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Search - "game on the brain"
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As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
Another day, another hit piece against gaming.
So, a 15-year old boy hanged himself and the media goes all „This was caused by this game“, even though NO FUCKING TRACES OF THE GAME WERE FOUND ON THE LAPTOP OF THE DECEASED!!!
And then of course my freaking parents go all lecturing me about how the internet twists the brain into not being adequate towards reality etc.
First off, CAN THE FUCKING COLLECTION OF COCKSUCKERS that is the fucking media just fucking get a grip on reality? It was literally said in the same sentence that the supposed game that caused that was not found in any form on the person's laptop. You would think an online game that you take months to play through would need at least some fucking download to run, right? Unless it was a freaking video chat bullshit that they call a „game“ just for the fucking spite of gamers.
Second, HOW FUCKING LONG WILL IT FUCKING TAKE FOR PEOPLE TO FUCKING ACCEPT THAT IT'S NOT THE TECH THAT MAKES PEOPLE KILL THEMSELVES? How hard is it to fucking understand?
Third... How do people in their 60s freaking think they understand anything about modern gaming when they have no freaking way of interacting with it other than these hit pieces? They certainly give more fucks about what a hired bitch of a lying „journalist“, that cannot even talk properly, says. Oh, they care so much about the children. Have they never thought that people are killing themselves exactly because they feel nobody cares about them?
Fourth. How fucking long do parents like mine deny the reality that just as long as they see me as an incomplete copy of my sisters I will be suicidal? Let me guess... It's video games causing me to be oh, so inadequate when I've not played any of them for quite some time...
Fifth... How am I out of touch with reality when these people have never known how I „work“, so to speak, as a person, and they've been the ones basically dictating all my life? Let me see why I'm unhappy...
I know I complain a lot. Sorry for that. But I just cannot stand people like them. People that lie all the time and project that on you while depriving you of any means of defending yourself in a debate...40 -
I’ve pretty bad ADHD (diagnosed) my entire adult life, so focus has been a huge struggle for me forever. Here’s my strategy:
- Noise-canceling headphones blasting chiptunes (Spotify has some, but YouTube has the best selection of old-school video game music) I’m usually way less distracted if I listen to music without lyrics.
- A chair cushion (I actually use one of those ridiculous donut ones, but I put a normal sized pillowcase on it. SO comfortable, even after many hours.)
- THE POMODORO METHOD. 25 minutes hardcore coding/debugging, followed by 5 minute intervals for breaks, like checking fb, etc. (Breaks are totally optional if you’re in the zone tho 💪) It’s a great way to reward your brain for focusing.
- And if all else fails, the looming threat of unemployment is always there to keep you motivated 🙃 (Sad but true— always crosses my mind when I’m starting to fall behind on a task)2 -
I'm such an idiot.
Spilled water on my MacBook today. Not that much water, but the cup landed right in the middle of my keyboard.
Worst part is I was gaming with my sister and didn't want to stop. So I wiped it off and shook it out a bit and kept playing. A bit later the screen started flickering and eventually went black.
Finally my brain turned on and I switched it off, shook out some more water, and set it up to dry. Just hoping it's not too late.
At least the drying setup recommended by the internet is pretty hilarious looking.
Now we play the waiting game. They say 72 hours before turning it on again. Seems a bit extreme. Will there still be moisture evaporating 3 days later? Not sure I can wait that long to see if it's toast.
Such an idiot.14 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
!dev
Fuck my broken brain. I’ve been taking various meds for depression/ptsd for 11 years, and just when you think you’re making progress it comes back and takes a nice big shit in your slippers.
I Referee grass roots football (soccer) on the weekends, and I’ve been out with an injury. I should have been reffing a women’s game this afternoon but my damaged brain has other ideas.
Sometimes I just want to scream fuck it all and move to the woods to become a full time spoon whittler7 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
I'll give you a few reasons to walk away from a dev's chair:
1. if you want your life to be simple and not challenging, if you just want to go with the flow - choose something else. Dev's life will definitely bring some challenges to your day (and sometimes night, and sometimes - your weekends). Especially if you feel you are a perfectionist, dev life could turn your life into a living hell if not handled with care.
2. If you like to see people smiling, if you love that feeling when you help someone and that someone has a better day thanks to you - choose something else. 1st line SD would probably do, but the further from technology you go - the more smiles (and human faces overall) you'll see.
3. If you prefer person-to-person interaction over to talking to machines - definitely don't be a dev. Go to management, administration or smth else, but development. >90% of the human interaction in this field is arguments and conflicts; ~8% are requests for assistance, and the remaining 2% are shared by saying "hi" to the office administrator and your (semi|)annual reviews with your manager. Not kidding.
4. If you have a personality where you find it difficult to stand your ground and not budge to the pressure/blame game/your managers asking you to stay in late. Like it or not, it happens quite often. Many devs have spoiled the management by budging to their requests/demands to stay for OT/unpaid OT to "fix the mess they have made". That's a blame game right there. And these people stay in and do what the slaves do - work for free because they are yelled at. And then management sees this technique work and (ab|)uses it on other devs. If you can say NO and stick to it, prolly wave with some printed paragraphs of labour law in front that manager's nose - it won't be a problem. But if your consciousness is too troubling - stay away from this field of engineering.
5. If you want to easily "disconnect" from work and go do something else - dev's career might be a problem. Yes, your computer might be shut down/hibernated/suspended after 5pm until 9m the next morning, but your brain will most likely keep trying to solve the problems you were facing. You'll prolly use your own computer to do some research, check some forums, docs, etc. - this is all your free time, this is all your family time donated to your manager (and to your personal knowledge base). Not to mention, all these things you learn will soon enough become obsolete, as new technologies will replace them. So if you'd like to easily "disconnect" after 5pm, doing that as a dev might be too challenging.1 -
Crazy... Hm, that could qualify for a *lot*.
Craziest. Probably misusage or rather "brain damaged" knowledge about HTTP.
I've seen a lot of wild things when devs start poking standards, but the tip of the iceberg was someone trying to use UTF-8 in headers...
You might have guessed it - German umlauts. :(
Coz yeah. Fucktard loved writing everything in german, so why not write custom header names in german.
The fun thing is: It *can* work, though the usual sane thing is to keep it in ASCII range for the obvious reason that using UTF-8 (or ISO-8859-1, which is *not* ASCII) is a gamble you gonna loose.
The fun game was that after putting in a much needed load balancer between services for monitoring / scaling etc suddenly *something* seemed off.
It took me 2 days and a lot of Wireshark hoola hooping to find out why, cause the header was used for device detection aka wether it's a bot or not. Or in the german term the dev used: "Geräte-Art".
As the fallback was to assume a bot, but only rate limit based on IP, only few managed to achieve the necessary rate limit to get blocked.
So when I say *something* seemed off, I really mean a spooky kind of "sometimes IP blocked for seemingly no reason at all".
Fun stuff. The dev btw germanized everything. Untangling the code base was a lot of non fun. -.-6 -
This is a guide for technology noobies who wants to buy a laptop but have no idea what the SPECS are meaning.
1. Brand
If you like Apple, and love their !sleek design, go to the nearest Apple store and tell them "I want to buy one. Recommendations?"
If you don't like Apple, well, buy anything that fits you. Read more below.
2. Size
There are 11~15 inches, weight is 850g ~ 2+kg. Very many options. Buy whatever you like.
//Fun part coming
3. CPU
This is the power of the brain.
For example,
Pentium is Elementary Schoolers
i3 is Middle Schoolers
i5 is High Schoolers
i7 is University People
Dual-core is 2 people
Quad-core is 4 people
Quiz! What is i5 Dual-core?
A) 2 High Schoolers.
Easy peasy, right?
Now if you have a smartphone and ONLY use Messaging, Phone, and Whatsapp (lol), you can buy Pentium laptops.
If not, I recommend at least i3
Also, there are numbers behind those CPU, like i3-6100
6 means 6th generaton.
If the numbers are bigger, it is the most recent generation.
Think of 6xxx as Stone age people
7xxx as Bronze age people
8xxx as Iron age people
and so one.
4. RAM
This is the size of the desk.
There are 4GB, 8GB, 16GB, 32GB, and so one.
Think of 4GB as small desk to only put one book on it.
8GB as a desk to put a laptop with a keyboard and a mouse.
16GB as a normal sized desk to put some books, laptop, and food.
32GB as a boss sized desk.
And so one.
When you do multitasking, and the desk is too small...
You don't feel comfortable right?
It is good when there are spacious space.
Same with RAM.
But when the desk becomes larger, it gets expensive, so buy the one with the affordable price.
If you watch some YouTube videos in Chrome and do some document words with Office, buy at least 8GB. 16GB is recommended.
5. HDD/SSD
You take out the stuffs such as books and laptop from the basket (HDD/SSD), and put in your desk (RAM).
There are two kinds of baskets.
The super big ones, but because it is so big, it is bulky and hard to get stuffs out of the basket. But it is cheap. (HDD)
There are a bit smaller ones but expensive compared to the HDD, it is called SSD. This basket is right next to you, and it is super easy to get stuffs out of this basket. The opening time is faster as well.
SSDs were expensive, but as times go, it gets bigger as well, and cheaper. So most laptops are SSD these days.
There are 128GB, 256GB, 512GB, and 1024GB(=1TB), and so one. You can buy what you want. Recommend 256GB for normal use.
Game guy? At least 512GB.
6. Graphics
It is the eyesight.
Most computers doesn't have dedicated graphics card, it comes with the CPU. Intel CPUs has CPU + graphics, but the graphics powered by Intel isn't that good.
But NVIDIA graphics cards are great. Recommended for gamers. But it is a bit more expensive.
So TL;DR
Buying a laptop is
- Pick the person and the person's clothes (brand and design)
- Pick the space for the person to stay (RAM, SSD/HDD)
- Pick how smart they are (CPU)
- Pick how many (Core)
- Pick the generation (6xxx, 7xxx ....)
- Pick their eyesight (graphics)
And that's pretty much it.
Super easy to buy a laptop right?
If you have suggestions or questions, make sure to leave a comment, upvote this rant, and share to your friends!2 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
Todays story: conversation between me and my brain about a app that i have planned for a long while.
The application is just a huge, specyfic json editor/manager for a game that i like. The game uses json files to determine unit charactetistics. So in order to make modding easier i want to make a tool for that that is fancier and easier to use than a notepad.
Brain> Lets make a app that allows you to mod the game easier!
Me> Good idea. How would you want to make it?
Brain> Lets use C# cause you main that lang currently and you have experience with json parser lib.
Me> That is true. So what do you wanna implement first?
Brain> Oh. I have thought about it before! I want to implement: (10 000 features) and maybe few more later!
Me> It sounds like a infinity project, shouldnt you implement like 1 or 2 features at first and then jump to other ones?
Brain> Yes... but i dont wanna refactor those features latter so let just implement them all at once!
Me> Dammit brain! Let just implement just one feature now! Like a simple json editor. You can use inhieritance to reuse the code later.
Brain> Ok...
* Starts with that one feature but one day later starts coding 6 more *
* Cant publish the app yet, the code looks like shit, gui is unfinished because brain wanted only to test those 6 unfinished features without propely implementing them *
Me> Brain WTF! You said that you are going to focus on one feature at the time!
Brain> I got carried a bit...
Me> ...
Me> Ok. I understand. Let just refactor the code and clean the project out of those unfinished features.
Brain> No. I have a depression now...
Me> FUCK.
* 2 month passes by without any progress on ANY of my projects*
current day
Brain> I still have depression...
Me> Ok i dont care about that anymore! Tell me something that i dont know!
Brain> Oh I have good news as well!
Me> ???
Brain> What about the home server that is going to store all mods made by the users so they can share it? It would be a good practice with networking!
Me> * Gives up *1 -
Today on forgotten games – Vangers.
Even though the game is extremely hard and very, very frustrating, it somehow has an ability to make you obsessed with it. A very complex pieces of information, either carefully crafted or accidentally emerged from the void, delivered straight to your brain, making you an addict. If you play it and not delete it after five minutes, there is no way back – you better get used to new, different you.
There are many hard but addictive games based on simple mechanics, but Vangers is a different story. Compared to Vangers, Dark Souls seems nice, simple and easy casual game.
One can easily imagine "the hardest game possible", but all of them simply makes you delete the game and not to play it at all. Vangers precisely balance over this, achieving a very fragile equilibrium, being hard enough to frustrate you like no other game does, but not hard enough to simply make you quit instantly. While doing so, the game makes you a junkie, addicted to its eerie psychedelic nature.
This game spits in your face. This game makes you a slave, a desperate addict. All of your previous gaming skill, and speedrun experience doesn't matter.
The plot roughly goes like this: humans fucked up while experimenting with portals and accidentally discovered an advanced hivemind race. Trying to escape they fuck up spacetime and the two incompatible civilizations annihilate each other, creating a primal soup of creatures, from which the whole new world emerges. So there are many different strange creatures trying to survive in fucked spacetime where incompatible worlds are forcefully fused together, and you are the Vanger, one of many other Vangers trying to figure out what they are and how they was created.
The game features a voxel, fully-destructible world mapped on a torus. The game lore and terminology are extremely complex, and no one will explain it to you, you have to figure everything out yourself. Skip the dialog and no one will repeat it, you're on your own now.
Every playthrough is different. There are very many game mechanics and play styles available.
Everything in the game including complex rendering engine was written in C and Assembler back in 1998.
There are two types of Vangers players: the ones who was able to escape early and the ones who think that Vangers is the best game of all time. This says it all.
Last warning – DON'T PLAY THIS GAME. You better watch some playthrough on youtube.12 -
I don't understand my brain when it comes to programming...
I know how to build complex modding systems and RPG mechanics that self balance themselves in games... Yet I don't know how to make a platformer (pretty much where everyone begins)...
And the most recent thing is I can't seem to grasp interpreters and put it into code yet in 4 hours at work when I was working the register I worked out how to build a virtual machine with its own custom vCPU architecture to use in my game engines terminal...
Anyone else have shit like this? I can't be the only one on this... -
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline?
Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD10 -
*leaning back in the story chair*
One night, a long time ago, I was playing computer games with my closest friends through the night. We would meet for a whole weekend extended through some holiday to excessively celebrate our collaborative and competitive gaming skills. In other words we would definitely kick our asses all the time. Laughing at each other for every kill we made and game we won. Crying for every kill received and game lost. A great fun that was.
Sleep level through the first 48 hours was around 0 hours. After some fresh air I thought it would be a very good idea to sit down, taking the time to eventually change all my accounts passwords including the password safe master password. Of course I also had to generate a new key file. You can't be too serious about security these days.
One additional 48 hours, including 13 hours of sleep, some good rounds Call of Duty, Counter Strike and Crashday plus an insane Star Wars Marathon in between later...
I woke up. A tiereing but fun weekend was over again. After I got the usual cereals for breakfast I set down to work on one of my theory magic decks. I opened the browser, navigated to the Web page and opened my password manager. I type in the password as usual.
Error: incorrect password.
I retry about 20 times. Each time getting more and more terrified.
WTF? Did I change my password or what?...
Fuck.
Ffuck fuck fuck FUCKK.
I've reset and now forgotten my master password. I completely lost memory of that moment. I'm screwed.
---
Disclaimer: sure it's in my brain, but it's still data right?
I remembered the situation but until today I can't remember which password I set.
Fun fact. I also could not remember the contents of episode 6 by the time we started the movie although I'd seen the movie about 10 - 15 times up to that point. Just brain afk. -
Update from the hackathon:
We decided to create a co-op game where you there is an agent on the field who has to reach an objective, while the operator guides him toward the exit on each level and opens/closes the remotely controlled doors for the agent. We want to add enemies that somehow will try to kill the agent, but we'll see what we manage to do. 🙄
Now I'm currently trying to sleep, but: Went to sleep at 2:15 and I have barely slept 2 fucking hours. Now it's 6:56. Still trying to sleep, but my brain is a cunt. 😲4 -
So recently i got a message from aa person asking how to (these are exact words) ,
:break into insta's database using Sqlmap"
I then proceeded to tell them to "f*ck of ya c*nt ".
Afterwords it inspired me to write this rant
annoying classmates:" hahaha GuYS bEtER wAtcH OuT he's GonnaA hack Us"
me: " yea I can program I also do some ethical hacking and cybersecurity "
annoying classmates: "hahaH Bro your a Hacker OhHHhHHOOO BrO CaN yoU hACk inSta FoR mE I NEEd MoRe FolloWeRs "
me:" tf no one that's illegal and two it's waste of my time "
annoying classmates: "BrOooo CaN yoU gEt Me SoMe HacKs fOr CsGo"
me: "can you just please f*ck off , i'm not hacking for you everything you've asked me is extremely unethical and a huge waste of time, Also if you suck so bad at a game you need to cheat I recommend just stopping "
annoying classmates: "DUdE whAt ToolS dO i HVAE to DownLOad To Be A haCkEr"
me: *trying hard not to murder them* " I told you to f*ck off"
being a hackers isn't downloading tools it isn't typing at 90wpm into a terminal with green font its not about games or fame or anything its about coming up with creative solutions to problems , thinking outside the box its about individuality and breaking from the heard , looking at things from a different viewpoint,
it's about endlessly seeking knowledge.
It's about freedom though creation that's what being a hacker originally was. But because of big media and movie company's (and script kiddies) people now confuse hacker with cracker and think of us as jobless fat kids sitting in a dark room in there parents house breaking into bank accounts and buying drugs on the dark web (which people see to think there a hacker just because they can open tor browser. they then proceed to use google to look up "fresh onion links 2020") .
My classmates and really my generation has a huge case of smooth brain. They a think we can just look at someone and hack them they also seem to think using a gratify link to get a persons up is hacking and using the inspect element is hacking and that opening a terminal is hacking ! AHHHHHHHHHHHHHHHHHHHHH"
Anyways ima end this here thanks for reading :)5 -
Been waking up with the cold the last few days. Sitting at work getting a bit dizzy. My voice dropped and I am sounding like I have a really deep voice. Somebody commented about it. I said: "Yeah, my balls finally dropped."
Just want to go home and sit and shoot people in game. Also pet the dogs and talk to the kids. Wife feels like crap too.
Can't stop thinking about gem dev tech. Kinda distracting. I think we live in an age of tons of shitty games. Plus the promise of a ton of innovation. Major studios just keep getting shittier.
I am actually impressed by CyberPunk 2077. They made the world interaction a lot of fun. I am really enjoying the magic system...errr...I mean tech hacking. Needs testicular torsion though. Maybe there is a mod.22 -
So android devs dont have a brain to just code the fucking game or app to just flip the screen upside down because its so hard to fap or play when there is a bloody earpiece jack on the bottom right of your phone.
-
You know how I always """joke""" about smoking crack cocaine being the secret to my success?
Well, guess what. Some famous brit flower boy singer or some shit was staying at a hotel a mere 20 or so minute bus ride away from where I live.
What happens then is, of course, that brain fissure mother fucker got higher than shit on that damn crack and jumped to his death. Coincidence? I don't think so. I mean, what are the odds?
He was trying to copy my formula, no doubt about that. And obviously, he failed.
But I still feel this is very unfair -- to me. Not only did he plagiarize without recognition, I now also may or may not have to deal with the inevitable shrine that will be built by his fans on the spot where he met his unfortunate end, to gather around and ritually incinerate hardcore drugs in his honor, leaving behind crackpipes for him to smoke in heaven and that kind of commemorative jazz. Hmm, it might boost turism though, so it's not all bad.
Imagine the tour guide, maan. "Oh, and this is the spot where that guy from some dumbass boyband splattered against the ground after trying to beat Max Wright at his own game, RIP and please sir don't defecate on the plaque SIR DO N-- well, nevermind. OK, moving on... "
Anyway, I just wanted to publicize the fact that I didn't even know who the fuck he was until his untimely demise, may God have mercy on him, but it serves him right for trying to steal my arcane secrets.1 -
Making a simple 2d game in unity for a friend:
Never used unity or C#, but this looks easy. Gravity is already there, background is drag and drop, etc. That shit is fucking easy.
I think the hardest thing is going to be the textures, and inkscape got my back on that!
Anyway, I really need to sleep but I’m just reading the tutorial!
LET ME SLEEP FUCKING DEV BRAIN!2 -
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
Java Life Rap Video
https://m.youtube.com/watch/...
SPOKEN:
In the cubicles representin’ for my JAVA homies…
In by nine, out when the deadlines are met, check it.
CHORUS:
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline? Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
CHORUS:
‘Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
WHISPERED:
so you’ll never forget.
CHORUS:
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD1 -
Does anyone else feel like their brains aren't working, like they cant focus on anything and this has been going on for more than a week now?
I know there are things to do. I have gone through huge pain created github issues for those things but my brain just seems to reject the idea that it can solve those issues. Just feels like playing a game or just killing time would be best!
Needless to say I hate it.
Happens/happening with others?2 -
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
I discovered programming around the age of 12, when my parents bought their first computer:
A Pentium II, 233 MHz monster with Windoozle 95 and even 2 USB ports. Additionally we had an internet connection on crazy fast 56k. The machine was as slow as a snail on heroin, but I soon started to dig around in the file explorer and system control panel.
Searching the interwebs by what the obscure file endings meant, I found some mailing lists about quickbasic and one about C.
QuickBasic was pretty easy and it didnt take long to get some beep abuse script running and a basic text "game". Later on I got into HTML and PHP.
Being still somewhat of a child at that time, QuickBasic really opened my mind to imagine what else could be possible by using just a computer, your brain and lots of willpower.
It was the moment I realized, I wanted to really get into programming or electronics after school.
Hey baby, wanna go to my place and do some QuickBasic and chill? 😏💦 -
Computer games is always been a on a great demand. As demand increases, production also increases. Gaming industry has been on a rise since the 19th century. The first computer game "Space Wars" in 1962 gained a large success. Since then, the evolution in the gaming industry is thrilling. Currently, we have access to many immersive games. With the introduction of AR and VR, the gaming industry is going to take a great burst in business. Don't you believe after decade the games would be so advanced that it would be so much life like. According to the predictions, after a hundred years, games would be vastly different from what we play today, realistic feature would be a sidekick for them. A time will come when the games would reach a singularity where the characters would have consciousness. Isn't that like our real world, as if we are the characters in a advanced game of some advanced beings. What if it is true? Scientists are doing a intensive research on this field to find a clue, whether we are in a game or not. This is the so called "Simulation Theory". Some clues in relation to this would be worth noting. The flower are following a series to have their petals. To be precise Fibonacci series is the base to the no of petals in a flower. (Fibonacci Series: 1 1 2 3 5 8 13 21 34 55.....) Flowers would either have 3 or 5 or 8 petals, but no flower is having a number of petal which is not following this series. Isn't it interesting, there is no brain in flower, even then how could a flower decide, how many petals it will contain? Sometimes, it feels like there is some kind of computer code is responsible for this. We will discuss about it furthur.15
-
The absolute worst experience i have ever had with a dev technology was a mixture between notepad, pgeLua and a PSP.
Back in 2010, i coded a game called "ReapeR ValleY" for PSP (homebrew). I had no idea what an ide was and i have never really coded before that.
That resulted in a 1500+ line code that in a single file written in notepad. The performance was horrible since it just ran through the same lines of code over and over again with arrays filling up and flowing over with data.
The entire game was written in pgeLua (a supposedly more game friendly version of Lua) and ran on the PSP.
The PSP needed to be overclocked in order to run the Game smoothly. I had to restart the entire PSP when the game crashed and i already installed a custom bootscreen that basically shortened the time to boot.
You can still find the game online hosted on various websites. It was my very first and unexperienced attempt at coding, but it worked.
Moral of the story: you can code with just about anything, but when you don't inform yourself about IDEs, frameworks and such, it might be painful.
... also Notepad is pure brain pain to code in. -
hmmm think I've been using chatrooms as a form of divination
TIL divination is triggers to make you realize stuff in your subconscious
I would sit in chatrooms or random forums I guess and use people as writing prompts or thinking prompts often. I was very addicted to it and I didn't know why, but it made me feel very satisfied to process stuff with my brain
kicker is I wrote a website that turned some "game icons" into tarot cards, and you press a button to draw a card randomly... I don't like tarot cards and all that nonsense (too repetitive and restrictive), but I've oddly been addicted to this little game icons website I made at some point
should get more icons... I get bored once I start recognizing them. think I only put in like 400 and maybe there's like 4000 I could've put in. maybe now there's way more on the site I got these from cuz I made this RNG site like 5 years ago
text isn't as good for this I think. maybe AI writing prompts, it just throws out random concepts? I don't know how you'd do that. making text "human impactful" seems difficult to do1 -
I have been an armchair neuroscientist in my interests. I am fascinated by the brain, how we believe it works, how it really works, and what different research has shown. I have found books written by real neuroscientists that talk about how the brain works and what the research they have shows about intelligence. I am also fascinated by the idea of rewiring your brain. I just found another neuroscience book that has research from some neuroscientists that have challenged the established belief that adult brains have little to no neuroplasticity. This is the ability for the brain to rewire itself to accomplish new tasks or repurpose different parts of the brain. I didn't know this was a limiting factor in the theory of neuroscience. The book also includes information about how Buddhists and neuroscientists are working together to unlock more knowledge about neuroplasticity. The traditional neursoscience belief is that the brain affects the mind solely. However Buddhists have long believed that the mind can affect the brain physically. I am just starting to read this book, but so far the experiments that have been performed seem fascinating. It also has not gotten to the part about the Buddhism influence on the research yet. So far I have just read about how scientists have shown that plasticity can be shown to occur with normal everyday tasks. I don't know where this will lead, but its really cool to read about.
Okay, great, so what?
The why was I looking for this is interesting. I have been looking for some time ideas on how to improve my thinking. I had the idea that I could help myself think better by training my brain with mental exercises. I want to create a program that runs on the computer or phone that one could use with visual and audible cues to play mental games. These games would be designed to make one better at solving puzzles, remember things better, and more. If these exercises could be made in such a way that they were fun to do then we could use our own addictions to improve ourselves. The research I had before frustrated me because they always said you couldn't make yourself smarter. Maybe you cannot increase your mental capacity (not sure if that is true if we can grow neurons, also mentioned in the book), but reorganizing what you have might be possible. Maybe if there is a finite capacity to the brain that reorganizing might cause you to drool. I don't know, but if I could create a puzzle game with the purpose of helping me visualize algorithms, I would find that useful. Also, helping me remember short strings of data would be helpful as well. It seems like I have trouble when it is more than 7 numbers (ten?). Which is also why phone numbers are that long. To make them easier to remember.
I just don't know where this will lead. It might be a wild goose chase. But I think I will learn something about my mind and myself in the process. It also sounds like a great deal of fun.3 -
This question might make you lose a brain cell because of stupidity in the question. Read with caution
Is there a way to compile a game for Windows from Linux in Unreal engine? I did google some posts but the answer was either use a Virtual machine which will not be done or use the the theoretical method of using mingw but the forum posts state that it will be tricky business or use a windows machine. I have dual booted windows with linux on my machine.
However since the machine has a 512 gb ssd most of the storage space is devoted to unreal engine which takes 47 gigs in itself and have a lot of programs installed I have a usable 20 gigs left out of 145 gig partition. Windows has around 318 gigs of storage to it but I have 100 gigs free at most. So after installing the windows sdk, visual studio with extensions, unreal engine and some other stuff I don't have much space left for myself. I need that much space since I install a lot of games to my ssd. So now I cant load my bigger projects for playing on my windows. I could use my hdd which is mostly used for backups and 100+ gig stuff. Though the hdd's are of course far slower than ssd's which shouldn't be a problem however last time I used visual studio it ate more than 2 gigs of ram for a solution meaning that the compiler has very low memory for itself to actually compile so for any large files the hdd has more of a bottleneck.
Oh and I can't upgrade my ssd's or ram because I don't have enough money.
Thanks for the answers in advance4 -
"being gifted is a curse. You are f*cling crippled, you believed you were gifted, but you have been crippled the whole time."
I never could agree more to these words (healthyGamerGg, a youtube therapist specialized in people with issues related to videogames)
If you read my last rant you may in fact know i have a lot of issues with the implications of our jobs and truth be told, it all boils down to my iq.
Or better: to the fact i have a decent skill for abstracting stuff (iq is so freaking generic)... It can be a blessing while solving issues, but it feels awful when you realize that no matter the amount of money, you will still need something else to be happy the first day of work.
Sometimes I really wonder if I am an a-hole, stupid or if i think these 2 things to deny the fact my reasoning is correct.
On a side note table top games are very easy to enjoy: as soon as I sit at the table my brain goes: "the game is gonna be very boring if you play normally, at the best you are gonna learn a new strat, at the worst you are winning and it'll be just an ego jerk off... What if you play stuff you feel like to play and enjoy the ride and the conversation without planning to win?"
Except cards against humanity and yogi. Those two must be won!
(Yogi is a game where you play cards which give you restrictions e.g: "keep an index on the tip of the nose for the rest of the game" or "place this card on your head for the rest of the game" you lose as soon as you fail any of the cards you played or if you declare you can't draw)4