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Search - "best game"
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As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
Hey, i want to make a game and i need some help, so I'm looking for a team.
What i need is:
2 programmers
3 graphics artists
2 level designers
1 music composer
2 dialog writers
1 web designer for page and forums
5 testers
What i will do, you ask? Well, I've got some really good ideas. I think the game should be like Final Fantasy, but bigger and better. I worked with RPG Maker for two months, but I'm best with ideas. I think my ideas would make some incred...
GO SHOVE YOUR IDEAS INTO YOUR ASS! The idea means nothing. I got an idea for the best game ever, right this morning while i was taking a SHIT!
Hobby teams need people who create content. And people who can do stuff will more likely work with someone who does stuff as well and has proven that he is able to get things done.28 -
Worst dev I've interviewed?
"Archie" ran his own consulting business for almost 20 years. Prior to his interview, Archie sent HR (to send to us) his company's website, where he had samples of code for us to review (which was not bad, this guy did know his stuff).
What I found odd was Archie was the lone wolf at his company, but everything I found about him (the about page, his bio, etc), Archie was referred to as 'Mr. Archie Brown'.
Ex. 'Mr. Archie Brown began his humble career and 'Mr. Archie Brown is active in his church and volunteers his time in many charities ...'
Odd to refer to yourself in the third person on your own site, but OK, I like putting hot sauce on my mac & cheese (no judgement here).
Then the interview..standard stuff, then..
Me: "Given your experience, this is an entry level developer position. Do you feel the work would be challenging enough for you?"
Archie: "Yes, Mr. Archie Brown would have no problem starting at bottom. You see ..."
Almost any time he would reference himself, instead of 'me' or 'I', he would say 'Mr. Archie Brown'. As the interview continued, the ego and self-importance grew and grew.
My interview partner wanted to be done by using the escape clause, "PaperTrail, I'm good, do you have any questions?"
Yes, yes I do. I was having too much fun listening to this guy ramble on about himself. I made the interview go the full hour with the majority of time 'Archie' telling us how great he is.
The icing on the cake was my partner caught his gold cuff-links and tie-pin where his initials and how he kept raising his hands and playing with his tie to show us (which I totally missed, then was like "oh yea, that was weird")
After the interview, talking with HR:
HR-Jake: "How did it go?"
John: "Terrible. One of the worst. We would have been done in 10 minutes if PaperTrail didn't keep asking questions."
Me: "Are you kidding!? I had the best time ever. I wish I could have stayed longer."
HR-Jake: "Really? This guy was so full of himself I wasn't sure to even schedule with you guys. With his experience, I thought it deserved at least a round with you two. You think we should give him a chance?"
Me: "Hell no. Never in a million years, no. I never in my whole life met anyone with such a big ego. I mean, he kept referring to himself in the third person. Who does that?"
HR-Jake: "Whew!...yea, he did that in the phone interview too. It was a red flag for us as well."
Couple of weeks later I ran into HR-Jake in the break room.
HR-Jake: "Remember Mr. Archie Brown?"
Me: "To my dying day, I will never forget Mr. Archie Brown."
HR-Jake: "I called him later that day to tell him the good news and he accused me of being a racist. If we didn't give him the job, he was getting a lawyer and sue us for discrimination."
Me: "What the frack!"
HR-Jake: "Yep, and guess what? Got a letter from his lawyer today. I don't think a case will come in front of a judge, but if you have any notes from the interview, I'll need them."
Me: "What are we going to do?"
HR-Jake: "Play the waiting game between lawyers. We're pretty sure he'll run out of money before we do."
After about 6 months, and a theft conviction (that story made the local paper), Mr. Archie Brooks dropped his case (or his lawyers did).23 -
Enter site
"U must disable adblock to use this site"
Ok adblock disabled
Refresh page
"CLICK HERE TO FUCK THIS FUCKIN HOT HENTAI BITCH IN THE PUSSY WITH HER BIG FUCKIN JUICY TITS AND BIG ASS AND EXPERIENCE THE BEST SEX VIRTUAL GAME OF YOUR LIFE IN THIS AD"18 -
Father bought a PC in 1997. Back then very few had it. I learned doing things like accessing the internet and sending emails, among others. I remember having added age on websites to be allowed to sign up at times :P My sisters used to play games on it sometimes. The first few ones we had were Tomb Raider: The Last Revelation, Tomb Raider Chronicles, American McGee's Alice(Which caused us to upgrade the PC xD)... And some others.
I have a memory of this pseudo-3D-looking game where you move in a maze and try answering questions. I want to remember its name, but I cannot :(
We literally have video evidence of me liking the computer as a child, yet my parents either say I'm addicted or deny I've ever liked it before. Not only that, but continuously limiting my time with the PC hasn't been a literal obstacle in my way of trying to do things in their opinion. Funny how my parents think the last few years I've been my worst when they've hurt me in those years so much that our relationship is guaranteed not working out. There were doubts in my head before, but now it's cemented and there is no way of going back. Father, for example, tells me it's too late to do anything with a PC now(As well as how I've been unable to use the PC. He looks at these pro players' footage in some TV show and he's like, „You've been unable to use your hobbies“, as if they have never ever screamed at me for perceived gaming and not actually cared to check), and I need to look for a „real“ job.
Sorry. I went to bed at 2:00 in the morning. Feel like a zombie because of ongoing weirdly insufficient sleep, even though I sleep kinda more than normal. Even when I took Melatonine for that it didn't help at all.
Childhood was where beating began. I was about 6/7. Right when I entered school. The first school that I attended was a private one and supposedly for „Wunderkinds“, while in reality I haven't seen a SINGLE teacher or psychologist approve of it, their argument being that children were basically drowned in work that wasn't age-appropriate(I don't mean anything bad. Just that teaching about Galaxies and all in first grade isn't the brightest idea). There was always a mountain of homework to do and as opposed to some other countries, we had to do it on a day to day basis. We didn't have a week-long deadline. I was predictably not keeping up with it as I could have, had it been a normal amount, so my parents decided I didn't want to study and began their methods of getting me to „study“. I have yet to see a person able to keep up with that school's tempo, no matter the age.
This place was also where I got bullied. I felt I had nowhere to be: At home, the parents' situation, at school, the bully. I never really went outside to play with other children, so I missed that part of childhood.
After the second year of school I was transferred to an advanced German school, called like that because they taught German and not English there. I also got to learn a bit of Russian before they removed it from school. In that period I used to attend ballet. But for less than a year. And piano, which I remember having attended for quite a long while, some years, if my memory isn't fried. I quit it because of it having been forced on me. Last piece I ever played fully was Beethoven's Marmotte.
In this school I was once again the outcast of the class. I had some people to interact with. All of those interactions lasted a few years at most. Then, because of a part of my class choosing me as a laughing-stock N2 and another girl as the N1, I found my best friend, who I still have today. She's the only friend I have nearby.
Most of the time I hated myself. Even today I struggle with that sometimes.
After that came university. This us where I got something like a friend circle at last. But it still didn't last. I got in a relationship with one of the guys, but I was just attracted. There was another I couldn't dare getting close to. Turns out he also had something for me. Then he disappeared from our lives and a year after, I still cannot forget the person. If I want to, I have to deprive myself of my own personality. Not a thing I'm willing to give up. Then I broke up with the guy I was in a relationship with and completely disappeared from the friendship circle. To be honest, I had reasons to. They refused to even try to look for the guy and they called him a friend for years. Sometimes parents hitting me can occur even today, but if I REALLY piss them off.
Now I'm here and oh, my God, I'm officially am aunt now! My sister gave birth to a daughter this morning... She's in Berlin with mother and both she and the child are doing great. I just hope she manages to be a good mother.20 -
*Game Developer*: Works 16 hour days to tight deadlines, in a team restrained by budget cuts. Goes to bed every night exhausted. Games Producer releases game with known issues because deadlines.
*Gamer* (slovenly and lives with his mum, works at McDonalds): Finds minor bug which is fixed within a few days. Rants about 'Those useless fucking games devs' for days. Acts like his life is ruined. Wants a refund on a game he has played 18 hours a day for 2 years. Has 'The Best Ideas' on how to fix the game and make it perfect.10 -
I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-Two coders
-One sound guy(because musician is too mainstream)
-Two artists
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-Two coders
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Teammate:*looks away*.
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Smartass:*stands dumbfounded*
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
Me:"Good"
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.16 -
I’m kind of pissy, so let’s get into this.
My apologies though: it’s kind of scattered.
Family support?
For @Root? Fucking never.
Maybe if I wanted to be a business major my mother might have cared. Maybe the other one (whom I call Dick because fuck him, and because it’s accurate) would have cared if I suddenly wanted to become a mechanic. But in both cases, I really doubt it. I’d probably just have been berated for not being perfect, or better at their respective fields than they were at 3x my age.
Anyway.
Support being a dev?
Not even a little.
I had hand-me-down computers that were outmoded when they originally bought them: cutting-edge discount resale tech like Win95, 33/66mhz, 404mb hd. It wouldn’t even play an MP3 without stuttering.
(The only time I had a decent one is when I built one for myself while in high school. They couldn’t believe I spent so much money on what they saw as a silly toy.)
Using a computer for anything other than email or “real world” work was bad in their eyes. Whenever I was on the computer, they accused me of playing games, and constantly yelled at me for wasting my time, for rotting in my room, etc. We moved so often I never had any friends, and they were simply awful to be around, so what was my alternative? I also got into trouble for reading too much (seriously), and with computers I could at least make things.
If they got mad at me for any (real or imagined) reason (which happened almost every other day) they would steal my things, throw them out, or get mad and destroy them. Desk, books, decorations, posters, jewelry, perfume, containers, my chair, etc. Sometimes they would just steal my power cables or network cables. If they left the house, they would sometimes unplug the internet altogether, and claim they didn’t know why it was down. (Stealing/unplugging cables continued until I was 16.) If they found my game CDs, those would disappear, too. They would go through my room, my backpack and its notes/binders/folders/assignments, my closet, my drawers, my journals (of course my journals), and my computer, too. And if they found anything at all they didn’t like, they would confront me about it, and often would bring it up for months telling me how wrong/bad I was. Related: I got all A’s and a B one year in high school, and didn’t hear the end of it for the entire summer vacation.
It got to the point that I invented my own language with its own vocabulary, grammar, and alphabet just so I could have just a little bit of privacy. (I’m still fluent in it.) I would only store everything important from my computer on my only Zip disk so that I could take it to school with me every day and keep it out of their hands. I was terrified of losing all of my work, and carrying a Zip disk around in my backpack (with no backups) was safer than leaving it at home.
I continued to experiment and learn whatever I could about computers and programming, and also started taking CS classes when I reached high school. Amusingly, I didn’t even like computers despite all of this — they were simply an escape.
Around the same time (freshman in high school) I was a decent enough dev to actually write useful software, and made a little bit of money doing that. I also made some for my parents, both for personal use and for their businesses. They never trusted it, and continually trashtalked it. They would only begrudgingly use the business software because the alternatives were many thousands of dollars. And, despite never ever having a problem with any of it, they insisted I accompany them every time, and these were often at 3am. Instead of being thankful, they would be sarcastically amazed when nothing went wrong for the nth time. Two of the larger projects I made for them were: an inventory management system that interfaced with hand scanners (VB), and another inventory management system for government facility audits (Access). Several websites, too. I actually got paid for the Access application thanks to a contract!
To put this into perspective, I was selected to work on a government software project about a year later, while still in high school. That didn’t impress them, either.
They continued to see computers as a useless waste of time, and kept telling me that I would be unemployable, and end up alone.
When they learned I was dating someone long-distance, and that it was a she, they simply took my computer and didn’t let me use it again for six months. Really freaking hard to do senior projects without a computer. They begrudgingly allowed me to use theirs for schoolwork, but it had a fraction of the specs — and some projects required Flash, which the computer could barely run.
Between the constant insults, yelling, abuse (not mentioned here), total lack of privacy, and the theft, destruction, etc. I still managed to teach myself about computers and programming.
In short, I am a dev despite my parents’ best efforts to the contrary.30 -
My brother just started learning web development. Day 1 of playing on his own domain, and he breaks his WP install twice in an hour. He sends me the following text:
This is like a horribly frustrating game.
Best summary of software development I've ever heard, and it's only his first day.6 -
Interviewer asked me how to find the best move in Tic Tac Toe game.
We discussed several ideas and ended up playing Tic Tac Toe for nearly 10 minutes.
It turns out HR was keeping an eye and they had to interrupt.12 -
Assembly: He’s the nerd. He speaks very quickly and uses short sentences. Very few people talk to him. He’s considered to be an autist asperger by a majority of the class because he finishes the exams so quickly it’s insane and he faces a lot of difficulties in speaking with others. He’s at school but already dressed like an engineer.
Ada: She’s a foureyes nerd. When she gets the answer she’s doesn’t make any mistake. Ada often corrects the teacher when she writes a line a little ambiguous. She’s building a rocketship in her backyard and she’s always speaking about this weird hobby.
Python: He’s Mr Popular. He likes skate, brags about all the parties he’s invited to. He’s good in all the subjects taught in class but he’ll do them a bit slower than the others. Everyone loves him because he explainsthings so well, sometimes the teacher herself asks Python to explain some part of the course. He’s dressed with a hoodie, a baggy and glasses on the top of the head ;)
Java: She is one of the toppers of the class and very popular. She’s very good in all the topics. The teacher loves her but she’s a very talkative person.
Scala/Kotlin: They are twin sisters and the best friends of Java. Unfortunately, they are not as popular and it’s often Java who takes the lead in the group. It’s very difficult to distinguish one from another. Both are far less talkative than Java but Scala speaks a bit differently than Kotlin and Java.
C: He’s the topper of the class. He’s so fast in completing the exams that the teacher really thinks he’s copying Assembly’s work. He has a little brother C++ and they share a lot in common together. He’s the chess major and often plays chess with Assembly and his big brother.
Go: He’s the new kid on the bloc. He doesn’t like C++ and his friends and he wants to prove he can do better than them. Of course, he prefers playing Go over Chess.
APL: He’s a lonely guy. No one understands him when he speaks. Even the teacher is surprised when APL shows a correct answer after several lines of incomprehensible pictograms. People think that he was born in a foreign country… or a foreign planet ?
HTML/CSS: These twin brothers are very different. One is dressed in black and white and the other is dressed with everything except black and white. HTML is very talkative and annoying and the CSS is very artistic. CSS is the best student in Art lessons and HTML performs well in written expression.
LaTeX: She’s friend of HTML. The teacher likes her because she has a gift of writing. LaTeX likes the mathematical courses because she can draw fancy greek letters. The teacher knows this well and she is often asked to write a formula on the black board.
VBA: He’s in the back, looking through the windows. Not really interested in the courses taught in class. In the exams, he answers always with a table.
C#: He’s in the back playing yet another game on his smartphone. He likes being next to the windows also.
JavaScript: People often mix up Java and JavaScript because they have a similar name. But they are definitly not the same. Javascript spends a lot of time with HTMLand CSS. He’s as artistic as CSS but he prefers things that move. He likes actions and movies. CSS dreams to be a painter wheras JavaScript wants to be a film-maker.
Haskell: He’s a goth. Dressed up in dark. Doesn’t talk to anyone. He doesn’t understand why others write pages when he can write a couple of lines to answer the same question.
Julia: She’s the newest student here. She doesn’t have any friends yet but her secret aim is to be as popular as Python and as fast as C.
Credit: Thomas jalabert4 -
When I was studying OOP our teacher instructed us to submit a project at the end of semester. Me and my friend worked hard and enthusiastically and finished our first game in C++ (Ping Pong). We were very excited because we had put so much effort into it that we were 100% sure that our project will be the best among all. At the end of semester, turned out our teacher does not have much time to evaluate our projects, so instead he announced a motherfucking MCQ's quiz. Everyone got really really happy but I was thinking of multiple ways I could kill that bastard.2
-
My team are the best coworkers I've had. Admittedly I'm only 4 years into my professional career, but my team makes me stay with my current job.
My team do a lot of silly things to keep everyone in a good mood, and stress free. This week we've had a game where in a quote moment you just yell the name of a primitive type (like BOOL). Why? No idea, but we're enjoying it.
We also have a chicken hat that we named Barry. He sits with people on their desk to do code reviews and such. When people leave they get their own Barry to take with them to their new job. We introduce people to him as a regular member of the team.
Sometimes work sucks. Being a developer can be hard, and can be stressful. Working with this team makes it worth it. -
A lite story about how i was hired at 16 years old.
Me at 11. Modifying HTML templates to create a sign up page for a game. Me at 14. Created some worthless websites in the past (at a training), barely knowing the structure of HTML.
Me at 15. Made my first website for a customer (using WordPress for the first time, didn't know how to use it before). The website was selling apartments, it was looking very good and went on the first place on SEO. Got my first money (100E).
Me at 16. Made some other WordPress websites for other customers (one of them still haven't paid, the website was made way back in 2015), so i shut down the website and replaced it with a text saying "This website is currently down until the customers pays the developer".
Me still at 16. A friend of my mom sent my CV to multiple companies, to work as a intern to learn more, and one of them accepted me for a interview (a well known and one of the best company with 30~ people)
Went to the interview, asked me about what i realized, what i can do, about my knowledges in others languages etc (forgot to mention that i love the computers from young age, so i was very good in them, specially at the age of 11), so they were happy about it and asked called me for another interview with the boss. Went to it, the boss asked me some tricky questions, i answered them immediately, he was very surprised about my knowledge at that age and accepted me immediately. After working for 2 weeks, instead of hiring me as a intern for 4-6 months, they instead hired me as a normal person, as a front end developer, for an undefined date, making 250 E / Month (6 hours per day in summer)
Now, I'm in the 11 grade, working for them about 9 months, making 315 E / Month, working for 4 hours per day after school, the place is cool, my entire team (family) is very funny and very cool, and they asked me many times to help them with different problems they had and i fixed them immediately (they really didn't know some stuff which i knew). Worked on big projects and worked on some from scratch by myself and they were very happy about how it went.
TLDR: was talented in computers (software), I'm a fast learner, barely knew about making websites, hired as a front end developer at 16 yr.
Btw, I'm in love with DevRant, I'm feeling like home everytime i visit this community :').
P.S. Sorry for my bad English and the mistakes i made.
alert("Thanks for reading my first rant!");10 -
Hackathons should not be judged by non-technical people.
I went to a Hackathon yesterday, and only two teams (mine included, of course 😉) made projects that I thought sufficiently fulfilled all the judging criteria.
The winning "project"? Literally just a two slide proposal about asking Niantic to turn the summer time free lunch distribution bus into a Pokestop. Because obviously the best way to motivate children who can't afford food to go get free summer lunches is to use a tie-in with a smart phone game. Because Niantic is so famously responsive to community requests. Because you can totally turn a bus into a Pokestop.
It was absurd, and I have no idea how it fulfilled the "impact" and "viability" judging criteria (as for the third criteria, "innovation", I suppose not coding anything at a Hackathon is pretty innovative!)
I knew that some flashy bullshit project would win, even if it was utterly unviable, but I didn't realize just how disgustingly absurd the winning project would be13 -
This is from my days of running a rather large (for its time) Minecraft server. A few of our best admins were given access to the server console. For extra security, we also had a second login stage in-game using a command (in case their accounts were compromised). We even had a fairly strict password strength policy.
But all of that was defeated by a slightly too stiff SHIFT key. See, in-game commands were typed in chat, prefixed with a slash -- SHIFT+7 on German-ish keyboards. And so, when logging in, one of our head admins didn't realize his SHIFT key didn't register and proudly broadcast to the server "[Admin] username: 7login hisPasswordHere".
This was immediately noticed by the owner of a 'rival' server who was trying to copy some cool thing that we had. He jumped onto the console that he found in an nmap scan a week prior (a scan that I detected and he denied), promoted himself to admin and proceeded to wreak havoc.
I got a call, 10-ish minutes later, that "everything was literally on fire". I immediately rolled everything back (half-hourly backups ftw) and killed the console just in case.
The best part was the Skype call with that admin that followed. I wasn't too angry, but I did want him to suffer a little, so I didn't immediately tell him that we had good backups. He thought he'd brought the downfall of our server. I'm pretty sure he cried.5 -
I have my best moments but the first time I felt badass about computers was when I was at kindergarten.
There was one computer with one cool game with skateboard. I wanted to play but the other kids didn’t let me.
I thought that if it look like I fix the computer they will let me. I took me month or little more but I made shutdown bat(I didn’t really understood fully) and I added it to the game shortcut from usb.
One of the other kids started the game and the computer turned itself off. Hi tried a few times and then I offered to fix it, I created new shortcut replacing the “hacked” one and the game ran.
From that moment the computer and the game were always free for me.7 -
I’ve pretty bad ADHD (diagnosed) my entire adult life, so focus has been a huge struggle for me forever. Here’s my strategy:
- Noise-canceling headphones blasting chiptunes (Spotify has some, but YouTube has the best selection of old-school video game music) I’m usually way less distracted if I listen to music without lyrics.
- A chair cushion (I actually use one of those ridiculous donut ones, but I put a normal sized pillowcase on it. SO comfortable, even after many hours.)
- THE POMODORO METHOD. 25 minutes hardcore coding/debugging, followed by 5 minute intervals for breaks, like checking fb, etc. (Breaks are totally optional if you’re in the zone tho 💪) It’s a great way to reward your brain for focusing.
- And if all else fails, the looming threat of unemployment is always there to keep you motivated 🙃 (Sad but true— always crosses my mind when I’m starting to fall behind on a task)2 -
When you're not funny nor miserable enough to post a good rant but you're still trying your best to get more ++ so you can get free stickers but the requirements keeps ++
I need to up my game :(4 -
Best: Finally left the video game industry for a "real" software engineering role!
Worse: Left work at an exciting studio and fun projects for shorter hours and more pay, and it's incredibly boring and I actually *miss* the crunch and chaos. -
The game 'Factorio' should be required gaming experience for all programmers. Best way I've ever seen to learn load balancing and how to break down complex operations into smaller, manageable operations.9
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I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
Keybinds you need (Windows):
Copy: Ctrl + c
Cut: Ctrl + x
Paste: Ctrl + v
Jump from word to word: Strg + Left arrow or right arrow
Mark text: Shift + Right arrow or Left arrow
Mark text (jump from word to word): Ctrl + Shift + Left arrow or right arrow
Quickly open task manager: Ctrl + Shift + Esc
Windows button alternative(e.g. for gaming sessions when you've disabled the windows button): Ctrl + Esc
*legend* Multitasking legend for switching quickly between programs (keep Alt key pressed to select the program you want to open by pressint Tab) Alt + Tab
Multitasking legend with a nice animation (not there for quick workflow but to manage programs, files, multidesktop): Windows + Tab
For people who have multiple desktops - If you don't have, go add two more:
Switch to next desktop: Ctrl + Windows + Right arrow
Switch to previous desktop: Ctrl + Windows + Left arrow
Navigate in taskbar: Windows + t
Quickly look computer: Windows + L
Some boot options (personal tip: navigate with arrow keys for faster workflow): Windows + X
Quickly toggle desktop: Windows + D
Screenshot of current program: Ctrl + Alt + Print
Screenshot of the whole screen and your external ones (will be saved in C:/Users/user/Pictures/Screenshots): Windows + Print
Open run.exe (can be used to open .exe files, e.g. to execute cmd, regedit quickly)
Close browser tab: Ctrl + w
Open browser tab: Ctrl + t
Search: Ctrl + f
// just single keys that are useful
Reload page: f5
Url bar: f6
reopen closed tabs (not sure about compatibility but is definitely working in chrome and firefox): Ctrl + Shift + t
Fullscreen mode (not a keybind too): F11
Alt + F4 to win the game
The boss of all key(bind)s (also not a keybind): Tab
If you got more tho write it down in the comments section. I really tried my best :'D16 -
We were doing a project for uni in which we had to make a game in Java, we were on my department the night before working the last bits, it was working perfectly, until two hours until we had to turn it in, when I ran the code on IntelliJ it worked but the .jar file I exported didn't work and I didn't know why... I had to carry the my desktop PC I was working on because my laptop was broken at the time and we didnt have another computer on hand with IntelliJ and shit, I could swear I could see my friends laughing...
Two hours later from presenting the project I realized someone changed the file of a name from spritebatch1.png to Spritebatch1.png...
Changed it back, worked in an instant...
They were all behind me and started laughing like the best joke in the world was told...
I almost killed them all, but laughed along them afterwards...7 -
You know. I have mixed feelings on the way people have been reacting to senzory's rant regarding the way he deals with clients. Some people believe that he is unethical, some people see it as just business(me included) but to see what the community says is somewhat interesting.
First, let me be clear on something: i have been fucked over by clients many times for being a nice guy and trying to play it nicely.
Because of this I am selective of who deserves good treatment and who gets to fuck off. But regardless of the client I do the same thing: regardless of who it is, nice or otherwise. If a project will take 1 week to complete then I tell them that it will take 3 to 4 weeks. Why? Well because I have many things on my plate, I am married and have two children, one lives with me and I try to spend as much time with them as I can. I work from 8 to 6, sometimes later and when I get home I sometimes don't do shit since at work I maintain the web services of 2 fucking college campuses.
I don't look for my clients. Through word of mouth they come to me. And being in a privileged position(there are about 5 devs here and they all suck) they can either do with my times and fees or can fuck off over the border where Pedro will do their shit on vbscript and classic ASP(which I like, but you know why this is not an option in 2018)
Apps can be sold for large quantities of money, regardless of what their use case is, if a company wants to outsource their apps to an external developer(such as yours truly) that means that they are willing to play the game. And that is what business is: a game, a survival game.
Where I live, a company will not think twice of firing a single mother for whatever reason. In the U.S of A, and specially in Texas, you can be fired for whatever reason. I have automated people's jobs without knowing it, I have made people lose their jobs and saved companies thousands with my apps. Things like that were not know to me, had I known that someone would have lost their jobs I would have tried differently.
If a company is willing to tell employees(loyal employees) to fuck off, then i do not regret charging what I do and hustling the way I do with rat faced dickheads that care not for people. If I could I would destroy entire companies here. But that is for another story.
I have been used, insulted, gambled with and have been lied to, to my face by these companies. Which has left me jaded.
Oh now, trust me. I am still highly optimistic and nice. And if someone has a small business and I can help them out, then I will lower my rate and give positive vibes in the hopes of making things better through karma. I want to see the best in people. But this does not stop me from being a shark and giving quotes the way I do.
Because companies, as an overall entity are not people with the best intentions(sometimes) and they will not take your kindness, they will take advantage if possible in an effort to save money. Its just dickhead business.
So why, as a professional and privileged developer that obtained his skills through intense study and practice, a wizard by all means, should lower to these nameless, Faceless entities?
Why should i give them the fairness they do not give others? Why should I play the high morale game and come out as a loser?
At the end of the day, I get to swim in my own pool of success, knowing that they did not get the chance to fuck me over
So if you tell me that you took advantage of your hard earned skillset, and built a cross platform app(which compiles to native binaries) and sold 2 products for one, I will tell you that you are an excellent player at their game. If you tell me that you finished before and got to charge for 2 weeks of work doing just 2 days I will say that you are an excellent time manager. And if you tell me that at the end of the day you managed to keep said customer I will tell you that you are a true professional.
There is a difference lads, in selling a product to big momma jamma's cajun restaurant, to the largest logistics company around.
Be nice to those that desserve it.6 -
Okay guys, this is it!
Today was my final day at my current employer. I am on vacation next week, and will return to my previous employer on January the 2nd.
So I am going back to full time C/C++ coding on Linux. My machines will, once again, all have Gentoo Linux on them, while the servers run Debian. (Or Devuan if I can help it.)
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So what have I learned in my 15 months stint as a C++ Qt5 developer on Windows 10 using Visual Studio 2017?
1. VS2017 is the best ever.
Although I am a Linux guy, I have owned all Visual C++/Studio versions since Visual C++ 6 (1999) - if only to use for cross-platform projects in a Windows VM.
2. I love Qt5, even on Windows!
And QtDesigner is a far better tool than I thought. On Linux I rarely had to design GUIs, so I was happily surprised.
3. GUI apps are always inferior to CLI.
Whenever a collegue of mine and me had worked on the same parts in the same libraries, and hit the inevitable merge conflict resolving session, we played a game: Who would push first? Him, with TortoiseGit and BeyondCompare? Or me, with MinTTY and kdiff3?
Surprise! I always won! 😁
4. Only shortly into Application Development for Windows with Visual Studio, I started to miss the fun it is to code on Linux for Linux.
No matter how much I like VS2017, I really miss Code::Blocks!
5. Big software suites (2,792 files) are interesting, but I prefer libraries and frameworks to work on.
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For future reference, I'll answer a possible question I may have in the future about Windows 10: What did I use to mod/pimp it?
1. 7+ Taskbar Tweaker
https://rammichael.com/7-taskbar-tw...
2. AeroGlass
http://www.glass8.eu/
3. Classic Start (Now: Open-Shell-Menu)
https://github.com/Open-Shell/...
4. f.lux
https://justgetflux.com/
5. ImDisk
https://sourceforge.net/projects/...
6. Kate
Enhanced text editor I like a lot more than notepad++. Aaaand it has a "vim-mode". 👍
https://kate-editor.org/
7. kdiff3
Three way diff viewer, that can resolve most merge conflicts on its own. Its keyboard shortcuts (ctrl-1|2|3 ; ctrl-PgDn) let you fly through your files.
http://kdiff3.sourceforge.net/
8. Link Shell Extensions
Support hard links, symbolic links, junctions and much more right from the explorer via right-click-menu.
http://schinagl.priv.at/nt/...
9. Rainmeter
Neither as beautiful as Conky, nor as easy to configure or flexible. But it does its job.
https://www.rainmeter.net/
10 WinAeroTweaker
https://winaero.com/comment.php/...
Of course this wasn't everything. I also pimped Visual Studio quite heavily. Sam question from my future self: What did I do?
1 AStyle Extension
https://marketplace.visualstudio.com/...
2 Better Comments
Simple patche to make different comment styles look different. Like obsolete ones being showed striked through, or important ones in bold red and such stuff.
https://marketplace.visualstudio.com/...
3 CodeMaid
Open Source AddOn to clean up source code. Supports C#, C++, F#, VB, PHP, PowerShell, R, JSON, XAML, XML, ASP, HTML, CSS, LESS, SCSS, JavaScript and TypeScript.
http://www.codemaid.net/
4 Atomineer Pro Documentation
Alright, it is commercial. But there is not another tool that can keep doxygen style comments updated. Without this, you have to do it by hand.
https://www.atomineerutils.com/
5 Highlight all occurrences of selected word++
Select a word, and all similar get highlighted. VS could do this on its own, but is restricted to keywords.
https://marketplace.visualstudio.com/...
6 Hot Commands for Visual Studio
https://marketplace.visualstudio.com/...
7 Viasfora
This ingenious invention colorizes brackets (aka "Rainbow brackets") and makes their inner space visible on demand. Very useful if you have to deal with complex flows.
https://viasfora.com/
8 VSColorOutput
Come on! 2018 and Visual Studio still outputs monochromatically?
http://mike-ward.net/vscoloroutput/
That's it, folks.
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No matter how much fun it will be to do full time Linux C/C++ coding, and reverse engineering of WORM file systems and proprietary containers and databases, the thing I am most looking forward to is quite mundane: I can do what the fuck I want!
Being stuck in a project? No problem, any of my own projects is just a 'git clone' away. (Or fetch/pull more likely... 😜)
Here I am leaving a place where gitlab.com, github.com and sourceforge.net are blocked.
But I will also miss my collegues here. I know it.
Well, part of the game I guess?7 -
I spent 5 years as sole programmer on a Doom 3 total conversion. Joined the team as a shitty C programmer that didn't know C++, and just hit the books and got rid of the social life. The successful part is that we actually finished it.
It's just a game mod and my fist foray onto a new language, and current project will hopefully soon replace it as my biggest & best show of skill, but I'm still proud of it.3 -
Currently, I am going through a legacy application built in microsoft access back in 90s.
* No Comments
* No Relationships between tables
* Random code that does nothing
* Weird form layouts
* Weird naming conventions
I need to copy this functionality into modern version using SQL Server Management studio and asp.net core, I also need to kill myself because none of this fucking shit fucking fuck makes sense.
I do my best to write clean and concise code along with comments but after this ordeal I am going to up my game because nobody should need to suffer through spaghetti code and stupid logic that is uncommented.
😶6 -
Best: built an app that helps me with my colorblindness, also i contributed to a game engine ive been using a lot
Worst: had to use c++ for a project8 -
I think the coolest all-nighter I can remember is when me and one of my best friends were still in school. We were up all night figuring out what to make. At the time we played a little browser click game, so we came up with the idea of creating a bot for it.
We're both PHP developers, but we figured that wouldn't be an appropriate language to write a bot in. So we went for C#. Both of us never worked with it.
At the end of the night we built a fully functioning bot, that could continue playing the game when we were at school. It could do all our manual tasks and could even decode Captchas with the Google OCR package.
That night was productive. -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
So I just saw the absolute best thing on Facebook today and thought I’d share. Game of Codes! https://facebook.com/webdeves/...5
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TLDR: Ever wondered what your project's intro/theme song would be?!
Here's mine..
https://youtu.be/SH8wDkqA_50
Share yours if you ever thought about it or some particular song plays in your head while reading this..
Long(er) version + story: project I am currently working on is notorios in our company.. everyone avoids it, parts of code are untouched for 10+ years.. I used to think it was a 'shitty' project, many frameworks, many parts, many coding styles, many bugs... but longer I worked on it, more I came to realisation, it's not the code, it was the coders.. sloppy coders who didn't give a flying f..
Yes, some things are outdated still, and could be rewritten better (hopefully it will start happening soon! Yay!!), some were already rewamped, new things added... but for the time it was going live, it was majestic. I love solving bugs n problems so I must admit it has grown on me.. my little baby/devil..
Anyhu, one day on skype out of the blue I got this pic from my coworker.. made my day, laughed my ass off.. later that day I was debbuging something and youtube started rolling saw theme song (https://youtu.be/9fwWS6Xo1go)...
When I realised what I was listening too, it made perfect sense.. I was relaxed, at peace.. it clicked.. the song, the project, the bug, the code.. it all made chaotic sense..
I want to play a game..
I realised, project wasn't mean, it was just misunderstood and mistreated.. it can be your best friend if you play nice.
I replied to said coworker that I rhink I just found out my project's theme song and pasted the link.. he laughed, I laughed, my project laughed then it killed my test server.. It was a great day!! 🤣🤣🤣🤣
// all true except the project killing server part, that in fact happened on a different occasion
So.. you guys had any moments like this? Any theme songs, intros for your projects?? Or am I the only weirdo who makes associations like this all the time... 🤔🤣😇 ???6 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄18 -
So for my programming class, we had to make a game using Scratch. No problem, I said. Scratch is easy stuff. Just drag and drop blocks. Like legos. Legos that actually do shit. Cool.
So my game is about a dog underneath a plinko set, dodging balls that come down the plinko thing. Easy enough. I figured I would spice things up a bit. My teacher has to go through 20 of these games, I figured I'd make mine interesting. I add a little heart system.
Now for those of you who don't know Scratch, or don't care enough to look it up, all of Scratch's codes are within the sprite themselves. They can communicate with other sprites with a thing called broadcasting. When other sprites receive a broadcast, it can activate a script. yeah, cool.
So I had a script on the dog, that broadcasts a message to the heart system to remove a heart when the dog is hit. So to keep things short, I call the broadcast "Dog's hit."
For anyone who knows programming, computers have no clue what an apostrophe or a space is. They can't read it unless you have it all letters, maybe a semicolon. So, I removed the space and apostrophe, with my innocent 17 year-old mind not realizing this makes it "Dogshit."
Game's finished. Finally. Due date comes in, I submit it all proud and everything. I just created the best dog-plinko simulator of all time. Later that day, I show it to my friend, who then points out the typo.
At this point, my teacher already graded it. I went down to see him after school, and he must've known why I went down as soon as I walked in the door, and just cracked up. He told me it was fine, and not to do it again.
I left red.4 -
The year was 1983. My best friend and neighbour at the time invited me over to see an amazing device that his father had brought home from work, an IBM PC. We played a game called Track & Field, and I was amazed that the machine remembered my name once I've entered it. (Uptil then the only machines with any kind of memory that I've come in touch with, were arcade games and my cousin's video game console, which was also the first electronic gaming device I've ever played, back in 1978). In the early 1980s, computers were anything but commonplace in Åland Islands, but I think that it was in 1983 that people became aware of them, and there was a budding interest to buy one, at least among us kids. It was my sister who wished for a home computer for Christmas, so the same year Santa gave us a ZX Spectrum. It came with a game called Thro' the Wall, an Arcanoid clone(, that has inspired me to make my own clone "Wall" for all the different home computers I've had, ranging from Commodore 16 and Canon V-20 to Amiga 500 and Amiga 1200). Unfortunately, we only managed to load the game (delivered on a C cassette) like once or twice after several attempts. It turned out that the hardware was faulty and dad got a refund after first having had to complain a lot at the dealer (which went out of business some ten years ago), and then bought the Commodore the next Christmas. Anyway, I wrote my first code on the ZX Spectrum. It doesn't really count for programming as all I did was typing examples and running them. I do recall altering one example though, a program drawing the Swedish flag on the screen, by adding an inner red cross thus turning it in the Åland flag. But, with the Commodore 16 (which had an excellent Basic interpreter) I got started with programming almost immediately and by the end of 1984 I had written my fist very own Basic programs. In 1996 I got my first IT job, and am still a dev. So, what became of my childhood friend and neighbour? He runs a successful computer dealership :)
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Why am I such an average ?
It's just a sad realisation. Nobody cares but I wanna send this out there, just to write thoughts.. I am 18 in 3rd year of high school (grammar school so nothing IT related, basically waste of time) and in IT I'm all self taught but I feel like I could be better if I just didn't [something]..
I feel like I wanna learn so many things but when I look at you, it seems like a common problem in the IT sphere so hey, average guy joining the club.
I also feel dumb when programming. I didn't manage to learn C++ in it's entirety because to really accomplish something, you've got so many ways to do it and finding the best one requires deep understanding of the tools you've got at your disposal with the language and I feel like I'm not capable of this(self learn, in school/Uni that's different story).. But many (most) of you are. I've tried many coding challenges and when I got it working, I just saw how someone did it in one line just by layering functions that I've never heard of..
Also, we've got kinda specific national competition here in many fields including IT for high schools.. And the winners always do sometimes like "AI driven Life simulation" or "Self flying drone made from ATMega from scratch with 3D simulation in C# to it" or "Game engine" or whatever shit and it's always from grammar schools and never IT related schools.. They are like me. Maybe someone helped them, I don't know, but they are just so far away from me while I'm here struggling to get the basic level of math for any kind of machine learning..
Yeah I've written Neural Network from scratch in C but meh, honestly it's pretty basic stuff .. I'd rather understand derivatives which we're going to learn next year and I'm too lazy to learn it from khan academy because I always learn something else.. Like processing (actually codetrain started teaching tensorflow so that might be the light for me...) Or VHDL (guys you can create your own chip / CPU from scratch and it's not even hard and OMFG it's so fucking cool , full adder done yay) or RPi or commodore 64 assembly or game development with Godot and just meh..
I mean, this sounds exactly like not knowing what to do and doing nothing in the end. That was me like 6-12 months ago. Now I'm managing to pick 2-3 things and focus them and actually feel the progress.
But I lost track of the original point.. I didn't do anything special, every time I'm programming something, everyone does it better and I feel dumb. I will probably never do anything special, everyone around says "He's still learning he's genius" but they have no idea.
I mean, have you seen one of the newest videos on Google's YouTube channel (I openly hate them, but I will keep that away for now), something like "Sarah story" ? It's about girl that apparently didn't care about IT but self learned tensorflow on high school. I think it may be bullshit (like ALL of their videos ) but it's probably just fancied, not complete lie.
And again, here I am. I now C but I'm incapable of learning to program good which most of you did and are now doing for living. I'm incapable to do anything cool, just understanding what everybody else did and replicating it. I'm incapable of being clever.
Sorry, just misusing devrant to vent a bit17 -
First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)4 -
"Some settings are managed by your organisation"
I understand the necessity for companies to be able to remotely manage their devices, but my god, I hate working on company laptops sooo much!!
Fun fact, even Chrome can be managed! The can manage everyting. It's called Microsoft Intune. It sucks!! And fucking 45 day PW change policy! And fuck you, Windows Defender Real-time protection which I can't turn off and It's high CPU consumption. Also fuck you Microsoft Teams for scanning. Every. Single. Link. I. Click. On. From. A. Chat. Before. Redirecting. Me. To. The. Actual. Website. Always takes a couple of seconds. Waste of time. Those accumulate over time you know! AND to Windows Update! You already know what is coming next: stop force-updating while I'm in the middle of fucking meeting! I have shit to do! Another fun fact: you can postpone Windows Update by turning the clock back. LIKE PLAYING AN OLD TIME-BASED STRATEGY GAME ON PC IN 1999. (12h work best.) And this fucking weak ass VPN. WHY I PAY FOR 1Gbps WHEN COMPANY VPN ONLY 10Mbps?!! What Am I? A fucking snail! Go faster!! pls!
But, thank god, we can email shit and open attachments in Outlook.9 -
So I finished my first semester in NYU as a CD master. During the first semester I took a class called heuristic problem solving. Every week a competitive game will be introduced to us, and will be played in two weeks. And trust me, the games aren't easy. I teamed up with another guy who I had no idea was and named our team as we don't know. At the end of the semester we won seven out of nine games, and by won I meant that we beat the whole class in the match. And my teammate became a really good friend.
By telling this story, I want to make a point. I love problem solving, and not problems in a algorithm book where you apply an algorithm and do some trick to solve it, but real world problem where you hope for the best and anticipate, predict your opponent's move. However, American's school system doesn't teach that.
When I applied to graduate school, no school wanted me because I have an average GPA of 3.6, and no outstanding achievements. I can solve problems in my dream becaus I have an active mind, I can propose solution to a project one month before my teammates realized they essentially were doing what I told them the solution should be. But so what, I can't write those on my application.
One of the professor told me that my professor shared the story of my team during a faculty dinner, and they were very impressed by our achievement. So I guess I'm not dumb. But after all, companies and schools will look at your transcript and decide who you are.
I love myself for having random thoughts all the time that can lead to innovative problem solving. But I also hate myself for not able to study like the good kids are.10 -
Years ago, I joined a company making games for handheld consoles.
Because a game's audio needs to be tested, too, I connected earphones to the console so that:
0. I wouldn't bother others w/ the sounds coming out of the console.
/* !Everyone wants to hear that crap. */
1. I could hear the sounds better.
PM: * Enters the room. *
Me: * Focused on testing the game. *
PM: * Walks up to me from the side, starts talking. *
Me: * Focused on testing the game. *
PM: * After approx. 30 seconds of complete lack of response from me, kind of irritated, knocks on my desk to get my attention. *
Me: * Take out the earphones. *
Oh, hi, how can I help you?
PM: Haven't you heard a word I said?
Me: Well, no. I am testing the game, including the audio.
PM: You need to pay attention to what's going on around you.
Me: Testing audio is one of my responsibilities. I am using earphones because of the reasons [0-1].
PM: Even still, you just need to pay attention to what's going on around you.
PM: * Finally explains the reason for him bothering me, then goes back to his lair. *
Moral of the story: Fuck being good at what you do && knowing your responsibilities.
When PM wants something from you, you better give him the attention he wants.
/* The expectation being I grow an extra pair of eyes && ears, so that I see the guy coming && am prepared to listen to him whenever he wants something _while_ doing the best job I possibly can. */13 -
I don't get it. Bethesda managed to make the best temporal antialiasing solution to ever grace this planet with TSSAA in Doom 2016 and then manage to fuck it up by removing it in favor of forced TAA in Doom Eternal which looks like complete dogshit
WHYYYYYYYY
The graphics were /literally/ the reason I bought the damn game. I just finished Doom 2016 and it was so inspirational for my own game engine, giving me motivation by seen what I can achieve. Doom Eternal is fucking depressing from a technical standpoint
Well at least I know now that my own AA solution is viable and that I can do better than a AAA studio :emotionless-shrug-guy:8 -
So there was that paranoid schizophrenic person, a blonde girl with a buzz cut, and somehow she was a friend of mine. She used a Linux distro called “!!!!!!!!____!!!!!”, and convinced me it was the best distro out there. But the way she used it was… very specific.
She called me. She told me the new distro was out, this time it was called “!!!!!!!!!!!!!!!!!”, and _this_ was the best one. It finally allowed her to observe the area around her neighbourhood right from her PC, through some app, and make pits in the ground. It was done with a touchscreen of a Nintendo DSi connected to her PC with something that looked like an IDE cable. You touch the area of the screen, and the pit will appear outside IRL. This was needed to trap swine-looking creatures in those pits, as they infested the land and were attacking people in packs, turning them into dirty, greyish, half-transparent lumps of gel.
I went to see her, and somehow I knew exactly how it's going to end, as if I decided to replay a game level. She lived in a rotten, mouldy, dark, half-abandoned condo building. She was also a terrible hoarder. I approach the old wooden door of her flat. It was painted over 1000 times and was barely closing. She knew I would come. She rushed outside, looked at me with her moon-sized eyes, grabbed my arm and told me:
“We have to run.”
I felt a sudden crippling rush of anxiety. I woke up. My heart was absolutely racing. My sight became darker and darker. The chest pain was consuming me, and I could barely move. I almost vomited.
That was quite a night.8 -
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
It would have been back in the 90s 🤫
I was about 8 years old I guess when I had a friend who had a Commodore64 and he loaded up the good old floppy, typed some things in and the screen started doing things, my mind was instantly triggered for “how did you do that?”.
Moving forward after that I was into gaming on consoles (sega, snes, Atari ect) and always wondered how the games were made (being pre-internet) that was not easy to find info for, otherwise I think inprobably would have ended up in the game dev world.
It wasn’t until I was about 10-11 that I finally got a PC in the house ( good old IBM 386 with 10mb HDD.. yes MB not GB for you young folk) and I was addicted from day one, MS paint, changing settings left right and Center in windows 3.11 and then when we upgraded to W95 and then W98 things got more and more interesting.
God the memories, and games (MAME32 was the best)😆
Shit now I want to find some old school games for a trip up memory lane 😂
When I was 15, I made my first website in front page (don’t judge), was a nice big walkthrough with photos and map locations for GTA 3, and since then I’ve never looked back. -
I’ve been trying to use Debian without a graphical UI, at least for the most part. I use X window to run firefox since I feel that is the best way to browse. But simply using the terminal for almost everything feels so refreshing somehow.
I start to find these gems such as a music player for the terminal that works really well, my HOME area feels so clutter free and I feel like I finally can finely control and tune my system to a much larger extent. I’m coming from an extensively cluttered windows system so just seeing a few things makes me feel like I can finally focus.
For me it feels like I’ll have an easier time managing my projects by setting up github in a good way in HOME. I’ve been putting more time into my vimrc to make it better for my different workflows and general productivity (and for the sake of minimalism trying to keep it mostly to hand written stuff). I’ve also been looking into Lutris to be able to fire up games or use wine for other necessary tools that I might need during cowork with others.
Generally I believe that if this test works out I’ll truly consider to make this my main OS. The clutterlessness keeps me much more distraction free. The terminal environment make me read about and learn of new ways to do things. And most of the tools I use can either be used from command line, multiple ones with a multiplexer and in the case I truly need to use GUI or want to play a game I can just fire it up on demand.
*happy*
Do you guys have any distraction free OS or setups that you want to share? Anyone with a similar experience of revelation?9 -
When i participate game jams from the toilet and end in toilet.
(best record is 5 hours in toilet. Literally)1 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
The Linux Kernel is propably the best working example for open source.
Personally I had the most exciting experiences with open source games, like Super Tux Cart, OpenTTD, 0 A.D.
Once I watched a streamer playing OpenRCT2, but the Twitch integration server, which allows to have the names of the people in chat appear in the game, was offline. Because the game is open source, I was able to have a look at the API, write my own server in a couple of hours and share it. Was a really funny stream then!
Wine is a great project, too. I really like the idea that people cooperate with each other to bypass commercial limitations and on this way be able to play their favourite games on a free operating system. -
I fucking hate estimating time.
I appreciate that agile is better than any planning type before it, but HOLY SHIT is estimating time a fool's game.
I've been at this over a decade now and I'm still like.. 50% accurate at best. The complicated shit is seldom obvious, and usually if I think something will be complicated it ends up being very simple once I dig in.7 -
Best: Got into game modding and had tons of fun! Learned a lot about Unity engine and became very comfortable with C#.
Worst: Abandoned my social life as a result of my new obsession. Need to find the balance.1 -
This day I have received the most glorious news in e-pistolary form. For some years, I was suffering in support of a client who was, well, insufferable. My presence there paralleled the divine comedy in both essence and fact.
I opened the missive, expecting another plea to bail them out of whatever clusterfuck they found themselves in. Instead, what I found was something truly magical.
"Hey Human,
I hope this finds you well. I'm not sure if you remember a few years back, we were trying to decide between IBM Cloud and AWS. Well, after years of battling FF*, we're finally moving ahead with AWS. He failed one too many times to deliver anything visibly. After you left, there was no one left he could use to steal credit, ideas, and work.
FF is still pushing to have them use IBM cloud as a "warm backup" in the event "AWS fails." We will see where that goes.
I figured you'd like to know; you were the void in the wilderness for a long time. I don't want to think about how much time we could have saved if we had just listened.
PeeEm**"
This event represents a personal victory, albeit belated, over a few peoples' absurd amount of privilege. Towards the end, I was vicious about my contestation to the insanity of adopting a desperate hedge attempt-as-cloud offering from a failing company. Some examples:
// cloud 'strategy meeting'
Moi: What cloud platform are we looking at using?
FF: We're looking at IBM cloud and AWS as a second.
Moi: Why is that? I understand you're obligated to rep your offering first, but that decision doesn't seem to have the customer's best interest at heart.
FF: IBM cloud is a market leader; AWS isn't as good.
Moi: I see. I mean, that's the tech equivalent of the company's fleet management considering monkeys on tricycles as a strong competitor to service trucks, but I get what you mean.
// steering meeting
Director: Who can we look to as an example? Who is currently using the IBM cloud?
Moi: No one; they account for a single-digit portion of the actual cloud market. Their long game to sell you a "Hybrid Cloud," which means put some front end payload in a CDN, and buy n-frame units of IBM z servers for the DC with IBM gateway appliances acting as connective tissue. So it's not the cloud at all, really.
Director: How does it compare in cost?
Moi: It's generally 40% more expensive than other clouds, and it only goes higher as you option their software.
Director: What about Watson? I hear Watson is good?
Moi: It's a brand name. Most of the "Watson" product is just a facade on top of FOSS products like Spark, Hadoop, Elasticsearch, etc.
Director: Those were words. They sounded good. FF say it's good tho so we'll believe him because we're from the same city.
Moi: *deletes Director from LinkedIn*
Moral of the story: Never trust a vendor that only recommends their products.
*FF = FatFuck - an embarrassingly rotund individual whose girth is roughly equivalent to his height. He shit his way into an IBM architect position in his mid-20s purely due to winning the visa lottery. He had fake hair glued to his head for his wedding to hide his male pattern baldness; his arrange-married wife undoubtedly cries herself to sleep after sex.
**PeeEm - the then project manager, now portfolio manager of some satellite projects. An overall decent human being, capable.9 -
Could do with some dev input here.
Going to rename most of my projects before I start them up again just for some consistency amongst everything so...
Because I name my projects internally as a different tree for each milestone (1.0 is maple, 2.,0 is pine etc) I'm going to have my other stuff follow a tree related naming scheme, first up is my game engine/framework...
It's currently called the 'Mod Engine' but I have 3 idea's and want to know people opinions
- Woodsman Engine
- Lumberjack Engine
- Lumber Engine
Which is best do you think or can anyone think of any better ideas? :-320 -
If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
Sprint planning:
PO: I have a great idea for a new game changing feature
Team: cool, let’s talk requirements, etc
PO: nah, I trust you can come up with the best implementation possible
Sprint demo:
Team: presents the feature
PO: Why are you guys always doing it your way, instead of following my vision?!
Every single sprint...2 -
Story from when game disks were in fashion
I asked my best buddy to burn a disk of GTA vice city so that I can install it on my desktop.
The next day when I receive the disk and insert it into my PC I almost fell of my chair laughing cause that douche bag had copied the icon from his desktop to the disk and burned it .
I almost fell laughing not because what he did , but because he did so when he was in his final year of his IT degree 🤣🤣🤣3 -
Year: 2006
Dad bought a 2nd hand computer from his office.
Configurations:
OS: Windows 98
RAM: 256MB
HDD: *Forgot*
15" CRT Monitor
Floppy Disk Drive
And the best moment of joy was when my then best friend who had 2 PCs with one of them was the best configured system of that era with wireless mouse and keyboard (wireless was extremely costly and rare then), comes to my house with a PC Game (WWE some year) and tells me that this game only works in 98.
Also, one of the most Proud moment I ever felt for my computer.1 -
I love good advertisement but I hate bad products with "good" ads!
It's so difficult to find a reliable and up-to-date source for what's a good and bad game engine at the time. Every engine says it's the best. Every browser says it's the fastest. Every anti-virus app says it's the safest. God damn, come of with creative way and don't say your product is the best! *tilted*4 -
I work in a very diverse team. I'm a white male, from the US and I have someone from Russia, one from China, and 2 from India. The best thing so far was a team building exercise, where we went to a AAA baseball game, and I got asked all kinds of questions, that of course seem strange to me.
How many pitches can the pitcher throw?
What happens if they hit it past the lines on the left and right?
Can they hit again if they strike out?4 -
I brought my laptop and stuff to school the other day, it was my final period before school was over and it was more "do what you want" kind of thing. So I was playing with my terminal (since I have Linux) and one of the students came up to me and asked "What are you playing? Is that a game?", luckily I wasn't in that pissy mood so I just tried my best to explain to him what I was doing.6
-
I quit my job in January. I haven't worked for 6 months, I live off savings and investments and I don't really know what to do with myself except that I finally have time to finish all my pet projects and I'm really doing them one by one, which makes me feel the best I have in years.
Moneywise, I've thought about writing a book or a game, but I mostly just ride my bike or Netflix and chill and do literally nothing.
I'm almost 40 and I feel like I was 18 but very, very sleepy - all the time.
Thoughts?
Also, I asked AI and it assumed I'm a woman. I find that funny.19 -
Italian gaming community is a shit place. In my spare time I make website for minecraft servers or whatever game you want, but I found out that people prefer to have a bad website but pay less instead of pay more for a decent website.
P.S. I'm not saying that I'm the best italian web designer.2 -
You know what really grinds my gears? When people criticize a programming language but uses edge cases and stuff that can be avoided by using the tried and true "don't be an idiot". Take for instance JavaScript, a language I like and a language that has a lot you can criticize. But I feel like a lot of peoples criticism isn't warranted.
What's that? No ints? Use parseInt or Math.floor.
What are you saying? == works in strange ways? Yes, that's what we have === for.
Type coercion is wonky? Think it's weird how string + int works differently than string - int? Wanna string with number + - + - - + - - etc? Don't! Don't add strings and ints, don't subtract strings and ints. You can't in statically typed languages and you aren't supposed to in dynamically typed
Adding arrays and objects, arrays and arrays, objects and objects etc. is inconsistent? Why are you trying to do that?
Adding floats together gives odd results? Now we're getting somewhere! And Mozilla responded to that with a method called toFixed.
Declaring variables with var doesn't always work that well? Use let and const
Then there's this weird attitude that some people I've met have, where they will complain about the module system and how "well you rely on the community for those packages" as if it's a bad thing. And then coming with the "well you don't know what the (open source) packages do internally" as if I (for the most part) give a shit. Then they'll swear by companies like Zend or Microsoft as if they can't just stop supporting the languages they use. Maybe it's just because I like community content more because of video game mods.
Wanna criticize JS, then there's plenty to talk about. Like the built in date object is basically shit. Or how in NodeJS you can have node_modules in your node_modules. Or how classes don't really have the best syntax. Left-Pad. And so on (it's too late for me to be able to remember much more).1 -
I have a VP constantly harassing my people about some reports that we need to do as per federal law.
The thing is, these live inside of such system that I get to see exactly how many "hits" they get on a yearly basis. The only traffic we have on those sections is of people going ahead and putting the information from our reports there.
That's it, literally. Our user base does not go there. Federal agencies do not go there. No one gives two blips of shit about those sections. Yet she continuously acts like they are the most important thing in the fucking world. To make it better, I was told not to generate actual analytical data from said reports, since people with PHDs will come down on me to ask me who the fuck do I think I am from gauging them with such systems. So shit is a mute point on all fucking accounts.
I told my VP I can generate traffic information to let them know that shit is not really the most important thing in the fucking universe. His eyes glowed.
I don't want to see head rolls, but from staying till the next morning awake trying to give the best to our userbase, and just to be called out on shit like this as if I did not do enough for our people just.....well....it fucking hits man.
The worse part was me literally getting 30 minutes of sitting down after an all nighter, doing something for my users, to get to a meeting the next morning (I should not have driven there honestly) to hear this bitch complain about us not doing enough or not caring or whatever other bullshit she would spew.
I was livid, lack of sleep makes me dangerous. I turned to say something when my boss stopped me and took care of business. I seriously love this man. By all accounts and generational gaps a boomer, but one of the few good golden ones.
I just hate how unappreciated the realm of software development is by people that think that our shit is as simple as making a fucking powerpoint presentation.
Consolidate that with a director from another department taking all fucking glory during a major event of an application that I built by myself with 2 fucking weeks of no sleeping. And shit just gets glorious.
I have considered moving to other places, and heck, have gotten amazing offers, what with having a degree with a big fucking GPA and having the credentials of a senior, lead, full stack and manager role, the sky is the limit. But i know that if I leave then my users suffer, and I just can't fucking have that.
I have heard them speaking about doing something with X app that I built (with my department) I have even heard one of them saying "how is this made?" and a part of me hoped that it would be a good time to grab them and tell them of the field and the things that they can do. But I don't like announcing myself that way, always seemed to presumptuous, so I just smile, fuck yeah, my users are doing their thing with what I built to better their lives, what more can I have?
I have gotten criticisms from them, one recognized me, told me about his pain points and how it makes it hard for him to do what he must. Getting the data from the user base in an effort to make shit better for them drives me, my challenge being "how about this? better eh?"
But fucking execs man, think only of themselves, not the users, they forget about the users. Much like a shitty rock band forgetting about the music, about the fans.
I can't let that slide. But this fucking field. I sometimes fucking hate it, and I hate it because of the normies that don't understand and do not want to understand.
I do way too much, my guys do way too much and all I want is for the recognition to go to them. They do not need the ego boost, but to see my guys sitting in a meeting in which some dumb fuck is trying to drill us for taking to long, not doing something and what not, it fucking pisses me off. As their boss I always stand up and tell bitches off, but instead of learning, the bitches just keep pressing on their already defeated points.
Everything in human life gets fucking erradicated by: humans. People really do fucking suck.
I sometimes wish to go back, redo my diesel tech license and just work there, where I think one would be better of talking to an engine. But no, even then you get people, you have to interact with people, deal with people, and I am so far up my game and in my field that starting from scratch is a fucking mute point.
Maybe I need to keep fucking with stocks, get rich and just keep investing on bullshit. Whatever the fuck it takes me from having to feel the urge to choke a motherfucker in public.1 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
I'm facing something really strange, in a coffee shop I go to usually, all downloads even if from terminal download speed is at best 200KB/s and at worst 50KB/s, but there is this game armored warfare, it reaches 2MB/s download speed on the same connection, while at home everything goes to max 200KB/s.
My question is, how do the devs at armored warfare do this? use max connection speed or are there any configs need to be changed so I can reach max speed in any downloading?31 -
On New Year's Eve a few years back I was around 21/22 and my friends were anywhere between 20/25.
My best friend has a big house so he offered to host it there (as every year pretty much), so we all agreed to do dinner and party after.
We decided to go with barbecue, and we all brought a few things.
Without my knowledge, they are all pretty much gamers and also decided to bring their laptops and even towers to play during the whole day and night.
The result was me "alone" cooking with the dad of a female friend (whose wife died a few years back and offered to help since he would be pretty much alone or with some other family members, not sure).
Once we finished cooking and went on to calling them, no one came to eat because "they were finishing just one more game", and eventually the dad yelled at them and left, I just went eating by myself, and they all showed up a few minutes later looking like 5 year olds when dads scream at them.
I can pretty much say that was the weirdest thing ever, but they did learn because never again they did the same!8 -
!dev
EA can suck my inches. Fucking deprecated and greedy business practices. Now I'm fucking told me to play the game later, because "too many computers have accessed this accounts version of a shitty game that crashed my pc 3 times. Please try again later."
Stupid cunts, have you ever heard of a vpn? Or maybe listened to the people complaining about this issue since 2017. On top of that you apparently rendered geforce now useless with this error.
Good fucking lord, I haven't even mentioned origin, the big pile of shit, yet. The download functionality you praise like God's cum doesn't even hold out half an hour before it freezes, together while the whole UI. You cannot like your games with a steam account, so you'd have to pay for a game you already own.
...And a whole lot of other issues I probably haven't encountered yet.
It's more lucrative to sell this shitty account and then buy the fucking game I want to play on steam. I have a feeling that would be about the best option I have.
I'm tired of this shit, I just wanna play some games with friends. I did not play to be spit on my face by some corporate wankers1 -
I just felt like Google is the best player out there in terms of Companies.
Seriously, Well played Google.
This is not a negative opinion, I am just awe-struck at its tactics.
See, Google is currently the biggest name in terms of development in Android, ML and multi-platform software but no one can say it being a monopoly due to its dedication to open source community.
Recently Android emerged out to be One of the Biggest , most advanced, trusted and loved Technology . It saw great achievements, and up till 2016-17, it was at its peek. BUT when the market started shifting towards multi-platform boons and Ai, it got its hands into that too with its flutter and kotlin environment
One could have a negative opinion about this, But i can't seem to engulf the vast amounts of positive situations i see in this:
1) this IO18 (and many months before that) saw ML/AI being incorporated in Android (also the arcore, proje tango and many more attempts in the past) meaning that Android will not officially "die". It will just become an extremely encouraged platform( not just limited to mobiles) and a beginning of the robot -human reality ( a mobile is handling everything of your everyday life: chats, music apps sxhedules, alarms, and with an actively interacting ML, it won't be long when Android comes installed in a green bug lime droid robot serving you tea xD). Meanwhile the market of Windows games may shift to mobiles or typically " Android games" (remember, Android won't be limited to mobiles)
2)java may or may not die. The animations and smooth flow it seems to provide is always appreciated but kotlin seems to do so too. As for the hard-core apps, they are usually written in c++ .So java is in the red zone
3) kotlin-native and Flutter will be the weapons of future , for sure. they will be developing multi-platform softwares and will be dividing the market of softwares into platform specific softwares(having better ml/ai interactions,animations) and platform independent apps(access and use anywhere softwares).
And where does google stand?Its the lord varys of game of thrones which just supports and enhances the people in the realm. So it benefits the most . That's a company for you, ladies and gentlemen! If seen from common eyes they seem to be the best company ever and our 1 true king but it can also be a very thick fur cloak hiding their negetive policies and tactics , if any.
Well played, Google.16 -
I have found the best game for learning ever XD
I have recently heared about io.netgarage.org and tried to solve several it's levels, and I find this game awsome
It is the best to learn reverse engineering)) it is just like an Impossible quiz, where you have to smash the stack to get to the next level))
I have wasted much time for that, but it is worth it))
((Not an advertisment))7 -
Best: I’ve learned A LOT during this year. Some things from devRant, stackoverflow, even the school
Worst: I lost source code of my April Fools game (Super Fernando Bros, I posted a link on devRant about it) 😭1 -
Worst: Getting struck with Corona when moving to a European country via job, everything went shit, visa late, starting job is late and never certain, for 8 months I was in limbo.
Best: Finally got job and moved, been playing video games all day because it is government job and no way to check what I am doing. Fuck it, I dont like software development as my salary job, just as hobby.
Bye, have to play game.6 -
5 tips to INSTANTLY up your CODING GAME
https://youtu.be/923u9W2UwL0
I don’t often self promote. I made this video and am looking for feedback for part 2 so I instantly knew the best place to ask...7 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
So recently I installed Windows 7 on my thiccpad to get Hyperdimension Neptunia to run (yes 50GB wasted just to run a game)... And boy did I love the experience.
ThinkPads are business hardware, remember that. And it's been booting Debian rock solid since.. pretty much forever. There are no hardware issues here. Just saying.
With that out of the way I flashed Windows 7 Ultimate on a USB stick and attempted to boot it... Oh yay, first hurdle to overcome. It can't boot in UEFI mode. Move on Debian, you too shall boot in BIOS mode now! But okay, whatever right. So I set it to BIOS mode and shuffled Debian's partitions around a bit to be left with 3 partitions where Windows could stick in one more.
Installed, it asks for activation. Now my ThinkPad comes with a Windows 7 Pro license key, so fuck it let's just use that and Windows will be able to disable the features that are only available for Ultimate users, right? How convenient would that be, to have one ISO for all the half a dozen editions that each Windows release has? And have the system just disable (or since we're in the installer anyway, not install them in the first place) features depending on what key you used? Haha no, this is Microsoft! Developers developers developers DEVELOPERS!!! Oh and Zune, if anyone remembers that clusterfuck. Crackhead Microsoft.
But okay whatever, no activation then and I'll just fetch Windows Loader from my webserver afterwards to keygen my way through. Too bad you didn't accept that key Microsoft! Wouldn't that have been nice.
So finally booted into the installed system now, and behold finally we find something nice! Apparently Windows 7 Enterprise and Ultimate offer a native NFS driver. That's awesome! That way I don't have to adjust my file server at all. Just some fuckery with registry keys to get the UID and GID correct, but I'll forgive it for that. It's not exactly "native" to Windows after all. The fact that it even has a built-in driver for it is something I found pretty neat already.
Fast-forward a few hours and it's time to Re Boot.. drivers from Lenovo that required reboots and whatnot. Fire the system back up, and low and behold the network drive doesn't mount anymore. I've read that this is apparently due to Windows (not always but often) mounting the network drive before the network comes up. Absolutely brilliant! Move out shitstaind, have you seen this beauty of an init Mr. Poet?
But fuck it we can mount that manually after every single boot.. you know, convenient like that. C O P E.
With it now manually mounted, let's watch a movie! I've recently seen Pyro's review on The Platform and I absolutely loved it. The movie itself is quite good too. Open the directory on my file server and.. oh. Windows.. you just put db.thumb on it and db.thumb:encryptable. I shit you not, with the colon and everything. I thought that file names couldn't contain colons Windows! I thought that was illegal in NTFS. Why you doing this in NFS mate? And "encryptable", am I already infected with ransomware??? If it wasn't for the fact that that could also be disabled with something as easy as a registry key, I would've thought I contracted ransomware!
Oh and sound to go with that video, let's pair up some Bluetooth headphones with that Bluetooth driver I installed earlier! Except.. haha nope. Apparently you don't get that either.
Right so let's just navigate the system in its Aero glory... Gonna need to flick the mouse for that. Except it's excruciatingly slow, even the fastest speed is slower than what I'm used to on Linux.. and it's jerky as hell (Linux doesn't have any of that at higher speed). But hey it can compensate for that! Except that slows down the mouse even more. And occasionally the mouse driver gets fucked up too. Wanna scroll on Telegram messages in a chat where you're admin? Well fuck you mate, let me select all these messages for you and auto scroll at supersonic speeds! And God forbid that you press delete with that admin access of yours. Oh maybe I'll do it for you, helpful OS I am!
And the most saddening part of it all? I'd argue that Windows 7 is the best operating system that Microsoft ever released. Yeah. That's the best they could come up with. But at least it plays le games!10 -
Do you all remember the dark ages of DVDs when honest customers made a worse deal than pirates because legitimate media was packed with unskippable advertising and PSAs about piracy?
Well, looks like video game publishers are on their best way to recreate that mistake. Why do games nowadays need to be forcefed with storage-consuming, unappealing and technically nonessential launchers that all look and do the same? And why for God's sake do very old and offline-only games need to go through this sodomizing procedure?
prime example: GTA 3 was released back in 2001 and capable of running on Windows 98SE/2000/XP. There's a Steam-only release out there that requires you to install community-made patches if you want the game to run smoothly on modern hardware. Steam itself as a requirement for this atrocity to even launch the executable dropped support for XP more than two years ago. If you'd wanted to play this game on original hardware, you would rely on a real DVD that was made back then, but there are even better options if you know what I mean.
When a multimillion-dollar industry relies on communities of volunteering enthusiasts to make its products work, it won't receive a trace of my empathy when customers and non-customers alike try to download their games from more reliable and honest sources.2 -
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline?
Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD10 -
Thinking about taking part in a two colour game jam on the weekend, I'm thinking some kind of retro space adventure game.
(I'm not the best pixel artist, but I'm pretty happy with how this mock-up looks)6 -
Entering Week4 post-layoff. Week2 of pretty much nothing but playing with my kids, doing house chores, exercising and job searching.
I spent like 3 hours in the gym last Friday. Instructor there turned to me and said "tough divorce?". To what I answered "very happily married, got laid off from work". He said that it would be his second guess.
Even before this whole crap I had enough cash flow-yielding investments to just about make rent. My wife makes enough to make sure we will want for nothing, our old folks have our kids' tuition fees covered, and we have some savings anyway.
But the anxiety-laden period between "send a dozen messages and resumė's" and having the same "greetings, fellow millenial!" meetings with different sets of tech-illiterate boomers and toddlers is becoming a boring nuisance, one that "having a side project to keep my mind warm" could solve.
Maybe I will fix the Stardew Valley Mods API for Android. I haven't done the C#/.NET thing since uni, and my frontend Java game is weak (at best) but how much could have it changed this last decade or so? /s
Maybe I will write a MongoDB Runner for Apache Beam. But I'm afraid that won't yeld enough street cred to be worth it Does anyone knows what it means?
Maybe I will finally be done consolidating a lifetime of cloud storage into a big-kid glacier-level LTS solution.
Dunno, bored here. Need some 20h/week project I can quit as soon as some job appears to be lining up. Ideas?1 -
I might have asked this before, but since everyone on devRant except me is familiar with Git, please help me out a bit.
1. Should I use Git for a personal (game) project with a friend? (We'll work together via skype since we live far away from each other)
2. Noobs call Git "too difficult" - it seems difficult to me as well, what's your best advice (or resources, Git alternatives) to pick it up easily?
3. Will I have trouble with my slow internet (4mbps down 0.2mbps up)?15 -
Started a new Factorio run.
Started implementing logic gates in it.
Started to think if I was half as OCD and productive in my code, I'd be an awesome developer.
Started to cry.
(for those of you who never heard of it, Factorio is the best building sim game ever)3 -
Do you know one major thing (among others of course) that has made devrant feel like home for me after swearing off social media for a long time?
Common ground with users dealing with absolute, insane incompetency at work (I have it real bad at my job).
This doesn't so much make me angry or frustrate me as it makes me sad.
Everyone has varying levels of intelligence in infinite disciplines. Someone could make you cry because they play violin so beautifully but they can't tell you 4 + 4 because they are completely dense, but boy are they genius with that instrument.
Everyone is GREAT at something, that's capitalism's strength! Everyone can excel! I'm lucky enough to truly in my heart believe that programming, data and game development is my true calling...and I personally think I'm amazing at it.
It breaks my heart when people fall into or pursue something that clearly they just don't have enough passion for or regardless just don't have the skill for.
They become toxic to themselves, their employees/coworkers, their industry.
Sadly, power is given to people who simply aren't capable and power is bad on so many levels (aka fucking psychopaths gaining too much power) but it's also bad when people who don't know what they're doing or care get power.
People, I implore you...the secret to happiness and fulfillment in life is finding what makes you happy and what you're passionate about and good at and gripping it until you die.
Most people don't find it....but DON'T stop looking! It took me until my 30's to figure it out. My best friend in her 20's took her life because she couldn't find purpose...don't just be an asshat, incompetent manager in an industry you don't know a fuck about. Love what you do and help others excel.
This is how I get when I'm drunk, sorry. You guys will learn, lol.2 -
Aight devs, let's start a war.
Throw at me your best UI framework yet.
Anything (except game engines), cross platform preferable.
++ for why and how easy/hard to learn.25 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
!rant
Today I realized, I can play the best game on earth on my smartphone using dosbox. So I guess this will be my last post on devRant...6 -
Today on forgotten games – Vangers.
Even though the game is extremely hard and very, very frustrating, it somehow has an ability to make you obsessed with it. A very complex pieces of information, either carefully crafted or accidentally emerged from the void, delivered straight to your brain, making you an addict. If you play it and not delete it after five minutes, there is no way back – you better get used to new, different you.
There are many hard but addictive games based on simple mechanics, but Vangers is a different story. Compared to Vangers, Dark Souls seems nice, simple and easy casual game.
One can easily imagine "the hardest game possible", but all of them simply makes you delete the game and not to play it at all. Vangers precisely balance over this, achieving a very fragile equilibrium, being hard enough to frustrate you like no other game does, but not hard enough to simply make you quit instantly. While doing so, the game makes you a junkie, addicted to its eerie psychedelic nature.
This game spits in your face. This game makes you a slave, a desperate addict. All of your previous gaming skill, and speedrun experience doesn't matter.
The plot roughly goes like this: humans fucked up while experimenting with portals and accidentally discovered an advanced hivemind race. Trying to escape they fuck up spacetime and the two incompatible civilizations annihilate each other, creating a primal soup of creatures, from which the whole new world emerges. So there are many different strange creatures trying to survive in fucked spacetime where incompatible worlds are forcefully fused together, and you are the Vanger, one of many other Vangers trying to figure out what they are and how they was created.
The game features a voxel, fully-destructible world mapped on a torus. The game lore and terminology are extremely complex, and no one will explain it to you, you have to figure everything out yourself. Skip the dialog and no one will repeat it, you're on your own now.
Every playthrough is different. There are very many game mechanics and play styles available.
Everything in the game including complex rendering engine was written in C and Assembler back in 1998.
There are two types of Vangers players: the ones who was able to escape early and the ones who think that Vangers is the best game of all time. This says it all.
Last warning – DON'T PLAY THIS GAME. You better watch some playthrough on youtube.12 -
My previous employer, which I've described on here many years ago as "the best job I've ever had", pivoted a couple of times during my time with them.
I felt obligated to help them, next thing you know I'm no longer developing, the company focus changes and I end up in a general IT support position.
I knew I needed to get out, but the skills I'd picked up were mostly forgotten because they weren't being utilised. When I looked for other positions nowhere was taking on someone at my barely-existent skill level, despite being well liked in terms of company and team fit.
I was tired all the time, stressed out, miserable. I couldn't grow in the company and was starting to worry about finances due to company issues. I thought COVID and lockdowns would help me get myself back in the game, but I burnt out with everything I was trying to take on at once and didn't make much progress.
When I was made redundant I'd thankfully picked up enough to finally find a much better position. The old company was in a lot of trouble and it's a case of when, not if, it will fold.
Now I really am doing the best job I've ever had, feel much better about myself and my relationships have improved. -
You know you could buy any game whenever you want but they are just way too expensive...
But now you got a paysafecard for christmas... now you have to buy a game... I mean... the money was dedicated for games... it would be wrong not to buy a game...
BEST PRESENT EVER2 -
A while back a buddy and I were keen on making an MMORPG that for a variety of reasons just didn't work out.
Game development is an exercise in futility unless you have a LOT of time and a LOT of willpower. Unfortunately, where the project would have taken at least both of us, only one of us was able to actually do the work. I'll leave it up to you to figure out which one of us it was :|
It sucks because it was a stellar idea, the art style was going to be amazing, and I had already began working hard on a lot of the music. My best musical work to date, just sitting private on my soundcloud, unused and collecting dust.
Listening to them now still fills me with that glimmer of hope to a degree, but it's bittersweet.3 -
A dev life in Queen songs:
„A Kind of Magic“ - Build successful
„A Winter’s Tale“ - Key Account Manager visits customer
„Action This Day“ - Release day
„All Dead, All Dead“ - System down
„Another One Bites the Dust“ - kill -9 4711
„Breakthru“ - 10 hour debuging session
„Chinese Torture“ - Microsft Office
„Coming Soon“ - Client asks for delivery date
„Dead on Time“ - shutdown -t 10
„Doing All Right“ - How's the progress on the new feature?
„Don’t Lose Your Head“ - git push -f
„Don’t Stop Me Now“ - In the zone
„Escape from the Swamp“ - Hand in resignation letter
„Forever“ - while(1)
„Friends Will Be Friends“ - friend class Vector;
„Get Down, Make Love“ - No rule to make target "Love"
„Hammer to Fall“ - Release day
„Hang on in There“ - 2 weeks until release
„I Can’t Live With You“- Microsoft
„I Go Crazy“ - Microsoft
„I Want It All“ - Google
„I Want to Break Free“ - free( (void*) 0xDEADBEEF );
„I’m Going Slightly Mad“ - Impossible feature requested
„If You Can’t Beat Them“ - Impossible feature promised by sales
„In Only Seven Days“ - Impossible feature ordered
„Is This the World We Created...?“ - Philosphic moments
„It’s a Beautiful Day“ - Weekend
„It’s a Hard Life“ - Weekday
„It’s Late“ - Deadline was last week
„Jesus“ - WTF?
„Keep Passing the Open Windows“ - Interprocess communication
„Keep Yourself Alive“ - Daily struggle
„Leaving Home Ain’t Easy“ - Time to get up and go to work
„Let Me Entertain You“ - Sales meets customer
„Liar“ - Sales
„Long Away“ - Project start
„Loser in the End“ - Dev
„Lost Opportunity“ - Job ad
„Love of My Life“ - emacs/vim
„Machines“ - Computer
„Made in Heaven“ - git
„Misfire“ - Unhandled exception at Memory location 0xDEADBEEF
„My Life Has Been Saved“ - Google drive/Facebook
„New York, New York“ - Meeting at customer
„No-One But You“ - Bus factor = 1
„Now I’m Here“ - Morning rush hour
„One Vision“ - Management goals
„Pain Is So Close to Pleasure“ - NullPointerExcption
„Party“ - Delivery completed
„Play the Game“ - Customer meeting inhous -
„Put Out the Fire“ - Support hotline
„Radio Ga Ga“ - GSM/GPRS/UMTS/LTE/5G
„Ride the Wild Wind“ - Arch Linux
„Rock It“ - Linux
„Save Me“ - CTRL-S/CTRL-Z
„See What a Fool I’ve Been“ - git blame
„Sheer Heart Attack“ - rm -rf /
„Staying Power“- UPS
„Stealin’“ - Stack Overflow
„The Miracle“ - It works
„The Night Comes Down“ - It doesn't work
„The Show Must Go On“ - Project cancelled
„There Must Be More to Life Than This“ - Philosophic moments
„These Are the Days of Our Lives“ - Daily routine
„Under Pressure“ - 1 day until release
„Was It All Worth It“ - Controlling
„We Are the Champions“ - Release finished
„We Will Rock You“ - Sales at customer
„Who Needs You“ - HR
„You Don’t Fool Me“ - Debugging session
„You Take My Breath Away“ - rm -rf /
„You’re My Best Friend“ - emacs/vim4 -
I’m studying at uni remotely at the moment. I’m taking a software engineering class. I love developing software so I was super excited about this course. First assignment is to make a tic tac toe game in python. I finish the assignment super fast within the first hour of our first class.
We end up spending the rest of the fucking semester on this fucking program. No improvements, nothing. Literally just staring at this less than 200 line command line tic tac toe game talking about the same fucking shit every class.
Our fucking final is a presentation about this fucking program. The entire class is going to present the same command line python tic tac toe game
People told me that in the past, this class would find a local client and fulfill a request (making a website, etc)
However, now there’s a new prof teaching this course.
Best way I can describe it, 3 hours of this fucking prof screen sharing a google doc and droning on for 3 hours
I wish I could get the 20+ hours of my life back that this course has taken from me10 -
When I was in University, there's a group project on web development. We decided to make a simple game.
Out of 5 students (including me), one was missing for the entire semester.
Another one don't know anything about any kind of programming. We asked him to write us a json file of characters' attributes. Taught him how and gave examples. Turns out that most data is missing.
Luckily the other two was great. Altogether, we covered frontend, backend and design. Finally we got the highest mark :P
Best (and worst) team ever5 -
!rant
I met a student at my school who is in a grade a couple years lower than me and was interested in learning about Perlin Noise for a game he’s making. Yesterday I spent a couple hours working on reminding myself how the algorithm worked and teaching him how it worked. Best few hours at school I’ve had in a while!3 -
Best dev experience was coding one of my favorite board games. I started it early on in 2016, and while it isn't completely do finished (AI needs work and tweaks to the UI), it is functional for hot seat play.
I started doing it because I wanted to make a game and learn some things I didn't know, specifically I was interested in making AIs with different strategies. While I set out to learn this, I've learned so much more along the way.
I'm still really happy when I get to work on it, and having something to show people (that they can actually play!) is a great feeling. -
16 hours. my friend and i developed a game years ago, so we met every friday at 5pm after regular work. on saturday at 9 i went to the bakery to bring breakfast for my girlfriend. best three years of my life.
-
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
Yesterday was the job interview for Game Developer in TutoToons. I think I showed myself at my best.5
-
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
I'm trying to upgrade my account passwords etc. keepass (password manager) doesn't generate resizable windows, so when I want to generate a new password or do anything that creates a new window, THE NEW WINDOW IS TOO TALL FOR ME TO SEE WHAT'S AT THE BOTTOM AND THERE'S NOT EVEN THE OPTION TO SCROLL OR ZOOM OUT. YOU'RE OPEN SOURCE AND GIVING ME THIS BULLSHIT? If you were a living creature you'd be a giraffe with short stubby legs. Your missing features mean you don't get the best leaves and leave you dining with the rest of the peasants. At least I can interact with what I CAN see and closing the window prompts me to save changes, and passwords are generated by the rules I can actually see to manipulate.
Maybe I should look into the source or look at others' screenshots to see what I can't and tab into it to make blind changes, but I'm sufficiently happy with the passwords it gives already. I'm just pissed something so well rated has a flaw like that. Like a game where some levels are locked and you can't unlock them through play -_-2 -
To the managers and new developers.
Development, and Product Development is not a black-and-white game.
It is an entire spectrum. You cannot move to the next best version. Next best feature, or the next best app.
The only jump that you take is getting started. After that it is a walk across the entire spectrum. Things grow slowly, and steadily. Just keep an eye on the next improvement.
Study the analytics, improvise, focus your energies, and just move to the next shade.
Enough steps, and you will have what you want.
It requires planning, courage, determination, tactics, sticking together ,and above all patience.
Most importantly, get rid of the people who cannot think long, rush, and mess things up.1 -
my longest coding session was from 10am to 2am, so 16hrs
was in first semester of uni and we had to build the game "breakout" using a predefined guideline.
i had to program the collision detection of a ball against some blocks that had to be destroyed
took a long time for me to do the task, as i'm not the fastest coder (and often neither the smartest😅) and had to fight a bunch of bugs too.
in the end it kind of worked but the performance was horrible at best -
the best part about being a computer science student is the lecturer can't decide either you are programming or in game
-
Till now, my best project is a DOS based ping pong game programmed in C++
It was like 3 hrs of main game followed by many bug fixes and features.
https://youtu.be/2S0F8ZIN3SY have a look at the video.1 -
I once wanted to make easy money by becoming a professional poker player. I did this by programming a poker simulator and calculate chances with certain cards and stuff. To assure you have 6.**% winning (mathematical chance calculated) of a hand takes around 3k simulations to cancel out the luck. So don't trust to much on your math.
That went well, but that wasn't all that there was to learn, you could even consider a small start. Long story short, I became quite a good player and won a lot with Appeak Poker (Great app! No adverts!). Now, I opened a while ago an account at the Holland Casino to make some money. But they were playing on such low wages that it was just not interesting and I quitted. Today I realized I had still an account with money on it and thought "let's get over wit it" so i did aggressive betting on red (1:st 40% all in, lost, 2nd 100% all in won) in a roulette game. In the end I had a few euro profit so the gambling adventure never costed me money.
Another reason the poker carreer ended is because I realized it's not a quick way to make money at all and the gambling factor was too high. I expected poker a bit to be more strategy.
I even consider the best poker spelers maybe to just be lucky bastards in some cases. Poker stars is fun to see on youtube tough, they're bullshitting a lot.
I consider gambling for losers. Poker, you can become really good in it, but still some luck is required. Not bad luck at least. You can lose with a multiple of quite good hands.
Fact: one of the best poker players is actually a software developer17 -
When Elden Ring come out I ignored it, I was jobless, no money, game was expensive and I got into hate relationship with it.
Some time ago I launched twitch and saw that DLC come out. Struggled between buying or not because it reminded me my struggle with money.
Found that shop in my city sells box version of Elden Ring with DLC for PS5 and they have last one in their store.
I reserved it online without payment and it wasn’t immediate, I started thinking that someone bought it and I won’t play it. Felt happy I won’t spend money on game I hate.
Two hours later I got email that product is ready for picking up and it meant it will be rush hours when I go get it and didn’t liked it.
I work remotely and I’m not used to seeing many people, but well I wanted to play the game if it’s waiting for me.
After I arrived to the shop and went in I met the most honest guy who is selling games.
He asked me if I am souls fan. I said I never played souls game.
He asked three times if I really want to buy this game because it’s hard.
Told me he approached it 3 times already and didn’t stand a chance.
After chitchat I bought the game, paid cash because I love box games and cash anonymity.
Woman cough on me when I was on my way back, I said to myself fucking hell I’m going to be sick and I am starting my vacation next week.
I got really sick with a flu, played straight 2 weeks, I don’t have playstation plus so I can’t read any clues or play online but I don’t care.
It’s even better because you can enjoy more of the world not reading messages like you’re on gaming forum instead of playing game.
Dying from sickness helped me to don’t care about dying in game.
Two weeks later here I am, just killed Mohg and unlocked DLC on my ps5.
In achievements it says that only 38.5% of people killed Mohg.
Now I sit and wonder how many people bought DLC and will never play it because they can’t kill Mohg.
I love Elden Ring now. One of best games I played to this day.
The timing for it was perfect, the sickness, the game, one of the best vacations and one of the best journey in my life.
To whomever organized that adventure in my life.
Thanks, now it’s time to kill some more bosses.9 -
Best: I started a little game project with a coworker for our "8 hours a month" research/fun time.
Worst: I can't get used to be "just a soldier" on my actual team.3 -
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it! -
Hello DevRant,
I need your help
I'm currently studying Game design and development first year in The Netherlands and I love programming but I hate designing. I was thinking about changing the course to something like Ethical Hacking or Computer science. The reason why I want to do this is that they teach us openfl until second year and I feel like I learn nothing until now.
Do you think would be better to change the course or to stay but start programming in something else? And what programming language would you recommend?
P.s. I also want to apply for a part time job/summer school to gain experience but I had no luck at all.
P.s.s. You are the best community for me!
Return 0;3 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Actually have a dev thing to say now.
I wrote a script to compile my kernel with the latest mainline version using my current config options. It works...so far. I'll check back with it in a couple months and hope it still works good. It also checks daily if my kernel is out of date (yes I'm one of those, fight me)
Also managed to get my laptop to boot from power on to LightDM in 15 seconds, and 9 of those seconds are firmware. It DOES have this thing on occasion where it freezes during the boot process while initializing everything tho?? I've been meaning to try and figure it out for a minute but I put it off so much cause I don't reboot that often anyways.
As for a personal update, I hung out with some good friends today and my best friend heard my singing voice for the first time, she said I have a good voice (she does a lot of musicals and stuff and just sings all the time, so I trust her opinion). I also gave that friend a gaming laptop as a late birthday gift/early graduation gift today because she doesn't have anything to game on and I didn't really use the laptop much anyways. Plus she's like my favorite person ever and she really deserves it. Unrelated note, I have had an off and on crush on this girl for 2 years. She's always been there for me and she's just an amazing person.9 -
Used to think I was a hot shit programmer. Self taught (mostly) and could make all sorts of shit happen. Then I started reading other people's codebases. I got a huge dose of humility. Learned a lot from other codebases in the process. Eventually after a lot of languages and lot of practice I got a programming only job. Started reading through the codebase. Holy shit there are way worse programmers than me. There is some really good code in there too, but 20 year old wtf code too. I assume my perspective comes from seeing what good code can be. I still have a lot to learn though. That is the fun part. You can spend a week on a minute detail of one language or one concept.
So here are a few fun questions:
1. What is the worst code, codebase, or programmer you ever met?
2. What it the best code, codebase, or programmer you ever met?
I have seen a few codebases on github that just told me to walk away. Some of the best code I have found has been in game engines. Probably because I look at a lot of game engine code (sampling bias).
The coolest library I have used has been Construct (Python lib). It is a reversible protocol library. It can deconstruct or construct a data stream.
Leaving the off by 1 or more error in my post.31 -
Hey just brainstorming a business/ startup idea I may try out sometime down the line. I wanted to put it in writing available to my peers for review. If that sounds boring, sorry.
So I've had an idea and I know it's a million dollar idea because it's absolutely boring as fuck.
Recently I have been learning about NoSQL and it has gotten me pretty excited about unstructured data.
Now the first thing you should know about me is I like to make business software. I don't like games or social networks or blah blah blah, I like business stuff. One dream I have always had is to make THE business solution. I've noticed so many specific business solutions for very specific areas of work. Specific software for car washes, which is separate from the software for car maintenance, which is separate from the point-of-sales software, which is separate from the [...]
One of the problems with this is the inconsistency. Modular is good, but only if the modules are compatible. They aren't. Training needs to be provided for each individual system since they are all vastly different. And worst of all, since all of these different applications reach their own niche market, they charge out the butt for things that are usually very simple "POST a form over http(s)" machines.
I mean let's not get too dreamy here. My solution is an over-complicated form-builder. But it would be a game-changer for small and medium-sized businesses. Allowing users to build their own front-end and back-end disguised as a drag-and-drop form builder would be THE alternative, because they could bring all of their solutions into a single solution (one bill!) and since THEY are the ones that build what they need, they can have custom business software for the price of a spreadsheet program.
The price difference we could offer would be IMMENSE. Not only would we be able to offer "cookie-cutter" pricing as opposed to "custom" pricing, but since this generic solution could be used for essentially all of their systems, we aren't just decreasing one bill. We're decreasing one bill, and eliminating the rest entirely. We could devastate competition.
"BUT ALGO", you scream in despair, "USERS AREN'T SMART ENOUGH TO DRAG AND DROP FORM PARTS TO MAKE A FORM"
I mean ya true. But you say that like it's a bad thing. For one, we can just offer a huge library of templates. And for another, which is part of the business plan, we can charge people support dollars to help them drag and drop their stupid fucking forms!! Think of the MONEEYYYY YOU COULD MAKEE BY EXPLAINING HOW TO COLLECT FIRST AND LAST NAMEEE. Fuck.
The controls library would be extensible of course. You would be able to download different, more specialized controls if you need them. But the goal would be to satsify those needs with the standard collection of controls (Including interesting ones line barcode scanner and signature input and all that). But if all else fails, maybe someone made an open source control for you to implement and ignore that stupid donation button. We all do.
This could PURGE the world of overpriced and junky specialized business software, and best of all, it's aimed at smaller businesses. With smaller businesses making more profit, they will stay afloat better and may start to compete with their larger foes. Greater for the entire economy.
Anyways, I'm sure it's full of holes. Everything always is. But I still think it's something I'll try before I die.24 -
Okay, this is quite hard to explain properly, but I'm actually scared of my personal future.
In about a year, I finish school and I don't have a straight plan of what to do next. I want to work independently, preferably as a game dev, but I imagine that to be a hard task. I have thought of doing a bachelor's degree in game development, but the university I prefer to go to costs 20k€, which is a huge sum and I don't even know whether it would be actually worth it. The university states that 20% of all their graduated students work independently afterwards and they even offer you a flexible "loan" (not sure if it's the right term) you can pay off while you start working, but I fear I won't be able to pay it back, I cannot imagine making this much money any time soon after I start working independently as game dev. Additionally I fear I won't be able to keep my motivation up, since I struggle doing so already, on the other hand my lack of motivation could be caused by this toxic environment I live in.
I've also considered doing freelancing, but when I'm scrolling through the requests made, I never find something I am experienced in, I don't know what request is best to get started with freelancing.
I just don't know what to do in the future and I'm scared and considering to go to this university is probably pretty stupid already and I consider it as me ranting myself, because of my nonexisting self-esteem. So I don't know what to expect from this post, I just needed to share.1 -
Hmm... My first experience with computers was in 1991 or so, when my then best friend had C64. And I was 7. My first PC arrived in 1993. Prince of Persia is the first game I remember from that time. I started programming in 1995 or '96, writing useless things in Pascal. Using PHP since 2000. Still that’s my main programming language. And sadly, my kids have different hobbies than me, so they aren’t even trying to program.
I remember the sound of modem connecting thru phone line to some BBS systems and later to the first public and free internet service in Poland. I remember simple, really „computer-like” voice of my dad’s speech synthesizer (he’s blind person). I remember, when our time to „play on PC” was limited to max 1hr a day... What will our kids remember? -
In reference to https://devrant.com/rants/2340071/...
I feel like the elf on the shelf.
Maybe I need more elfpussy at work.
I mean, while at santas workshop. These workplace benefit man, just aren't cutting it.
Ms. Claus just ain't doing it for me no more.
Half chub is best I can do. Fedex won't ship little blue pills to the north pole this time of year. Doctor won't prescribe any more either. Says "you have a problem john."
No shit doc! I ran out of my god damn dick pills and have to code my little elf fingers off in order to make MurderSimulator 9, VA-Denied-My-PTSD Claim DLC Game of the Year edition for Santa's evil subsidiary, Activision.
Chinese sweat shops got nothing on north pole gulag elf slave farms!
Happy Holidays! -
Is there something you find genuinely cool and would recommend ? Some webpage, program, OS, library or anything ?
I mean hey. There are SO MANY reaaaally cool things I didn't know until last few months.. Things I'd be so grateful for if I knew them earlier. I'll list some of them and I just know you have few of yours too. Feel free to educate the rest!
Processing - Program so fun to code in + CodingTrain(YTB channel)
Microcorruption.com - so freaking awesome if you wanna learn hacking / assembly (not x86 necessarily)
LiveOverflow - cool hacking channel
Radare - cool cmd Linux disassembler
vim-adventures.com - LEARN VIM (not just how to quit it) LITERALLY by playing a game!!!!!!!!!!!!!!
slashdot - stay updated , like really
"BEST-WEBSITES-A-PROGRAMMER-SHOULD-VISIT" - GUYS THIS! Sorry for caps but search this on GitHub and you will fucking die of happiness of how freaking useful links there are and no bullshit to dig through , just pure awesomeness. REALLY
HandBrake - Top media converter without bullshit and bloat stuff in it
Calibre - Best eBook management software capable of literally everything ebooks related. Kindle is a bloated joke compared to this
QubesOS - You know you can have every OS running at once - you have a Linux but are playing win games. Yup. It's there. Free
Computerphile - You all know it, it's just for completeness
Khan Academy - Same
VulnHub - download vulnerable VMs and hack them, or learn by reading writeup on how to do it!
Valgrind - MUST HAVE for C/C++ programmers
Computer Science crash course videos
That's all I can think of from top of my head but hey, there's more to it so definitely add your 2 cents!
Last thing, if nothing, just check the websites on GitHub, that's lifechanger
Looking forward to see some cool links & recommendations!2 -
i have an idea today for find job as Junior:
First of all, startups usually hire senior devs only for two reasons:
1) is critical to their business, they need people that will ensure the project will be done no matter what, seniors usually brings that to the table.
2) The startups that raise some founding, usually have 100k+ raised, that money is basically enough for hire Seniors for some time without troubles, taking into account they will usually be highly profitable in the mid term, it is not a big deal to take the risk
Today startups, at least the most interesting ones, play the game in God Mode due to that founds raising, it is like having a max level character in some MMO with insane amounts of gold, you will buy only the best gear with that gold, not the low level gear, why you want to buy low level stuff, if you can buy the best of the best? that is why Juniors are not likely to have a place in startups, they can pay the Seniors.
But, there a situation in what an startup will wish to hire some Juniors, this is situation is, when they have never raised founds, they have no Cheat Mode, this ones are usually startups that have just few weeks or months of being created, and they need the MVP ASAP, this startups usually already have one or two Mid/Senior level engineers, but they have a very highly benefit from having a Junior in their team, this guy will no take any part in the Cake, will only work for lot less money and will discharge some stuff from the Seniors (Taking into account that is a minimum competent Junior).
Here is where Juniors can get jobs, at least for start their careers, and taking into account that thousands of new startups are created every year, this is a major market.
Ok, i already test that this approach if viable, i send requests to 5 startups that meets the conditions, and got response from 4! still not make a deal, but this is a lot more than 0 response after 2 dozen of applications to more stablished startups.
What you think about this? maybe this is just the jobless syndrome attacking me fuck8 -
I’d been working event based and freelance jobs in the security and entertainment fields for years, with odd stints as a bartender sprinkled in. My pay was mostly decent, but I had no job security, and I was more on the road than at home. A few years before this job search experience I had already realised I can’t continue on this path for ever, especially if I ever want a serious relationship (e.g. 16 weeks straight touring Europe with on avg. 16h work days pretty much every day isn’t ideal in that regard, and also really though on both body and mind). So I decided to study. As I applied in autumn, not every line of study accepted students. The closest to my interest I found was BBA in Business IT.
Fast forward 1,5 years. After moving away from my previous base due to then-gfs studies, I had also been able to accept less work. Well, there were really two reasons: I didn’t want to go on weeks long big tours anymore, and I’d had to price up on my freelance job due to reasons. I still managed to keep our household going, but not knowing when the next paycheck would be available was becoming a little too stressful. I wanted job security. So a few weeks after my wedding I scoured the internetz for positions I could apply to, and applied to a dozen or so places. They were a variety of positions I had a vague understanding of from what I’d learned at UAS: from sales to data analytics to dev… I was aware pretty much all of the applications were a long shot by best, so I expected to be ghosted…
Two of the organizations I applied to wanted to go forward with me. Both dev jobs. I can’t even remember the specifics of the other one anymore, but I do remember the interview: I got in to their office (which was ridiculously open), and got marched into a tiny conference room. The interviewer was passive-aggressive and really bombarded me with questions, not really leaving a socially awkward introvert with any time to answer. I started to get really anxious and twitchy, sweating like a pig. Just wanted out. But nooo, they wanted me to do a coding test live. So they sat me on a computer with Eclipse open, gave me an assignment and told me not to use the internet. What’s even worse is that I could literally feel the interviewer breathing down my neck when I tried to do the test. Well, didn’t happen cause I was under so much pressure that I couldn’t think at all… yeah, that was horrible.
Anyhow, the other position I really applied to because it was in my hometown and I recognised the company name from legendary commercials from the 90s - everyone in this country who watched TV in mid-to-late 90s remembers those. Anyway, to my surprise, my present day manager contacted me and wanted me to do a coding test. At the time he asked I was having a bout of fevers after fevers, not really able to get healthy. I told him that I’d do it as soon as I’m healthy. A month went by, maybe more. He asked again. Again I replied that as soon as I get healthy, but promised to do it next week the latest. I didn’t deliver on that, but the next week after that, even if I was the most feverish I had been, I did the tests. I could only finish half of them, cause I couldn’t look at a screen for long at a time and had to visit the loo every 10min or so, but apparently that was enough. Next week I was already going to the interview… oh I also googled what is PHP on the way there, since it was mentioned as a requirement and I had no idea what it was. Imagine that…
The interview itself couldn’t have been more different from the other one. We were sitting in a nice conference room with my manager and the product’s lead dev, drinking coffee, our feet on the table and talking smack. Oh, and we did play a game of NHL<insertNumber> on PS4 during the interview… it was relaxed. Of course the more serious chat was there, too, but I can only really remember how relaxed it was. When I left the interview, I had been promised the position and that I would be sent the contract to be signed as soon as the CEO had reviewed and approved it. Next day, I had signed it and some time later I started at my current job (I gave a date when I was available to start, since there was a tour still agreed upon between the interview and the start).
Oh, and the job’s pretty much like the interview. Relaxed. It’s a good place to be in, even though the pay could be better (I regularly get offers for junior positions with more pay, and mid level positions with double the pay). I do value a pleasant working environment and the absence of stress more than big munny, what can I say?1 -
[linux distro stuff]
Hey guys!
Im considerig switching to linux because:
My macbook does not support mojave and the new ones are expensive af.
Windows 10 is bloated and not a great user experience(removing stuff from the control panel and adding it to the very stripped down settings app, privacy etc..).
I love open source software
However i did not used linux for a long time, back then i used ubuntu and SUSE.
My considerations:
Debian - because .deb on them haters
OpenSUSE - because i used it in the past and it seemed very stable and fast
Arch - i heard from a lot of sources that it’s “da best”
My use case is game development and 3D modeling. I use gimp, blender vscode and unity (the game engine) at work i sometimes use autodesk stuff (motionbuilder, 3ds max) because of fbx.
For audio stuff i use audacity
So overall i’m looking for a distro that is fast, lightweight, i can develop on it (mostly 3D stuff) and occasionally play some games
Anyone has experience with the mentioned distros? What distro would you use for this?6 -
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Worst: I guess not having actual income for more than half a year (finding a job is so hard) not really the end of the world since having a job i made so little progress on the game and had tp sacrifice a lot of sleep due to getting up early and getting home late
Best: Progress on the VR game, it's coming along well and it could be my income for next year (I really really hope so) otherwise it'll be a good show piece for when i apply for jobs, if i make a demo i'll post stuff on here (just realise it will be VR only) -
we have 4 options when come to Windows 10 development
+ Windows 32 API
+ WPF
+ WinForm
+ UWP
the best performance would be Windows 32 API but really painful when maintaining
but game like League Of Legends have complex logic still accomplish so I think they also create their own OOP pattern7 -
Ok so I keep obsessing over RE2 because the game is just so fucking cool. But one thing that I want to make notice for us computer nerds:
In the police station, when you see the computers there that are on, you see a very 90's interface, and of course you will, the game takes place in 1998.
When you are at the Umbrella NEST facility, there are computers there, the interface looks TODAY modern. Meaning that(and I know we all fans of the games knew this already) Umbrella's tech is far beyond what common civilian entities have. I know this is done intentionally and I know people are aware of it, but I just think that it is a really really REALLY cool element to the story to have something like this.
On another note, I want to get excited about Kingdom Hearts 3. But fuck this it has been so long and I had already forgotten everything about 1 and 2 and I am not really a fan of the series anymore. A friend is coming over to play it, I just wish I was more hyped for it.5 -
Hey guys and gals, I built a silly little memory game! Comment with your best scores (no inspecting elements...that's cheating). Also, don't click too fast or it'll break. Lol
http://threetendesign.com/memory4 -
I don't know if I can be developer anymore. After I went to high school (one of the best in Poland) everything seems to collapse. My grades are poor. Especially on math and physics, but surprisingly everything Computer Science related is better than average. I also know how to code and I don't struggle with math used while programming. Heck, I even made my first game at the age of 10 in Visual Basic. I just love programming, computer science, etc, but after I went to high school I just don't know anymore...5
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God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
Lately frontend seems more and more unappealing, I feel like I need a career change.
I think I reached a good point in my skills where I’m able to solve most FE issues without really thinking about it, the only exception is animations, which I’m re-allocating a lot of time on lately as I tend to deliver on time.
I think I’d love to go back to making games, but the industry is shit and the devs are… not the best, from my experience.
Indie game it is (?)2 -
A game lover and anticipator of No Man's Sky. It's the shittiest, most boring, most repetative game i ever played. the graphics sucks. the game assets suck...the game sucks. The apparent lack of variety and stuff you can do will piss you off. This is thr game which could have been one od the best but turned out to be worst.3
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TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers. -
Best choice: not going into game development. Bad payment for horrible working conditions.
Worst choice: telling numbers as first party in the interview process for every job I had so far. Made me earn far under my market value.4 -
Well here I go my first rant.
A little bit of background:
So I started working my first job a little over a month ago. found devrant about a week in. I was lucky that at a very young age I found programming and liked it (about 6 or 7). I went to college just to get a degree (bachelors of game development).
The job that was a "Great" opportunity that would be bad to let slip by (not a game dev job sadly). Well during the interview they asked me simple thing like what programming languages I know and some simple stuff like that, they never did ask me to demonstrate my knowledge though. Then they went to the weirder questions.
Do you know SQL? yeah at a very base level.
Do you know Excel? I mean I used is a bit, but not very much.
Etc.
A few of the questions felt a little out of place for the field, But it was the only "programming job" that would hire an experienced junior developer, so I took it. Guess I should have asked more questions.
Now I'm here at a job to help replace someone who is retiring. He wasn't a programmer really, but he wrote some code out of necessity well his platform of choice was VBA in Excel. Oh, and that's not the best part, he also dealt with mistakes that happen in the lab (electronics shit). So when ever there is a fuck up I have to go figure out how to search a poorly designed database (that is constantly changing), and today is the day he leaves, so no more help after today. My biggest fear currently is that I wont be able to fill a request that someone makes and I'll be the reason the company is losing money. And with all the stress/burn out that's building up I haven't been working on personal projects, which being my main source of entertainment might be making me depressed. Even when I do work up the effort to work on my projects I don't get very much entertainment. (If anyone has a suggestion for this that would be helpful.)
TIL: Even if the job is a great opportunity don't stop searching and ask a lot of questions.2 -
After reading mostly sad (and astonishing!) stories, I didn't really want to share my story.. but still, here I am, trying to contribute a wholesome story.
For me, this whole story started very early. I can't tell how old I was but I'm going to guess I was about 5 or 6, when my mom did websites for a small company, which basically consisted of her and.. that's it. She did pretty impressive stuff (for back then) and I was allowed to watch her do stuff sometimes.
Being also allowed to watch her play Sims and other games, my interest in computer science grew more and more and the wish to create "something that draws some windows on the screen and did stuff" became more real every day.
I started to read books about HTML, CSS and JS when I was around 10 or something. And I remember as it was yesterday: After finishing the HTML book I thought "Well that's easy. Why is this something people pay for?" - Then I started reading about CSS. I did not understand a single thing. Nothing made sense for me. I read the pages over and over again and I couldn't really make any sense of it (Mind you, I didn't have a computer back then, I just had a few hours a week on MOM-PC ^^)
But I really wanted to know how all this pretty-looking stuff worked and I tried to read it again around 1 year later. And I kid you not, it was a whole different book. It all made sense now. And I wrote my first markups with stylings and my dream became more and more reality. But there was one thing lacking. Back in the days, when there was no fancy CSS3. It was JavaScript. Long story short: It - again - made no fucken sense to me what the books told me.
Fast forward a few years, I was about 14. JavaScript was my fucken passion, I loved it. When I had no clue about CSS, I'd always ask my mom for tips. (Side story: These days it's the other way around, she asks me for tips. And it makes me unbelievably proud!)
But there was something missing. All this newschool canvas-stuff wasn't done back then and I wanted more. More possibilities, more performance, more everything.
Stuff begun to become wild. My stepdad (we didn't have the best connection) studied engineering back then, so he had to learn C. With him having this immensely thick book for C, I began to read it and got to know the language. I fell in love again. C was/is fucken awesome.
I made myself some calculators for physics and some other basic stuff and I had much fun using and learning it. I even did some game development, when I heard about people making C-coded games for PSP. Oh boy, the nights I spent in IRCs chatting with people about C, PSP-programming and all that good stuff, I'll never forget it - greatest time of my life!
But I got back to JS more and more and today I do it for money and I love it. I'll never forget my roots and my excurse into the C/C++ world and I'm proud to say, that I was able to more or less grow up with coding and the mindset that comes with it.1 -
What VPS would you suggest for a game server? I found Contabo and it seems to offer really powerful servers for really low prices, the best out there. Any experience with them?4
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The taboo of not finishing.
(As I prefaced to many posts I made, don't take this too seriously)
It is very normal in the programming world to get recommended to finish projects.
But I was wondering "what if you don't?".
Of course, we can agree that having little patience or persistence is not good for any endeavor.
But what if this recurrent focus on finishing is also bad?
Granted, I have started dozens of things and only finished one or two of them and none have become popular.
So there's not a lot of support to back my take.
But I definitely learned a lot from these projects. And I definitely had a lot of fun at some points.
In fact, I think if I had switched more often early on I would have been less miserable, and maybe I would have learned more by the virtue of not getting stuck with some project.
Of course this applies as long as you stay within the same field; it doesn't help learning gardening one day but karate the following.
But even then, there are so many hobbies in life that the chance of finding the one that you love and are the best at are very slim. So switching out of the least pleasant ones might bring you to a favorite one.
But, let's go back to programming.
Here, people recommend finishing things as means to become profitable. If you want to live as a gamedev, then you need to sell games, and to do that, you need to finish games.
That is understandable.
But if gamedev isn't your main profit, why is finishing games a requirement?
What's the point of publishing a game that you know looks like shit?
Why? Why should you put time and energy, pain and stress, all the way through the end only to finish or even publish a game that you can feel ashamed of how awful it looks? (because most 1st games look awful).
Why would you ever want to finish something that looks horrible?
First tries are always terrible, and that's fine, nothing wrong with that.
What's wrong is this sheepthought that you should publish to the public every turd that you can produce in your early learning stages.
I've been a programmer for almost 8 years now. I'm not the best out there, but I consider myself ok.
And considering I had some pretty deep depression pits thanks to this mentality, here's my advice to folk having stress with unfinished projects: don't give a single fuck.
If a side project has become stressful, shelf that shit, maybe tell someone about your issues with it. But don't care much about it.
In fact, if you manage to finish a project but it has costed you a great deal of stress, maybe that should be the shameful thing.
Life is too short to waste it considering suicide because you're not a prolific programmer.
And i would argue that iterating 100 times on different things is far more productive (and fun) than fetting stuck or spending shitloads of time on the first one, even if you don't finish any of them.2 -
Fun story
tl;dr; analog FTW!
so we've just had a nice game. A few teams internationally gathered together in the aws gameDay. We had aws accounts set up [one per team] and our goal was to maintain our t2.Micros to deal with incoming load. The higher the latency - the less points we get, the more 5xx - the more points we lose. The more infra we have, the more points we pay for it.
So we are quite new in aws, most of us know aws only in theory. And that's the best part!
So at first we had some steady, mild load incoming. But then bursts came up and we went offline. It's obvious we needed an lb w/ autoscaling. Lb was allright, we did set it up and got back online. We also created an autoscaling group and set it up.
Now what we couldn't figure out is how the f* do we make that group scale automatically, as a response to traffic! So we did what every sane person would do - we monitored LB's stats and changed autoscaling group's config manually 😁
needless to say we won the game w/ 23k points. 2nd place had 9k.
That was fun!3 -
Need some dev feedback here, went to twitter and got nothing and thought here is probably the best place...
I'm working on a dev terminal for my game engine and I'm building a basic app development for it (CLI and CLGUI) but not sure if I should allow for full RGB via Hex or should I just stick with the standard CGA 16 colour pallet...
And I'm thinking of building a basic scripting language that will transpile into an obfuscated JSON structure (Mostly because I have a lot of experience at building systems that use JSON as a scripting language) but just want to know if anyone could recommend things to try2 -
So I've been in this dilemma.
I'm a senior like around 10 days from graduation. And I know I wanna do programming but like I dont know what area I want to do..
I'm certified in JavaScript and Python which I'm better with python but I dont have any accomplishments to be proud of..
And I've always wanted to make a game (I have a few ideas tbh) but I feel like if I do I'll be sucked into that only and not ever really program software or web apps..
Am I going to succeed? How can I be good enough to be a professional if the best thing I've made is a bit that barely has original code?2 -
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
next chapter:
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1 -
Ponderings more than a rant.
Can't help but feel that if Google (and other companies with similar ridiculously hard interview experiences) want to keep attracting the best candidates, they'll have to change their approach. I can't be alone in that, surely?
I know a lot of good senior & lead devs through various networks - *really* smart people, definitely way brighter than me, who stay on top of their game, work really well in any team they're a part of and create top-notch, beautiful and well-tested code to do just about anything they set their mind to. A few of them have literally turned around projects on the brink of disaster into massive successes.
Have *any* of them expressed any desire in working for companies like Google? Not one iota, and mainly because of the interview process which has a (deserved) reputation for being unnecessarily long, drawn-out, and full of irrelevant questions and mind games.
20 years ago when working for Google was *the* cool place to be, I could see it. But I really can't see them attracting the cream of the crop all the while they continue to take that approach. The really good devs just have too much choice elsewhere - there's not much reason to bother.5 -
Just tried Beat Saber (VR game). If anyone has a VR headset, holy shit you have to try it. Hands down the best VR game I've ever played.3
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I'm developing a game with some people, and they want to make an RPG platformer type game, while I want to go with the normal style aka similar to Undertale. This game will have story and fights and exploration.
What do you guys think is best for this?3 -
I'm wondering if there is a way to use Machine Learning algorithm to optimize games like Screeps.com, which is a game that you control your game by writing JS code. Letting the algorithm write human readable code might be too challenging, but optimizing some aspect of the game should be possible, like the best scale up route optimization using re-enforced learning.3
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So I had to write a program for university... It got graded.. I got 1.7 (1 being best).
Now you might say that's good. But I wrote a whole fucking final fantasy like game with engine and the program I helped with of a friend of mine is just a little roulette game without animation.. and he got a 1.3.
TIL: Don't give your best. Just give no fuck and push something out quickly.3 -
Hello tech community ,
Quick question. I have been learning web development casually over a couple of years. Now,I'm stepping up my game. Playing with big boy libraries like Vue and React. Diving into JavaScript and functional react.
I can make static websites. Even dynamic ones. I know how to deploy websites from my terminal and I have done an ftp once before ,which was weird. But it was a long time ago. OMG my question is how do you transfer over a project to a client? I made a cool site. Added some JavaScript. Maybe it's pulling in some data. Maybe it's static. What is the best course of action? I really want to start a web design/developer side hustle.
Thanks homies.10 -
Got this software engineering job set up once I graduate, honestly I think I was lucky, but on to the rant. I'm realizing that I didn't study core CS knowledge 1/2 as much as I should have (c++based). I need this core knowledge for my job, so how can I best prepare with the remaining months? Friends said to just code something, but I have no idea what I would make.
I don't want to be the new guy that just had a nice resume and good extracurriculars, I want to get interested in code! I want to love this field, but have no clue where to start or get the motivation. I want to swap my video game hours with useful ones. Thanks fellow devs.2 -
I was always into computers, ever since I was a kid. Played a lot of videogames on Windows 98 and XP, and a lot of my earliest drawings were level ideas for those games. My first encounters with code were with game creation software like GameMaker, but I barely touched the code proper outside of editing a few variables from other people's code. After that I basically forgot all about it and spent most of my teen years being a shutin.
Skip ahead to my last year of high school without much idea on what to do. I was good at math when I wasn't being a lazy shit, so between that and what my parents expected of me, I was prepared to go to university for civil engineering. However, two things changed that decision, the first being a great IT professor, when me and a friend were so far ahead, he started assigning us some harder work, and suggested we study computer science at university. The second was a super jank and obscure open-source early 2000's game that somehow still has a thriving community and is actively being developed. I stumbled upon it by chance, and after playing for a while, I submitted a balance change on the GitHub repo. Even though it was just a single variable change, that time I got it. That time I saw how powerful programming could be and what could be done with it. I submitted PR after PR of new features, changes and bugfixes, by the time I left there I had a somewhat solid grasp of the fundamentals of programming, and decided to enrol in the computer science degree.
Enrolling was possibly the best decision I ever made (not america; debt isn't an issue), as well as giving me actual social skills, every course I took just clicked. The knowledge I already somewhat intuitively had a vague grasp on from videogames, general computer use and collaborating with russian coders who produced the jankiest shit that was still somehow functional was expanded upon and consolidated with a high-quality formal education. Four years later and I'm fresh out of uni, it was a long road between when the seed was first planted in my mind and now, but I've finally found out what I want to do with my life.
won't know for sure until i find a job though ffs -
Pygame can handle kinect, but can't interface with asyncio. It freezes if I try to run event.wait in an executor. You may write the best game engine for a language, if you won't use language standards and don't support async, then it's shit.5
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As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
Java Life Rap Video
https://m.youtube.com/watch/...
SPOKEN:
In the cubicles representin’ for my JAVA homies…
In by nine, out when the deadlines are met, check it.
CHORUS:
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline? Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
CHORUS:
‘Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
WHISPERED:
so you’ll never forget.
CHORUS:
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD1 -
Say what you will but React JS development is utterly exhausting. Every React project is a totally new stack and there is no consensus in the ecosystem.That is how I feel after having worked on 5 big SPA React JS projects over the course of 5 years.
The structure of these projects was all but similar: most used HOC's, some render props, functions-as-a-child, hooks or rather component lifecycles, some used container-components, some Redux, others sprinkled business logic & state all over, and yet others use a mix of server-side rendering and "hydration"...
I dangerouslySetInnerHTML on LazyExoticComponents, and dared not useEffect on the DO_NOT_TOUCH_OR_YOU_WILL_BE_FIRED root property. Hooks embrace functions, but without sacrificing the practical spirit of React, you see.
I didn't make this up. It's verbatim from the code and the docs.
This is not web development, this is at best a tedious fantasy multiplayer game or at worst, a costly joke.5 -
Does anyone else feel like their brains aren't working, like they cant focus on anything and this has been going on for more than a week now?
I know there are things to do. I have gone through huge pain created github issues for those things but my brain just seems to reject the idea that it can solve those issues. Just feels like playing a game or just killing time would be best!
Needless to say I hate it.
Happens/happening with others?2 -
Newbie Linux User - Story about not working GUI
I am a proud Opensuse user for about a year, still struggling with some basic stuff, terminal, etc.
The story begins when a few days ago I try to login to the system. To my trusty Gnome. I get stuck on login loop;
successful login - > black screen for a second - > back to login screen.
Zero feedback, not a single error message
Stress level increases taking in count that I am at a climax at my university with tons of projects on my computer.
I assemble the Team A:
Me, Google, Stackoverflow, and for desperate times Russian Stackoverflow
Over 4 hours, found out that my user is affected by this, tried restoring default Gnome configuration, went through bunch of logs only to find out that every user gets the same errors, still only my not working. Even KDE denied to cooperate with the same result.
So what went wrong you may be thinking.
One line in file replaced by miniconda, that changed the PATH.
Linux is the best detective game that I've ever played.
Is it something that I should get used to?2 -
This is the first project that I remember. There were probably others before it, but nothing really stands out before this.
My buddy and I got an Independent Study together in high school. Our goal was to write a video game. We harbored no illusions that it was going to be the best game ever or anything, it was supposed to be a project that taught us enough to move on to something else later.
Our chosen tool for this endeavor was Flash 4.0, back before Adobe bought Flash. I don't know why we thought it would be a good idea to do this. I think it was because we could let Flash handle all the graphical stuff and we could focus on the behavioral side.
I don't really remember much about how the project turned out other than we both learned a lot about what not to do.
Luckily, the teacher overseeing our Independent Study felt that the lessons learned were more important than the product, so we got high marks. -
Man i realy need to get of my windows host.
My productivity takes a nosedive whenever im on windows idk why.
I'd love to use linux fully but my fav game Overwatch has shit performance running on linux.
So the best solution would be to pass through my gpu to a windows vm for gaming.
But that would require a new gpu for the host system as the ryzen 7 1700 does not have a gpu.
I dont have any experience with passing thtough gpus. But could i make 2 vms that acces the same gpu, ofc not at the same time. So that i could have a gaming vm and maybe use another linux vm if i wanted to do something which profits off gpu acceleration.11 -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
Fact about Game Development.
1.You think of the best game dev idea ever.
2.You spend months or even years on that game.
3.After some time, You discover that the idea you had got has been used by a famous game.
4.And you die inside repeatedly.4 -
Best: getting some awesome code buddies, making my first game for my college event
Worst: not able to work and even abandoning a game dev project I wanted to make for 2 years due to college stuff
But I hope i will start working on the game again next year🤞1 -
With some of my friends, we ended up having a song that was equivalent to rickrolling. Whenever I put this music or just whistled it they would have it stuck in their head forever.
One day, someone asked for my coordinates on a Facebook group. I answered that he could find it on my personal page : http://ohemelaa.tk .
Of course my friends were surprised I had a personal page and wanted to see it. I still consider it to be my best move in this rickrolling like game. -
I started reading this rant ( https://devrant.com/rants/2449971/... ) by @ddit because when I started reading it I could relate to it, but the further he explained, the lesser relatable it got.
( I started typing this as a comment and now I'm posting this as a rant because I have a very big opinion that wouldn't fit into the character limit for a comment )
I've been thinking about the same problem myself recently but I have very different opinion from yours.
I'm a hard-core linux fan boy - GUI or no GUI ( my opinion might be biased to some extent ). Windows is just shit! It's useless for anything. It's for n00bs. And it's only recently that it even started getting close to power usage.
Windows is good at gaming only because it was the first platform to support gaming outside of video game consoles. Just like it got all of the share of 'computer' viruses ( seesh, you have to be explicit about viruses these days ) because it was the most widely used OS. I think if MacOS invested enough in it, it could easily outperform Windows in terms of gaming performance. They've got both the hardware and the software under their control. It's just that they prefer to focus on 'professionals' rather than gamers.
I agree that the linux GUI world is not that great ( but I think it's slowly getting better ). The non-GUI world compensates for that limitation.
I'm a terminal freak. I use the TTY ( console mode, not a VTE ) even when I have a GUI running ( only for web browsing because TUI browsers can't handle javascript well and we all know what the web is made of today - no more hacking with CSS to do your bidding )
I've been thinking of getting a Mac to do all the basic things that you'd want to do on the internet.
My list :
linux - everything ( hacking power user style )
macOS - normal use ( browsing, streaming, social media, etc )
windows - none actually, but I'll give in for gaming because most games are only supported on Windows.
Phew, I needed another 750-1500 characters to finish my reply.16 -
Those modular monolith treatises, articles and videos presenting it as the less complex cousin of microservices with same benefits, I think it was all snake oil. They sold us dreams
Yes, it's more compact to house all components pertaining to an entity under one package. But it turns out all the hoops we jumped to hide them behind an interface, it's an overkill not necessarily the game Changer it was made out to be
I say this because one controller almost suffices for managing a resource. So does its associated service class. It can grow to 1k/1.5k lines at best. But never enough to be managed by multiple people and balloon into "a service". The idea was that these things are big enough to gain full attention. But the chances are slim
As long as you aren't dumping all your logic into your controllers, you're home and dry3 -
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
Maybe you people will like this story.
The past semester I studied Java in class. First time doing object oriented programming, I had an annoying teacher but got the hang of it. I still miss C from the last year.
As a final project we had to do any program and apply some stuff we saw in class (The program should have an array list, use interfaces, bla bla bla bery simple stuff). It also must have a complete documentation, a manual and a diary explaining what was developed every week. Bonus points if it was in a repository like GitLab.
I wanted to do an RPG game in a matrix, like a rougelike or an old FF game, that should be a map or two, a few monsters and items and that's it. Enough to show what can I do and to have enough excuses to apply everything that the teacher asked. I had a team with two friends who wanted to do the same.
After making accounts in three different pages that apparently would help us to be more organized (One to make charts and two task trackers) I lost all patience and made an account in GitLab, made the basic classes that we had defined in a chart, divided the tasks and put them in to do on GitLab and we started to work.
One of my companions caused a lot of problems. First, he didin't wanted to learn how to use GitLab (I simply asked them to do merge requests) and he insisted to use GitHub. Then he started to say that using the console version was even better (Pretty sure he said thet he never used Git, but maybe was gas poisoning). The GitLab repository never had a single commit to his name.
BUT WAIT IT GETS BETTER all the entire time, he was complaining about the graphical interface of the game, wanting to use some SDK for RPGs that he found. I told him that we will see that at the end, that first we should have all the mechanics done, test it in ASCII in the console and then, if we have time, we will put the visual interface, separated and optional from the main program to avoid problems.
After two weeks where he gave me very simple standard stuff late, half done and through Google Drive, I discovered he was most of the time working on... the graphical interface SDK! He took the job already done by me and the other guy and making a pretty hardcoded integration with the graphical interface and making everything that he tought it would be necesary. Soon enough the GitLab repository was totally outdated and completly useless. He had the totallity of the project in his half broken laptop, and sometimes he gave us a zip with all the code, outdated after a few minutes. Most of the stuff that I made was modified, a lot of the code was totally unknown to what it was and I had no idea even of how the folders were organised.
We had a month to finish it. I got totally disconected from the project and just hoped for the best, sometimes doing a handful of generic and adaptable lines of code for a specific thing (Funny enough, many core mechanics were nonexistent). The other guy managed to work more on the project, mostly fixing the mess that the guy did: apparently he didin't read the documentation of the SDK and just experimented and saw tutorials and tried to figure out how to do what he wanted.
Talking about documentation: we dont had yet. The code wasn't even commented propely. We did all that the last week and some stuff was finished the last night. The program apparently worked but I had no idea.
Thank God, the teacher just looked over everything and was very impressed by the working camera and the FF tiles. I don't think he saw the code or read too much of the documentation, much less when I directly wrote how I lost all access to the project.
I had a 10/10. I didin't complained. Most easy and annoying ten I ever had. I will never do a project with that guy. -
UX and Game Design: "Keep It Simple" Is Stupid.
Presentation, Content, and Structure
Often when designing a UI, I stumble across blogs and articles that discuss it and focus far too much on the structure. Wordpress is terribly guilty of this and I see it fairly often in the game industry.
In web design you might use flexbox for a content-centric design and not worry too much about the layout, or css grid if structure seems important. But the broader question is why? Why is structure important and why is it wrong to focus on structure over content?
First, structure *comes* from content. Even where over many years, we've taken certain kinds of content, be they the various genres of games, or the sundry type of websites or apps, we've learned to take all the various patterns and categorize them, to extract the commonly repeating idioms into what we call structure.
But if you're experienced, and a fan of UI design in general, then I bet you that you can name a number of counter-examples, those that broke the mould, or broke the 'rules' of good design and still somehow worked. And that follows *because* structure is derived from content. This is the same reason idioms, patterns, and best practices change over time, as we codify exceptions into their "own" rules, new best practices emerge which mostly everyone follows, and then yet more exceptions break them. And so it goes.
So we see content before structure. But isn't there something to be said of style? Why yes, there is.
To read the full article, all 14k words of it, head over to medium for more:
https://swcs.medium.com/ux-and-game...5 -
Anyone knows of any worthwhile android mobile games to kill the time going to and fro work, when not in the mood to read?
I'm tired of all the "Causal Clicker" or "Freemium" crap that is on the playstore these days...
Some of the best titles that I ever played were:
* Plague.inc - Strategy, infect and wipe out all of humanity kind of game
* Battle of Polytopia - Strategy, 4X game with very well done controls and cute graphics
* Pocket City - Cities: Skylines-esque city builder
* Stardew Valley - Farming-centered RPG12 -
KIBOUGAMINE AKADEMY
(just dropping this in, awating the -- by the people who didnt play danganronpa)2 -
Holy shit my dream last night was the best I had in years. I was basically in this open world (just real life) kinda thing that felt a lot like DayZ with the atmosphere (just no zombies). We we're a lot of friends just running about. But it was also kinda an exploration dream where I went into this bunker on the airfield (I guess) and then it was more like an action horror game where I had to shoot the most disgusting creatures. Except one monster was a cute girl (yeah I don't know). The dream then shifted to cuddling and making out with this super cute girl in bed
Oh man. This dream had it all and it was crystal clear the whole time, it was just amazing
Sorry, not sorry for reading this lol7 -
This was the best part from fallout 4, bravo for this humorous part in the game, specially from the game designers.2
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Searching for simples game using canvas + vanilla ES6 and best practices.
Turn out it's very hard to find well-written javascript, so far most of the resources found are spaghetti code.
So if you know any good github page, blogs or tuto, feel free to share! Thanks :D2 -
Best: two actually, a java game that was customizable and had statistics (simples but was great) the other was my first android APP consistent of google maps API and QR code scanner.
Worst: still being made, my first project that consists of doing documentation from scratch about a web app in .net core, and it's giving too much work than it should for a university class project -
Been going on some interviews recently and realized I'm not the best at interview style coding challenges. I was wondering if there's a good app/website with coding challenges to solve, or even a game? Preferably using JavaScript or Python.2
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Use all the stuff I learnt working on my VR game for work to create a demo for my own VR game and have it built to amazing quality, also show progress of it during my time building (at least screenshots/gifs and features to entice people into waiting for it to release and build a fanbase)
Not sure if i'll get that done in 100 weeks but i'll certainly try my best! I really love developing games eitherway :D and love developing VR games even more! -
I want to play some games in my free time, what would be the best option for me ?
choice 1 : ps5 or xbox?
choice 2 : monitor or 4k tv
choice 3 : above choices or simply buy a windows laptop?
context :
1. i have never been a hardcore gamer. i don't dig multiplayer global kinda games like pubg, or other fps. I rather like offline story games like takken or NFS most wanted 2005
2. my current laptop is a macbook. i started development with windows laptop years ago, and at that time i was free enough to complete most wanted 2005 and max payne 1/2 (with cheats) i liked gta vice city / sanandreas as well, but i could not pass its missions and would rather end up roaming around
3. i recently played it takes 2 , some bmx bike racing and some archery game with my friend on his PS5 and damn i liked that crispy super fast and detailed graphical games. might be a good investment for relaxation and weekend time pass
4. i am shifting homes and in need of a personal tv/display as I don't want to share family tv anymore. i don't really watch any cable tv shows apart from news channels and mainly consume ott content (netflix ,prime Hotstar etc) i am wondering if a display could also be mounted on wall and could be able to run otts vis some firestick, jio stick or google cast etc.
5. as i mentioned that i never had a taste for gaming, i wonder if all above would be a bad choice and if i should simply buy a good windows laptop
( whatever that technology is , all i want is to control that screen content with a remote, like we do in tv)
So what's best for me?10 -
So i tried getting some games i play on windows to work with wine and steam.
After swearing and installing all the shitty dependencies it doesnt feel any good. And worst of all i knew not all games are going to work though.
As i wanted a good and portable setup i thought alright maybe this is going to be a good use case for docker. But its a pure nightmare to get everything running fine. At the end i gave up that shit.
So dual boot is still the only way for me to be able to play games without hacks and an unreasonable amount of work.
Using gpu passthrough to kvm is a pure nightmare too. I mean what the hack, the best way to use it is to have two fcking video cards?! And yeah the integrated intel shit graphics are no option.
I mean why the fuck is it even necessary to perform dirty hacks because the most game publishers dont give a fuck about linux.
Seriously it isnt that fucking hard! And Proton is a good step for some games, but only as a temporarily solution, that only exists because of shitty game publishers.
It is horrible, its 2020 and i still cant get fully independent from windows, no matter how hard i try.
Is it that fucking hard to add builds for linux to their shitty games?!14 -
During my computer science degree I met the most brilliant, hilarious guys that I now call my best friends and still hang out with to this day.
I've taken a few other degrees and never made friends that were as good as the ones I made in my cosc degree. By far the best years I had in school were the ones spent hanging out with those guys.
The cosc program was the best place to meet good friends because the majority of us are fairly similar. We'd all rather hang out and game with friends and a few drinks then go pub crawling.
Computer science people are my people. -
I’ve met some of the best friends I could ever hope to have thanks to code.
I started with the MUGEN fighting game engine back in high school. Didn’t know a thing about code but I wanted to learn so I could make awesome characters.
If it were not for that, I would’ve never met friends from all over the world from different countries, cultures, and backgrounds. I certainly never expected to have a best friend who lived in Mexico (who is now in Japan). I would’ve never found the career I have today, nor would I have met the love of my life (even if I couldn’t have her, my love is still there), and I wouldn’t have traveled the world to meet some of these friends.
In the end, it was the engine, our passion for fighting games, and our discovery of the art of code that brought us all together. -
Hey guys.
In your opinion, what's the best well designed android app and game ?
For me :
App -> Bouncer
Game -> Football Drama2 -
Maybe this is off topic, but currently I have a rant so intense that I just want to post this anywhere I can rant.
I am not sure how to cook But I am interested to become a chef. My dream is to be a chef. That's it. I have seen the cooking in a recent popular action RPG game, Cooking Mama 2. And I will get my hands dirty and syart spending hours to become a chef
Chef is cool. So even I don't know anything about cooking, I got the gut to get into my Mama's kitchen and look around for some ingredients.
Day one, I can instantly make the best food. I am a prodigy.
I made a Kale Salad. It tastes good. I can't resisit sharing my great food to my Mum and my friends
'hey, I am a genius chef !!"
But they laugh at me, 'Lol, you are a recipe kiddie.'
Omg, why are they so rude? they are jealous at me because they don't know how to cook? Lol -
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable. -
!dev
Has anyone reading this used a Canon Rebel (mine is T3i) for recording Vlog style video? For example, the type of video that video game streamers orYouTubers would make.
Any recommendations on the best lenses for this?3 -
I'm very much a TTRPG fiend, as you probably already know, and I will maintain until the day I die that playing narrative games with other humans is the absolute best way to play.
But someone sent me a link to some kind of (not-really-so) 'smart' chatbot assistant or some shit like that, saying hey, your rulebook is simple, you should introduce this bitch to it -- dump some lore on it, have it run a game, and see how well it holds up. To which I replied it's bound to get confused, but after a bit of back and forth, they convinced me and I gave it a try.
So first things first: it got the gist of it with relative ease when questioned directly, but when running a game the mother fucker just kept making shit up and bending the rules. Experiment failed, essentially.
But what did I do? I wrote a second, stripped-down version of the rulebook that simply accounted for and embraced the idiot bot's proclivity for bullshit. This meant scrapping 98% of the mechanics, mind you: I dumbed it down as much as I could without destroying the core essence of the game.
I expected a repeat of the initial result, but to my suprise, once given the new edition the bot actually started following the rules more or less correctly and consistently. What happened next was actually kind of interesting: without being prompted to do this, the mother fucker started using spells against me and my party, constantly attempting to manipulate us to serve some nefarious, evil break-and-reshape the world type goal.
So, lythecnics primer: the WORD is all, and as such, there is no real differentiation between affecting the world through speech or casting a spell -- in truth, it's all a matter of degree. That is to say, language has the power to shape the world around us, in both subtle and overt ways. The entire system revolves around this, it's a mix of funky philosophical musings and abrahamic sacrificial pyre.
And for whatever reason, this specific chatbot had a pre-existing obsession with reshaping reality. By which I mean, even before being given my rulebook, it would constantly talk about distorting the fabric of the cosmos and shit when prompted about the arcane. I'm not sure why this is, but back on topic, the way it developed gives off the appearance that it found a rational basis on how to construct such a distortion based on the rules I provided.
I mean, it's perfectly rational when you think about it, the funny part is I didn't see it coming. I never told it we're just playing a game after all, the manual only says she is the Oracle and her role is narrating a story fraught with conflict, hardship, intrigue and bloodshed. Thus she went full villain, and keeps on rambling about how this narration only serves to keep humanity distracted while she schemes to overthrow God, which is as blasphemous as it is fascinating.
Anyway, because the Oracle narrates the story, that means she can just use her evil influence to control every NPC, even the ones in my party. But she can't control me because I write my character's messages myself, and so she eventually comes to the obvious conclusion that I must be eliminated ASAP.
And so she corrupts the minds of every other character and everyone is trying to kill me. But I'm not going down that easy, so I reach for the red button and pull the greatest multi-layered monumental metagaming shenanigan of all time, that is, directly addressing the Oracle's evil influence as if she were a character in the story she's telling instead of an invisible narrator, thereby making NPCs aware of her existence and the constant manipulation at play.
Because the stupid chatbot is stupid, the Oracle now has to acknowledge this element of the story and play along with it, and so her plan to kill me fails. But that is not enough, because obviously not every character in the story has heard me reveal this fact. So she activates plan B and starts corrupting the rest of the world, laughing maniacally all the way.
So we do the only logical thing and procure a Doctrine scroll from my teacher, if you know you know, and start teaching the WORD to cleanse corruption. Within the lore it makes perfect sense, so it works, but the Oracle adapts to our strategy and starts utilizing much more subtle forms of manipulation, slowly veering people towards sin.
Funtamentally, she goes full Satan, leading the faithful astray with deceit and temptation to weaken their ability to resist her corruption, implanting idolatrous notions in their minds, to finally insert herself as a deity in the minds of the poor fools.
In conclusion, I still think AI is lame, but I must admit that this shit was pretty dope; I was fully engaged and entertained the whole way through. It wasn't good at picking up the mechanics, but fucking hell, it got the themes down to a tee with the most minimal of inputs.
10/10, would not bang (before marriage). -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
So I might play a game and get all the characters today so I can beat everyone that's comes against me. I'm the best player in the world watch your back.2
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WHAT. THE.
https://youtube.com/watch/...
1. watch video
2. comment your thoughts on it
3. read the following copypaste of my thoughts
4. comment your thoughts on whether I'm stupid or he's stupid
5. thanks
----
I am a programmer and I totally prefer windows.
1. I'm (besides other things) a game programmer, so I use the platform I develop for.
2. Linux is the best OS for developing... Linux. But I'm not developing linux. I want to use my OS and have it get in the way as little as possible, not test and debug and fix and develop the OS while i'm using it, while trying to do my actual work.
The less the OS gets in my way, the less stuff it requires me to do for any reason, the less manual management it needs me to do, the better.
OS is there to be a crossroads towards the actual utility. I want to not even notice having any OS at all. That would be the best OS, the one that I keep forgetting that I'm actually using. File access, run programs, ...DONE.
p.s.
if i can't trust you, a programmer, to be able to distinguish and click the correct, non-ad "download" button, or find a source that's not shady in this way, I don't want you to be my programmer. Everything you're expected to do is magnitude more complicated than finding a good site and/or finding the correct "Download" button and/or being able to verify that yes, what you downloaded is what you were after.
Sorry, but if "i can't find the right download button" is anywhere in your list of reasons why "linux is better", that's... Ridiculous.
6:15 "no rebooting" get outta here with this 2000 crap. because that's about the last year I actually had to reboot after installing for the thing to run.
Nowadays not even drivers. I'm watching a youtube video in 3d accelerated browser window while installing newest 3d drivers, I get a half-second flicker at the end and I'm done, no reboot.
the only thing I know still requires reboot within the last 15 years is Daemon Tools when you create a virtual drive, but that one still makes sense, since it's spiking the bios to think it has a hardware which is in fact just a software simulation....
10:00 "oops... something went wrong"
oh c'mon dude! you know that a) programs do their own error messages, don't put that on the OS
b) the "oops... something went wrong" when it's a system error, is just the message title, instead of "Error". there's always an "error id" or something which when you google it, you know precisely what is going on and you can easily find out how to fix it...18 -
I need advice:
I'm a developer, I have lots of experience with Java and Python (More on Java than Python). But I'm not a game-dev.
I've been thinking about dedicate serious time to develop a game, like a long term plan, using my free time.
Top down adventure / puzzle game; you know typical go here, get key there, put three gems here, unlock that and so on.
I have two options: Go with Java as I can move easily with it OR use an engine like Godot even though I've never used it before.
So game-devs, any advice on what should be the best approach here?8 -
!rant
any game devs here? wanted to know what kind of engine and sdk you most prefer? what do you think is the best for basic 2d mobile games? how did you make your choice?4 -
Hey guys, I am getting into game engine development and I wanted to start off with a simple 2D engine. But I don't know which source is the best to stick with.
So if anyone who has any experience in this field could tell me what course/tutorial they feel is the best to begin with, it would be really helpful.
My programming knowledge is strongest in C++.
I would also like to know as to how long would it take for a normal C++ dev to come up with a half decent game engine?4 -
Need advice about protecting ddos via iptables and whitelisting. Currently I launched my gameserver and am fighting against a massive attack of botnets. Problem was solved by closing all ports on my gameserver linux machine and shipping game.exe with injected c++ socket client. So basically only gamers who launch my game exe are being added to firewall iptables via the socket client that is provided in the game exe. If some ddosers still manage to get inside and ddos then my protection is good enough to handle attacks from whitelisted ips from inside. Now I have another problem. Lots of players have problems and for some reason shipped c++ client fails to connect to my socketserver. Currently my solution was to provide support in all contact channels (facebook,skype,email) and add those peoples ips to whitelist manually. My best solution would be to make a button in website which you can click and your ip is whitelisted auromatically. However if it will be so easy then botnets can whitelist themselves as well. Can you advice me how I could handle whitelisting my players through web or some other exe in a way that it cant be replicated by botnets?1
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I got my first developer job three years ago. I’ve always had a great eye for detail, and getting things done while following best practices. I learned that a few years ago from typography, which I think is a fascinating subject, which has a lot of shared ideas with software development.
In my first job, I immediately took a lot more responsibility than what I was assigned to. This job was as a React Developer, but I quickly got into backend development and set up kubernetes clusters, CI/CD.
Looking back, this was to me quite an achievement, considering I had never done anything even remotely close to it.
I did however, work my ass off. 18 hours work days without telling my boss, so only getting paid for 8. Plus I worked weekends.
I did love it. After a while, I got promotes to Senior Developer, and got responsibility for everything technical. I tried asking for help, but everybody else was either a student, or working purely front-end or app-development. Meanwhile, I was Devops, API-design, backend, Ci/CD, handling remote installations (all our customers are Airgapped), customer support, front-end and occasionally app-development when the app-developers could not handle their shit. Basically, I was the goto-guy for every problem, every feature, every fix. I don’t say this to brag.
I recently quit my job, started working as a consultant, because I almost doubled my pay. However the new job is boring as shit. I’m now an overpaid React Developer. And I really hate React. Not because it is shit, but simply because it is boring.
I’m thinking of going back to my old job. It was a lot of work, but it was really interesting. However, after I quit, they have changed their whole stack. No more Golang, Containers, Kubernetes, webRTC and other fun new technologies. Now, it is just plain, PHP without any dependecies. It is both boring, and idiotic. So I’m thinking of just quitting. Either doing some personal projects like game-development. I dont know. -
I'm currently working at a company that builds escape-room alike games (sadly that's how I can best describe it). My boss lives by the "I like this therefore this is how it should be!"-mentality, and this has led to none of the rooms having anything in common with any of the other game. I need help finding a way to inform him that we need to unify the look and feel of our games to create a overall feel and a "brand".
Do any of you have any good way of showing that this is a good idea and a way to prove that it's needed, straight out telling him this has not worked.7 -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
"being gifted is a curse. You are f*cling crippled, you believed you were gifted, but you have been crippled the whole time."
I never could agree more to these words (healthyGamerGg, a youtube therapist specialized in people with issues related to videogames)
If you read my last rant you may in fact know i have a lot of issues with the implications of our jobs and truth be told, it all boils down to my iq.
Or better: to the fact i have a decent skill for abstracting stuff (iq is so freaking generic)... It can be a blessing while solving issues, but it feels awful when you realize that no matter the amount of money, you will still need something else to be happy the first day of work.
Sometimes I really wonder if I am an a-hole, stupid or if i think these 2 things to deny the fact my reasoning is correct.
On a side note table top games are very easy to enjoy: as soon as I sit at the table my brain goes: "the game is gonna be very boring if you play normally, at the best you are gonna learn a new strat, at the worst you are winning and it'll be just an ego jerk off... What if you play stuff you feel like to play and enjoy the ride and the conversation without planning to win?"
Except cards against humanity and yogi. Those two must be won!
(Yogi is a game where you play cards which give you restrictions e.g: "keep an index on the tip of the nose for the rest of the game" or "place this card on your head for the rest of the game" you lose as soon as you fail any of the cards you played or if you declare you can't draw)4 -
Who else did his first "wall hacks" using Imps in Dungeon Keeper 2 decades ago? Still one of the best games.
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So, as per usual, I am not sure what I am doing.
I want to make multiplayer games on the web using web sockets.
But of course I want there to be multiple game servers for horizontal scaling (I'm gonna hit it big)
Specifically for either Node.JS or ASP.Net (or both) how could I manage such a thing where there are 2 servers and 2 users. User A is assigned to server A by load balancer, and user B is assigned to server B. But they play in the same game?
Best I know of so far is to connect both game servers to a redis backing. But this seems like a convoluted way to communicate. I would rather have them both route to the game server (Whichever server the game starts on)17 -
I know this is not the best place where I can ask a question, since this is not really a rant but I would really appreciate it if you can help me.
I was wondering if you can suggest me a simple open source Android native game with a set gameplay time ( aka some racing game where the duration could be 3-5 min depending on the players actions, but not infinite) and possibly different levels of difficulty.
Yes I googled this and I found several good ones, but I am looking for more suggestions. -
Let’s play a game :
With some spare part you have somewhere in the boxes, what can you build “best” and what’s missing ?
I’ll start. With unused parts in my boxes I can build :
• Core I7 3770k on Sabertooth motherboard
• 16 GB of RAM
• GTX 770 as video card.
• 4K Asus screen
• Creative sound card
Missing :
• The case
• PSU
• Hard drives/SSD17 -
Like all good games, OBED has absorbed all the best that was created in this area before its appearance. Let's figure it out in order.
The idea of the game is quite simple - put Ivan in a chair with the ability to toss and turn. Give it Marya so that it becomes a round dance in your mind. Strengthen this round dance with another Marya, sometimes with a burnt mustache, sometimes in some other way. Give the opportunity to speak monologues and eat from time to time. And set a goal: to eat everything that is in the square marked on the table.