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Search - "unity 5"
-
Publishing fees:
Android - 25$ once (fixed*)
Microsoft Store - 19$ once¹
Steam Game - 100$ / game²
itch.io - free²
Unreal - free⁴
Unity - free⁵
And then there is Apple...
Apple - 99$ / year
¹ (99$ for enterprise)
² (legacy was 100$ once for charity)
³ (30% of profit for them)
⁴ (5% if more profit than 12.000$/year)
⁵ (until more profit than $100.000/year)33 -
Allright, I'm pissed.
Warning: more than 4k characters written by a non native english speaker ahead.
Legend:
Storytelling
> Short summary of the current situation
> "Something being said"
> (Something being thought)
* Actions *
-- Background --
In an attempt to reorganize my desktop I accidentally deleted a folder I called "development". In there I stored links to all my IDEs (Not sure how you call these in english), but also some workspaces like unity (Not much stuff there, processing (just some hobby stuff) AND Eclipse (FUCKING EVERYTHING RELATED TO SCHOOL WEB DEVELOPMENT). Now 3 days have passed and I realized this important folder was missing. Cleared that windows trash the instant I deleted the trash on my desktop.
> Shit, Regret
Install a file restore programm. Do every possible search. Nothing found.
> Big shit
Deadline was in like 3 days. Week was fucking rough so:
> "Screw this, the teacher nevet corrects the assignments and also fuck JSP"
Fast forward 2 months to last week. Teacher starts checking assignments.
> Fuck
* Sees pattern: Only students with missing or bad marks are checked. *
* Feels save *
Teacher approaching me while working on current projects.
* Doesn't feel save anymore *
> "Well, I'ld like to see your THAT programm"
> Well fuck
* Tells the truth *
> "Well that's unfortunate, but I must write a mark. Do you really have nothing to show?"
* Remember that I worked on the school pcs when I started *
> (Better than nothing. Gotta try it)
* Teacher checks programm, not pleased *
> (Fuck me, but at least it's over...)
> Nope
* Teacher calls me over *
> "With the mark I had to write today you can't reach that good mark even with a good examination, what are we gonna do about this?"
> "Well, there were other assignments that were never checked. Could we replace that mark with one of those?"
* Teacher agrees *
> (Srly bless this guy for that support)
My best choice was an Android app we had to develop during December in pairs. I did the front end (90% of the whole work) and my partner the backend (10 %). I also did 30 % of these 10 %, because I had to review the shit he wasn't able to debug himself.
> brainlogic.exe provided by windows vista
This distribution was partly my fault since I overestimated the work needed for the backend, but also the fault of that fucker. I mean, he didn't tell me the professor already provided 90 % of the backend...
Rest of the week was really busy (always 1 or 2 things to study for each day, workout and family stuff).
Yesterday (It's past 12 already) I arrived at ~9 pm in the dorm I could finally start reviewing my code.
Internet gets shut down at 10 pm.
Gotta hurry.
* Opens project *
* Sees half a year old code *
* Fights urge to puke *
> (Alright I gotta do this. For the mark!)
* waits for gradle to index files *
* Remembers the fact that I haven't opened Android Studio in the last 2 months *
For those who don't develop with android studio: This is an equivalent to ~10k windows updates waiting to be installed
> (Well, gotta work with this kinda old version)
"gradle sync failed"
> ( Ok, just restart it. You're fine )
* Android Studio doesn't react anymore and/or renders *
* Waits 5 min *
* Restarts laptop *
* Android Studio is reacting again*
"gradle is synching"
9:45 pm: gradle is done and I can finally compile my app
> FML
* Sees App launched on phone *
* Almost pukes again *
> (This was the assigment for the UX chapter, so design doesn't matter)
UX is decent. Proceeds with testing stuff. Save paths work, but some bugs can be caused by going of it
* fixes as much as possible *
* Takes quick look at backend *
Date date = new Date (GregorianCalender.getInstance().getTimeInMillis());
C'mon, I asked you to be the backend. You got 90% of the methods already written by the teacher and had 2 months to write the interfaces to my Front end AND you come up with shits like that.
Note: this example is a minor example of brainlogic.exe
I did what I could to make improve my situation. Hopefully he doesn't discover the bugs. And If it's a backend bug then I could't care less, since that was not my job!
Wish me luck for today!undefined web development jsp school assignment not my job fuck up android studio tldr; not getting paid enough for this shit gradle blame backend9 -
Dev Badass Rant
There are two occasions really:
1) For our C++ project in the third semester, we had to build any kind of C++ application. Guys in team of 4-5 built record keeping systems and calculators and one even made a Tic-Tack-Toe app. My friend and I, just the two of us, made a simple program that plays Rock Paper Scissors with you. With the power od OpenCV, it used the camera to track your hand movement, predicts your next move using contours, and displays the winning move as the computer's move.
For example, if you play Rock, the computer would predict that you were gonna play rock and display paper as it's move. It wasn't perfect, but it was ours, right from scratch. When it worked at the presentation, I was swell with pride. 😂
2) I was interested in game dev so I started Unity. The first tutorial in Unity you find is the web series by Unity about rolling a ball. You simply make a platform and control the ball with your keyboard and the camera follows your ball. You also make pick ups and get points based on that. So I started there, finished the tutorial, added a few walls, made edible and non edible pick ups, dimmed the entire scene, adjusted the camera angles, transferred controls to mobile gyroscope and added a few other things and voila! MazeBall was born. It has only one level and I thought it was pretty shit.
I decided to show it to a friend and when I showed it to my mate (the one who I worked with in the C++ project), my other classmates saw it and were impressed. Like so impressed a couple of them transferred it to their phone and took home with them. 😂 Was inspired to improve.4 -
The DE life cycle of every Linux hobbyist:
1. Let's work with Unity.... it's so blah
2. Let's check out XFCE.... it does its job, but it needs more zing
3. Let's check out KDE...aah, my poor battery.
4. Let's check out LXDE.... Can you be any more boring?
5. Let's check out Pantheon.... This is perfect, but I'm tired of using a tweak tool to even enable minimize and maximize
6. Let's go to Gnome 3...Ah never mind
7. Let's go to Cinnamon... Blurgh, It reminds me of Windows
8. Let's go to MATE....Hmm, Mutiny layout?!! It reminds me of Unity. Wonder if Unity 8 has made any progress!
9. Go back to Step 1.16 -
So I've taken the first steps into mobile development this past week, I attached two joysticks to a basic unity app to check if touch input was working and I guess I never got around to uninstalling it. so I go to school and finish some class work early and decide, why not check and see what it would take to get my current main Alpha project working. I open my unity folder and see Joystick_Test and someone walking by asks "what's that?" To which I reply tapping on the app "it's a touch screen test, to see if the phone can detect me touching the screen and dragging my fingers. I hand him the phone and he asks why nothing is happening which I respond with "it's just an input test, it's not ment to be anything fancy I just need to program the joysticks and the scripts are still in development" and he hands the phone back and says "your lazy as shit. I can make the controls work in under a minute" and he walks away. It's lunch now and I manage to catch him in the library. I open Unity, and Mono-develop and call him over. I get out of my seat and say "program the left joystick to move around. I'll give you a hint, vector3". He sits in the chair and stares at the screen for a solid minute until I see him type
Console.writeline("hello world");
And he said it would work and just walked away.1 -
I consider just strangling somebody because iOS14 fucked all legacy Google Cardboard SDK apps overnight.
8 months already, still can't get all my old apps to work, for a thousand reasons.
If I didn't know better, I'd sue somebody. But it's apple, and I'm not Epic, so fuck me.
"Ohh dude why dontya just rewrite your apps to support Unity XR? hurr durr easy peasy lol so cheesy"
I'm tryin, but it's so underdeveloped and featureless, that I need to rewrite and create everything, and in some cases I can't because old apps had many dependencies. I am porting all my prefabs for hundreds of unpaid hours over the last 3 quarters already, and keep getting stuck.
Today I just extended an 8th deadline set by my clients. Each of those are exponentially more explosive and demotivating. It's not just the question of losing money for them - some of their careers depend on these apps I had made. (Long story, but it's exactly like that)
WHAT HAPPENED TO MAINTAINING LEGACY SUPPORT?!?! Nobody asked anyone to deprecate perfectly well working gyro/accel api on all <5 year old iPhones overnight TIM.8 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.33 -
Unreal Engine SDLC:
1. Start Epic
2. Wait
3. Start Unity
4. Wait
5. Open Project
6. Wait
7. Wait more
8. a bit longer...
9. (it usually crashes here, or freezes, in which case go to 1)
10. Game opened, make modifications in C++ codes
11. Wait VS to load
12. Wait VS to parse all the file in solution
13. Make changes
14. Compile
15. Run from Unreal
16. (sometimes, go to 9)
17. Goto 9
18. 9
19. Goto 9
20. Congrats on finishing the game, and losing your patience8 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
So, first: I'm a bit of a perfectionist when it comes to code and love to think I know everything.
We had a group project at university and me being laid back but unknown to the other people, the "rest" of them was together with me in a group. We got to know each other and actually we were a pretty cool group. I guess "the rest" in a computer science course means you get the cool guys.^^
1/6 of us did ever code in C# and 2/6 even knows what an engine is and how unity works. I was in both sixths, got group leader somehow (if you'd know me from school. Omg. I was that one guy not knowing what went on, saying my two sentences at the presentation and took the B-.:D), so what to do to have a nice 2 weeks with them?
We did a crash course, I taught them some basics and everything.
The point is, i was hella nervous and i really get anxious if something is expected from me.
Long story short, I talked a whole week for 5-7 hours straight without real pauses and eating wayyy less a man should. Dude I was literally dead on my way home on friday evening. I felt like I would fall over any fucken second, i was all shakey, dizzy as hell, weird vision, everything. It felt like I was about to die on the spot.
I got home though, ate like 1/2 kilograms of pasta and felt myself coming back to life.:D
What to learn from this:
Keep the fuck calm, do pauses, drink and eat enough and don't rush all in for a fucken week without real rest..^^
It fucks you up and doesn't do anything good for your productivity.
We got an A btw, so in the end, all went good.(: -
I've every been a Arch Linux fag. It's my main OS from 5 years. With a small parenthesis of two months of FreeBSD recently, I've used before Arch Kubuntu, Ubuntu, Fedora KDE, OpenSolaris (randomly), CentOs, plus a lot of others distro for tests.
But I've never tested Debian!
So I've installed it on my small server.
Oh... My... God.... It's fantastic. PACMAN >>> apt, but damn it's really stable and out of the box even if minimal. A very surprise. I think it can be my favorite remote Linux for a long time....
But a question rises. Why with a father like Debian... Ubuntu after the 11.04 is such a shame? The last I've tested is the 12.04 I think, but I've hated it, and I hate it even now. (Crash, driver not found, apt problem, very heavy repos and my internet sucks, UNITY, etc...)
Ubuntu, what happened to you ...? With Kubuntu 8 you were such a good guy...4 -
I seriously don't fucking understand those people who like programming iDevices.
I mean, in my personal experience you have:
- iPhone not connecting to a WiFi (while working on a network project)
- Mac, while using multiple desktops on 2 monitors: I have the 3rd desktop active on the 2nd monitor, search for terminal to open it and it opens in the 1st desktop of the first monitor
- while making an app (ionic or unity), is about 5 to 15 times slower compared to the same android apps (same exact code, but gotta go throught XCode, y'know?)
- takes YEARS to download XCode, but is necessary to even just build for lastest iPhones updated
- takes years to upload to AppStore and when it's done it just tells you "oh bitch, you know what? you forgot that fucking icon for tablets, how about you rebuild it all? and NO, you have to change the build number or I won't accept it"
- App quality was so pedantic on the first publish but then always fucks it up at the second upload, like "hey we checked it the first time, now we can just 100% trust it works and doesn't use anything scammy"
- code+compiled app for iOS is like 1GB while android vode+build is like 100MB WTF do you even put in those 900MB? random trash? WHY?
- I'm not even gonna get into the forums or the amount of money you have to pay for both product and services
- MacOS works ALMOST like Linux, but takes all the worst from both windows and linux to give you the worst performance with the best graphics, but it looks cool, so doesn't matter
A good world would be a world where Apple goes bankrupt after Steve Jobs died1 -
Me and a friend starting to program a game in Unity, he's worried and I think we will ace it! How f***ed are we? (5 years of website development experience each)8
-
Me currently in my 3rd year of university: hears about blockchain from my friends, reads 5 pages of ethereum white paper; sees a cool machine learning project, watches 2 weeks of Andrew Ng's course; plays a cool game, downloads Unity and makes a hello world game; hears about wifi vulnerability, purchases an ethical hacking course.
Number of things mastered: 05 -
I'm trying to learn Dart and Flutter, so I started with the Getting Started materials.
1) Downloaded JetBeans
2) JetBeans refused to use my existing Android SDK so it downloads its own
3) JetBeans still doesn't work so I switched to Android Studio
4) Android Studio can't find an SDK and it crashes while downloading the SDK
5) Now Unity can't find an Android SDK
-,- come on.1 -
It's 1:20 AM and after about 5 hours of pushing and tugging I managed to finally get Unity Hybrid ECS working. Every guide on the internet is filled with outdated crap, and one of the last results (which is not mentioned in the official docs) is Unity's in-house samples, which are up-to-date. And it's actually really fucking simple.
I'm experiencing an emotion that's right somewhere in the middle of euphoria and bloodrage. But at least I can now make steps towards integrating ECS into my game.
edit: On a related note; is there still a difference between hybrid and pure ECS? The only way I can see people actually doing this is by converting their GameObjects to entities with a script in the Entities package, and then squishing pure IComponentData's in ComponentSystems.2 -
Spent 2 hours wondering why Unity Engine sees my 2 joysticks as Joystick 1 and Joystick 5 (or 6 depending on a UBS port).
Turns out, for some reason, Unity remembers ALL the ports that were ever used (even with the usb extender). That's documented...exactly nowhere. Ok, at least I figured that out, but what am I gonna do about it? Nothing, there's no way to change the order.
So after a quick nervous breakdown, and a cigarette break, I decided to build and run the game, just to see how it looks, and...what's this?
Everything's working! Unity removes all the joysticks from it's array and puts only active ones in the right order and that too is documented...NOWHERE!
Ugh... Unity I still love you, but god damn, GET YOUR SHIT TOGETHER!!!
Needless to say, this day is an emotional roller coaster.1 -
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work5 -
Last night I was up until 3am because the fucking unity and the fucking Android SDK can't put together an structure without mi intervention.
It appears that since SDK 23 Google decided to move some libraries from tools to build-tools, but unity keeps trying to find that library in tools, obviously this error doesn't have any specific documentation and i spend around 5 hours downloading SDKs and trying to figure out what happen, till I found one tiny post in unity forum with only one answer.
I mean, on one side, this has changed since android 23 and the folks in unity can't change his fucking compiler yet, and on the other side, why the fuck Google change libraries from one place to another
Also, as a note to Google, your new system for SDK-only download its super shitty and full of problems, I don't know why you change it.1 -
#need_help
Dear all,
I'm trying to make a choice, a choice that won't make me regret it for the few years advanced, I'm in a dilemma, I don't know which MacBook should I get for my everyday life, I currently work as an iOS developer (Learned iOS using all kinds hackintoshes, yeah I never bought a single apple computer, yet), and always have motivation to learn new stuff (from machine learning, to web development, to making games with unity (or whatever engine), hell I even like to design stuff from time to time using Photoshop, sketch, I sometimes do video editing using premiere and after effects), and I yet have to choose which laptop to get, I got only one week to make the choice so...
Here are the options:
The new MacBook Pro 2016 (Touch Bar edition):
Pros: 'Latest' and 'greatest', have thunderbolt ports which makes it (sort of) future proof, TouchId for unlocking the laptop using a fingerprint.
Cons: You need a damn dongle everywhere, no escape key (Which I use for the autocomplete feature in Xcode), and this touch bar (Which I really have no idea if i will ever use it other than the nyan cat app for 5 minutes), plus I heard about battery issues with it (don't know if they resolved it or not), fucking huge trackpad, and no fucking MagSafe!
The previous model MacBook Pro 2015:
Pros: Ports, lots of them, small trackpad (Which you don't have to worry about your palm screwing up your work), and MagSafe! (Which I honestly don't know if it'll make any difference for my usage)
Cons: has old CPU from Haswell generation (I know that it won't feel different, it's just that I like to have parts that are the 'latest')
Now some questions, for people who have the old MacBooks and new MacBooks:
For the ones with old MacBook:
If you were given the choice to replace the old MacBook for the new one for free, would you go for it?
After all this time, how's the battery performance? is it still great from the time you bought it?
Foe the ones with new MacBook:
Does the huge-ass trackpad interfere your work day?
Do you miss magsafe to a point where you really want to throw out the new laptop and go back to previous model?
Did you get used to carry out dongles everywhere?
Did you like the TouchBar? Does it help you in your everyday work? from designing to coding to whatever, do you think that now you can't live without it?
How's the battery performance?
Is programming on it joyable? or the new keyboard and touchpad are just a meh?
Strawpoll to make it easier to vote:
http://www.strawpoll.me/12856510
In addition to that I would love that you guys detail me your experience and answer some questions that I posted above, I would be very, very grateful.2 -
When you're a Youtuber and you're trying to grow your channel by making Unity tutorials. Oh the struggle :')3
-
My DEV Story
After reading it, make a favor by ++d
Thought to be a software engineer in future
Learnt Python's basic modules, AI, and some ML
After getting intermediate in python, I started learning Java as my second language but could not do it because of JDK 8. Now don't ask me why.
Then, just stepped into game development with unity and C#, having a basic knowledge of C# with no experience in making a game myself. This is called ignorant.
After getting no success, I started learning PHP and got the chance to make a website having no content ;)
But it cannot meet my requirements
Soon I got content that AdSense regards as no content, no problem
I started learning Flask, a module in python for making web applications.
It took me 1 month to complete my website, which can convert file formats.
The idea for deploying it to the server
Sign Up to DigitalOcean
Domain Name from GoDaddy (I know NameCheap is better but got some offer from it)
Made a VPS for what I have to pay $5/month
Deploy my Flask App using WSGI server
This is the worst dev experience
.
.
.
.
Why in all the tutorial, they only deploy a flask app which displays Hello World only and not anything else
WSGI or UWSGI Server does not give us permission to save any file or make any directory in it
Every time........ERROR
Totally Fucked Up
Finally, it works on localhost with port 80
I know this is not the professional way to host a website but this option was only left.
What can I do
Now, I cannot issue a free SSL certificate through Let's Encrypt because **Error 98 Address Already In Used**
The address was port 80 on which my Flask App was running
Check it out now - www.fileconvertex.com8 -
Non-co-worker rant:
Today:21 Jan, projects 5: 3 games:1 unity, 1 Java, 1 vba; 1 angular app and 1 lex compiler. due date 24 Jan.1 -
I really hate working with learning management systems (LMS).
I make training simulations for retail companies and some of these have the worst, backwards LMS's out there.
The providers who install and manage these LMSs for the companies always insist we make our training run inside their own environment, but we can't since it's a 3D training made in Unity that doesn't run well in a browser.
Luckily some of these are fine to figure out. Just a few API calls here and there for authorization and reporting progress, but some are an absolute nightmare.
Just now one of the providers provided me with a 2000 page documentation of all the functions of the LMS's API that our customer is using. All I need are like 5 pages that explain what URL to call with what data and the responses, but now I'm stuck spending days trying to find the 0.5% of this documentation that I need to communicate with their API.
And of course, the documentation is vague as all hell. minimal descriptions of what each endpoint does. Subjects names are super vague, as in do I look for course progress or lesson completion state. What the heck is a Learning Event, is it relevant to me?
And the errors in this document, too.
Bullet-point lists with duplicate items.
language errors everywhere.
Property lists where they copy-pasted the description of properties.
An entire EMPTY chapter, literally a page with only the chapter's title.
I just can't stand how these providers barely seem to know anything about the API of the LMS's they provide to customers.
(for clarity, the LMS is produced by some big tech company, it's installed and maintained by some 3rd party which is our main line of communication when rolling out trainings to these).
It always goes like: "Hey, we want to use your training." "Oh, that's great, we have our own, simple LMS where you can view your employee's progress." "Nah, we want to use our backwards LMS. Here's a giant manual about it's API, go figure it out!"
And then I'm left here tearing my hair out trying to figure out which 3 calls I need to send their API from the tons of extra stuff it can do which is completely unnecessary and being unable to rely on the provider because they lack the knowledge and have such thick skulls about the implementation of the LMS itself that they also seems completely unwilling to help to begin with!
Just another day at the office. -
Why is Gnome so bad? Had never bigger problems with Unity but this crap? Tried to use it but:
1. UX is crap, annoying animations everywhere, totally bloated
2. Missing for me important features, wasting space
Solution to these? 1 and half million of plugins. Ok
Part 2:
3. Less FPS in games...like 15 or 20 fps but still
4. When I play game in fullscreen and want to change volume on my keyboard the game gets smaller. Da fak?
5. 120Hz and visible stuttering
Solution to these? Use something else.4 -
Incoming rant.
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
Finally got myself to buy a SSD for my laptop, so I was thinking about trying Ubuntu Mate...but wtf...
I like it because it is similar to Unity but stability is awful. It breaks every 5 minutes. Very not funny.1 -
2 years ago(jan-oct 2020) i was a college student giving his final exams. some of my personal stats were:
- current knowledge of Android Framework and associated stuff(android, java, kotlin, making and deploying apps , best practises, etc) : 30%
- current knowledge of Web tech (html/css/js/php): 5%
- current knowledge of creating backend/frontend apps:2%
also
- free time: somewhat
- Personal health: barely caring about
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Same year i got my first job (oct 2020) which i switched in next year (oct 2021). before joining the next(my current) job, my personal stats were:
- current knowledge of Java : 30%
- current knowledge of Kotlin : 70-80%
- current knowledge of Android and Android Stuff(the framework, making production ready apps, deploying, best practises , etc) : 70-80%
- current knowledge of Web tech (html/css/js/php): 3-5%
- current knowledge of creating backend/frontend apps:1%
also:
- Free time: lol, i was working at 1 am too
- Personal health: even lesser caring about, body fats and thick muscles at various places
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it will be almost a year of me working for these guys in November and this has been an interesting year so far. the stats are:
- current knowledge of Java : 35%
- current knowledge of Kotlin : 20-30%
- current knowledge of Android and Android Stuff(the framework, making production ready apps, deploying, best practises , etc) : 20-30%
- current knowledge of Web tech (html/css/js/node/react): 20-25%
- current knowledge of new stuff* (cordova,unity,flutter, react native, ios) : 5-10%
- current knowledge of creating backend/frontend apps:10-15%
also:
- Free time: a good amount of free time, like in addition to weekends and festivals, i take 2-4 leaves every month
- Personal health: improving a lot. loosing weight, gaining muscles, getting better stamina at running and other activities
====
So i am currently at a weird place. As from my stats, you can see that previously i was in a android heavy role in a company that put a lot of pressure, but i was able to become a better sellable dev through it.
My current role is also of an android dev here, but we maintain b2b products and i am sometimes asked to fix bugs in hybrid apps like unity, react native and cordova, so gained a few knowledge there too. and since i have a lot of free time in my hand, i explored a bit of web technologies too (apart from enjoying a relaxing life and focusing on personal health)
However my main concern is that am becoming a less sellable Dev. The lack of exposure/will to work on android tech has made me outdated from a framework that was once my stronghold. remember that i joined my first company purely because of my passion and knowledge of android os.
When i got offer from this company, i also had another, $5000/year lesser offer in hand. both of these offers were very generous , but i went with the greed and took the offer from this company despite knowing that they are looking for someone who will act as a developer-maintainer kind of person, while the other company giving lesser pay had a need of a pure android engineer.
So i am currently 24. should i keep on doing this relaxing but slowly killing job, or go into a painful, pressurizing but probably making me a better "android" engineer job ?2 -
I had dabbled in some game programing in Unity (like Unity 1 or 2 at the time) and played around with python. But I hadn't spent much time programming. I was going to school for marketing because when I graduated high school, there were basically no software jobs anywhere near my hometown. But I got an internship at a place that had a single web developer but like 5 clients who had websites. The dev left and I volunteered to build websites, thinking it had to be better than writing about asphalt pumps. They gave me a $5 raise. At that point I realized 2 things.
1. The area around my hometown was starting to have more software jobs (I actually ended up moving and I'm extremely happy I did now).
2. Devs usually make more than marketers.
I already knew I enjoyed programming, I just didn't see it as a realistic career until I got a pay raise I didn't even ask for, and for a job I wasn't qualified to do even. -
Unity is the worst! Every single version of it has some kind of bug that prevents some piece of what I'm working on to be buggy. 5.3.4 seems the most stable, as far as the app working, but likes to crash on me several times a day on Mac OS. I'm really tired of this.
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anyone know a good tutorial for unity and its c# api structure? i’m having a hard time wrapping my head around it and i am starting to feel stupid.3
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update : we are at hr round baby!!!
part 1 : https://devrant.com/rants/5528056/...
part 2 (in comments) : https://devrant.com/rants/5550145/...
the tech market is crazy mann! it's one of the top indie fintech companies in our country and has a great valuation.
i totally felt that they i am crashing the interviews , and am seriously not trying to be humble. before the dsa round , i was trying to mug up how insertion sort works 🥲
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now my dilemma is should i switch if i get the offer. in a summary:
current company:
- small valuation but profitable (haven't picked funding for last 3 years , so poast valuation is some double digit million $, but can easily be a unicorn company)
- very major b2b player in my country. almost all unicorns (including this fintech company) and some major MNCs are their client and they have recently acquired a few other companies of us and eu too, making them- a decent global player
- meh work : i love being a cutting edge performer in android but here we make sdks that need to support even legacy banking apps. so tech stack is a lot of verbose java and daily routine includes making very minor changes to actual code and more towards adding tests , maintaining wrapper sdks in react/cordova/unity etc, checking client side code etc.
- awesome work life balance : since work is shit and i am fast enough, i am usually working only 2-4 hours a day. i joined gym, got into shape , and have already vsited 5 places in last 6 months, and i am a guy who didn't used to have time even on sundays. here, we get mote paid leaves than what i would usually need.
- learning opportunities: not exactly from the company codebase, but they provide unlimited access to various course learning platforms like linkedin learning, udemy and others, so i joined some web dev baches and i now know decent frontend too. plus those hybrid sdks also give a light context to new things
new company :
- positives : multi billion valuation, one of the top players in fintech , have been mostly profitable ( except a few quarters)
- positive : b2c so its (hopefully) going to put me back into racing shoes with kotlin, jetpack and latest libraries.
- more $$$ for your boy :)
- negetive : they seem to be on hiring spree and am afraid to junp ship after seeing the recent coinbase layoffs. fintech is scary these days
- negetive : if they are hiring people like me, then then they are probably hiring people worse than me 😂. although thats not my concern what my main concer is how they interviewed. they have hired a 3rd party company that takes interviews of people FOR THEM! i find that extremely impolite, like they don't even wanna spare their devs to hire people they are gonna work with. i find this a toxic, robotic culture and if these are the people in there then i would have a terrible time finding some buddy engineer or some helpful senior.
- negetive : most probably a bad wlb : i worked for an year for a fast paced b2c edtech startup. no matter how old these are , b2c are always shipping new stuff and are therefore hectic. i don't like the boredom here but i would miss the free time to workout :(
so ... any thoughts about it?4