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Search - "game industry"
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You remember when I said the people near me might take everything away?
THE DAY HAS COME.
FUUUUUUUUUUU-
Do I have to say how retarded it is to take a PC and a phone away from a person who first off, loves tech, second of all, gets all her university assignments and information THROUGH an email, third, wants to be a game developer?
Seems like even telling them that I am trying to get as much informed about gaming industry as a whole isn't a valid fucking reason for why I use tech as often as I do... I want to be a game dev, you fucking morons.
So... This began by them AGAIN drilling me about the university progress. I cannot even remember my goddamn schedule, for fuck's sake! How do you expect me to remember every damn grade, every damn exam date and every damn subject name? They also expect me to study 100% of the time I'm using the PC. WHO does that?
They start drilling. I try not answering. It drives them mad. They start exploding. I try all I can to calm the goddamn situation. It's not enough for them. NO, they HAVE TO KNOW EVERYTHING! I try all I can to survive the situation without a conflict. Too late. At a certain point my amazingly clever father says I'm definitely autistic for trying to answer in as little words as I can. Because they totally don't give me a reason to never want to talk at all in their presence...
They got mad enough to take the phone, the PC and my headphones away.
And now here I am, writing this on a university PC in Chrome of all :|60 -
I made a game. By myself. Took me six months. I struggled to complete it. It was not a good game. I was nearly depressed at the end of the project. But I'm proud I was able to finish it and published it. It made me friends in the industry and it got me my first job. So yeah it was my most successfull project. 😊14
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Actual rant time. And oh boy, is it pissy.
If you've read my posts, you've caught glimpses of this struggle. And it's come to quite a head.
First off, let it be known that WINDOWS Boot Manager ate GRUB, not the other way around. Windows was the instigator here. And when I reinstalled GRUB, Windows threw a tantrum and won't boot anymore. I went through every obvious fix, everything tech support would ever think of, before I called them. I just got this laptop this week, so it must be in warranty, right? Wrong. The reseller only accepts it unopened, and the manufacturer only covers hardware issues. I found this after screaming past a pretty idiotic 'customer representative' ("Thank you for answering basic questions. Thank you for your patience. Thank you for repeating obvious information I didn't catch the first three times you said it. Thank you for letting me follow my script." For real. Are you tech support, or emotional support? You sound like a middle school counselor.) to an xkcd-shibboleth type 'advanced support'. All of this only to be told, "No, you can't fix it yourself, because we won't give you the license key YOU already bought with the computer." And we already know there's no way Microsoft is going to swoop in and save the day. It's their product that's so faulty in the first place. (Debian is perfectly fine.)
So I found a hidden partition with a single file called 'Image' and I'm currently researching how to reverse-engineer WIM and SWM files to basically replicate Dell's manufacturing process because they won't take it back even to do a simple factory reset and send it right back.
What the fuck, Dell.
As for you, Microsoft, you're going to make it so difficult to use your shit product that I have to choose between an arduous, dangerous, and likely illegal process to reclaim what I ALREADY BOUGHT, or just _not use_ a license key? (Which, there's no penalty for that.) Why am I going so far out of my way to legitimize myself to you, when you're probably selling backdoors and private data of mine anyway? Why do I owe you anything?
Oh, right. Because I couldn't get Fallout 3 to run in Wine. Because the game industry follows money, not common sense. Because you marketed upon idiocy and cheapness and won a global share.
Fuck you. Fuck everything. Gah.
VS Code is pretty good, though.20 -
Best: Finally left the video game industry for a "real" software engineering role!
Worse: Left work at an exciting studio and fun projects for shorter hours and more pay, and it's incredibly boring and I actually *miss* the crunch and chaos. -
getting into dev work is such a shit show. thinking back 2 years ago I decided to switch career so went on bootcamp and starting looking for junior role.
as you know full well all jobs requires 5+ years when the tech has only been around 3. Anyhow, got a junior full stack role at a start up, all good , great pace (cos of startup) and wide range of tech to learn. one minute i am doing great , next day I am not good enough and got let go (WTF?) ,also whats up with some backend devs Jesus why wouldnt you let me put a " on aws because you are the backend dev what the fuck is wrong with your ego man?
fun story number 2: after being let go of my first role due to being good dev for one day and bad the next. I went for an intern role for really low paid. well fair enough I am here to learn right guys? nope, i have experience with the main tech from my last job and I managed the take home test and despite I told them i have more experience front end they criticise my backend code , despite i was able to tell them what I have done not so well and I have found a better solution AT THE INTERVIEW. still not good enough. I was really doubting myself If I am that shit at being an fucking intern with a stack I have experience in.
fast forward another job interview I landed my current role with fantastic culture, good line manager & tech lead. nice colleague and I am being treated like a prince with the work i put in. Why is this industry so fucked?
so, folks out there trying to get into this game. dont lose hope, you can do it , you just need to get fucked a bit to know whats good out there!5 -
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
https://youtube.com/watch/...1 -
Microtransactions are ruining the AAA gaming industry. I have always liked a good fighting game. So I looked at Street Fighter 6. Base game is $60, better version is more, bestest version is way more. Plus from reading reviews the fucking game is riddled with microtransactions.
What happened to buying a fucking game and not feeling like you got ripped off? When you bought the fucking game you got the whole fucking game.
I am disgusted with what these big names are doing. Ruining a once less sketchy industry.
I have even seen games that start out good. Then after a few patches they introduce the microtransaction bullshit. The Conan games are like that. The main complaint is adding this bullshit for base game items.
I wonder how they think this is good for their player base. They just fired the dude at Unity over trying to fuck over customers. Of course the company cannot be trusted so a lot of bigger labels are jumping ship to other engines.
What kinda pisses me off is I will try and find a decent game on Steam and look and look and all I find is garbage. How did Steam turn into such a trash heap? I won't touch an EA game (which is where that CEO from Unity came from). It is too bad because I really liked Mass Effect.
tldr - gaming has turned into shit.8 -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
I know this platform isn't extra active and doesn't have tons of people, especially not from EU, but I figured there might be people here that care about video games but might not be aware of the "stop killing games" initiative. Feel free to ignore this if this doesn't interest you
So the initiative just moved to the EU citizen incentive stage. And if do care about games and dislike companies pulling the rug from under legitimate customers, take some time to sign the EU incentive here: https://citizens-initiative.europa.eu/...
you can read more on this entire thing ok
https://www.stopkillinggames.com36 -
It's been a crazy month. Python, redis, Linux. But this one should be a bit closer to home.
Telltale games, a US game development studio is winding up and let go all their staff without severance and were told they had 30 minutes to leave the premises.
Most of the devs were living paycheck to paycheck because of the high cost of living. Some were hired a week earlier and uprooted their families to work there.
That situation is bad enough. But what's worse is the sheer lack of empathy by the customers for the staff. They just want their product cone hell or high water. One even insisted that the devs should work for free until they deliver...
Pleasing the customer should never come at the expense of your staff. We still have a long way to go as an industry
https://youtu.be/QoEHVABcVkw6 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
Here we go....
At our school we had different industry people come in and talk about whatever they want to.
My last presenation for the day is on 3D modelling in Game Design, and of course we have middle school kids being generally loud and obnoxious.
Some fuckers are being exceptionally obnoxious, and the teachers decided, in their infinite FUCKING wisdom, to stick them in front of a table where Juniors and Seniors are sitting, minding our own buisness.
Of course, the fuckers decided to continue being obnoxious and despite my request to keep it down, and another Senior's direct approach to tell them to shut up, they continue being disruptive.
At one point, a teacher, again using INFINITE FUCKING WISDOM, decided that instead of removing the fuckers from the room, put a Senior in between them, hoping that that would somehow keep them quiet. Yes, the fucking preschool level attempt didn't work.
Eventually a teacher concluded that the fuckers were pissing us off and removed them from the room. Thank fuck.
That feels much better, excuse me as I need to reinstall an OS on my desktop since the Universe seems to fucking hate me today.undefined presentations shut the fuck up grow the fuck up fucking immature assholes the universe fucking hates me today -
been a couple of years since I was last active here.
Source Engine still has its claws on me today - but Nii broke free and properly got into other engines and made some cool projects! We both study different stuff now.
I tried to get into Unity a couple of times now, even made a small VR grappling hook prototype once (def not nauseating). But it's hell. It's kinda sad that modern engines don't understand the needs of level designers as well as Source's Hammer. Even though Source is outdated af.
Thing is, I am more and more starting to doubt that this is what I wanna do in life. Game industry sucks. Ad industry sucks even more. I might just become a tree and produce oxygen.2 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
I see articles going -> "Here's the future of gaming. blah...blah...blah..."
I already know the future of gaming is trash (no matter how many VR glasses u throw at it), because the current state of gaming is a flaming pile of shit.
I'm still hurt by what Cyberpunk 2077 did to the gaming industry. They relayed the message across like -> "Hey you can release any pile of shit mid-development 'game', charge full price of $60 for it and just promise incremental updates over the years."9 -
Why the fuck everyone in indian game dev industry is obsessed with unity fuckkkkkk !
Don't you know you only need some lite runtime like OGL or SDL for those shitty "hyper casual" games
Also why the fuck is an experience in building hyper casual games is a requirement isn't this side scroller hack and slash knockoff good enough for you to know I'm competent enough
Fuck you dumb shit for brains people who are heating up phones by using unity just for a shoot the hoops game.6 -
Google announced a little piece of wizardry called MusicML, which seems to be a pretty decent music generator based on text prompts or sample imputs
I can only think how much would this thing help indie game developers (if available), but then there are a lot more industry (beside music itself) that could save lots of money with this kind of stuff
I mean, yeah, the results are not so great or ground breaking, but so would be most of the human generated compositions as well; if the music is not the main focus, most of the results are just enough. Just think about an elevator with a custom generated track for day, or so many other places where sound it's just a side stimulus
What a time to be alive c:5 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
Do you know one major thing (among others of course) that has made devrant feel like home for me after swearing off social media for a long time?
Common ground with users dealing with absolute, insane incompetency at work (I have it real bad at my job).
This doesn't so much make me angry or frustrate me as it makes me sad.
Everyone has varying levels of intelligence in infinite disciplines. Someone could make you cry because they play violin so beautifully but they can't tell you 4 + 4 because they are completely dense, but boy are they genius with that instrument.
Everyone is GREAT at something, that's capitalism's strength! Everyone can excel! I'm lucky enough to truly in my heart believe that programming, data and game development is my true calling...and I personally think I'm amazing at it.
It breaks my heart when people fall into or pursue something that clearly they just don't have enough passion for or regardless just don't have the skill for.
They become toxic to themselves, their employees/coworkers, their industry.
Sadly, power is given to people who simply aren't capable and power is bad on so many levels (aka fucking psychopaths gaining too much power) but it's also bad when people who don't know what they're doing or care get power.
People, I implore you...the secret to happiness and fulfillment in life is finding what makes you happy and what you're passionate about and good at and gripping it until you die.
Most people don't find it....but DON'T stop looking! It took me until my 30's to figure it out. My best friend in her 20's took her life because she couldn't find purpose...don't just be an asshat, incompetent manager in an industry you don't know a fuck about. Love what you do and help others excel.
This is how I get when I'm drunk, sorry. You guys will learn, lol.2 -
Do you all remember the dark ages of DVDs when honest customers made a worse deal than pirates because legitimate media was packed with unskippable advertising and PSAs about piracy?
Well, looks like video game publishers are on their best way to recreate that mistake. Why do games nowadays need to be forcefed with storage-consuming, unappealing and technically nonessential launchers that all look and do the same? And why for God's sake do very old and offline-only games need to go through this sodomizing procedure?
prime example: GTA 3 was released back in 2001 and capable of running on Windows 98SE/2000/XP. There's a Steam-only release out there that requires you to install community-made patches if you want the game to run smoothly on modern hardware. Steam itself as a requirement for this atrocity to even launch the executable dropped support for XP more than two years ago. If you'd wanted to play this game on original hardware, you would rely on a real DVD that was made back then, but there are even better options if you know what I mean.
When a multimillion-dollar industry relies on communities of volunteering enthusiasts to make its products work, it won't receive a trace of my empathy when customers and non-customers alike try to download their games from more reliable and honest sources.2 -
After 25 years working in the IT industry, as a web designer, developer, digital marketing professional, and a bunch of other stuff, I've had it up to here with recruiters who approach me on LinkedIn. After having (presumably) reviewed my extensive and detailed résumé and testimonials from people I've worked with that I put there for the world to see, they then are surprised when I tell them in no uncertain terms and before anything else is said that, yes, I'm interested and that I need $X in compensation to take the job they're offering. They just don't know what to say to that. Here's a hint: "Yeah, that sounds like something we can work with. Let's schedule an interview." or "Sorry, we're not paying that much." But say _something_.
I figure that I'm done playing the "We have a job, and we want you to jump through a million hoops to find out what we'll offer you" game.
Let's play a new game, where you pay ACTUAL attention to my experience level, and then you ask me if I'm available and I say "Yes, and here's what I want to get paid. When can we meet?" My CV speaks for itself. You either want me or you don't. No, I won't take your stupid qualification test. No, I don't want to be put in front of 5 different HR screeners. If you want me, I'll be here waiting for you to schedule a real, bona fide interview with the person who is empowered to make a decision. I've LONG not been some junior-level schmuck you can feed into your filter to figure out whether I'm worth it. Ok?6 -
!rant
Ok guys, I feel like seeing a genuine civil chat here so here we go!
What is everyone's opinion on the way the gaming industry is going, I mean with everything going for the 4K and all the shit that goes on between Console and PC gaming (I'm a console gamer).
And, if you are a game developer, how has this push for 4K and everything must be 3D and photo realistic effected your work?12 -
!rant
Hi! This is my first post, I've been programming for about 5 years now and know multiple languages. I intend to do a degree in Computer Science soon but I wondered if anyone had any advice about breaking into the industry, specifically video game development.
I'm not sure if this is really where I'm supposed to post this but I've seen others posting similar things so I figured I'd try it.
Thanks in advance!!14 -
So, my favourite language is Python, and for web developing I use Pyramid, and to stay in my "comfort zone" I use brython for client scripting, don't take me wrong, I love javascript, but for just a bit of performance lost I like being able to use all my pre-existing python code if I need to...
So, this was my first work experience, for a military industry, we had to make a service for uploading big files and sending them via email.
I heard one thing that shot me out of my "comfort zone" (I'll call it cf from now on)... "Use php"...
So, I already had written in php and I've always disliked it, perl-ish and broken as a bethesda game (i like bethesda games, but they are broken)
Another thing: javascript vanilla or jquery, never liked jquery either, so I decided to use vanilla js...
So, after 6 months of work, my partner and I finished it...
Well, more than one year later that mess we had to make to satisfy our boss' most absurd desires is not online yet, I search it on google every month, so yeah, 6 months of my life wasted (also, it was a "stage", so not only I didn't get any recognition, but they didn't give me any money) -
🌎🌏🌍
The world needs to know the truth
👁️👁️👁️
🔥🔥🔥
Have to make a separate rant for this cause it deserves to be outlined and for the whole world to know the truth about my junkhole trash country Serbia (europe)
🔥🔥🔥
$1000 usd is 6 figures in my currency.
In economy schools they said
If you earn $1200/month usd in serbia you are in TOP 3% of highest earners
If you earn $2500/month usd in serbia you are in TOP 1% of highest earners
This must mean that i am now in TOP what 10% of highest earners in my country?
A bearly over 10,000$ usd a year, is TOP 10% of earners in Serbia. And i have to work 2 or perhaps 3 dev jobs as 1 person to be fortunate enough to be in those TOP 10%
And every day i keep seeing multiple 5 figure and 6 figure USD expensive cars, lambos ferraris brabus g wagons audi rs7 mercedes s class (2023) porsches, and when I say porsches people here LOVE porsches so much more than any other fucking car that porsche has became the most common car here that people drive! A used Porsche is at minimum 80,000$ usd!!! Thats 8+ years working my job, assuming im not spending 1 single cent, just to buy a used porsche, while hundreds of people drive them daily!!!!
My neighbor sold his mercedes s class and bought a GLS AMG 2023 brand new for over 225,000 fucking $!!!! Thats over 225 YEARS OF MY LIFE working this matrix job without spending a cent to buy that car. This is fucking RIDICULOUS
The world HAS to know the truth about corruption and slavery happening in Serbia. I will be the voice of truth that shall not be silenced. Anyone claiming otherwise is working for one of these corrupted shitfucks.
Incredible how corruption and unfairness sets you free out of the box than playing the matrix game. Unreal to me. I knew it was bad but i never knew it was THIS bad
If I was earning a normal wage salary i wouldnt be complaining. A normal wage salary for me is at minimum 100k a year. Or if i have to be generous then high end of 5 figures. Thats the only way to afford to buy one of these cars. Because how else do these fucking people buy them? Obviously not by working a matrix job
If you think i have unrealistic expectations then you need to unfuck your mind and realize that we are working a VERY difficult fucking job in this tech industry, SO difficult that a 100k should be the fucking minimum. Out of sheer respect towards this EXTREME HARD WORK, we DESERVE to get a high compensation in return -- not a fucking survival slavery wage salary bullshit! The moment you realize that you're underpaid if you earn less than 100k as a software engineer, is the moment you have unfucked your mind and now you have found the truth!18 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
My target of this year is to get my coding skill to be able to work in the industry and mybe to start to build my game
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I failed at university, spent too long there without ever graduating. I learned a lot through self-study, though. The only company I worked at was an arrangement with a friend whose company needed people, so I stepped in, but eventually I deserted the job after the company went out of money and I went two months straight working without getting paid. Now I feel apprehensive of putting that job experience in my resume because I didn't come out of it in good terms with the company. I have many unfinished projects but keep them private on GitHub because I feel like the code is too bad to show off. How do I even get a job, now? Should I just quit the industry altogether? Aaaaaaaaaaaaa
Right now I'm just self-studying some things I had wanted to do since college (namely computer graphics and trying to build a game engine) but never actually got to study formally because I kept failing at the prerequisite courses because I always kept distracting myself from my studies and just not putting enough effort. Anyway, I'm willing to listen to your advice and your judgment alike. I feel somewhat confident that I can actually do a good job, but I also don't feel confident enough to apply for jobs since I always feel like my skills are lacking. I know about impostor syndrome, but at the core of it is the matter: is this impostor's syndrome, or am I in fact *actually* consistently bad and incompetent? Rationally speaking I tend to feel like the latter, yet I know the only thing I can do is to try and be better. I guess.
Anyway, completely unstructured thing, just me venting off my frustration and desperation in a place where at least people will read it and possibly offer some advice. Thank you for reading this far.4 -
Just yesterday I fixed the game "Industry Giant 1", so that it can be played on 64bit systems. By updating necessary API changes within the. exe assembly instructions. Then i had to take the last avilable patch for the game (1.35) appart since it only works on the non-gold edition, which resultet in more assemly fixing. This was the most hacky thing i had to do in order to get a game running.
x64dbg saved my weekend. 😉 -
Got a new job and I'm moving from academia to industry. Decided to step up my web dev game by using Netlify and GatsbyJS to build a static site blog.
Not a difficult task but it forces me to look at more current technologies. -
Lately frontend seems more and more unappealing, I feel like I need a career change.
I think I reached a good point in my skills where I’m able to solve most FE issues without really thinking about it, the only exception is animations, which I’m re-allocating a lot of time on lately as I tend to deliver on time.
I think I’d love to go back to making games, but the industry is shit and the devs are… not the best, from my experience.
Indie game it is (?)2 -
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
This isn't so much of a rant, but it is about interviews.
I have interviews in the coming weeks for internships/work experience with local game studios and software companies
Does anybody have any tips for a newbie to working in the industry. What I should expect from the interview what they might be looking for and so on.
Thanks6 -
Computer games is always been a on a great demand. As demand increases, production also increases. Gaming industry has been on a rise since the 19th century. The first computer game "Space Wars" in 1962 gained a large success. Since then, the evolution in the gaming industry is thrilling. Currently, we have access to many immersive games. With the introduction of AR and VR, the gaming industry is going to take a great burst in business. Don't you believe after decade the games would be so advanced that it would be so much life like. According to the predictions, after a hundred years, games would be vastly different from what we play today, realistic feature would be a sidekick for them. A time will come when the games would reach a singularity where the characters would have consciousness. Isn't that like our real world, as if we are the characters in a advanced game of some advanced beings. What if it is true? Scientists are doing a intensive research on this field to find a clue, whether we are in a game or not. This is the so called "Simulation Theory". Some clues in relation to this would be worth noting. The flower are following a series to have their petals. To be precise Fibonacci series is the base to the no of petals in a flower. (Fibonacci Series: 1 1 2 3 5 8 13 21 34 55.....) Flowers would either have 3 or 5 or 8 petals, but no flower is having a number of petal which is not following this series. Isn't it interesting, there is no brain in flower, even then how could a flower decide, how many petals it will contain? Sometimes, it feels like there is some kind of computer code is responsible for this. We will discuss about it furthur.16
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This is kind of a loaded question because it's so broad. So I'll just throw my thoughts down on the idea anyways.
Honestly with all the way that game dev has come it's so sad to see just the increase of people that are so ungrateful and dont appreciate what went into making it. Complaining about small not a big deal bugs that occur, blaming the devs for stuff that's completely not up to them but the "idea man", etc. Although good things are coming out of it. Like children wanting to get into it more which is awesome and indie developers basically holding up the industry while majority of the AAA companies get their shit together. So I see all of that increasing. Also I'm expecting to see the Rust language start to be used in AAA titles replacing C++
Web dev I believe will just get more JavaScript improvement with new libraries, frameworks. I really hope the companies that had PHP5 legacy code get back on their feet quickly. But I hope we can become more accepting of JavaScript doing more than just webdev like Electron, WebGL, etc. Because I think it's great that it can do all that stuff. Is there better options hell yeah but let's let people do crazy shit.
Software dev well I see python making a bigger uprising and I'm hoping people become more accepting of python as well.
These are all just random thoughts so please take that into consideration -
So I get to work on building a client at work for industrial automation. I am building a mini hmi to show customers how our server works. The code uses opcua. The reason I am making a client is because all the opcua hmis on the market are really expensive. There is nothing less than $600. There are hmis for free out there, but none of them say they support opcua. opcua has become a major protocol in the industrial automation industry.
It took me about 2 days to gin together a client that is pretty much abstracted and will be easy to maintain. A lot of that was just learning the opcua library client code.
Now I want to create servers and clients geared toward home automation for fun and profit. I want to take sensor data from arduinos using a simple serial protocol like modbus or other protocols that are supported. Then have an opcua server that collects this data. Then finally have an opcua hmi that I develop talk to these servers. The security model is much better and would be compatible with other vendors clients/servers. I already have a game engine I want to use for the hmi portion. It has tons of widgets for displaying data, graphs, lists, text, etc. It does both 2d and 3d.
This sounds like a project that could really fun, meshes with my work learning, and provides value to people that want to automate their lives.
The other side effect is that the next time I go looking for a simple and cheap hmi that supports opcua, there will be one. -
Incoming rant.
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1 -
Hey everyone. I am a recent graduate of 2015. At a company as a front-end dev. I really want to get into the game industry or just work for one. I love Ai, obsessed with it. I am proficent in c++ too. I don't care if I stay as a front-end dev I like that too. I just want I work for something i obsess and passionate about. Any advice?1
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Well. I'm stressed and a bit sick so let me tell you this you fuckers: I don't want to play in your little mindfucking game where everything is about efficiency, money and who has the biggest dick around.
Usually I'm the idealistic, positive kind of guy who spreads love and lets people do their things as long as they just don't fuck with him.
Right now though, just go fuck yourself in your damn stupid car you fancy fucker because I don't care about your big dick you have to show off on every occasion. I don't give a fuck about your big paycheck or your smart ass. I'm so sick of this industry mouse wheel and modern slavery where it is made extra hard to enjoy our lives and unfold who we really wanna be because some stupid asshead is not able to fill his hollow emptiness with bare love but has to swallow loads of cash instead giving him the craziest form of diarrhea.
Com'on! We kind of tamed the planet. We put so much effort and created a huge system with so many securities and still we are not able to simply live freely, share love, opinions and great ideas. Why is it still so common to define yourself about your projects, paycheck and false effort? Instead of how much good you give to others, how self-consistent you are, how good you treat yourself?
All I want from you is a bit honesty to yourself. How about being nicer to yourself, letting your love unfold for the sake of releasing that love to the world?
For me you will be a hero!
Notes:
I believe that the personal happiness is influenced not only by your surroundings but mostly how you interact with it. Karma basically. So yeah, normally I'd say you can simply decide to ignore that shit, walk on your path and decide to be what you want to be no matter what dickheads cross your path, but honestly I just had to get that rant out because this ridiculous nonsense makes me so sick right now.
I'm successful right now. I have the privilege to decide on being happy and I know that not everyone has this privilege. I believe, spreading love will also spread this privilege.
That said, have a nice day!4 -
I saw a thing on the Workplace stack exchange site. This college kid with no in industry experience read the false narrative that "pitting your testers against your developers for bonus money encourages better productivity and bug free code". And thought it sounded good on paper. This worries me in many ways (especially since he wants to make a startup). The first being that he couldn't see how both sides would game the hell out of such a system, which I feel any worthwhile engineer types would easily figure out. The second is seeing money as the major motivating force behind software devs doing their jobs. I had a third but I am tired.
But seriously, who is still writing this bullshit (that article, not the kid's question) in 2016? -
Anybody in game industry? For me currently I am digging into some bullshit our smartest artists created, some guys just wrote their name in the commit log without any useful information, OK, OK, I know who you are already, please don't tell me your stupid name again thanks#YOURACCOUNTISYOURNAME!!!🙈🙉🙊
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UX and Game Design: "Keep It Simple" Is Stupid.
Presentation, Content, and Structure
Often when designing a UI, I stumble across blogs and articles that discuss it and focus far too much on the structure. Wordpress is terribly guilty of this and I see it fairly often in the game industry.
In web design you might use flexbox for a content-centric design and not worry too much about the layout, or css grid if structure seems important. But the broader question is why? Why is structure important and why is it wrong to focus on structure over content?
First, structure *comes* from content. Even where over many years, we've taken certain kinds of content, be they the various genres of games, or the sundry type of websites or apps, we've learned to take all the various patterns and categorize them, to extract the commonly repeating idioms into what we call structure.
But if you're experienced, and a fan of UI design in general, then I bet you that you can name a number of counter-examples, those that broke the mould, or broke the 'rules' of good design and still somehow worked. And that follows *because* structure is derived from content. This is the same reason idioms, patterns, and best practices change over time, as we codify exceptions into their "own" rules, new best practices emerge which mostly everyone follows, and then yet more exceptions break them. And so it goes.
So we see content before structure. But isn't there something to be said of style? Why yes, there is.
To read the full article, all 14k words of it, head over to medium for more:
https://swcs.medium.com/ux-and-game...5 -
I want to be in the game development industry. Could someone tell me the scope and the knowledge necessary?14
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Not dev related so don't shoot me. If you like writing I figure you maybe might enjoy this and thought I'd share.
This is a section from an unfinished novel about 2050s America, set in a corporate subsidized mega-fevela sprawling across washington state, ruled by gangs and patrolled by the officers of a bankrupt nation suffering through austerity and on-and-off again spasms of mass civil conflict.
"Averice - Sex, drugs, and vice, in the downfall and dying days of america."
we lived in a smoke government, where everything was bullshit they blew up your ass so you could continue make believe while
you were bent over with your head in the hole in the ground you mistook for your ass to start with. And if you questioned it all, one bit, the mouth organ of the state would command
hate upon you, like an old latin curse, with a lexicon armada of phrases like "terrorist", and "troubled individual" to character assassinate you by drowning you in the humbling river of societies mass delusion giver, those two sweet letters "TV."
No, we were on the industry edge here, inventing better bait to catch what the state politiburo labelled 'bandits', all for what?
It had, in later years become fashionable to call those who didn't want to be stolen from any more, projected as it were, "thieves", in the same fashion as those in the middle east, defending
their homeland from foreigners, were labelled "insurgents." Tyranny had not so long ago grown a sense of irony it would seem.
And if you became enemy number one of the state, as thousands were, you would spend your days on the run, always looking over your
shoulder for the states vanish vans--black escalades with men in dark suits and mirrored glasses, like bugmen with shiny inhuman, and inscrutable eyes full of alien malice.
These were sordid summers, full of plastic playhouses where the cost of a days wages you could lay with a synthetic lover and pay away the days tense tax for a good lay, and forget your toils and troubles. And so many were kept in poverty because of easy habit and routine that they forget they were not living.
But for me, I had none of it. I preferred the troubled thing on the corner when I could coax one into my state issued sedan. She was sulky, with bright blonde curls, 19, maybe 20, with empty eyes, as if watching some invisible horizon. And in the glow of the blue neon, among the wet sidewalks, and trash, she leaned into my car. No words were exchanged. I nodded, and
she got into the car, a miniskirt, and slinky little handbag.
This was no more than state business with a bureau guy like me, and for her, little more than the prison trade taken public.
She huffed some powder and climbed spraddle leg onto my lap, grabbing me along my jawline, eyes locked onto the depths of my soul, and
for the next ten minutes as she moved on top of me, I was motionless property while my lusts became animal, and she, my cream cup.
After, I arrested her to the standard protests, but she new the game and quickly hushed. This was the verdant arithmetic of the state. I was awarded x amount of pension points for every criminal, no matter how, and it was no gentle hand, not the judge, not the jury, or the executioner of their will. It was the rigid touch of a long arm, dislocated from the law, and now, like frankenstein's monster, cobbled onto the mechanism of the state not unlike the manner of a combine harvester.
We were the owners of all by virtue of all we could take, and we took all we could get. The serial romeos of state police power, romancing
the unwilling citizenry with televised patriotism and five minute power talks at the beginning of the corporate day.
It could be paradise or a wasteland if we wanted it to be. And for a time it was.
Edit: devrant always breaks my formatting. sigh. -
You know I'm looking around a t a museum of 3d graphics programming right now.
Not my first time but the same arcade machines are playing the same tooons over and over again in an eerie way and strange;y thertes a basketball game up there on several large screen tvs too...
I remember my first detailed look at opengl.
For some reason it just never worked for me.
But I see all these incredible sources of past fortune sitting unplayed, and think.. wow... what a waste.
these brought me many hours of joy and gave me an opportunity or so I thought to try to make friends and meet other teens when I was younger.
They represent countless hours of lovingly crafted mind-crack, and noone smokes them anymore.
Aliens armaggedon sits right in front of me, holstered faux guns glowing in red alluringly.
the huge box of unclaimed mooks and stuffed sheep sit there sadly robotic arms that can never reach them just hanging rusting, unloved by a new generation to curse them for never grasping anything and stealing their quarters and a HUGE 96 inch or more screen for Tomb Raider, FUCKING TOMB RAIDER hums in a corner just slightly out of my full view.
and noone is here. why ?
and yet the gaming industry supposedly continued to thrive.
in a way arcades were better they kept people from being addicted to wowcrack.
just like raising gasoline prices would prompt the creation of cleaner more efficient mass transit.2 -
Advice/input welcome:
I’m nearing the end of my first year of a 2 year SE program at college. I’m considering leaving at the end of this year and looking for a job, but I don’t have much of a portfolio and feel insecure about my ability to make it in this industry. I know it’s probably just impostor syndrome, but it’s a really hard feeling to shake. It’s a trade college, so the program is designed to have students work ready by the end, but there is a certificate for having completed the first year even though most students do both years.
I’m competent with java, web dev including JavaScript vanilla and bootstrap, ok with python and a lil c++, and I used c# over last summer in unity to develop a game I never finished. 2nd year is mostly more of the same, just more in depth. I’m feeling like idgaf about school anymore, and there are some things happening in my life that would benefit from a full time salary and a decent health care plan.
I spoke with an alum of the program who left after one year to work, and he strongly suggested I stay for the 2nd year, but wasn’t clear on why he thought that.
So what I wanna know is, from folks in the workforce, do you think I should stick it out for the last year and then look for work? Or would I be ok to just... go and start looking for a job now?2