fetched to the first page/s, but client side.
But this is suboptimal compared to having actual access to the rank algorithm, where you could promote sites in a smarter way, but again, I can't build a search engine by myself.
I'm using mongo to cache the results, so with a click of a button I can retrieve the results of a previous query without hitting bing. So far a couple of queries don't seem to bring much performance or space issues.
On using bing: bing is basically the only realiable API option I could find that was hobby cost worthy. Most microsoft products are usually my last choice.
Bing is giving me a 7 day free trial of their search API until I register a CC. They offer a free tier, but I'm not sure if that's only for these 7 days. Otherwise, I'm gonna need to pay like 5$.
Paying or not, having to use a CC to use this software I wrote sucks balls.
So far the usage of this app has resulted in me becoming more critical of sites and finding sites of better quality. I think overall it helps me to become a better programmer, all the while having better protection of my privacy.
One not upside is that I'm the only one curating myself, whereas I could benefit from other people that I trust own block/promote lists.
I will git push it somewhere at some point, but it does require some more work:
I would want to add a docker-compose script to make it easy to start, and I didn't write any tests unfortunately (I did use eslint for both apps, though).
The performance is not excellent (the app has not experienced blocks so far, but it does make the coolers spin after a bit) because the algorithms I wrote were very POC.
But it took me some time to write it, and I need to catch some breath.
There are other more open efforts that seem to be more ethical, but they are usually hard to use or just incomplete.
commoncrawl.org is a free index of the web. one problem I found is that it doesn't seem to index everything (for example, it doesn't seem to index the blog of a friend I know that has been writing for years and is indexed by google).
it also requires knowledge on reading warc files, which will surely require some time investment to learn.
it also seems kinda slow for responses,
it is also generated only once a month, and I would still have little idea on how to implement a pagerank algorithm, let alone code it.4 -
1. Apply to as mant jobs as possible daily on dice/linkedin/indeed
using keyword resumes customized by scrapping
2. Filter out low-effort crap companies and filter out recruiters.
3. Post "dice/indeed/linkedin daily decrapified."
Tada! Fewer time-wasters during the job hunt.
4. Bonus: turn into a search engine.
5. Daily double round: turn crap listings and quality listings into AI training sets. Incorporate into search engine.
If industry can use bullshit hiring filters, we can use application filters!4 -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
I haven't really known what to post. But I've decided not to care about being relevant or care about the like count. I'm a very competitive person so things like like count tend to effect the way I see the quality of a post.
I want devRant to be a place where I can be honest and feel safe even if I don't get the validation I sometimes wish I had. And hey maybe someone will think my opinions or thoughts are interesting.
So let's start with a little about me. I'm a 17 year old kid that loves programming. I work full time as a full stack web developer and I'm really the only web person. The current system is built on WordPress because of fucking course it is. I don't like it but I gotta keep it user friendly for less techy people to manage. No one likes have all minor changes and tweaks having to go through one person when they could do it themselves. So I manage.
I'd say my passion is more backend development but I do love having a pretty UI to display the results.
I've struggled with mental health the past few years but I'm doing much better. Even just last week I had an anxiety attack during a social event. I came here for the community and I do enjoy it, but I'm gonna try to make it an outlet. My best friend went off to university and I don't really have any IRL friends I can just be me around.
I don't have anything special to say. But if you read this thank you for listening to some random kid on the internet. I hope you have a great day.4 -
I like js and node in general.
But there's this thing I hate about NodeJs...
The blogs. The goddamn blogs.
Every goddamn blog post. Is code. Dozens of lines of code.
Oh, so you want X feature? Just copy paste this shit.
I swear to god, blog posts are the source versioning system to these people.
What they should instead is
a) Create a package.
b) Add tests to it.
c) Present the package to the reader with some minimal code.
But I'm a getting a huge impression that node blog writers want you to copy the code in their post, paste it in your project, and be happy with it.
Now, I'm not assuming that every person posting in medium.com is a software engineer (and by engineer I mean an engineer, not some fuckwad who begs for github stars on dev communities).
The problem to me is that they fucking SATURATE the goddamn search results.
The same goes for finding an npm package for your need, because there are so many low quality packages it's saturated too, you have too plow this stinking pile of projects that have very low quality,
and there's not a really good npm finder out there. Half of them are dead, some look and load like shit, and npm search has a low barrier for good code.
Me on rails, OTOH "ok, I need this thing", I google that and I swear to [-∞,+∞] I find GOOD packages, well designed, no cookie cutter bullshit, no obscure marketing shit on the README.md, it is very clear what this shit does, and the api is designed for HUMANS.
and it actually takes very little time to know if there's no such package.
I don't have to read dozens of fucking my-fuck-blog.io (jesus christ, the io domain has become such a fucking joke, it got fucking abused to death, there are some cool sites out there using it, but my god, James H. Marketing likes to just absorb everything he can, and the internet was not going to be a fucking exception)
does all of this make sense?3 -
I am thinking about leaving this platform. To be honest I don't get anything out of it anymore and the only thing keeping me here is the less-rant'ish content like @devNews or the stories.
I am actually a bit disappointed, the quality of devrant really did degrade alot in the last few months. Don't get me wrong but I feel like people have become "normies" over here. I don't mean that in an edgy or degrading way but let me explain. When I started here I had a very high opinion of the people here. Everyone seemed like a passionate / knowledgeable individual from whom you could hear interesting stories or learn. Maybe I just saw it like that because I was still a very inexperienced dev and was looking for a dev community. But nonetheless I think devRant transformed into a place of mediocrity.
Dont get me wrong I wouldn't think of myself as aspiring or generally "better" than anyone else on here, but the content over here got a little stale.
I am not the kind of person who would "rant", in the first place, so I may have a different mindset and to be honest "ranting" has always been a thing I looked down upon. It just does not support my style of thinking. I totally get that people sometimes need to "vent" their feelings but there is nothing productive to gain from ranting, like you ain't not improving your situation by doing it. The more passionate raters over here call people things, I would never even dream about saying to people. Don't worry I'm no sjw or something like it, I don't care if you do it. If it helps you sure, why not. But there is a point where you corner yourself so much that you stop respecting your colleagues because they wrote that shitty code, instead of helping.
Some tech sure is bad, but it is not getting any better by insulting it.
Another thing I use to notice are people, thinking so highly of them selfes / being so close-minded - that they only accept their own views as true. These are the people that I always try to avoid, but that is getting harder and harder as time goes on.
Collectivism and group thinking are very strong on devRant making it really hard to defend a unpopular opinion - I get that devRant is not the kind of platform that would support actual proper arguments/discussions - but I still feels like some people shove opinions down another people's throat with no reasoning behind it.
Arguments on devRant are always won by the person coming up with the most witty response. Having another opinion is always seen as offensive. That's not exactly the definiton of open-mindedness.
Another rather annoying thing are what I call the "non dev, dev's". See: As a developer you should aspire to understand what your doing - I won't get into this too much but one sentencd: How are things like serious "Semicolon memes" a thing? I am as much into memes as the next guy, but debugging 3 hours, just to find out its a typo. I mean come on...
I sure get that devRant is not the kind of place where you would find the people I am looking for, and that's why I am leaving.
My whole post may seem super negative of the platform - and it is to an extend - but I sure also had a good time back in the day - devRant as in "the platform" surely is not at fault, but a forum is only as good as the people on it. Maybe I changed, maybe devRant did. All I know is that it is not for me anymore.
I won't delete my account and I probably will not leave completely, but all I will do is the "once a week" checkout.6 -
Sorry, long since my last post...
I have quit my job recently at DERP & CO.. The level of anxiety was already somewhat of medical severity.
For months I had been in a project that not only did not progress, but that it was getting worst day by day.
A bit of Context
November: "Dev, junior anon needs you to help him on the SHIT project because they are running out of time, it is mainly doing unit tests."
Well, the code was a mess, there was a LOT of copy paste and it was all bad quality (we talk about methods with complexities between 80 and 120 according to SONAR QUBE).
Dev: "Anon, you know this is wrong, right?"
Anon: "Why? it works"
Dev: after long explanation.
Anon: "Oh well, yes, from now on I will take it into account." And he did it / try his best.
Dev does the unit tests and do extra work outside of the reach of the sprint (y than i mean work after hours, classic) and alerts the boss of the mess.
December: After a project of approximately 6 or 8 months of development, the boss discovers that the junior anon have been doing everything wrong and/or with poor quality (indicating that throughout the whole development the quality of the code was NEVER checked nor the functionality).
Boss: "This is a shit. Dev, you have to correct all the errors and warnings marked on sonar", which are around 1200 between smelling code, high risk errors, etc.
Dev fixes something like 900 bugs... lots of hours...
Boss: "This still is all wrong, we have to redo it. We will correct the errors leaving something stable and we will make a new repository with everything programmed as it should be, with quality and all"
- 900 corrections later, now are irrelevant -
Boss: "Dev, you will start to redo it, anon is out on other project. First you must leave the existing one working properly"
Dev: "ok ..."
January: How can I correct the mess if the client asks for more things. I am just fixing the mess, doing new functionalities, and when I have free time (outside the work) I try to advance the new repository, poorly I must say because burntout.
Boss: "Everything should be arranged at the end of January, so that you can redo everything well in February."
I can't handle everything, it starts to fall further behind. Junior Anon quits the job.
February: Big Bad Bugs in the code appear and practically monopolize the month (the code is very coupled with itself and touching in one place sometimes meant breaking other stuff).
Boss: "It can't be, you've been with this since January and you haven't even started correcting this mess in the new repo"
Dev: "It is that between the new things that are requested and the bugs I cannot put myself with that"
Boss: "Do not worry, you will be helped by random dev if you needed. SPOILER ALERT: random dev is allways bussy. Not made up bussy, He had a lot of work by itself, but it can't help me the way I need it.
High anxiety levels, using free time to try to reduce the work left and gradually losing the taste for develop.
March: So far, not only do they add new things day and day, but now they want to modify things that were already "ok", add new ones and refactor everything in a new repo. I just did not see an end of this nonsense.
Dev breaks, the doctor says it's anxiety, so I just know what I have to do.
Dev: "I quit my job"
Cool Manager: "Damn, why?"
Explain everithig
Cool Manager: "Do you want to try if I can change you to other project or anotjer scope on the same project?"
Dev: "Thanks, but no Thanks. I need to stop for a while".
End. sry for long sad post and maybe poor use of English (?) Not my native language.10 -
Been 122 days since my last post, since then I have been working on a game engine on Vala using SDL2 in my free time (Lol I have none)
Decided to put that on ice or just work on it when drunk (very common occurrence) and teaching myself C while working on a game or game engine, hopefully will have some quality rants inbound!3 -
I gotta say, I actually admire the work that content creators must go thru to make quality content.
So as I stated before I’m working on YouTube channel, under the name “TheSoftwareSage” ... to create tutorials and a way of me teaching software the way I believe it should be taught, not how the mainstream methods of today are.
Bottom up approach rather than top down
(Must start with a firm understanding of the foundation.. and build upon the knowledge as we go thru the layers of abstraction but the key concepts must be understood first)
Anyway, I’m working on this in my spare time and I was not aware of how much effort I would actually need todo this right haha. At first I figured I’d just screencast a monitor and have a ppt or text editor or terminal open and that stuff and just do it.
As In person with my interns I never have “planned” lessons or content is all impromptu based on the need at the time and I just go with it, with their computers and a whiteboard lol.
I was wrong for video recording lol... maybe it’s OCD... or perfectionism, I’ll make a video, review it like 5times and then be like shit I forgot to mention this or that or I didn’t like how I explained this or that
OR
I keep worrying too much about colors, and sound levels and quality and transitions and video angles and all this other shit.
And then post editing fuck.... I’m about ready to say fuck it and “do it live .. one shot” and just upload the end result.
I guess this would be in the content world similar to our “paralysis analysis” notion.10 -
So this post by @Cyanide had me wondering, what does it take to be a senior developer, and what makes one more senior than the other?
You see, I started at my current company about three or four years ago. It was my first job, and I got it before even having started any real programming education. I'd say that at this point I was beyond doubt a junior. The thing is that the team I joined consisted of me and my colleague, who was only working 50%. Together we built a brand new system which today is the basis on which the company stands on.
Today I'm responsible for a bunch of consultants, handle contact during partnerships with other companies, and lead a lot of development work. I'm basically doing the exact same things as my colleague, and also security and server management. So except for the fact that he's significantly older than me the only things that I can think of that differentiates the seniority in the team are experience and code quality.
In terms of experience a longer life obviously means more opportunities to gather experiences. The thing is that my colleague seems to be very experienced in 10 year old technologies, but the current stuff is not his strong side. That leaves code quality, and if you've ever read my previous rants I think you know what I'm thinking...
So what in the world makes a person senior? If we hired a new colleague now I'm not sure it'd be instantly clear who should guide and teach them.5 -
I don't have anything to say about getting a dev job in some company. But I can give some tips on attracting clients for your freelance work.
* Have a few projects of your own hosted on Github to show off your quality code.
* Contribute to others' open source projects if possible.
* Get yourself a nice website and showcase all your work.
* Ask your current clients to write testimonials on your work and post it in your website.
* Be nice to your clients. Chances are they'll refer you to their friends and family.
That's pretty much all I've done and I get more freelance dev requests than I could take. -
So recently I had an argument with gamers on memory required in a graphics card. The guy suggested 8GB model of.. idk I forgot the model of GPU already, some Nvidia crap.
I argued on that, well why does memory size matter so much? I know that it takes bandwidth to generate and store a frame, and I know how much size and bandwidth that is. It's a fairly simple calculation - you take your horizontal and vertical resolution (e.g. 2560x1080 which I'll go with for the rest of the rant) times the amount of subpixels (so red, green and blue) times the amount of bit depth (i.e. the amount of values you can set the subpixel/color brightness to, usually 8 bits i.e. 0-255).
The calculation would thus look like this.
2560*1080*3*8 = the resulting size in bits. You can omit the last 8 to get the size in bytes, but only for an 8-bit display.
The resulting number you get is exactly 8100 KiB or roughly 8MB to store a frame. There is no more to storing a frame than that. Your GPU renders the frame (might need some memory for that but not 1000x the amount of the frame itself, that's ridiculous), stores it into a memory area known as a framebuffer, for the display to eventually actually take it to put it on the screen.
Assuming that the refresh rate for the display is 60Hz, and that you didn't overbuild your graphics card to display a bazillion lost frames for that, you need to display 60 frames a second at 8MB each. Now that is significant. You need 8x60MB/s for that, which is 480MB/s. For higher framerate (that's hopefully coupled with a display capable of driving that) you need higher bandwidth, and for higher resolution and/or higher bit depth, you'd need more memory to fit your frame. But it's not a lot, certainly not 8GB of video memory.
Question time for gamers: suppose you run your fancy game from an iGPU in a laptop or whatever, with 8GB of memory in that system you're resorting to running off the filthy iGPU from. Are you actually using all that shared general-purpose RAM for frames and "there's more to it" juicy game data? Where does the rest of the operating system's memory fit in such a case? Ahhh.. yeah it doesn't. The iGPU magically doesn't use all that 8GB memory you've just told me that the dGPU totally needs.
I compared it to displaying regular frames, yes. After all that's what a game mostly is, a lot of potentially rapidly changing frames. I took the entire bandwidth and size of any unique frame into account, whereas the display of regular system tasks *could* potentially get away with less, since most of the frame is unchanging most of the time. I did not make that assumption. And rapidly changing frames is also why the bitrate on e.g. screen recordings matters so much. Lower bitrate means that you will be compromising quality in rapidly changing scenes. I've been bit by that before. For those cases it's better to have a huge source file recorded at a bitrate that allows for all these rapidly changing frames, then reduce the final size in post-processing.
I've even proven that driving a 2560x1080 display doesn't take oodles of memory because I actually set the timings for such a display in order for a Raspberry Pi to be able to drive it at that resolution. Conveniently the memory split for the overall system and the GPU respectively is also tunable, and the total shared memory is a relatively meager 1GB. I used to set it at 256MB because just like the aforementioned gamers, I thought that a display would require that much memory. After running into issues that were driver-related (seems like the VideoCore driver in Raspbian buster is kinda fuckulated atm, while it works fine in stretch) I ended up tweaking that a bit, to see what ended up working. 64MB memory to drive a 2560x1080 display? You got it! Because a single frame is only 8MB in size, and 64MB of video memory can easily fit that and a few spares just in case.
I must've sucked all that data out of my ass though, I've only seen people build GPU's out of discrete components and went down to the realms of manually setting display timings.
Interesting build log / documentary style video on building a GPU on your own: https://youtube.com/watch/...
Have fun!20 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
An UI guy which actually complimented my will to work with non-dev professions in order to deliver quality features.
Spoiler: I am willing because you are awesome and are not offended in me asking questions outside my area of competence in order to be sure what I do is what you want, so if you happen to read this post kudos on you M. , not on me :) -
@dfox I saw a few posts lately, about websites that people did. So besides the collabs, I'd like to suggest a new section. "DevReviews" or what ever. The basical idea is, every one, that is signed up gets one "token" devRant ++ suporters maybee an additional free token every months or whatever.
If you wan't your website reviewed, you can post it there and people reviewing it will get such a token for their review.
To ensure a certain quality of the reviews, I'd put a minimum caracter length and a "dispute" function, where the review is taken to a community voting, if the person giving the review should get the token, or if the review should be dismissed. Additional "tokens" for additional/more reviews can be bought through the app, that could help a lot of devs get quality reviews and testing and earn you some $ for the servers.5 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
everytime i see posts of code humor of doing ordinary things (for example while hungry eat) i wished i was dead.
they are too lazy and beginner. and they exist because the internet gives everyone some chance of exposure.
while this may seem like a positive and democratic thing, it results in too much low quality and everyone's standards getting lowered.
i don't mind people telling bad jokes to friends and family, because at least then even though sometimes people laugh, a frown will surely happen.
while in the internet, you don't get that reaction. In fact, the shittier the thing you post, the more points you get!
this is my version expressing how i feel about the matter:
while !is_dead()
eat_excrement_from(corpse)
bile_and_shit = vomit()
eat(bile_and_shit)
while it is true that most things online are garbage, that also means that some isn't.
for example, code-poetry.com has very clever code poems that actually does run and has some interesting STDOUT. and those do are worthwhile.
let me also do a preemptive comment to the first fucking idiot that posts a "you must be fun at parties". fuck parties and fuck you too.1 -
Feature request
Could we have some kind of way to see who created the post in the comments? Like an OP mark or a different color of the name or something?
When reading long quality rants I tend not to notice the username, and then when I'd like to engage in the discussion I have to scroll all the way up to check it.2 -
The biggest problem of a social media platform when it gets popular enough is how to handle low quality media that people post.
Facebook clearly sucks at this.
13 ways of doing *
7 things *
Even when you have not subscribed to those kind of pages.
Instagram is doing a bit better but I can see low quality posts popping up as the vultures are now targetting Instagram more after Facebook's fall.2 -
I thought that Windows Insider was for Developers or Quality Engineering but based on feedback post in the Feedback App either normies are getting involved or when Dev/QE get off work they forget how to write a proper bug report.3
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Thought I'd post this for my friend in QA, because she's been having a horrible week at work.
So we were supposed to have production deployments last night (Tuesday) and tonight (Wednesday). We were told these dates a week ago, which is fine. The QA support cleared their after-office schedules on those dates to accommodate, since the deployments would be happening at 10pm.
Last Monday they moved the deployments to Thursday and Friday, because our "project managers" want to cram as many fixes and resolutions as possible. So of course, we devs are being rushed to speed these additional tasks through to being included (bypassing a LOT of quality checks).
Of course, the QA team finds defects (we devs were expecting that, so no big) and the PMs start blaming them for the delays. Which is just stupid. And my QA friend? They're trying to make her a scapegoat by throwing her under the bus with business.
Fortunately, she's a smart cookie and not only has all communications with the PMs documented, she also has the other QAs backing her up by running the same tests.
tldr; Fuck those project managers who suck up to business and don't give a shit about the people who do the actual work. May they burn in hell and their souls rot in a cesspool of acidic farts for all eternity. -
Since i needed higher quality data for retoor9b I invested some time in the statistics project. It became quite decent. It's not a silly script anymore.
I also had rank per user regarding popularity (upvotes / post avg). It got lost somehow. I only know that IHateForALiving has second place. Root 10th. Netikras 14th, Lensflare 15th). First place was by not regular user who made one post with six upvotes. That's all. Hihi.
Repository: https://retoor.molodetz.nl/retoor/...
Dataset for LLM: embeddings:https://retoor.molodetz.nl/retoor/...
Graph compilation with ALL users active last few weeks:
https://retoor.molodetz.nl/retoor/...
All generated data by this project: https://retoor.molodetz.nl/retoor/...
Build / latest export status: https://retoor.molodetz.nl/retoor/...
In the LLM dataset you'll see more interesting data for every user like:
Statistics: User(ranter) retoor made 505 contributions to devRant(developer community) what means retoor owns 1.0 percent of contributions on devRant(developer community). The avarage post length of retoor is 219 and total post length is 111037. retoor owns 0.0 percent of content on devRant(developer community).
retoor is 315 times mentioned on devRant(developer comminity).2 -
Lately I read post from democracy developer how we are unable to run democracy in direct way. We know something in some fields and are si fucking dumb in others. Sure we could make research, but it takes time which most of us don't have, so we could chose as we feel which could be more less correct, but even doing research could lead as nowhere. But it isnt only fucking democracy, same goes with medication, food, raising children and there goes fucking shopping. We ass people don't like shitty things or more correctly we don't want ti fucking know it and don't want expensive things, middle is the best, but when you could afford best quality it us easy to associate it with price which is so fucking lie. There is this ios and android battle and a lot of others and it is fucking insane. Why? Because everything is advertised as fucki.g awesome, cocksucking shit which could you eat, shit and eat again. It makes you full, well feed and slim, also makes you boobs, penis, ass of whatever bigger than average (always bigger no matter how much average is).
You want to buy coffee? Our brand is fuckj.g best roasted, best seeds from best plantation and costs only 7$ per kg, fuck you because it tatses like shit and makes me vomit. sure obvious scam, but what with 20-30$ coffee? It is well roasted, freshly roasted and do they fucking know how to do that?
Fuck coffee, go to buy t-shit which one isnt fucking cut off efficiency which also make t-shit stretched as ass after naked night in prison?
Laptop? Fuck you each one is fucking best for everhtbing, 4GB of RAM, slow HDD, shitty CPU and windows 10 onboard? Beast of performance and also mobile, the best laptop ever. Obvious scam, sure, but 1000$ laptop? could be decent? Fuck you, shitty hinge and case so it is like fuckenstein monster.
Why couldn't we have honest advertising? because noone will buy it, shitty shit. Even fucking numbers don't always tell you which is better... fucking shit.
Have a nice day ;)4 -
Disclaimer: This is all theoretical. Neither me nor my friend (with whom I discussed this) are stupid enough to even try to pursue this, but as an idea, i believe it might generate cool/new ideas/ways for handling secure communications across social groups.
Let's do some role play. Let's design a delivery app for drug dealers, think Seamless or Uber Eats, but for drugs. Not for big deliveries, like kilograms of coke, but smaller stuff. Maybe a few grams of it or something. The clients could rate dealers, and vide-versa. This would build a level of trust within the system. There would be no names, just anonymous reviews, ratings, and prices. Only the info you'd need to know.
The biggest (only?) problem we found (besides legality) was that, how would you prove that you're a client and not a snitch (or cop). This would have to somehow be handled both on signup, as well as when ordering (let's imagine that all who are clients are pure and won't ever snitch).
One of the ways we found to combat this was to have the app invite-only. This would, in theory, do away with the problem of having snitches signing up. However, what if the phone got stolen/breached by a snitch, and they also got full access to the account. One way we thought we could combat this would be with a "dispose number" or something similar. Basically, you call a number, or send a text, or message a Signal bot etc, which would lead to the account's instant termination, no traces of that user left. Hence, a dispose number.
The flow of the app would be as follows:
A client wants some amount of heroin. He opens the app, searches for a dealer, sends the him the desired amount, and in return gets back a price from the dealer. If both parties agree on the amount and price, the deal would start.
The app would then select a random time (taken from the client's selected timeframe and the dealer's "open" time) and a location (within a certain radius of both them, somewhere in between them both for convenience). If both of them accept the time and place, they'll have to meet up at said time and place.
The actual delivery could also be done using two dead drops - the client drops the money at one of them, the dealer drops the goods at the other one. Yes, this might be subject to abuse, but it wouldn't be that bad. I doubt that clients would make huge orders to unknown/badly rated dealers, as well as dealers accepting offers from badly rated clients. My idea is that they would start small, just so if they do lose their money/goods, the actual loss wouldn't be as big for them, but for the other party, having bad ratings would mean less clients willing to buy or dealers willing to sell.
A third way would be to use crypto, but the reason I left this as the last one is because it's not that wide-spread yet, at least not in local drug dealing. With this method, the client would initiate the order, the crypto would be sent to either the dealer or an escrow account, the dealer would then drop the goods at a random place and let the client know where to go to get them. After the client has gotten the goods, they could both review/rate the quality as well as the overall experience with that dealer, which would either make or break the dealer's upcoming deals. This would be pretty much like other DNM's, but on a local scale, making deliveries faster.
So far, this would seem like something that would work. Are there any ideas that might improve this? Anything that might make things more secure/anonymous?
My reason for this post is to spark a conversation about security and anonymity, not to endorse drugs or other illegal stuff.
Cheers!
PS. Really loving the new PC design of devRant14 -
Cross post from /r/cscareerquestions
Hey guys how are you all doing!?
I got into university this September (Computer Engineering & Informatics).
Although I've been programming java since I was 14 (github.com/zarkopafilis), discussions with a friend who is a dot net guy and has been working full-time C# for 2 years now got me thinking.
Alright, Java's good. I've learned to love and hate the language. I also like Spring Boot and whole this ecosystem of stuff including Scala and the other Java based languages. Currently I'm in the proccess of completing some personal project of mine.
Alright, here's the big question: Assuming I am going to graduate (and start working) in 5-7-8 years (Masters, PhD - who knows), which language would you suggest I stick with and start learning? - for backend programming of course.
Don't tell me JavaScript. Although I don't like it I've digested the fact that I'll have to learn some of it for sure.
Currently that's what I'm thinking: Invest some more time learning how the JVM works (and probably keep improving my code quality). Also learn some more stuff regarding Spring Boot (and/or Web Services in general). Then advance onto Scala till couple of years pass. In that time I shall keep improving my SQL skills.
On the other hand I may start learning C# along with .NETcore .
Sidenote: Personally I prefer statically typed languages, that's why I dislike stuff like js and python although I occasionally find myself fiddling with small projects like some laser tracker written with python + opencv.
Sorry if this reads like a big disorganized dump of thoughts. Thanks in advance! :)3 -
!dev
ok tumblr and google photos BOTH tore up the quality - h
but here y'all go
https://parkcitymedia.tumblr.com/po... -
Oh yeah, I wanna rant... What is this awful image compression on DevRant?! A lot of time, images posted by ranters are illegible if they contains text. If we are lucky enough, the ranter will then post an Imgur, else... It would be really great to get an image quality equal to DevRant quality... Please!2
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#Suphle Rant 1: Laravel closing the gap
This is the first of a series of long overdue rants regarding Suphle, because I have had so so much to grumble about over the last ~2 years building it. A bit of introduction: I compiled a list of all the challenges I faced in my time as a salaried PHP developer. I also gathered issues complained about by other developers in a laravel group I'm part of, and decided to solve them at the framework level since they're avoidable. I also borrowed impressive features encountered in my time working with other languages and invented a new one, as well. I quit my job last July, still haven't get a new one yet cuz office workload kept conflicting with Suphle development. I concluded all work and testing on it back in August/September but it's yet to be officially released since the docs is still in progress.
Anyway, yesterday, I stumbled upon what is IMO the most progressive /tangible update I've seen in all my time following Laravel updates. It's called [precognition](don't have enough rep to post the PR link but you can search on their repo), and contains features that are actually beneficial to both developer and end user. It also turns out to be functionality that was part of Suphle's bragging rights. Their DX is still tacky but I'm devastated cuz it's a matter of time before they work it out. Makes me wonder what the quality of all I've built would be in a year if it doesn't become big enough to attract frequent contribution. I guess there's only so much one can do against a community.
Later that evening, I found a developer from my country on twitter who claims to be making a decent living. A little snooping around his profile informed me he's building his own back end framework but in NodeJS. I know with every degree of certainty that what he'll eventually do can't hold a candle against Suphle in overall functionality or thoroughness. Not a dick measuring contest but when your motive isn't significant innovation, you'll neither plan properly nor even know what exactly to build. You'll just reinvent the wheel as an academic exercise
Yet, I can't help but have that sinking feeling he's winging it, while making a windfall with his dozens of freelance projects. It kind of feels like I shortchanged myself, and Suphle's shelf life will suffer the same fate as a hobby project for 10 stars (which I don't even have yet!!). I reached out to him to rub minds together but he ignored. More pain.
I'll get over this and return to work on the docs, but from the look of things, the end isn't an appealing or expected /deserved one