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Search - "world-on-fire"
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> in da zone, headphones beating, caffeine rushing through my veins, snack-stack at 75%, code and commands flowing like campaign promises, I'm one with the keyboard... I can feel it ~(◉_◉)~
roomie: Hey J! J!
me: ಠ_ಠ I'm kinda busy, what do you want?
roomie: Dude don't forget to pick up bla bla bla
me: Okay
> Headphones back on, feeling the h4ckx0r fire resurge through my gut like a majestic phoenix (not to be confused with taco tuesday gut fire)
roomie: J...J! dude also make sure bla bla bla
me: ಠ╭╮ಠ I know, you don't need to be so specific with me.
> Headphones on...about to hit play again...
roomie: Dude do you happen to know bla bla bla
(ಥ﹏ಥ)
(ノಠ益ಠ)ノ彡┻━┻
FUCK! just tell me everything at once so I can go back to ignoring you and the irrelevant world around me!
I hate when people do this.9 -
I can't help but be disappointed in the direction that technology has directed us into, especially social media.
While I love my girlfriend, she more often than not spends her time scrolling away at the dumbest shit on Instagram, Facebook, .. reels. Reels everywhere. And she's not dumb, mind you. She's an engineer just as much as you (presumably) and I are. Just in a different field.
When looking into it online and stumbling upon more than one study, I learned about the term it had been coined.. technoference. That's the constant interruption of social media into our day-to-day lives, and the dopamine kick it gives -- more so than IRL peers do. Why that is, being the digital equivalent to McDonald's, that's beyond me. But somehow it seems to be better, all while the content isn't even useful. It doesn't allow you to learn anything, to gain insights, or to explore things that could serve you in the real world. Cat videos and random shit that's somehow.. funny? Having pretty much completely disconnected from social media years ago, I seriously fail to see how.
Maybe us nerds in the 90's and early 2000's telling everyone else how we'd change the world and prove everyone who called us freaks wrong, disenchanted as we were (and probably still are), were the catalyst for this social disaster. We had the cognitive skills to do it, but not the social equivalent. I feel guilty... Even though I've always been part of a big tech resistance in some capacity, I still feel guilty. Because I'm one of those people with the skills of those who created this trash fire of a societal status quo. Everyone glued to their screens, 95% of the time not for work. Not even to aid one's ability to function in the real world. Just to combat boredom. All day, for many hours on end.
Where is it going to end? When will people realize the dystopia we got ourselves into? Will anyone but a few fight it? Would those who don't fight it even care?17 -
OK heavy rant on 'modern' software development coming! --> don't take it to seriously though :-)
Electron... why does that shit exist? It is like stacking all the worst technologies available to mankind into an enormous pile of crap and polishing that turd to look like something wonderful. It is big, slow and overall AWFUL!
An example? ... Microsoft Teams :-( it burns your PC like fire and makes it squeal for mercy.
When a library/framework becomes the ultimate evolution of abstraction layer upon abstraction layer and it simply should stop to exist and a reset button needs to be pressed.
I would love to see some research on the real world environmental impact that all those shitty slow and bloated web technologies have.
Solution:
Software energy label!
C, C++ and Rust e.t.c. and all accompanying efficient UI libraries should be the only languages/implementations allowed to get a A, B and C label.
Python (without C libraries like Numpy), JavaScript and all those other slow interpreted scripting/Web API nonsense should get a D, E or F label by default.
Have fun!12 -
My level of frustration with Microsoft is growing to a point that I'm unable to contain it.
They buy Github, it was a great tool for developers because is FUCKING WORKED! New features were never beta tested on users unless they requested it.
Why in the absolute fuck am I getting all these new experimental bullshit features that literally make it harder for me to do my god damned job?
They provide me NOTHING but grief and sleepless weekends while I fix the god damned pipeline that's worked perfectly fine for YEARS.
Your business model is bad and your products are SHIT.
Fuck you Microsoft, I cannot even stress it enough. If I had a time machine that could go back 5 years and my options were: Tell the world about Covid, make sure Trump never became president, or stop the Github purchse. I would hunt down and brutally attack the team of executives that decided to buy Microsoft.
Words cannot adequately describe how much I want Microsoft to fuck off. If the company was a person and they died in a house fire it wouldn't be enough.
I just want a VCS that does what it's supposed to do. I don't need pipelines, I don't need image repos, I don't need static code analysis.
I JUST NEED A FUCKING VCS THAT CONTROLS VERSIONS OF SOFTWARE YOU IGNORANT FUCKS.20 -
that one legendary guy who cranks out code and builds insane features. PMs (product management) love him because he builds features in several months which 10 devs together couldn't have built in the same time (so they say), features that are loved by customers as well, become their new standard and that have saved our company's asses in the past.
features are really awesome, performant and have very few bugs (compared to the rest of the software シ).
but this guy seems to live for this job. he also works at weekends, at unholy times of day and night and even in his holidays (he doesn't care that this is actually illegal, in terms of employee's rights, and he wouldn't listen to his superiors, no matter what they tell him)
so far, so good - except that he will probably die of some stroke or something very soon due to this lifestyle.
but it must be an absolute pain in the ass to work with him, as long as you're a developer (or his superior).
he lives in his own world and within the software, his features are also his own world. since the different modules interact with each other, sometimes you would be assigned a bug that might have its cause in some interaction of your and his module. talk with him about it? forget it. he wouldn't answer most devs who contacted him for some reason. ever. fix it in his module yourself? might happen that he just reverts your changes to his module without comments. so some bugs would lie on your desk forever because theoretically you know what would need to be done but if you cannot reach out into HIS world, there's no way to fix it. also - his code might be good in terms of performance and low bug numbers. but it seems to be hard to work on that code for everybody else but him.
furthermore, he is said to be really rude. he is no team player, but works on a software that is worked on by a huge team.
PMs think he's a genius, just a great dev, but they don't understand that other devs need to clean up the mess behind or around him.
everyone who's been his superior so far recommends to get him fired, but the company wouldn't fire him because they don't want to lose his talent. he can just do what he wants. he can even refuse to work on certain things because he thinks they are boring and he is not interested in them. devs seem to hate him, but my boss said, they are probably also a bit jealous because of his talent. i think, he's not wrong. :)
i haven't actually met him so far or was actually "forced" to deal with him, but i've never heard so many contrastive things about one person, the reputation of his, let's say vibrant personality really hurries ahead. he must be a real genius, after all i've heard so far, like he lives in the code. i must say i'm a bit curious but also somewhat afraid of meeting him one day.
do you also have such a guy at your company?14 -
so... not really a rant because i'm happy to be in the long-term zenlike state where i don't really give a fuck about anything anymore, but...
so today's my birthday (thanks in advance for all the semi-mandatory "cheers" reactions and such)
the agency i do temp jobs through sends money weekly (for the one week back) (which is the main and only reason i use them). they arrive at friday 12:25, so that's when i know to go "check" by withdrawing it, and it's also awesome because it's the best time to provide funds to reward myself (by booze/weed) at the end of the week.
last week, nothing came in. i called them and learned it was due to the contact person in the company i did job in being too late on sending the agency list of people who showed up at the work, i was told it's gonna arrive one week later together with the proper payment for the week-1,so effectively i was one week without any money (literally), but on the next week double was going to arrive, which is nice.
that next week of double was now. i found out that no double arrived, only single-value payment. i called them to ask why.
i was told that what arrived was the late payment, and the dude in company was again late with sending the presence list, so the other payment, for the proper week's work, will be a week late again.
so... that kinda ruined my financial planning tor tge week that's going to happen.
i guess my point (if i have any) is... funny how when someone fucks up, there's nobody for me to be angry at and hold responsible in any way, but when i have delays in my work due to delays upstream, nobody gives a shit about my excuses and it's my fault and i should have compensated, it was my responsibility and duty, and me not doing it (to my own detriment, for someone else) is me failing.
funny how the subjective dynamics of the world always somehow works out in a way where everyone else fucks up and i either have to suck it up and be okay with it otherwise i'm a selfish unreliable entitled asshole, or suck it up and extinguish their fire for them, otherwise i'm a selfish unreliable entitled asshole XD
anyone else noticed this in their life?
how does it work? what is the factor that decides whether you're in the "suck it up" class or the "fuck it, someone else will suck it up" class?
doesn't seem to (just) be the money(flow), i've seen this thing happen even in situations where the money/client dynamics were flowing the opposite way to what would be natural for the shit fall direction.4 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.2