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Search - "genre"
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!dev related but fucking hell I need to get this out.
Could people (including friends) fucking stop to invalidate my favourite music genre?!
'Its just too hard', 'its so aggressive', 'its only boom boom boom'
Fuck you.
Always, al-fucking-ways at every party or wherever when people are allowed to put on music, whenever I'm allowed to, my music is turned off right away.
'Sorry but not everyone likes this and you're not the only one here'
I'm sorry, WHAT? I'VE LISTENED TO STYLES I REALLY FUCKING DON'T LIKE FOR FUCKING HOURS AND I'VE SWALLOWED IT ALL. THEN AT LEAST LET ME PLAY ONE FUCKING SONG ON A WHOLE FUCKING EVENING.
And nothing against metal peoples, really not but its nearly always the metal people who put their music on all evening and keep telling how awesome metal is and the second I mention my genre or out it on: 'oh but that sucks' *switches back to metal*
Go fuck yourselves. I'm swallowing this shit every fucking time but I'm getting fucking sick of this bullshit.
By the way, my favourite genre is raw hardstyle aka rawstyle.69 -
Had this conversation with a friend a while ago (not dev related). He convinced me to start working on a design! (detail: he doesn't know me well, know him through a best friend but I consider him a friend)
Friend: *shows new tattoo* what ya think?
Me: awesome man! I still idk maybe want a tattoo too...
Friend: ohhh! What of?
Me: uhm well... my favourite music genre... uhm...
Friend: what's up with your doubts?
Me: well.... everyone always tells me not to tattoo anything relating to music because musical taste cab change easily...
Friend: may I guess the genre?
Me: yeah sure :)
Friend: hardstyle, maybe raw hardstyle/rawstyle?
Me: yup!
Friend: well why wouldn't you get a tattoo of it?!
Me: well, I mean what if my taste changes?
Friend: dude. do you have the slightest clue how fucking happy/energetic you look when you hear that music?! It'd be hard to imagine you losing your love for that genre! And if then, then what? That genre has gotten you through the darkest places, most difficult times and has pretty much made you into the person you are right now, even if you'd change factories genres, it'd be a reminder of how you beat getting bullied and became the person you are now!
Me: yeah.... but everyone keeps telling me that its not a good ide..'
Friend: fuck them. You love this music to the fucking point, you told me earlier that you'd like to start producing it!
Fuck those people. If you'd like it, go get that fucking tattoo!
I love that guy!
Anyone into electronic music production here? I could use some tips 😅13 -
Do you as a developer use
1. Noise cancelling headsets
2. Music
while working?
If music, what kind or genre?
Personally, I listen a lot to Electronic Ambience/Chillstep.55 -
I've been a hardstyle fan/freak for about 8 years now and this music helps (rawstyle in particular) me through anything really.
But, since I love this genre/music to the point, I'm looking at producing it myself currently and fresh/new music is a good thing for me because it allows me to get in touch with loads of different techniques.
So there's this YouTube channel (the only Google service I use) which makes it easy for new rawstyle talents to enter the scene. You can send them tracks and if they meet a certain quality criteria then they're uploaded with proper credit given.
So anyways, when I've got a bad dev/sysadmin day, I go there to look for new tracks and re-listen 'old' ones in order to feel better, get to know more awesome music/new talents and listen to new techniques 😃14 -
I was watching this movie's trailer called Let's Be Evil, it did look promising based on the genre (Sci-Fi, Thriller, Horror) and synopsis (includes Augmented Reality (AR) tech) BUT as I soon was on this frame right here, I am not going to watch the movie now. 😂
You are making a high tech movie, at least do intend to add some realistic code snippets or scripts related to AR rather than showing some random plain HTML.
You can watch the trailer here : https://youtu.be/Nsbzf3bL4Qg
Code will appear around 0:156 -
The biggest passion of them all, for me: music.
In my case this is rawstyle/raw hardstyle/hardstyle but especially the most brutal rawstyle.
I love the energy it gives me and to listen to the techniques the artists use and also that, after a while, while the kicks all sound the same for many people, immediately identify the artist behind a kick when even hearing it for the first time (90 percent accuracy).
I'd love to produce it but I lack the skill set to do that as for now 😥
A tattoo related to this music genre is coming soon :D9 -
My current favourite music genre.
I've listened to rock, metal, general top40 music and so on but when I listen to a good rawstyle mix, I get into a very high/hyper concentration state.
I haven't had that with any other music genre.
Currently looking into producing it myself.8 -
Some more of Stux's !dev pet peeves
1) Teenagers who comment shit like "I'm from the wrong generation" or "today's music is trash. This is real music" on songs from like the 70s and 80s. Like shut the fuck up. You can like whatever music you want, but your taste in music doesn't make you unique, so just shut the fuck up and listen to the music. I was jamming out to 70s and 80s when I was 9, so you aren't the first to enjoy older music at a young age
2) "Old heads" who comment shit like "this isn't real *genre*" on a new song that isnt like the older version of that genre. News flash: music fucking evolves. Just because that country song doesn't have a twangy guitar in it, that doesn't mean the song ain't country. Just because the rap song ain't some deep ass poetic shit, it doesn't make it any less of a rap song.
3) People who edit their comments on YouTube to say shit like "wow thanks for all the likes, I wasn't expecting this." Wooptie fucking doo. Your comment got a few thousand likes. Fun fact: those likes are meaningless.
4) Humidity. Fuck that shit man.
5) General education classes. They're a fucking pain in the ass man. Like im 98% confident I don't need art history in the real world. Or mythology. "tHeY tEaCh YoU tO lEaRn." Teach me to learn in degree specific classes then. At least their content will be interesting to me.
My name is Stuxnet. Thanks for coming to my TED talk again.20 -
Programming music:
scarlxrd - HeartAttack
https://soundcloud.com/scarlxrd/...
scarlxrd - BANE
https://soundcloud.com/scarlxrd/...
xxxtentacion - look at me! https://soundcloud.com/rojasonthebe...
xxxtentacion - #IMSippinTeaInYoHood
https://soundcloud.com/veronica-mar...
These 4 songs suffice me.
Sub-genre is TRAPMETAL11 -
I never liked when rappers do the bridge on emotional songs.
the song starts like "ooohh, baby I love you, you know we're for each other, bla bla",
then the rapper comes up with some raw shit like
"baby you know that this cum is only for you,
we're meant for each other, you suck me so good,
you know that you moan when I raw in your ass"
bro, wtf... it was a gentle romantic song...
or when the singer is depressed, has dilemmas about life
and the rapper's like "im rolling on my mercedes bitch"
it actually sounds like rapper is intentionally making the singer look like a pussy.
now, before some troll comments that I'm an idiot dinosaur that can't understand hip hop, let me say:
I like hip hop, I'm not gonna make a fool of myself by name dropping rappers from the past or today, as if you needed credentials to emit any option about the genre. I will only say that I've been listening on and off since I was 15.
And I like emotional songs as well, any genre.
The problem is that I feel a sort of disconnect between the singer and rapper of a song.
You can't have one performer be like "I feel sad, life is hard" and then the other like "I GOT HELLA MAD DICK NIGGA, CHOKE ON MY CUM", in the SAME fucking song.
They are completely opposite emotions,
That works in movies, eg: a romantic slasher film, but that shit works because it's feature length.
There's enough time to make transitions and to let the mood slowly change.
Meanwhile, these guys are trying to stitch these things together in 3 fucking minute songs.
But this shit dominates the charts, so ¯\_(ツ)_/¯2 -
Music genre of choice while coding? Mine is soundtracks from my favourite video games. Anyone else like me?13
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Alright ladies and Gents, i find this topic very interesting but who cannot code without listening and who cannot code without silence
If your in the music listening category, what music genre hits that coding sorcery zone for you?22 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.32 -
I. HATE. DELL. WITH. MY. GUTS.
Their low tiers products are full black plastic overpriced fuckshit, if you press too much the cover you can actually destroy your display. Fuck shitty laptops and fuck this shitty laptop in particular. It's slow. It's so slooooooow. It's everflying fucking slow motion, being on the web is like being in the matrix while dodging bullets made of wordpress plugins. The only good thing I can say is that is living right now, it has been... Three years? I only picked it because of high discount and ubuntu preinstalled (that made me think: oh, maybe they have components that are linux compatible regardless of distros. It was not). I'm enjoying Manjaro, when I'll have the skillz i'm going full Arch.
I will start university this fall. It's going to be a math major. I absolutely need something better than this anyway. I am also freaking out because I don't know which genre of software they could want to make me install and if they're windows/mac only. In the meanwhile I do photography, video, design and as you may suppose Adobe is often my go-to; I also have to build a workstation at home. I am freaking out because WELL FUCK WINDOWS 10 AND ITS PRIVACY NIGHTMARE PERIOD.
Which laptop I buy?
How well does heavy software run in a Windows virtual machine (on the desktop, not the laptop)?10 -
Although I know you can disable the updates and this is not everyone's music style etc, I thought I'd share this song since I find it very funny:
Amentis - Stupid Updates
https://youtube.com/watch/...
(Music genre: Rawstyle) -
What music genre do you prefer listening to when coding?
I'm going with rock/metal, Linkin Park is love ❤️26 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
wk142: geekiest non-dev activity
Definitely music production. Especially when using real instruments and capture their audio, so everything is quantized (i.e. fixed to time grid) and very tightly recorded. I make metal, 'tis a precise genre. For one riff it sometimes take 20 takes, since I record 4 times my guitar.
I've learned for the past 10 years how to compose, mix, masterize, but also learned how to sing, learned how to play the guitar, learned how to compose drums and using my keyboard to play drums (people are often surprised I can play double kicks @ 230 bpm) so that I can have a basic drum layer to further edit
Pretty geeky, not a common subject I talk to people about :D2 -
Normie colleague at work: I don't know hoe to properly display these tags (for movies, series, etc)
Me: I've seen a site categorise the tags by character, genre and series. maybe that could work.
C: cool, could you show it to me.
Me: *Sweats intensely* I forgot the name
C: oh, ok...
Sorry, but I don't want to expose my favourite hentai site to you3 -
Don't you just feel that powerful personal connection when a recruiter on LinkedIn starts his message with "Dear Sir/Madam, I really like your profile and it is a great fit blah blah"...
Sure you do, enough to miss my obvious beard (and thus genre).
Oh and I'll pass on that opportunity that doesn't fit any of my skills/previous experience. -
So I've started a little project in Java that creates a db of all of my downloaded movie and video files. The process is very simple, but I've just started incorporating Machine Learning.
The process is quite simple: You load the files into the db, the program tries to determine the movie's name, year and quality from the filename (this is where the ML comes in - the program needs to get this and dispose of useless data) and then does an online search for the plot, genre and ratings to be added to the db.
Does anyone have any feature suggestions or ML tips? Got to have something to do during the holiday!1 -
I set up a Spotify Account for the family tablet in our kitchen. After that I showed my mom how to create playlists. Now we have the playlists Mom1, Mom2 and finally - who would have guessed - Mom3. The genre of music doesn't really matter to the playlist. I think she heard each once because she doesn't know how to navigate back to them...2
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My relationship with Gradle is like a couple who are only together for the kids. Some days are hell and some days are okay, but rest assured there is no love there.1
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!poll
wich music genre are you listening to while programming or do you prefer silence ?
me: hip hop in my native language14 -
1st. Put my Razor Blackshark Aviator headset on. Noise cancellation the low-tech way with full earcups.
2nd. I go on music genre binges for weeks at a time. Lately I've been listening to Viking inspired Dark Folk music like Wardruna, Fejd, Corvus Corax, and Forndom. That came after I did a month of proto rock n roll blues from the southern United States like Leadbelly, Blind Willie Johnson, and Mississippi John Hurt. I also drop some liquid DnB on a bender here and there.
3rd. I set up Hyper.is terminal to use the power plugin that makes sparks fly off of each keystroke.
4th. I set up Atom to work similarly with a continuous code counter that keeps a score of how long and fast you type continuously when coding. It also throws sparks off of the cursor as you type.
5th. Pop my neck and fingers and geterdun.2 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
One evening I put on my Quest2 and have some fun with the Climb2. I fell off the cliff a few times. Next morning my 5yo wakes up with shitty mood and tells me he had a dream how he was on a hill and fell off. It wasva bad dream.
A few days later I was watching The Troll on Netflix. I like this king of genre so I was enjoying it. Next morning my kiddo wakes up all excited with 'daddy daddy, I've had a dream of a mountain!'. 'Did you fall off this one too' - I rush to ask. He says: 'no, but the mountain stood up and it was like a man!'
he's been asleep both times. I was with my headphones during the movie and on 1bar of volume during the climb. He's never seen neither the game nor the movie [or any troll, for that matter]. And I'm not making this up.
How... How the hell did he do that. Do we after all float in some wibbly-wobbly ether we can communicate through?4 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Any devs who produce music as well? (Either as a profession or as a hobby)
If you do, what genre of music do you produce? And what DAW do you use? (optional)9 -
I've found a new genre that is really nice to listen to when I'm doing homework or the rare time I code some.
Bluegrass banjo music. It's pretty simple and it's never slow. It's off but if it works, it works 🤷🏻♂️🤷🏻♂️3 -
What genre of developer are you?
Mobile?
Game?
Web application?
Fore , I'm a Mobile developer(freelance) , and a backend developer (Full time Job)21 -
Fucking recommendation engines deciding what I like. For fucks sake, let a man decide what porn genre he is into.5
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So Mr. D is a lecturer at ENS Lyon and they think my application fro grad school is **interesting** and they want to have a virtual meeting with me. This is the first email of this genre that I receive without a thank you note.
However, I remember that I applied for a master's of Computer Science, NOT Fundamentals of it (Do I look like I have a death wish?). I thought, like all other universities that don't specify this bit, that I would choose my research interest there and pursue it. Also, I used my undergrad uni alumni email for the application, so why contact me using my Gmail? And what does he mean by saying my file was judged "interesting"?
I don't know, it feels both creepy and wrong. When people apply with an email address to your position/program, you use the same address to get in touch with them. Not anything else you scrapped out of the internet, right?2 -
On the one hand, as an avid programmer having a non-programmer partner, we (I) once wanted to mod some Gameboy Pokémon games (Crystal), but the games were written in Assembly and I was definitely not getting myself into that. My partner was rather sad, as this was quite a big project for the both of us, but it was never finished, and it was still complicated to explain to him why Assembly is such a bitch. Nevertheless, we found other projects to have fun with (simplest of them: random movie picker that chooses a movie based on title/genre/etc. from our own movie list file).
On the other hand, explaining and making programming exciting for people who are not into it, so you still seem like an interesting person for new dates (poly relationship), is really hard. But I would also blame my introverted self and not only programming for unsuccessful dating :D -
I started chilling and coding with this new lofi genre. I might be late to discover this genre but this is an awesome man.
I mixed that with the pokemon games that I used to love so much and then I discovered this.
https://youtube.com/watch/...6 -
Honestly either an excess of headbanging or dabbing, whichever is most appropriate for the genre of music being played 😑
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Me: *tinkering on a webpage that spits out random characters, motivations, themes, and genres for the purpose of short story creation*
Me: Okay, so we have a young girl, with the motivation of The Power of Friendship, the theme of Crime, with the story structure of Dan Harmon, and set in a Fantasy genre.
Coworker: Dan Harmon? Improvise. Wait... A young girl, on a Purge planet who befriends Morty... I mean a young boy from a different universe.
Me: *a minute later* Wait a second, that was an episode of Rick and Morty!!
Coworker: I did that on purpose because you said Dan Harmon.1 -
You know what makes no sense and sucks?
I call it "metamedia" (whatever dafuq the genre is actually called).
I mean these books/podcasts/movies about how someone did something. Actually more or less it's just a biography of some dude who did something somewhen, called "The <name of dude> principle". And most of them could be just a really long interview in some newspaper. But there is no money in newspapers, right? Better publish it as book and all the other platforms/things used for enjoyment before this storm of biographies started.
Audible is full of these and I do enjoy informing myself about the success of some Elon Musk but at some point its fucken enough.:D -
Worst part of building a game with a genre and mechanics you've never even tried is not knowing how to start...
I've only ever worked on survival and RPG games, going into a stealth focused immersive with intelligent artificial learning is a cunt! -
Anyone else into Video Game soundtracks !? Just saw a video about FF7 Remake's soundtrack and got pulled into it. Do you listen to it during work !? And any genre in specific ?8
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Richard Garriott (alias Lord British). The pionier of RPGs and great influencer of the MMORPG Genre.
Not everyone will know this guy. But the ppl who know what he is responsible for ... will agree ;) -
i'm bored. what video games u guys r playing.
can u suggest some very unique video game like baba is you, webbed, ...
whatever genre, but nothing horror or zombie like doom.
last game i finished and liked very much were far cry blood dragon, aoe2, saints row3 and portal 2 and it was years ago32 -
How to deal with coworkers playing music on loud speaker and the genre happened to be the one that you hate the most?4
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In order to avoid talking bout thing we do to keep living, what's your fav music genre and why is it vaporwave? 😂2
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!dev
Fuck, I love soundcloud but as an artist without any reputation, it fucking sucks when you upload a song, get an instant "love" from some random "promoter/bot" without the bot having the decency to listen, and when I look at the bot's profile, they "love" tracks that are not in my genre >_< (and manage to listen 60 minutes-worth of music in 1 minute...)
Not that I care whether people listen or not (it's more an ongoing portfolio to see how my mixing evolves over the years), but at least listen to it for 5 seconds2 -
Write any new song in your Codes. It can be of any genre. Try to write any new Song. Let's see the Creativity of Fellow DevRant Developer. :)1
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Hello ranters!
Do you listen to any particular song/music genre when coding?
Normally I listen to IDM and other electronic stuff as well as jazz, lately I've been listening to this...
https://youtu.be/g2plyfz_v9g?t=2m9s
Also, happy weekend!9 -
Why is there no music player for Linux with a clean, organized UI and only the basic features? (showing album covers, search, sorting by genre, artist etc)? All players so far are either buggy, look like shit, or have some cloud sync stuff .. I just want a simple mp3 player man D:14
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any music genre or playlist, my dev friends would suggest to... that would help me go in stealth modd 😅2
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