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Search - "deaf"
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Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
Today is the release of one of the projects I’ve been working on. It was a chaotic project, where I’ve had to contact many people just to get pieces of information necessary to complete the project. Anyway, today the manager ask what the URL of the web app is to give it to the client except I already warned him prior that since we don’t have the domain name for the web app it wouldn’t go past the authentication. But guess what happened? Yep that’s right it’s my fault yet again.
I keep warning my manager about potential issues with the projects I’m working on but they fall on deaf ears, and when the actual problem happens it’s all my fault because I didn’t check it earlier, I didn’t make a mail, I shouldn’t use Teams to tell him about it, I should monitor more closely, etc, despite having no time allocated whatsoever.
In short I work 7 hours a day but should have 9 to even get close to what I need to do, and I’m blamed with problems that I warn about3 -
Texas jokes time!
M16: Jams when dirty
AK-47: Works when dirty
Mosin-Nagant: Wasn’t clean since issuing in 1932
M16: You’d rather die than break your expensive rifle in melee
AK-47: Your rifle works good in melee
Mosin-Nagant: Your rifle is a spear that can shoot
M16: 40mm grenade launcher is heavy, but is accurate up to 200 meters
AK-47: If something goes wrong, you can throw a 40mm grenade into the window yourself
Mosin-Nagant: Throwing grenades into windows? Shoot through the wall, your cartridge penetrates one meter of brick
M16: You can use a suppressor, a small bullet doesn’t make much noise
AK-47: You can use a suppressor, but it’s better to spray and pray
Mosin-Nagant: You don’t need a suppressor — everyone will go deaf after the first shot anyway
M16: More complex than some aeroplanes
AK-47: Used by countries that have no money for aeroplanes
Mosin-Nagant: Was used to shoot down aeroplanes
A favourite drink of the user:
M16: Whiskey
AK-47: Vodka
Mosin-Nagant: brake fluid
M16: Makes a small hole, obeys the Geneva convention
AK-47: Makes a large hole, doesn’t obey the Geneva convention
Mosin-Nagant: One of the reasons for the creation of the Geneva convention
M16: Perfect for shooting squirrels
AK-47: Perfect for shooting enemies of the State
Mosin-Nagant: Perfect for shooting armoured personnel carriers7 -
Me When someone writes Unit test: Unit test is good, keep writing
Me when I have to write Unit test: FUCK OFFF2 -
!rant
I've been asked to be a judge at a local Battle of the Bands. I have no musical experience other than the luxury of listening to different types of music.
I have no idea what I'm gonna do.6