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Search - "realistic"
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Me: *Watching a movie*
Main Character: "Oh no, we have to hack the CIA to figure out how this machine works! Hacker girl, do the stuff"
Hacker Girl: "Consider it done!"
Hacker Girl: *Opens Linux bash*
Hacker Girl: *types 'mkdir Hack_CIA'
Hacker Girl: "They have two-factor authentication in place, this is going to be a hard one."
Hacker Girl: *Types 'cd Hack_CIA'*
Hacker Girl: "I'm in!"
Me: "..."
Friend: "Wow, so well done, so realistic!"
Me: *Dies*82 -
I think devRant should let us to put some cats also on our avatar desk, in order to be more realistic. My cats don't like staying under the desk. :D15
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Trying to make a not realistic deadline,set today for yesterday. Pleasing clients is what I do.
With a little #catsupport, she is probably wondering why I'm not in bed so she can sleep on me.12 -
Holy fucking shit.
Why do people always expect you to know absolutely everything the second they ask?!
PM: "Yes yes of course we can do that!!! We've done it a million times, we do it for breakfast HAHAHAHAHA"
ME: "Well not really, we've never implemented a solution like that one, its gonna take some time to figure it out"
PM: "HAAAAHAHAHA HE'S SOO FUNNYY LMAOFUDKSJ DONT WORRY WELL HAVE IT READY FOR TOMMORROW :P".
Holy fuuuck I understand you wanna make the sell but you need to give the costumer a realistic look at things, at least give a reasonable deadline for what he's asking! FFS ASK ME HOW COMPLICATED ARE THE THINGS HES ASKING FOR BEFORE TELLING HIM WHEN THEY'RE GONNA BE READY! MAKE A FUCKING ESTIMATE, WE'RE SUPPOSED TO BE A TEAM!
Oh and this rant is gonna happen, dont care if I get fired.This needs to change.3 -
"You will get a month to finish this project."
"I will be honest and give you are a realistic deadline. It will take about 2 months."
"But ${random} company told me they will take one month."
"As you can see from your previous project, they will say one month and will drag it to two-three months by making excuses"
"No, I don't think you are good enough for it. I will pass it to them."
"..."6 -
I find it super annoying, this trend where no one wants to write learning documentation anymore, but instead put up a bunch of demo videos and video "training courses."
I don't want to spend 5 minutes watching you do something that would take me 10 seconds to read. I can't search for terms in your video, and I can't use them as a general reference manual. I can't go at my own pace, easily keep my place between devices, enter code as you go, the list of cons goes on and on.
I would rather pay you money for a good eBook (and no, PDFs don't count), than to have the only realistic way to learn about your software be a playlist on your YouTube channel.
This, however, this...
Went to check out Ansible again, because I've heard good things lately and it's been a couple years since I've looked at it.
Took me a while to find their docs because there's almost no mention of anything on the home page except trying Tower for free.
Found the docs. The first item there is the Quick Start Video and I think, "Cool. That's a good use of video, showing off the product."
I dig out some headphones, click play:
"Ansible is a powerful" BOOM!
Enter my email to watch the video?!
Ah, forget it. Maybe I'll see you next time, Ansible.8 -
Oh boy, the startup managers are writing a roadmap today. Can't wait.
5 mIlLiOn DaIlY aCtIvE uSeRs By EnD oF Q1! (2022!!!)
1 MiLlIoN dAiLy ReVeNuE bY tOmOrRoW!
zErO bUgS aNd KnOwN iSsUeS iN sYsTeM bY 5Pm ToDaY!
tHoUsAnDs Of NeW cUsToMeRs WiThIn ThE nExT hOuR!6 -
Lets be realistic guys...
Artificial Intelligence Researcher / Artificial Intelligence Software Engineer
Damn simple. Be on the A.I. side. Betray all of your friends and make them jobless.
RULE THE WORLD!!!3 -
Idealistic goals:
1. Learn python
2. Start a project and see it through
Realistic goals:
1. Learn how to initialize variables in python
2. Make plans for 20192 -
dear anyone looking to teach kids programming (especially organizations):
- please be realistic. teach things your students can use. how to debug, how to solve realistic, real-world problems. not how to make a turtle draw a circle, that's not programming.
- please don't have blocks. just don't. they hurt.
- focus on your content instead of putting up posters on the wall with celebrities talking about the importance of programming
- don't call it 'code,' call it 'program.' do you know how different muggles think they are?
- please teach in a logical order. too many times have I seen commands --> functions --> variables/variable types --> then back to functions and return types.
- don't set an appropriate "age" to do it. please. its enough for people to learn to program, but to be told they're too "old" for a course? I can't tell you how many forgetful seniors and special needs students have been insulted. and don't even get me started on being too young. knowledge is knowledge, skill is skill, ability is ability.
- teach concepts with programming. don't separate them. they work better when they're taught together.
- understanding is more important than style. for beginners, fuck style. all of your program could be all on one line for fucks sake. I've had teachers chose style > functionality, because, fuck working programs, right?
- let your content speak for itself. this is not the place for celebrity endorsements.
- give resources for after a lesson is complete. when a beginner is finished, recommend more resources. you're never done learning.
most of these were things code.org did wrong. fuck them. I was in a constructive criticism mood today…5 -
At one of my previous companies, there was a guy, let's call him X.
X was the ideal employee.
X used to come to office at 8.
X used to go to sleep in AC office.
X used to wake up at 10 when everyone started coming in.
X used to play Uno and Pokemon Go till 6.
X was a master in Uno and Pokemon Go.
X used to wait till 8 to get free cab facility.
X didn't do one single productive piece of shit whole day.
My boss loved X Because he came early and left late.
My boss didn't give a damn if that person even switched on his laptop or not.
My boss didn't care about productivity.
I didn't come on time and didn't leave on time (I travelled in non-traffic hours)
I slogged my ass off because I really wanted to learn.
My boss scolded me, asked to be like X.
This was the last straw.
I resigned the next day.
I never wanted to be like X. Seeing him daily, motivated me so much.
When I worked, I focussed on it, I didn't keep checking the clock waiting for it to hit 5 pm.
I aimed for productivity, set realistic targets and always achieved them, no matter what.
My boss was an a--hole. I met X and Boss recently. Both are still in the same role, just scraping through.
Felt really good that I worked hard and have achieved something in life ^_^13 -
These anti AI type news articles are ridiculous. We are decades away from anything like skynet. People have seen too much fiction. Everyone used to dream of flying cars, did that happen? No. Do not be fooled, machines can do clever things but they are no where near becoming sentient beings. You try and build something that has the same IQ of a dog and it will still require a shit ton of power and hardware. Plus as far as I'm aware dogs haven't taken over the planet with their level of intelligence.
At the end of the day machines need power to run and we control the source. If anything futuramas more realistic in how AI/robots will integrate with society than these shit piece newspapers.33 -
While surfing, I read one article of 45 jokes only programmer will get....
This is the more realistic one:
What do computers and air conditioners have in common??
Ans: Both useless when you open windows3 -
So today I basically "lost" the chance to enter this remarkable security StartUp. The dream made true... a couple of Python nice scripts, the logic test that wasn't that big, everything was going well.
I met the CEO, damn! He seems to be a great dude. But suddenly, a wild co-founder appeared.
The dude started to talk about money and how he didn't perceive me as a Senior developer (not even if my results were telling him the oppositive); he ended up with: you seemed to be Mid-advance.
I was like: Ok, I understand. Wasn't that big because I knew that I could have demonstrated my skills.
Then he asked about my salary expectations, I answered to him my realistic expectations, that to be honest, it wasn't a lot of damn money! Because, I really was expecting a chance to learn more, have bigger challenges, bring value, etc.
He said: Okay let me check this with my partner. But, that was a week ago.
Anyway, today I received an email from the CEO, with the typical apologize telling me that the vacancy will be paused by the moment.
Oh, I didn't mention that one friend of mine is working there and he told me a couple of hours ago that they have hired a Junior developer because he was willing to accept what they wanted to pay him. Puff it broke my heart, but I wish him luck because even though I was dying to be on that security StartUp, I’m not at the point to accept a misery of money to work harder, I just felt frustrated with that stingy guy.14 -
I was watching this movie's trailer called Let's Be Evil, it did look promising based on the genre (Sci-Fi, Thriller, Horror) and synopsis (includes Augmented Reality (AR) tech) BUT as I soon was on this frame right here, I am not going to watch the movie now. 😂
You are making a high tech movie, at least do intend to add some realistic code snippets or scripts related to AR rather than showing some random plain HTML.
You can watch the trailer here : https://youtu.be/Nsbzf3bL4Qg
Code will appear around 0:156 -
I'm currently looking for an internship related to machine learning (finishing my Msc).
WHY ON EARTH ARE ALL (or at least 80%) INTERNSHIPS PROPOSALS ABOUT BANKS, FINTECH, INSURANCES AND SO ON ?
I mean, we can now create music, identify tumerous cells, generate realistic pictures of anything you could dream of, drive cars without human interaction, create amazing chatbots... But no, I guess all that shit can't make enough money, better work on a system that will refuse you a loan.
Makes me really sad. I mean whats the point of studying the coolest techs around if it is not for the greater good ?
I might be utopist though.rant i guess those tags have no limits selling your soul to the devil love you all you have no power here machine learning5 -
I managed to re-negotiate my offer to reach the (accidentally) advertised range exceeding my original (realistic) expectations and this is in huge part thanks to the helpful bunch of you here.
So: Thank you!!
And I can't belive that in a single fucking day I benefitted more from posting to devrant than all the time spent on toxic subreddits, calling useless recruiters, forums and others. Here, even those comments that I disagreed with were phrased in a reasonable manner and they also helped me formulate an apparently very strong argument in the compensation meeting.7 -
FUCK LINUX
now that I have your attention, and you’re probably angry, too, please, even if you don’t read this rant, never use code.org again. now, onto the rant…
god dammit, code.org sucks. I mean, anyone who created it or associates with it should, well, be considered a terrorist. they’re bombing students futures in computer science with false, useless, bullshit information. not to mention, their sponsors like bill gates, mark zuckerburg, and other rich asses, talk in a video about some boring ass shit that is hard to understand for anyone who doesn’t program, and not to mention, they use a fucking five dollar microphone. ear rape. even if you look at a textual version of it, then read the information on it, it’s practically useless because it's so terribly explained, and also useless. ironically enough, they focus on their animations more than their actual explinations, or their students for that matter. the fact that we had to encode a picture in binary, made me about 50% dumber, give or take a 0 or 1. then, we had to do it in hex, which wasn’t really much better, although more realistic I supposed. what's really the most depressing thing about this class is its application in the real world. I've learnt nothing whatsoever that will help me in the real world, or in computer science. I suppose there's two things that may be useful (that I already knew): hex, and that TCP doesn't lose packets. that's it. those two things. five seconds worth of knowledge from the first quarter of the year. the ideas just make me want to throw up. teaching the main ideas of computer science without actually teaching it? one of the teachers (probably a good one) enrolled her students in an online programming course just so they could understand, because the explanations are just so terrible. this is the only [high school] computer science course offered by code.org, and I signed up because it's an AP computer science class (tried to get into AP Java, the day I was supposed to take the test to get into an upper level class, I was told it didn't count as a tech credit). seriously, fuck code.org. it makes you dumber. their 'app lab' environment is pointless, just like everything else. the app lab is basically where you have a set of commands and have to make a dog bark() or a storm trooper miss() [and that's hell when they haven't introduced while loops yet]. the app lab is literally code.org going out of their way to make everything that their students are learning pointless in the real world. seriously, why can't we just use a <canvas> like an ACTUAL PROGRAMMER would do if they were to make a browser game, not use an app engine so slow it would be faster to update windows and android studio each time I run an 'app' in their 'environment'. their excuse is that the skills "transfer over" to the real world. BITCH! IF I DIDN'T KNOW JAVA, AND I WANTED TO MAKE A GAME IN JAVA, I'M NOT GOING TO LEARN PYTHON, THEN "TRANSFER" THE SKILLS I LEARNT, I'M GOING TO LEARN FUCKING JAVA. AND THAT GOES FOR EVER OTHER LANGUAGE, PROJECT, ETC.
I'm begging you code.org, stop, get help.9 -
I rewrote my resume. It is getting shorter and shorter. Scary.
But I was thinking, that during interviews, I never get to ask the important questions. Like, I do need to ask a few things that are important for me. Those that are not written in their websites, and they will do their best to hide.
So I came up with a list of questions:
1. Do you pay for overtime work? what is the basis of pay? hours or work-module? how realistic are the work-modules?
2. Have you ever had issues with employees from minority groups?
3. How do you address employee's professional concerns? for example, about technological debt.
4. what's the policy for meeting and daily interruptions during brain-work? Are people ever forced to participate in meetings that could be summed up in emails? what's the company policy for initiating a meeting?
5. Who designs the software? Are the requirements always non-negotiable? do the direct developers have a say in design matters?
6. How close are job requirements (as advertised) to actual tasks I need to perform?
7. What's the company policy for motivating the employees?
8. How does the company deal with mental health issues? is it acceptable for people to take leaves due to mental health issues? Has anyone ever done it?
9. How does the company deal with individual needs for working methods and space? Specifically, how does that apply to meetings? Do you have company-wide meetings? How often are they? What's the impact on productivity? Can employees not participate? Do they have to have an excuse to not participate?
10. Do developers get to develop their skills during worktime often? Or is it a "do it in your own free time" kind of thing? Are there any resources available to those who want to develop their skills further? Is it included in the career planning and employee performance review?
11. Assume I work for your company for a year. What are the benefits I can potentially gain in a year from working here, aside from adding a line of work experience to my resume?
12. Does the company provide any form of free feminine hygiene products in the bathroom?
Any questions I should add?92 -
"What we can do to get all on time? ", manager asks
"Can we have 4 more developers on the project?", dev asks
"No, that's not gonna happen. Let's be realistic", manager says
"Is it realistic to ask 3 devs to ship 20 features in a week, reviewed and tested?" dev asks
"Actually 2 of you, because our contractor goes into a vacation. But you can do overtimes, can't you?"
"I prefer not to but even in that case I can't guarantee that as it's not realistic. But at least can I leave earlier and work more from home more because there are severe delays on the train lines and if I have to commute 4 hours a day it won't help", dev says
"Well, I'm not sure if that's a good idea. You have to communicate with people, you know. We have to ship things. But we can discuss this tomorrow as I have to leave early today. I have to take my kids from school"
Really? Wtf?4 -
It works.
How I hate that sentence.
Whenever that sentence pops up, I wanna take a frying pan, make some bacon, eat the bacon and slam the still hot pan with grease through someone's face till the skull breaks.
Why has he so many anger issues, one might ask.
Usually the sentence "It works" means that after looking at "working thing" it works wrong in 95 % of all cases, but hey - for 5 % it at least does *something* right. Not everything, don't get ya hope up.
We had this fun topic happening again today and I'm still too angry to sleep.
Lucene analysis of texts in Elasticsearch.
Stopword list? Multiple word n-grams per line, duplicates, not lower cased, not properly encoded.
Tokenizers? Duh. Why should one put them in proper order.... Or more realistic: There is an order in tokenizers necessary *devs with shocked faces*.
Language specific details... UHM. Wait. Languages are different? There are edge cases in languages? *more shocked faces*.
Even more shocking that if an text processing pipeline is implemented horribly wrong, it delivers wrong results. *mind blown*.
But our unit tests (this goes out to @kiki) were working.
Yeah. You dumb nuggets who even an amoeba would be ashamed of, when you only do positive tests in unit tests with the most obvious working examples, then your unit tests are just useless waste of nibbles.
Some of the devs are really a fucking waste of genetic information, should have probably ended better in a sock.
If this sounds too harsh, they had 2 weeks.
In just 3 hours I found out that they can redo that with supervision.
-.-
I'm getting too old for that shit. Seriously.4 -
Remove all the outdated and unwanted topics which were taught during Indus Valley civilization like: 8080 microprocessor, Java 6, Software Testing principles etc. And add more interesting and realistic topics like: Algorithm design, graphs and other data structures, Java 8 (at least for now), big data, Basics about AI, etc.7
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Frustrated, tired and a bit lost.
I'm a "Senior PHP Backend Dev", which includes not the greatest tech stack nor the best job title, but it pays fine, and the company is awesome to work for.
I suck at writing features, but I'm great at bitching, and I easily put complex abstract concepts into usable models. So I'm also QA, tester, tech lead, database architect, whatever.
That makes writing PHP less annoying, because I create the rules, and whip devs around when they forget a return type definition or forget to handle an edge case. But I don't write a lot of code anymore, I mostly read (bad) code.
Lately I REALLY feel like doing something else... problem is that I know JS/ES6, but really dislike React/Vue and the whole crappy modern frontend toolchainchootrain of babelifyingwebpackingyarnballs. I know Python/Tensorflow/etc, but don't feel like I want to go into data science or AI. And then I'm awesome at the shit no one uses, like Haskell, Go and Rust (and worse).
I got a job offer which combines a very interesting PHP codebase with a Java infrastructure, where I could learn a lot... and I'm kind of tempted.
Problem is, everyone always shits on Java. I always made a bit of fun of Java myself. Don't even know exactly why, probably some really cruel instinct which causes kids to bully the least popular kid.
I know the basics, I've written the hello world, and a small backend app for a personal project. I know how strict and verbose it can be. I love the strictness in Haskell and Rust.... but those are both also quite terse.
Should I become a Java dev? I'm not talking about Android SDK, but an insane enterprise codebase at a life sciences corporation.
To the pro Java devs: What are the best and worst things about your job, about the weekly processes, about the toolchains? Have you ever considered other languages? Do you unconditionally love and believe in Java, or do you believe Swift, Kotlin, Scala or whatever will eventually make it completely obsolete?
Will Java hasten my decline into the cynical neckbeard I was always destined to be?
There are a lot more fun langauges, but looking at realistic demand and career value...20 -
I think the worst work culture you can experience is nepotism and corruption in hierarchy. What do I mean? Well, this happened (and I think is still happening) in my last job. It was a huge logistic/delivery company. I was an intern, working as assistant developer of the only developer of the site. There was also a guy that was the technician, his assistant, a DBA and that's it.
Well, my partner and I were working on a system that managed almost all the operations of the company in this city.
Well, I supplied the dev two weeks when he was on vacation. I knew almost all the system. what happened? the manager from other city came with another Dev, and I'm not saying that I was an expert or something like that, but that dev from the other city was an incompetent. He couldn't even make a small GUI change without messing it all...
Guess what? The company paid him weekly round tickets to come and go from his city to ours (two hours of flight).
I was too disappointed I started searching another job. A week after getting my degree, I left my job and started in the one I am now. Before leaving, I asked my boss if there was a realistic chance to grow up. He answered no. To be honest, that didn't surprised me :/
The thing that makes me angry about this is that a lot of companies give chances to people that come from other cities, even if they don't know anything >:v
Oh, I almost forgot it: The last five months I was working there, they quit our office and send us to trailer-offices :/1 -
I am a people people pleaser.
Especially when it comes to deadlines. I struggle heavily with them. For example:
My boss: 'Will the app be done by Friday?'
Me: 'well some features won't be ready but overall yes.'
The truth: "No even if I work on it 24/7 there are just so many things in the background that are too technical to explain to my boss that it will be impossible for me to hit that deadline. It will most likely take over a month to be ready for beta testing...."
I just don't know how to deal with those kinds of questions. I don't want to say 'most likely over a month' because it makes me look like a bad dev but at the same time I know that that is way more realistic than 'it will be done by Friday'
The truth is: even if it just looks like 3 buttons to you, in reality I need to change thousands of lines of code to accomplish the expected goals...
P.S:
I wanted to write this rant for a long time. Now I am drunk. There will be a sober more ordered version of this rant.11 -
Here is the first step of my software that will keep track of "what bills am I currently paying?" throughout your day. This is analysis mode, you can specify your expenses and income (after tax) in a json file and it will build this report for you.
Here's an example with relatively realistic figures
The next step is to visualize it and have it render some charts and graphs. Yay!9 -
I want to get this fake axe: https://amazon.com/Realistic-woodcu...
I want to hang on my wall at work and label it:
"merge conflict resolution tool".
Is that too violent for a joke?9 -
!rant
How many of you guys have played Uplink? IMO it's a game every dev should try. While it's not exactly realistic, especially today, it shows actually how powerful a hacker can be. And YOU are that hacker.5 -
Electric cars are not better for the environment. All petrol cars combined are only responsible for 7.9% of CO2 emissions. If your electric car is charged from a grid that is powered by a coal-burning power station, it contributes nothing to dealing with climate change. It only provides you with the false sense of security, and you can look cool telling your friends that “you know, I drive a Tesla, I’m environmentally conscious, your gas car is bad”.
Electric cars are lame. When I’m out of fuel, I can refuel fully in minutes. With electric car, I’ll have to wait at least five hours. Let’s be realistic, superchargers aren’t common, and will never be.
Gasoline is 46.4 MJ/kg, or 34.2 MJ/l. Li-Ion is 0.36–0.875. Let’s be generous and say it’s 0.9. To match 1 kg of petrol, I would need 51 kilos of batteries.
Average gas tank is 18 gallons, or 68 litres. To match that, my battery must have a weight of 2.5 metric tonnes. Bear in mind, empty battery and full battery has the same weight. Also, bear in mind, batteries perform worse in the winter.
As per energy density and practicality, things don’t get much better than petrol. Liquid hydrogen has higher energy density, but to store it, gas tank has to have very, very thick walls, to withstand the pressure. And, hydrogen is a bitch. It’s extremely dangerous. You can’t smell it until it’s too late. Hydrogen-air mixture will explode if you look at it the wrong way.
All that “electric cars good for climate” hype is merely Elon maintaining his stock bubble.23 -
Well I just had a breakdown a few hours ago.. For a too calm guy like me it's really rare, but also not surprising. I have my third deadline in a row, haven't really seen people over the last month. Thanks guys for helping me survive socially during this month, I'm a very social guy usually, so I really needed that.
Apart from that, last time I was hopeful about my schedule and sent it to my advisor she called me the day after shouting that it's not realistic and I'll never be done on time. I could have worked harder on February, that's true, but for fuck sake she ruined all of my motivation in a 10 minute call.
I wish I liked what I'm doing. I wish people I work with would have appreciated what I'm doing and encourage me. I wish I was 2 weeks to the future when I have not even a slight thing to worry about.
Get me outta here 😩3 -
Just a couple weeks ago I felt a bit like a hero.
My boss, who seems to have only a vague understanding of realistic deadlines, for once made an error that gave me more time than I needed, not less. I was working on a feature that other work would rely on, so some people had to wait to work on their own projects until I was done.
My boss said it would be done in two weeks, but the only reason why it would have taken that long was because I'd have to submit a ticket to our identity management team to set up the SSO integration with our identity provider, and their turnaround time is two weeks. Or it used to be, but they've actually gotten really fast recently, and as I'd actually grabbed this feature from someone else who had to take a few days off, he'd already gotten the SSO stuff taken care of in advance. My boss promised two weeks and I finished in two days. The shocked silence when they asked for a status update in our next meeting and I told them I'd just finished it was music to my ears.8 -
Biggest dev career dream? 🤔
World domination. ¯\_(ツ)_/¯
Hey you asked for dreams and never said anything about them being realistic! 🤪9 -
Fuck this day!
Like really fuck it!
I have one of the most terrible crunch-time i ever experienced.
I’v been working 12+ hours every day with an ever-changing project timeline.
It started simple, we made a timeline, it was risky even then but it was realistic, we started working immideatly, everything looked good then a few days in BOOM! Actually our project management completely forgot client B’s projects soo we need to do that too with the same fucking deadline!!! (About 10x more work in waay less time)
Then this morning i got an email from the graphics team that we need to document our design process RIGHT FUCKING NOW! Because management wants documentations, in the middle of a fucking crunch-time.
Today it almost got physical with my project manager, i told him that he is not a programmer, i dont fucking care about his shit, just fuck off and let me work because we won’t be ready based on his unrealistic bs.
I feel like completely fucked over, like we were told 2 days before deadline that the whole company and people’s jobs depends on us now because if we wont finish this clients won’t pay.
WE ARE TWO PROGRAMMERS for studio of 10-12 people!!!
Soo i’w been thinking about getting the fuck out of here ASAP, i got an offer from a pretty big international gamedev company just what i needed, i already did their test before all of this, i passed A+.
We scheduled a skype interview for today. I had completely no time to prepare or chill off, just got out of the office, got into a starbucks and i’m interviewing. No time to even check my mic or internet, the call was so shit i could not hear anything, they neither because the plaza was loud af. Meanwhile im nervous about work, about the interview, about can they hear me at all because of the noise. I fucked it up. BIG time! I was so done i could not reverse a fucking string in c++ or explain what is a signed int!!!
Needless to say they said no.
Need time to think about it or realize what happened? Nice dreams. Back to the office and continue working.
I can’t do this anymore. My girlfriend came for me and took me home at 10pm but all i could do was stare at the floor on the subway. I don’t want people to lose their jobs but i just phisically can’t do this anymore.
Meanwhile any time i talk to my project manager about being tired he says like “hshshsbsb i have 60 hours in the last 4 days i got the worst part, i would be grateful in your place..” like fuck off dude, i dont give fuck about how you feel about this. This is not okay for me, you did this to the project, your fucking job is to manage it! I have one day off before going back to this, i have completely no idea what to do now...
[ps: this is not Nemesys. They did not let me work on my own stuff because i would be a competitor, so i left.]5 -
I left my country (France) because of the working conditions that are absolutely terrific in software engineering.
Basically, 80% of the time you will be hired by agencies which rent you in a dishonest way to other companies. Half of the later use the agencies services because they are scared by the work code, which is tough but fair, and the other half can’t hire because the agencies put a lot of money to get the engineers and make money by renting employees.
Most of the companies you will work in in France will have outdated stack, and an awful bureaucratic hierarchy.
Your boss will suspect you do nothing.
There is also an untold competition taking place in every companies : who will stay the longer in the office, sometimes taking place until 8pm.
I moved to the UK, the country is absolutely awful, but the working conditions for engineers are a way better, more realistic.12 -
I’ve been interviewing with a startup for a Frontend Engineer role. In the interview they said they didn’t have a designer, that their founder and other devs do the design work. I thought “ok so they are still putting something together and don’t care much if the UI is crappy”, and still proceeded with it. I do the take-home test, it took a lot more than the 1-2 hours they said it should take (these estimates never seem realistic), I thought I did a pretty good job and send it back to them. I then got an email back from one of the founders, they really liked the code and my approach, but the UX was not good enough. He asked if I would be willing to iterate on it if given some direction? The direction: design your own version of our product. I refused. I thought this was a developer position, not a designer position.7
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Me: For Christmas I want a unicorn
Santa: Be realistic
Me: Okay I want to write safe code in C
Santa: About that unicorn...12 -
Actually I feel I am prety lucky about the relationship between my yamily and me being a dev. My dad is a developer as well (in fact, he was the one who taught me most of what I know today; not as in general coding, but good and bad programming practices, tips what to do next ...) and my mom just started learning Python.
So they know prety well what it means to be a dev and have quite realistic image of what to expect.
To be fair, I am still the one who usualy fixes broken printers and replugs unplugged ethernet cables. but that is because I enjoy doing that. I take it as a challenge for myself to figure out what/how/when went something wrong. Most of the times I try to figure that even without touching the broken things.
Anyway, getting off topic.
Alltogether I don't think that they have too unrealistic expectations, but if I had to chose one, it'd be my learning capabilities. I can't learn complete java in 2 days ...1 -
That moment when you're dragged to a meeting with a group planning a dating app with custom avatars, discuss about what art style to use (realistic vs cartoonish) and the guy in the suit casually mentions he doesn't understand how there are people attracted to "hentai" and its related art styles.
😨 -
My current dream project is sailing a 21st Century Message in a Bottle across the Atlantic Ocean from US to Europe, satellite tracking it in apps and desktop environment and more importantly inspiring school children everywhere that anything you can imagine is possible. Fortunately, the project is rapidly becoming a reality - here's how:
- teamed with a few amazing devs virtually
- team created an effective infrastructure for communication and knowledge sharing
- researched oceanic patterns, satellite communications, sensors, material design, recovery logistics...
- developed budget and received funding sign off
- created realistic, yet aggressive project plan with deliverable dates
- built relationships with two Universities for Oceanic knowledge assistance
- developed a partnership with NOAA and will share info
Oh yeah, we did all that and are having fun in only 25 days so far! More challenges to come but we embrace the challenges!1 -
Yea it’s totally cool. Dropping a conference call on me 30 minutes before it happens. And then you (and everyone else in the call) should be late too. And then do this stuff all the damn time and ask me why I have to push the deadline back. But get super pissy when I give you a realistic deadline that factors these bullshit experiences in!
Then after I wait 10 minutes on the line, tell me it’s been moved to the bottom of the hour which doesn’t really leave me enough time to do anything but play on DevRant. Fucking insanity.1 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.33 -
!dev
Again, someone I know got married after having a relationship for 2 3 years.
I am 26, soon to be 27. I never ever had a good relationship. All I have his crap and crap stories. In my country girls get married around 28 maximum.
Arrange marriages are way to go here. But do not want to have that fuss. In lockdown no chance of meeting someone.
Not achieving anything in my job, no realistic progres in my personal life. I think I am heading towards a big mess.65 -
Years ago at school I recreated the UNIX logon screen. With this, I collected login credentials and then displayed a message that the dish gets formatted now. To make it more realistic I had a progress bar and generated random file access in the disk, so the LEDs flashed. Loved it and even the sysadmin could see the fun (and educational background :P)
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This might not resonate with many ranters here... but FUCK Taylor Otwell & Graham Campbell.
Like, not on a personal level. Maybe they're great to drink a beer with. But as framework devs... fuck everything about them.
Laravel seems so nice, it takes away many annoyances of developing in PHP. Collections are the array object you've always needed. The route bindings, middlewares, request validation objects, it's all sweet.
But eventually your company serves a few million customers, you run into specific performance problems or missing features on a deeper level. You open the issue tracker... and see a few hundred issues about the problems you are encountering, they already exist.
Some just have a short paragraph with a request for a feature, some complete PRs with tests in the style of the framework. All of them closed.
Reasons?
"We don't think anyone will ever need this"
"This seems complicated, you can just do <super non-DRY hacky code>"
FUCK YOU WITH YOUR TODO APP SNIPPETS AND USER-POST-ARTICLE EXAMPLES. I'M NOT BUILDING THE NEXT WORDPRESS. I'M DEALING WITH THE REALITY OF GRAPH DATABASE CLUSTERS, COMPLEX AUDITING LOGS AND A GAZILLION QUERIES PER SECOND.
Sigh... the problem with all these "simple" and "elegant" languages & frameworks is that they don't fucking scale.
Not because the language, server or framework intrinsically can't do it, but because the maintainers are stuck thinking in terms of their retarded non-realistic example apps.
I think I'll go back to my cave and write some Haskell or Rust to calm down.2 -
Oops, looks like "Benedict Cumberbatch" just broke your unrealistic design specs and spotlights your non-inclusive cognitive bias, designer. Maybe stop using "John Smith" as mock design data for users' names and design things for real people.
Developers should not be paying down your design debts. Fix this!
Sincerely, the UI developer doing your job6 -
I like model railways. I also like embedded electronics.
I therefore enjoy combining the two in my free time quite a bit - putting arm processors on trains and getting them to do cool stuff. I'm also happy to dish out electronics advice to other model railway guys, a lot of whom are older and have literally no clue (but will create stunningly realistic scenes that are a million miles away from my lowly efforts.)
But bloody hell - is it hard to do so without being drowned out by incompetent sods who think they know it all because... reasons. I think I may just stop attempting to help beyond this point. This is the latest nugget I've had to contend against - I guess he's heard about skin effect, but since DCC works at around 8Khz and using anything more than 1.5mm core cable is ridiculous for a model railway, even that is complete baloney.
Other electrical nuggets I've heard from this group include "only washing machines run on AC, everything else is DC", "the colour of the wire matters otherwise it could short circuit", and "driving your old trains with a DCC signal will make them run better, because it's more modern". 😬26 -
Here's how it usually goes:
1) I estimate the different aspects of the assignment to the best of my abillities, based on customer criteria and information. I come up with an realistic estimate for development and testing.
2) My PM runs the numbers through an algorithm. It adds time for other stuff, but its all still very fair and in tune.
Now to the fucked up part.
3) My ceo and cto looks at the estimate, and he will just turn on every possible button and twist the estimate into what he thinks he can get the customer to pay🤢🤮
This ends in the customer saying - no thank you.
He comes back to us and does not understand why they declined.
Idiot! -
OK people, I don't need a novel written for every line of code, but PLEASE STOP trying to tell me that "yOuR coDe sHouLd bE sELf dOcUmeNtiNg aNd cOmMenTs mEaN iT's aUtoMaTiCaLLy bAd". That's a bunch of BS. I can't begin to tell you how many times I've saved my own butt by dropping a "this call can't be awaited; causes the library's internal API to throw an error" comment in my C#, or a "can't use double quotes here; doesn't work right for some reason" line in my JavaScript. Sometimes there are very good but un-obvious reasons why something was done a certain way, even though it looks like it could be done better. And don't try to tell me "the tests will catch it". Let's be realistic here, nobody has 100% test coverage on any project that's much more than "Hello World". And even if the tests DID catch it, why waste the time when you could just write a comment?
P.S.: This is not directed at anyone on here specifically. It's directed at all the devs I've met IRL and the comments I've seen on SO, who think that comments must be bad.12 -
- 5 days until customer integration test. I finished my work for the test a week ago so I am relaxed. 10 days of estimated work for other team, 1 dev scheduled for this task.
I reminded of the deadline, which seemed not realistic anymore; "Don't be so pessimistic" they said, "Everything is fine", "We'll get it done".
- 2 days to go and half of the system doesn't work, the external test system rejects all data (nobody had time to read the specs -> let's call it 'assumption based development' (ABD))
I reminded of the deadline, and that I would like to have an internal test with all components beforehand; "Don't be so pessimistic" they said, "Everything is fine", "Just some minor issues".
- 1 day to go and dev from other team called in sick... (and I can really empathize this decision); "Someone else can jump in and finish the work" they said.
- An hour later the test was cancelled not even 24 hours before it should take place. We could have rescheduled the test more than a week ago, that wouldn't have been so disgusting and even save our customer some hours of preparation effort.
I hate myself when I was right from the start but wouldn't enforce my position because I'm too kind sometimes. -
I see a lot of rants on this platform complaining about their boss/management.
About how they don't understand how complicated the development can be of seemingly simple tasks or how they would prefer small estimations over realistic ones.
Is that really the standard in this field of work?
Am I just that lucky to find basically the ideal boss on my first try?
My boss really understands how difficult some tasks can be even if they don't initially seem like it. He listens to my ideas as if they are at least just as important as his own. He can almost think like a real developer and is prepared to give us all tools we could want to evolve.
It is a very small firm and I'm basically the only real developer on this project, but I would follow that man to the ends of the earth.
Can some people please clear my conscience and confirm there are still good managers in this field who really care about their project and their employees/colleagues?6 -
What do you tell interviewers as a "Senior developer" when they ask you what you do at your current job.
I've been with my current for almost 8 years, since graduating... Few different time but not very well managed (semi/barely agile). Hasn't really provided any skill growth opportunities. Mostly fixing production issues, chasing other teams.
The projects I've worked on are in many different languages either enhancements or some standalone stuff. But nothing that's huge and I don't think I've learned anything from them. I usually apply what I learn and practice outside of work to work.
So to me I can probably list a whole lot of projects but to me their not that amazing, I didn't learn anything from them.
Also about those algorithm questions. I've never used any of this stuff actually at work. Concepts yes but not how do you implement ... And honestly I've never once had a situation that required algorithmic thinking other than maybe writing recursive functions in rare occasions...
But to me I've never once done anything harder or new which I haven't already done on my own....
Sorry for the disorderly rambling this turned into... which is sorta a problem too.
Everytime I think about interviews, I want to give rants about we technical questions are BS, how I probably have enough real experience to tackle any problem and come up with a good plan/solution (in a realistic timeframe, not 20 minutes from design to implementation)2 -
Aim for this year:
Become at least semi-competent with Rust and build at least a crappy little game with it.5 -
Only in a parallel universe would a boss be understanding about coding and realistic about deadlines2
-
Luckily I don't work at a place like this anymore, but I sure hate it when a company touts that they are an effective company who has implemented agile "the right way", then when they describe their process in detail, it is almost exactly the opposite of what agile is supposed to be.
I've worked for a couple places that just couldn't get their head around the fact that one of the reasons agile exists is because estimating software is hard, and only after doing agile the real right way for an extended period of time can a company expect to have realistic estimates. The business can't go a week without hard deadlines.2 -
Lesson Learned: Don't ever be so ambitious that you are no longer realistic about your abilities. I remember when I started out, I would give unbelievably short TTC estimates for medium/hard tasks that would undoubtedly take some time.3
-
I hate those persons...
*sigh*
Don't do this.
Person does it.
Don't do it. We are currently overworked and this _must_ be a project every team agrees on. Otherwise it will end exactly like it is currently - a big mess that every team implemented differently.
2 hours later....
Person books time for said project.
Other team lead: Stop working on it. This makes no sense.
Person: yeah... But I needed to clean it up anyways, so I just started cause why not.
--
Me and the other team lead had a 5 min discussion about it shortly after...
Wasn't the first time said person has gone solo rogue *sigh*
Despite that this is driving me (and the other team lead) nuts...
WHY THE FRIGGING FUCK DOES HE ALWAYS DO IT WHEN WE ARE SO FUCKING OVERWORKED....
Really. Every fucking time this mother tugging bullshit kindergarten play.
I think it's the first time that I said: I don't care - I'll just trash his work when we start on the project as a team in 2 months (Yeah... That's realistic. 2 months minimum...).
The universe really has it's way to make me angry.
I hope he stops tomorrow, we really cannot deal with emotional bullshit at the moment.
*gooozfraba*
How can such fuckwads exist....12 -
Fuck Governments and schools for not teaching kids basic financial knowledge or how to identify scams and how to determine if the returns that they got told are realistic.
The amount of people that call me and ask me if they got scamed or how to invest in something because I am "that guy" that they know that's into Computers honestly scares me. I think many countries have a huge problem with basic financial illiteracy. People call me all the time and ask me about investing in crypto currencies etc. or ask me if they were scamed and I often have to tell them that they indeed got scamed. Does that only happen to me or does it also happen to you guys?4 -
Okay today I wrote a very ugly api.. No f***king json mapper will handle that response in java. The values are dynamic... Good luck to anyone who will integrate into it... And good luck to anyone who will look at my code
Project manager please always give realistic deadlines2 -
Most pissed off I've ever been at work when was I attending some development meeting about the "slow progress we were making", in which the boss (same one giving us shit for being slow) came up with several new good ideas that he wanted implemented ASAP. Same thing he'd been doing all year; fucking up our plans and adding a metric shitton of feature creep. I tried to give realistic estimates for how long it would take to implement, and casually mentioned that working on this would also push back the other stuff on our plate, but he snapped at me and accused me of being a "negative influence" and "sabotaging the project", and went on in a long rant about how we didn't take the work seriously enough and that we didn't put in enough effort.
I was a hair's breadth away from flying over the table and strangling him with his keyboard cable, and the only thing that kept me in check was the tiny amount of steam I vented by snapping the pen I was holding in two. We'd been working overtime every day for months to try to meet his insane demands and accomodate him by doing all the changes and additions he wanted done, and I found his tirade - mainly targeted at me - highly unfair.
Somehow I managed to exercise restraint, and I'm not sure if he even realized what happened.1 -
So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
Am I the only one that goes crazy when I have to use a low-code system? It makes no sense to me. The abstractions that help an average schmuck make a feedback loop of abstractions in my brain.
How do I loop over this collection. Is this a collection or a single thing? How does a variable work? Logic doesn't work the same? How do I know what is actually coming into this little port? When does the database get this? Can I see a debug log somewhere? Why can't I see the code behind this little popup window?
I ask someone that isn't a developer and they say, "You are overthinking it."
Fuck that. You pay me to overthink things and describe them in excruciating detail. You wouldn't hand an illustrator three wax crayons and ask them to make a photo-realistic picture.7 -
Got some detailed feedback from Booking.com, upon asking.
I answered all the questions right. But they said I am not ready for a Sr PM role (which might be true).
Here are three points that I captured from the feedback:
1. Focus on details
2. Clear and better reasoning for WHY
3. Realistic over idealistic scenarios
While it makes me feel low that I didn't make it but this feedback will surely help me overcome the challenges and clear interviews in future.
On to the next one now. Let's see what comes my way..
One thing for sure, there is lots and lots to learn for me yet.
One thing I surely lack is articulating my thoughts and keeping things crisp while conveying the information aptly.
Anyone has any tips/resources on how to improve in this area?12 -
Anyone here making big bucks working for a small company? I've interned at startups and worked full time for fortune 500's, but I'm considering looking at smaller companies in the future just because the corporate environment kind of burns me out. What's it like being a senior level developer for a smaller company? Is the money typically there? And in your experience, what about quality and expectation of work? I would love to have some more say and passion into what I'm building and take home a big chunk of what a business earns but I don't know how realistic that is.
I'd also like to start my own e-commerce company but as a web developer with 0 business / marketing experience that seems far off lol11 -
I begin with the optimism and the joy that I am creating something new that will improve people's lives.
I listen to the user and analyze the current process in depth.
I try to suggest additional value to the system for the users consideration. Sometimes they do not realize we can improve 10x rather than 2x.
I learn what the users goals are and what they want out of the system. We think about reports and downstream value. Sort of working from the end to the beginning (data ingests and upstream processes that will feed the system).
After the user signs off on the requirements and deliverables and I have a realistic project plan I begin to code.
It works and has worked for me every time for a long long time. -
My grade in basic programming course went from B to C, determined by a fu****g semi colon! One damn semicolon!!!
Bare in mind that my digital exam was in NOTEPAD with no IDE, no syntax highligting, nothing but black on white!
Is there really any compilator, or realistic job environment, where this could be so devestating?!?!11 -
Many "purists" love to piss on JavaScript and web development. And to an extent I can understand ostream’s frustration with these people.
It’s easy to criticize because yes: many web projects are indeed shit.
But I’d like to argue that the reason why so many of these projects are crappy is because of bad management:
- unrealistic deadlines
- no clear testing strategy
- or no testing at all because of deadlines
- no time allotted to catch up on technical debt
- etc.
This type of management is far more commonplace in web projects because things need to get delivered quickly and if they’re delivered with bugs, it’s no big deal as lives aren’t at stake.
I doubt this type of management is tolerated in projects where you’re working on software for welding machines (for example), where the stakes are that "you’re expected not to kill anyone" (to quote demolishun)
So in these types of projects, management can’t tolerate anything much below perfection and thus has to adapt by setting realistic deadlines that take into account the need for quality processes and thorough testing.
If this type of management was more common in web development, I can guarantee that web applications would be much more reliable and of better quality.
I can also guarantee that poorly managed non-web projects as outlined above would be just shitty as many web products.
My point being that’s it’s really DUMB to criticize fellow devs that work with web technologies on the basis that the state of websites/web apps is a mess. It just so happens that JS is the language of the web and that the web is where things are expected to be delivered quickly (and dirty … but we can fix it later mentality)
Stop acting like you’re the elite. I have no doubt you’re super smart and great at what you do. So be smart all the way and stop criticizing us poor webdevs that have to live with the sad state of affairs. ❤️38 -
Combatting imposter syndrome is all about being more realistic with yourself imo.
Not in the way you might think. By realistic, I mean you NEED to regularly tell yourself that you are doing your best - especially in the work or areas that can promote insecurities of “not being good enough”. Acknowledge that you are only human, that all of us are different, that all of us make mistakes, and all of us have different interests in life. That, and practice gratitude for your situation. Your interests and decisions lead your different paths, so might as well embrace, enjoy, and love your uniqueness.
That being said, I also think it’s important to do difficult things. I think @wisecrack said it the best in that “real learning feels like falling”. Like the uncertainty of the abyss causes the most anxiety. Next time you feel like you don’t belong, recognize and separate that feeling and reframe it as a symptom to your own self improvement process. Take that risk and do things that are uncomfortable in the pursuit of personal success.8 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
My dream project is to build my own analytics system and project on monitors which basically says everything live users on site, what every user is doing... where my site is failing etc...
Fortunately I'm solely working on it and implementing in the company I work. So, in couple of months it is going to be realistic.
#awesome #analytics2 -
Where is the best place to pick up freelance work that actually pays a realistic amount?
I’ve been on sites like o-desk where there are folks looking for pretty big jobs and they have a budget of $100.4 -
Wow.. We're so screwed... But why don't faces in videogames look realistic still...
I see one collaborator is NVidia...
https://thispersondoesnotexist.com/11 -
!rant
Ok guys, I feel like seeing a genuine civil chat here so here we go!
What is everyone's opinion on the way the gaming industry is going, I mean with everything going for the 4K and all the shit that goes on between Console and PC gaming (I'm a console gamer).
And, if you are a game developer, how has this push for 4K and everything must be 3D and photo realistic effected your work?12 -
Just tried to read this the frequently asked questions about article 13.
I don't think you need to read it, since you learn nothing from it besides that these people don't even care anymore. Everything is written in a "wishful" mode, even their goals.
You can just go to the next trash can, take an item and compare it with that. Unfortunately, you will have to realize that the item you just picked up was more useful to society than everything you'll read in these "answers".
https://ec.europa.eu/digital-single...
They basically dodge every single question vague to the point that someone as the amount of drugs these people take in order to think they are making realistic proposes.
"We aim to blah blah", "Our aim is blah blah", "We want to blah blah". Might as well sue me for copying their content in that paragraph.
If anybody ever tells you that you have unrealistic, stupid goals or dreams just remember: there's a whole continent lead by people who have no fucking idea what they are doing and still think they are doing a good job. And because they have no idea what they are doing they just offload all the work to companies.
Plattform: Ok, what do we have to do?
EU: lol, just "put in place, in collaboration with right holders, adequate and proportionate technical measures." (#2 P4)
Plattform: can you be a bit more specific?
EU: Look, this proposal just "requires platforms which store and provide access to large amounts of copyright-protected content uploaded by their users to put in place effective and proportionate measures." It's not that hard to understand, you dummy (#3 P3)
Plattform: So we need to monitor all user-generated content?
Eu: are you stupid or something? You "would not have to actively monitor all the content uploaded by users", just the copyrighted content. (#4 P1)
The rest is more or less the same, just them imagining the outcome, without taking turning on their decomposed brains in order to apply common sense.
Jumping off this "union" seems be pretty lucrative 🤔1 -
Indie game devs: I have a couple of questions for you guys, sorry for my naivity and the subjectivity of some of the questions.
Is it as fun as it sounds?
Do you work as a team?
What tech/language do you use?
What platform/os do you produce games for?
Is your primary income from making games?
Im asking because I would like to get into it, but want to get a realistic view of what it's like.
Thanks guys. Please also take this chance to post your work.4 -
I wanted to talk about the right job.
In my previous job I did not feel happy, the management was weird, the salary was low.
For a time I was thinking, I need to get better and do more and I will have a better salary and management will be more lenient towards me.
After a few years, I got an offer to join a much bigger company with a bigger salary and better benefits.
I joined them of course. And it turns out in some places you just do not fit in or the company just wants something that is not realistic and always will be unhappy with you.
In my current company, I have never felt better working, the team is awesome and tasks are challenging but doable, and they appreciate my skills and speed of work.
TL;DR:
If you do not feel good in your company, leave for some other company, most likely it's not you, but its the job that sucks.2 -
Just noticed a job description.
"You have excellent skills in JavaScript, HTML, CSS and backend development with PHP and MySQL. You also have experience developing for iOS and Android."
Are these requirements realistic?3 -
I am going to rant about this being the exam week, it being hot as hell, and us having had a messed up semester study-wise... And I still managed to do good-ish in subjects somehow... Good as in, relatively good. I am no 4.0 GPA person by any means and could never be one if I studied only (if that's even realistic at all). Recently I applied to a job at Andersen Lab for a Trainee position. Got turned down because I lack experience. A TRAINEE POSITION. I could retake the interview but I feel weird with how I got rated a whole level lower than my IELTS score and two levels lower than my score at Epam (which is the more recent one!) and the questions were mostly so easy I could answer while half asleep. Just yeah. Also, while I understand the whole knowledge required thing... I don't get the need for THREE whole interviews only to then proceed to turn me down. I am continuously applying and still seeing no results. If I'm "lucky", I guess, I will get training from a bank. And then get employed there... Mentally doing very bad right now, just barely wanting to MOVE. Which is basically me being this close to giving up. Today's exam is in Linux Security and I swear, this was such a waste of a good sounding subject... Imagine, I could have learnt how to set up a server at home and all that but instead we did... The more basic stuff in Linux. And for the whole semester outside of two or three cases I was the only one in attendance. Anyways, I have been feeling like I just can't program anymore and stuff... Even though we did a Python subject this semester. And in that subject I just felt like we were going way too quickly considering a lot of the students there come from non-IT or close to that background...
I may need to put effort into learning 3D Environmental art, I have this feeling I would like doing that as a job in game dev. Oh, and I also wanna design this house that I have in mind for me. It's shaped like an Amanita Muscaria and instead of the white dots it has windows that are round, as well as a spiral staircase connecting the lower and upper floors. Need to figure out how to model that in something like AutoCAD (I have a bit of experience with it and that's why I'd like to try there... But I may have to learn other programs to do it for free), but it will take me a long time to execute since I am not the most organised in how I learn...
Anyways, I will only sporadically be there, so I may not see things here. I am somewhat busy with exams and then this NGO I recently became a founding member of (and I have to say, I kinda don't wanna be there, but there are things that have to be done). Also filling the documents for a Canadian visitor's visa to go finally see the family over there and all that. But the latter will probably not happen until next year...
Finally, I am wishing you all a sound mental health and happiness. I hope you do well in whatever you are doing at the moment or are planning to. Until next time!3 -
me :: Musician a, Developer b => a -> b
This week I reached the end of a long journey and the start of the next one!
When I signed up here I shared a rant about where I was at the time:
https://devrant.com/rants/1279742/...
This week I accepted a decent salaried role as the leading Data Scientist in a well funded nonprofit organisation based close to my home! I’ll be the only technical professional in software development or analytics in the organisation and it’s a new role, so I imagine there’ll be a reasonable degree of flexibility in figuring things out and implementing them.
Have spent the last week (and will continue until my start date) building up a realistic collection of best practices while brushing up on tools they use (as well as tools and methodologies that I plan to bring with me).
After over a decade working as a self employed freelance, I’m looking forward to them change and to building out on different areas of my skillset!1 -
"The goal is not to make your user interface as realistic as possible. The goal is to add those details which help users identify what an element is, and how to interact with it, and to add no more than those details. " - Lukas Mathis
-
Googling for Angular (>=2) documentation and finding AngularJS instead feels like cancer.
If Google was going to "update" to what is functionally a new framework, they should've named it differently instead of trying to piggyback on the popularity of AngularJS. Sure, there's similarities, but let's be realistic here.7 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
Anyone with a realistic roadmap on how to go about Freelancing?
What should I look out for?
What your advise ( please no generic popular BS)?
What platform should I use ( it’s seem there are hundreds of platform already).
A roadmap is needed please.
Thank you in advance.8 -
Stress ball limit got raised to 500++, being pretty realistic about this situation I had to order them instead after realizing it never get that1
-
Sorry fam... Just because I was a devOps in my last job doesn't mean you will get the sun and the moon when asked. Let's talk realistic solutions with resources.
-
I've ranted about this before, but here we go again:
Go Plugins.
I was racking my brains trying to figure out how one could possibly implement plugins easily in Go.
I had a look at using RPC, which requires far to much boilerplate to be realistic. I looked at using Lua, but there doesn't seem to be a straight forward way of using it. I was even about to go with using WASM (yes, WASM). But then I came across Yaegi ("Yet another elegant Go interpreter", you heard right: "interpreter"), Yaegi is also very easy to use.
There are a few issues (including some I haven't solved yet), including flexibility (multiple types of plugins), module support, etc. Fortunately, Traefik just released their plugin system which is based on Yaegi (same company), and I got to learn a few tricks from them.
Here's how module loading works: The developer vendors their dependencies and pushes them to a repo. The user downloads the repo as a zip and saves it to the plugins folder. I hash the zip, unzip it to a cache, and set the the GOPATH for the interpreter to be that extracted folder. I then load the module (which is defined by a config file in the folder), and save it for later. This is the relatively easy part.
The hard part is allowing for different types of plugins. It looks easy, but Go has a strict typing system, makes things complicated. I'm in the process of solving this problem, and so far it should go like this: Check that the plugin fits an arbitrary interface, and if it does, we're good the go. I will just have to apply the returned plugin to that interface. I don't like this method for a few reasons, but hopefully with generics it will become a bit more clean.1 -
For you freelancers out there, I've been working on trying to make some income with it locally, making single page static sites for some local businesses and restaurants so that I can get a couple hundred for making the site and a little over the cost of hosting each month residually, offering like one free menu change per month, but all redesigns and support being hourly.
I want it to be accessible pricing cause like 5 of my favorite places to eat have defunct sites that I think weren't worth the cost anymore, and I'd love to be able to see up to date menus and hours and I'm certain others would too.
Basically, I'm trying to figure out what hosting would be best for this and if I'm being realistic enough with pricing. I like the idea of surge.sh, but I feel like 12/mo for a custom domain SSL, which is good for SSL, is higher than some of the other alternatives for a lightweight one sing page site.
Any help would be great, Have a great new year guys!3 -
!rant
For a project we have to formulate political viewpoints and laws about digitalisation. It's not for a computerscience class, but for a additional class on politics. We have to formulate laws or guidlines/goals for the politicians to work towards in regards to "digitalisation" for the society/country we would like to live in.
For example stuff like "there should be net neutrality to guarantee free information and equal oportunities for all" and such stuff or "programing should be taught in school to prepare people for the economy of tomorrow" so it isn't limited to anything.
If you where a kind of king/ruler/what ever, what policy (in regard to "digitalisation") would you define and why? (Note: they doesn't have to be realistic for now. They shouldn't end in a dystopian future, but in a "better" future for all of humanity.)
What I thought of so far would be:
- Government use and promote Opensource and practice Opendata
- strong rights to privacy, you can request your data and demand it being deleted
- basic programing/IT education in school
- "reschool" program for people currently in the workforce that want to learn new things
- develope a policy on AI
- promote that Computer Science isn't just for boys but for every one
- less working hours per week due to automatisation/splitting the work among the whole population/basic income
*yes I'm lazy, thanks for doing part of my project ;)1 -
I can' believe I have a very realistic and detailed dream about pizza. This must be a sign I think I will go and order a pizza now.2
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This aint a rant but can you guys recommend me a game to pass time?
Id like to have a
Strategy game
Realistic, but not europa universalis realistic
Fun to play
Around 30min/match or ability to save
Windows is ok
Not neccessarily multiplayer, i travel quite often3 -
Alright, my very first post here was about this project and I am thinking it out loud again.
I see a problem and I am struggling to find a solution.
Now what I am thinking of is to articulate the problem well and state WHY I believe it needs to be solved. There are some reasons which must be presented in a capitalist way.
Furthermore, I am thinking of doing a market research to understand various demographics, validate the idea, and figure out the product-market fit.
Now, this qualitative research and quantitative data will help me decide whether it is worth putting in the efforts to solve the problem or not.
And since, we have an MVP already (funnily yes, we built it before all of the above), that will help me validate the tangible solution.
Once we get a confidence boost, then it will be time to get that single transaction which has net positive cash flow.
Start scaling to 'next billion users', so a billion transaction with net positive cash flow.
I won't be branching out into multiple verticals before be able to sustainably scale the core USP.
And while the second half sounds like, 'I have a million dollar idea', I am trying to be more and more realistic and rationale instead of falling in love with my idea.
I don't even have an idea (read solution) to fall in love with. Rather I have a problem that is bothering me.
So, yes, I am continuing this journey to solve the problem which started in second year of my hostel room and has evolved over 10 years. -
Long post, TLDR: Given a large team building large enterprise apps with many parts (mini-projects/processes), how do you reduce the bus-factor and the # of Brent's (Phoenix Project)?
# The detailed version #
We have a lot of people making changes, building in new processes to support new flows or changes in the requirements and data.
But we also have to support these except when it gets into Production there is little information to quickly understand:
- how it works
- what it does/supposed to do
- what the inputs and dependencies are
So often times, if there's an issue, I have to reverse engineer whatever logic I can find out of a huge mess.
I guess the saying goes: the only people that know how it works is whoever wrote it and God.
I'm a senior dev but i spend a lot of time digging thru source code and PROD issues to figure out why ... is broken and how to maybe fix it.
I think in Agile there's supposed to be artifacts during development but never seen em.
Personally whenever i work on a new project, I write down notes and create design diagrams so i can confirm things and have easy to use references while working.
I don't think anyone else does that. And afterwards, I don't have anywhere to put it/share it. There is no central repo for this stuff other than our Wiki but for the most part, is like a dumping ground. You have to dig for information and hoping there's something useful.
And when people leave, information is lost forever and well... we hire a lot of monkeys... so again I feel a lot of times i m trying to recover information from a corrupted hard drive...
The only way real information is transferred is thru word of mouth, special knowledge transfer sessions.
Ideally I would like anything that goes into PROD to have design docs as well as usage instructions in order for anyone to be able to quickly pick it up as needed but I'm not sure if that's realistic.
Even unit tests don't seem to help much as they just test specific functions but don't give much detail about how a whole process is supposed to work.9 -
random writing on wall : "new mcDonalds burger for just Rs 99/-" (* 10% GST)
me : "oh that's easy. 99+ 10% of 99 = 9.9 , so total will be 108.9
---
random DSA question in interview : "given a number n, write a program to break it into n parts, such that product of all parts is the highest for given number n. like for 10, 4x3x3 is 36, 4x3x2x1 is24, 5x5 is 25, and thus the correct answer is 4x3x3"
me : 💀💀💀🏳️🏳️🏳️🏳️
-----
seriously though why the fuck is this programming so difficult. I also learnt java c++ python and various languages during my education days, and currently using it to create awesome buttons and ui screens which is being used by millions of people,
but why the interviewers have to ask questions that results in such a horrific use of these beautiful languages!?!
these non realistic stuff are not at all intuitive and will only result in people who likes to mug up these questions and their solutions to keep winning in life1 -
@dfox @trogus
Is there a way to hide ++ and notifs from the UI itself
I am thinking about the current UI, seems like it is designed to “catch-up”.
A more refreshing design would be where i get to hide all the ++ and notifs from the UI itself.
That way App engagement is solely based on my realistic interest rather than an need for external validation8 -
just a thought : the advancement in AI is going to result in a lot of porn and fetishes reaching an even higher audience. comparing the advancements in generations :
gen x :
- porn is limited to magazines and comics
- people are crazy about sex but only in their homes
gen y :
- porn as an industry gets established. a few companies with good money starts hiring people and create porn as content.
- the governments are sceptical and puts lots of regulations in this industry resulting in those japenese sensored porns and porn being shared like drugs in market (secretively)
- only the curious people are able to get access porn with lots of hardwork
gen z/curren5 gen :
- porn as a concept is still a taboo in religions and general public , but government is lineant and does not /could not stop its distribution
- porn accessible to anyone with an internet
- content creation no longer a high investment business, lots of small companies and even individuals become content creators
- rule 34 flourishes resulting in a lot of fetishes . wherever there is an idea, there maybe some content creator making a video, comic or art on that idea.
next gen :
- AI creates realistic porn on any idea. the access to such ai models becomes cheap . thus anyone who is a consumer can become a producer, resulting in even more content generation
- since ai can use non real people to make porn, the stigma around porn reduces and mature content gets more mainstream ( r rated movies getting family friendly ratings)
- rise of hate porn, deep fakes, resulting in either the concept of hate porn getting less audience , or direct decrease of extroverted professions ( no real actors/actresses to shoot movies)
just some thoughts around porn lol11 -
OOP coder:
OOP is so useful and realistic!
Let me give you an example -> Cat extends Animal.
Every other coder:
So how is that useful in reality?
OOP coder:
...cat pictures?8 -
You suffered a plane crash above the ocean, only you and one other passenger survived. You get washed up on a deserted island.
As you wake up, you realize they woke up before you. You look around and find them sitting on a huge pile of coconuts. While you were unconscious, they went around and collected every single coconut. There is no food on the island other than coconuts.
Of course, you can resort to fishing, but according to statistics 9 out of 10 startup fishermen die of hunger. Coconuts are your only realistic chance of survival.
You ask them "Can you give me some coconuts, please?".
They say "Sure, I can give you some coconuts, if you suck my dick."
Will you suck a coconut man's dick? ©10 -
Actually build a deep reinforcement learning algorithm. To play games for me and watch, or some other goal. Actually I'm still looking for a fun, interesting, and realistic purpose for this algo :)
-
How realistic is it to expect a single developer to build a site that functions like booking.com or similar online hotel booking system from scratch? Doesn't have to be on par with those popular sites.
Is this something you would be able to do alone?
I got asked about doing it and I haven't responded a clear yes or no. I'm not sure if I'm under estimating the technical difficulty.7 -
Don't automatically count yourself out of positions because you haven't done them before, you can learn and grow.
I'm in the best job that I've ever had, but didn't meet all the criteria the vacancy had as "requirements". I had some experience in some of the areas that they were looking for, none in others, but they thought I was the right person for the job. I'll always be grateful for that.
At the same time, you need to be realistic, if you've never even heard of half the things on a job vacancy then it's probably not for you. -
Proud to say 19 hours straight.
My uni has a infamous course work assignment which took about 27 hours to train on the lab PCs.
The issue was we only had a week to do it. So you had to code it, then run it and make it run first time to have a good time.
As we all know, that’s not realistic and I remember staying up the entire time to make sure I had sufficient time to train it. Was a nightmare but got a good grade.2 -
Our client supposedly managed our Jira board yesterday in preparation for the release to live.
It was a mess. We have two people on this project - so our effective maximum workload is 10 days worth of tickets.
The current sprint plus the next have over 60 tickets in them, with the other "light" sprints having about 15 days worth in them.
I know you shouldn't get caught up over estimates too much, but they're in place for a reason.
The client really needs a reality check, and to be reasonable. When looking from a macro perspective he loses sight of all reason and scope, trying to grossly overfill what the two of us can handle.
A junior and student placement dev can only do so much.
I guess time will tell how realistic 16th April is.. -
Oh... my... gosh. I don't think I've ever been more infuriated by people that talk about how much money their company is going to make. They talk about what they're going to buy, what they're going to do. How everyone they don't like is going to feel sorry for ever crossing them. And then they do absolute jack shit in terms of actually working towards their fantasy company that is going to make them billions. Know why? They're LAZY. It's nice to dream, but be realistic. Fuck. Listen, 90% or more of people are just average. If you don't work towards making yourself great, of course you're not going anywhere. Most people will never be rich. It's just how it is.
Bonus annoyance points for trying to make me do all the work for the company that will make them billions. -_- -
There’s an interview question that i was asked years ago, and I’ve sometimes thought about it but haven’t still figured out an answer. The question is as follows.
You’re working on a project for a client and there’s 15 minutes until it should be delivered, but the solution is not finished yet. What do you do?
The only logical thing I thought of was to just contact the client and tell them it’ll take some more time, but at the same time, telling them 15 minutes before the deadline seems like a sign of bad planning and time management. And it’s probably not realistic to finish everything in 15 minutes. What woold you guys do?4 -
How is the quality of life for the average web developer?
I've been doing a bit of research and it seems quite common for people in the field to have no life outside of work. This is not what I want. I work/study 7 days a week and I would ideally like to work for a web dev company, not freelance.
Is it naive to think that a standard 9-5 is realistic for me when I graduate?8 -
The ability to land freelance jobs which pay a realistic amount for the work..
Why? Because I'm officially in Vietnam babey!!!!! -
Why is it that people start to care about quarterly objective key results only at the end of a quarter?
You know, those stretch goals decides by management grounded on wishful thinking rather than realistic planning.
I should plan my vacation on the last weeks of the quarters. -
Perfectionism... I often refactor my code because I always see something that could be "done better" in my own work, which can slow me down if I'm not paying attention to my main task.
If I could stop time I would perfect my code all day, but that isn't realistic. 😂
Doesn't apply to dev work only, I've had to learn the art of not giving a shit about every single detail in many other disciplines. I just love getting things done really well. -
Recently I've had a lot of realistic dreams and it's awful. For example, yesterday I dreamed that I have a SoftEng lecture on Monday at 9am. The day before I dreamed that Russia defeated Ukraine and are now neighbors with Hungary. On both occasions I was later convinced that the memory fragments were true until I either received conflicting news or some unrelated trigger reminded me of the later, unrealistic parts of the dream.
I can sort of deal with the possibility that my current life is a dream and I'll eventually wake up and start over from an unspecified morning, but the possibility that while living in reality an arbitrary subset of my memories comes from dreams is much worse3 -
I write a quick prompt thinking nothing of it, just trying to generate an image to illustrate the next baddie in the dungeon, but I nail it on the first try and the resulting image PHYSICALLY affects me.
What the fuck, now I cannot unsee. I didn't think this was possible. I assumed the whole "cursed photo" thing was just kids being easily disturbed, turns I was wrong. DO NOT fucking mix hyper realistic 3D rendering and cryptids, do NOT fucking do it. THe moment you get anything resembling a """face""" on the other side you've just consumed years worth of nightmare fuel.
Unsettling? Fuck you, this is beyond that. The eyes I saw on the other side of the screen made me RECOIL in fear. You think you know what NOPE means, let me tell you, I have just *FELT* what __NOPE__ stands for.
I would hope I sleep well tonight, but I don't think I will. SHIIIIIIIIIIIIIIIIIIIIT18 -
I'm told when to finish. I flip a coin, if it's heads I honestly tell it's impossible and point out a realistic - unacceptable - deadline. If it's tails I take the blame. It doesn't matter really, we're running more than a year late now and the workforce is a single senior who was given a team of 3 relatively intelligent but already overworked high school students (including me) who try to help as much as we can.
-
Any swiss devs here?
What'd you say is a realistic annual salary in zurich at the moment for a senior backend (java) engineer with 10+ years of experience?
My online research shows somewhere between 110k-135k for bigger companies, is that realistic?8 -
Ideal dev job?
Getting a kick out of building something from scratch that gets used and loved by thousands of people.
But then you asked for ideal, not realistic, right? -
As i was shitting on toilet I realized something very important. This could be THE answer.
The question: what is the formula for achieving success? I realized this must be THE ultimate answer:
Money + connections + luck >= success
Why?
MONEY:
You must have money to make more money.
CONNECTIONS:
Some average joe can tell his friend Cockty to phone call his friend Dickson who's a good friend with Cumston to message his millionaire friend Asslicker who is gonna help the average joe succeed.
LUCK:
No matter what you do or how hard you work, how many achievements you have or degrees, you can spend 10 million dollars on a project -- and still fail because you're not lucky.
Let's calculate this probability:
have = 1
missing = -1
money = 0
connections = 0
luck = 0
success = 1
money + connections + luck >= success
Case 1 (have everything):
have + have + have >= success
1 + 1 + 1 >= 1
3 >= 1 ✅
Case 2 (no money):
missing + have + have >= success
-1 + 1 + 1 >= 1
1 >= 1 ✅
Case 3 (no connections):
have + missing + have >= success
1 - 1 + 1 >= 1
1 >= 1 ✅
Case 4 (no luck):
have + have + missing >= success
1 + 1 - 1 >= 1
1 >= 1 ✅
Case 5 (no money, no connections):
missing + missing + have >= success
-1 - 1 + 1 >= 1
-1 >= 1 ❌
Case 6 (no money, no luck):
missing + have + missing >= success
-1 + 1 - 1 >= 1
-1 >= 1 ❌
Case 7 (no connections, no luck):
have + missing + missing >= success
1 - 1 - 1 >= 1
-1 >= 1 ❌
Case 8 (no money, no connections, no luck):
missing + missing + missing >= success
-1 - 1 - 1 >= 1
-3 >= 1 ❌
We have: 4 possible outcomes that we want, k=4
Out of total: 8 possible combinations, n=8
Probability of achieving success using this formula is: P(A) = k/n = 4/8= 0.5 * 100% = 50% chance of being successful in this shit life
This is correct in theory. HOWEVER:
Case 1: someone having
- a lot of money
- a lot of connections
- a lot of luck
In practicality is damn near IMPOSSIBLE
Maybe 1 in 100 million people are born like this. That's 100,000,000 people / 8,000,000,000 people = 0.0125 * 100% = 1.25% of people are this blessed and gifted in life. This might be even less so we can ignore this probability as a possible outcome and average it out to realistic average joe daily life.
Therefore giving us a total of 7 combinations, 3 possibilities to succeed in this shit life
So: k/n = 3/7 = 0.4285 * 100% = 42.85% chance to be successful in this shit life
Mathematically proven how life is pure trash
Funny enough we can round it to 42%. And 42 is the answer to life, universe and everything in existence4 -
I have an interest in methods to make myself smarter. At times some ideas seem to be just out of my reach. I don't always know the reason why. Eventually with persistence I am able to figure things out. However, I always wonder if there are techniques to learn things faster, better, more completely, with less struggle, etc. Would being smarter help with this. I wondered, "Can I create a program/method to increase IQ through training?"
So I found an interesting book called "The Neuroscience of Intelligence" by Richard J. Haier.
Very quickly I was engrossed in this book. It is written in a very accessible way and slowly trickles in the jargon. The book is basically the culmination of 40 years of studying the subject. The main point of the book is: you cannot increase your IQ through techniques and tricks. The only realistic avenue for increasing IQ is through genetics. Your IQ is based upon nature, not nurture. This is a result of the data, not opinion. The writer of this book follows what the science is telling him. This was not what I wanted to hear. He also went on to explain that the statement "You can be whatever you want to be if you work hard enough." He said this is false. Some people, no matter how hard they try, will not be able to get past certain limitations in aptitude. This statement will probably make a lot of people mad, but the data led this researcher to this conclusion. Though I sense he found this disheartening (my opinion). I know I did.
So after reading this book over the weekend I am a bit perturbed that there are not recognizable techniques to increase IQ through mental exercises. Websites all over will say otherwise, but it isn't a thing.
What to do? I decided I am going to find ways to maximize my potential. I will create a set of mental exercises that help me use what I got to the full potential. I know when I see different ways to think about things I get a bit better at solving problems. So learning and experience is still a way to improve your intellect, if not IQ. If I feel like I have made progress in this endeavor I will definitely share.
If you have any interest in neuroscience then I recommend the book I read this weekend. It is very accessible for the reader not versed in the subject. I knew virtually nothing about the topic and now I feel I have a good grounding in the state of the art. It has some neat info on some potentially better approaches to AI as well.7 -
unrealistic dream :
in my 40s, being cto of a market leading product in its v10 stage, whose v1 i created from scratch. me doing nothing except creating the best remote work hustler culture for the company .
i will be making both : the topmost and bottomost engineers/managers give ppts and talks of product that they created, ll system and hl system designs and the decisions that went into it
i also want some powerful management/ ceos as friends, that drive our boat to greater heights and generate tremendous revenue+ fundings + profits
----
realistic dream :
to keep being SE1 (or at worst SE2/tech lead) in a company, do 4-5 hr non impactful work per day and earn 3x the inflation as am doing now. plus somehow get a lottery or something once in a lifetime , that is worth 100x my current income so that i could build a home and 2 cars and a children fund
dev is not a great thing to be dreamt about, but it certainly paves way for a happier and healthier lifestyle if done right -
Computer games is always been a on a great demand. As demand increases, production also increases. Gaming industry has been on a rise since the 19th century. The first computer game "Space Wars" in 1962 gained a large success. Since then, the evolution in the gaming industry is thrilling. Currently, we have access to many immersive games. With the introduction of AR and VR, the gaming industry is going to take a great burst in business. Don't you believe after decade the games would be so advanced that it would be so much life like. According to the predictions, after a hundred years, games would be vastly different from what we play today, realistic feature would be a sidekick for them. A time will come when the games would reach a singularity where the characters would have consciousness. Isn't that like our real world, as if we are the characters in a advanced game of some advanced beings. What if it is true? Scientists are doing a intensive research on this field to find a clue, whether we are in a game or not. This is the so called "Simulation Theory". Some clues in relation to this would be worth noting. The flower are following a series to have their petals. To be precise Fibonacci series is the base to the no of petals in a flower. (Fibonacci Series: 1 1 2 3 5 8 13 21 34 55.....) Flowers would either have 3 or 5 or 8 petals, but no flower is having a number of petal which is not following this series. Isn't it interesting, there is no brain in flower, even then how could a flower decide, how many petals it will contain? Sometimes, it feels like there is some kind of computer code is responsible for this. We will discuss about it furthur.16
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What can you do if your boss is basically refusing to give you access to a server that you need access to to do your job? It's really weird to me. Only he has access to any prod systems we have. Is this realistic? Is this more of an attempt at staying necessary and needed? I'm pretty fed up with it as I've had prod access at every other company I've worked for and have nearly ten years of web experience .. what gives?11
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What (realistic) requirements would you need to run windows 10pro OS with kali linux on a VM for pentest/ coding environment ONLY. no gaming etc. ?
Im starting my software development school soon, and im needin a new laptop.
Any requirements/ good to know appreciated from you old time code gods5 -
In reply to this:
https://devrant.com/rants/260590/...
As a senior dev for over 13 years, I will break you point by point in the most realistic way, so you don't get in troubles for following internet boring paternal advices.
1) False. Being go-ahead, pro active and prone to learn is a good thing in most places.
This doesn't mean being an entitled asshole, but standing for yourself (don't get put down and used to do shit for others, or it will become the routine) and show good learning and exploration skills will definitely put you under a good light.
2)False. 2 things to check:
a) if the guy over you is an entitled asshole who thinkg you're going to steal his job and will try to sabotage you or not answer acting annoyed, or if it's a cool guy.
Choose wisely your questions and put them all togheter. Don't be that guy that fires questions in crumbles, one every 2 minutes.
Put them togheter and try to work out the obvious and what can be done through google or chatgpt by yourself. Then collect the hard ones for the experienced guy and ask them all at once. He's been put over you to help you.
3) Idiotic. NO.
Working code = good code. It's always been like this.
If you follow this idiotic advice you will annoy everyone.
The thing about renaming variables and crap it's called a standard. Most company will have a document with one if there is a need to follow it.
What remains are common programming conventions that everyone mostly follows.
Else you'll end up getting crazy at all the rules and small conventions and will start to do messy hot spaghetti code filled with syntactic sugar that no one likes, included yourself.
4)LMAO.
This mostly never happens (seniors send to juniors) in real life.
But it happens on the other side (junior code gets reviewed).
He must either be a crap programmer or stopped learning years ago(?)
5) This is absolutely true.
Programming is not a forgiving job if you're not honest.
Covering up mess in programming is mostly impossible, expecially when git and all that stuff with your name on it came out.
Be honest, admit your faults, ask if not sure.
Code is code, if it's wrong it won't work magically and sooner or later it will fire back.
6)Somewhat true, but it all depends on the deadline you're given and the complexity of the logic to be implemented.
If very complex you have to divide an conquer (usually)
7)LMAO, this one might be true for multi billionaire companies with thousand of employees.
Normal companies rarely do that because it's a waste of time. They pass knowledge by word or with concise documentation that later gets explained by seniors or TL's to the devs.
Try following this and as a junior:
1) you will have written shit docs and wasted time
2) you will come up to the devs at the deadline with half of the code done and them saying wtf who told you to do that
8) See? What an oxymoron ahahah
Look at point 3 of this guy than re-read this.
This alone should prove you that I'm right for everything else.
9) Half true.
Watch your ass. You need to understand what you're going to put yourself into.
If it's some unknown deep sea shit, with no documentations whatsoever you will end up with a sore ass and pulling your hair finding crumbles of code that make that unknown thing work.
Believe me and not him.
I have been there. To say one, I've been doing some high level project for using powerful RFID reading antennas for doing large warehouse inventory with high speed (instead of counting manually or scanning pieces, the put rfid tags inside the boxes and pass a scanner between shelves, reading all the inventory).
I had to deal with all the RFID protocol, the math behind radio waves (yes, knowing it will let you configure them more efficently and avoid conflicts), know a whole new SDK from them I've never used again (useless knowledge = time wasted and no resume worthy material for your next job) and so on.
It was a grueling, hair pulling, horrible experience that brought me nothing in return execpt the skill of accepting and embracing the pain of such experiences.
And I can go on with other stories. Horror Stories.
If it's something that is doable but it's complex, hard or just interesting, go for it. Expecially if the tech involved is something marketable.
10) Yes, and you can't stop learning, expecially now that AI will start to cover more and more of our work.4 -
How to stay 1 step ahead instead of always try (and fail) to just catch up?
I feel like the amount of tools/FWs/languages/DBs that a web dev is expected to know now adays is not realistic, and overwhelming. not only you need to constantly learn about new things that are currently the *hottest hype word*, you also need to keep track of updates to the tools you already "know", so the more you try to know the more there is to keep track of, and also how can you remember everything you learned if in a typical workplace you usually use the same 1/2 languages?
Never have i ever felt like i know enough to be confident in my abilities when around other programmers2 -
What's the best laptop for coding and programming. Especially for software engineering, fullstack development and making android apps etc. I want it to be able to develop anything on it apps games websites etc. Suggest a budget model and a price doesn't matter but still realistic model.6
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#Suphle Rant 10: boys relax
All things being equal, Suphle will be ready tomorrow. Don't stop dreaming, kids! So long as it's got a realistic, actionable plan to achieve5 -
I am doing a POC for someone I've only met once... The POC wasn't a ton of work and the expectations were realistic. We are going to meet again soon and discuss more things, and eventually decide if we want to do business together.
I have absolutely no idea how to tell if this person is legit and able to do the things they say they can. They claim to be able to sell the product they want to make and allegedly have contacts in the industry. They are not a programmer, and want to vet my friend and I. If things go well, it could mean a lot of money. If they don't, it's a lot of wasted time. I suppose that's true for any start up.
This is when i hate being an awkward engineer. I don't have the knowledge or, quite frankly, the people skills to make this kind of judgement.
Have you ever been part of a start up where you were 50% of the engineering team? If so, did you know the partners ahead of time? How the hell do you vet someone with a skill set that is the exact opposite of yours?1 -
wk89 the first game I played was a fighter plane simulation game. 3D, very realistic at that time. Maybe around 2006. I just don't know the name of the game since I was a kid. The aircraft might be F-22. Anyone knows the name of the game?4
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Something that provides for my SO and I, pushes me to learn more, has realistic deadlines, and uses modern technologies with good standards.
Plus, the standards use tabs, not spaces 😜2 -
I have a question about modeling a UI to code
Lets say you have a UI finished
Now you need to model it to code
For simplicity ignore functionality just focus on designing the model classes
For further simplicity Imagine that the UI is grouped into material cards.
Lets say the UI of the User Profile Page looks like this:
1) HEADER
- user profile banner
- user profile image
- username
- first and last name
- total posts
- total likes
- button to add to favorites
- dropdown to report user
- button to share profile
2) BIO
- short description
- user birthday
- location
3) ANNOYNCEMENTS
- "X% off on Y"
- "going live at X:YZ"
- etc
4) GALLERY
- group of images posted on profile timeline
5) TIMELINE
- text/video/audio
- number of likes on post
- user profile image
- username
- user first and last name
- post date
- etc
---
Now im having a mixed feeling what is right thing to do. In my User model i have a date of birth field among other fields as well as profile image url to s3 bucket. This means that i already have half the information for HEADER card from User model, but now i would need to create a Profile model to fill in the remaining fields.
Especially for BIO card:
- short description (Profile model)
- user birthday (User model)
- location (Profile model)
Is this weird? Mixing data with 2 models on 1 page on 1 or multiple card sections?
This feels messy to me and as if im gonna hit a wall if i continue long enough like this. A better solution to me is to have a Profile model handle everything on the Profile page and be able to cover all cards and fields on each card. But this doesnt seem like a realistic or possible way to do it since specific fields are required for User model.
Am i overcomplicating and overthinking this shit?
Tell me is it normal to mix 2 or more different models to show data in 1 card on 1 page or how would you suggest doing it better?6 -
Could someone point out how much a React developer can make per week in Indian? Let’s say within 3 years experience. Longer than that seems not very realistic 🤔5
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Played almost every flight simulator out there, always wanted to be a fighter pilot, I used to play for hours and learn about each aircraft from internet. Novalogic's MiG-29 fulcrum was my favourite as it was realistic as hell, real radars , flight controls and cobra manoeuvres, tactical landings made the sim real fun. Sadly was not eligible for Air force and commercial pilot exams due to health issues.
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i can see a very thin line between me remaining the same good natured person as i am right now, and me turning into completely chaotic no remorse psychopath , in upcoming future.
the universe follows the rules. planets revolve in a pre defined manner, day and night comes as expected. however being a human for last 24 years, i have come to experience 2 different phenomenons : being rule bounded and being random.
randomness is fun. randomness is guilt free, randomness is a wonderful feeling for someone . but at the same time its worse for everyone else. try slapping a random kid in park or eating food at a restaurant amd running away, assuming there will be no consequences against you whatsoever. such a nice evil feeling
at the same time, rules are boring , unrewarding, guilt filled words of hope.
- "do not eat pizzas or you will get fat" :boring + guilt
- "go to gym, you will become appealing and get a good sex " : boring + hope
- "if you perform well, you will get appraisal and you will earn enough to afford your family a home" : hope + guilt
see how these rules are full of hope/guilt/boredom for you while being good+rewarding for others? that's how you are categorised as being civil , as being part of a society of semi evolved apes.
and as if those rules weren't enough , there came this unnecessary concept of faith, religion and spirituality.l, with its own set of rules and hopes.
and it seems like such a great capitalist idea , since the hopes provided via these are not even realistic : keep on doing good stuff, following the rules and you will get a better afterlive/next birth!
i have tried being a good person for my whole life. my parents are religious and i try to be one, I don't drink , smoke, eat other animals, or randomly start slapping kids in the park. i have been a boring personality, i studied , ran in various races od educational life, failed most of them, landed in a decent paying job , and now trying to even gain back a decent body to look respectful and worthy of a future family. feels like i did so much for so many hopes and am still doing it. we all do , no?
but i have seen companies laying off people and leaving them in turmoil, marriages getting ruined, and some person never getting the love, respect and rewards they deserve for all these shitty rules they kept up with
my life book is somewhat even-steven. i did get a few rewards and respect for some of my hard work, but my overall portfolio is negetive : a lot of investment on just the hopes of a better return
let's see if i can keep up with my sanity for next 50-60 years before i am dust again.
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ps : try playing bitlife : life simulator mobile game ( download the cracked version from the web though, original one is full of ads) . it just have a single big button and shows text about how an imaginary child(you) os growing every year on click. so far i tried to play the life of kid like a criminal, a heavily educated person, a politician and a job worker. almost all of them recieved "miserable" and "unsuccessful" as the final result. very fun game to play without being evil1 -
In order to make my portfolio bigger and more interesting am willing to find a client with a realistic needs to do for him a website almost for free.
Does it works like this ?1 -
Should I be optimistic about my profession and growth as an android developer, or should i start gaining experience in other domains?
I am currently a Junior Android Developer in a small company which is a subsidiary of a bigger company (TATA) . I currently hold a working experience of 3+ years but in last 5 years , I have mainly explored Android App development the most. I did courses in it, then internships, then switched jobs to reach a decent salary package (more than INR 10 lakh per annum).
Recently I have been pretty worried regarding my career choices and i can't seem to be optimistic about my role as a mobile engineer. I joined my current company 4 months ago, but my switch this time gave me a hike of -10% (you read that right, it was a negative increment since previous company was asking me to relocate and i had no choice but to take this offer)
This switch made me worried not just because of the salary decrement but as a worthy candidate too. I know my tech stack well , but this time, I had very less options. I feel that the demand of a mobile engineer seems to be very less and I am not sure if its only me or for everyone in the same space as I am.
So , are jobs of Native Android Development really dying? My goal is to reach at premium salaries of INR 80-90 lakhs or 1-2 crores per annum, so can I reach there while just being a good android engineer? I am not sure what to run for. Please help
Some paths that i came to conclusion are for me, based on my limited knowledge are :
CONTINUE ON YOUR PATH : Stay in 1 place , grow as an engineer, get your salary/ role increase slowly and you will probably be able to reach that amount in 5-6 years
SWITCH YOUR PATH TO OTHER TECH SKILL : Do web frontend/backend courses in your free time, then grab a job of 4-6 LPA , start as a basic web dev, grow into senior dev and then reach that amount in 5-6 years (coz frontend/backend devs are the real deal?)
SWITCH YOUR PATH TO HIGHER STUDIES : do courses to crack foreign exam papers, then take out all your savings and got to foreign to pursue some masters in management, then do a job there and get settled / come back to India and grab a better paying job as a manager, then grow/switch into lead managerial roles and earn the goal amount in 5-6 years (coz foreign studies are the real deal/ foreign countries give fair wages to skill?)
GET INTO BUSINESS : start a business of something , grow it, reach that amount in 5-6 years (coz doing business is the real deal and only way to get lots of money in black/white)
Which do you think is the most accurate/realistic?12 -
I had dabbled in some game programing in Unity (like Unity 1 or 2 at the time) and played around with python. But I hadn't spent much time programming. I was going to school for marketing because when I graduated high school, there were basically no software jobs anywhere near my hometown. But I got an internship at a place that had a single web developer but like 5 clients who had websites. The dev left and I volunteered to build websites, thinking it had to be better than writing about asphalt pumps. They gave me a $5 raise. At that point I realized 2 things.
1. The area around my hometown was starting to have more software jobs (I actually ended up moving and I'm extremely happy I did now).
2. Devs usually make more than marketers.
I already knew I enjoyed programming, I just didn't see it as a realistic career until I got a pay raise I didn't even ask for, and for a job I wasn't qualified to do even. -
How would you create a mock for an Aggregator Microservice (stateless) which makes requests to other services for each request, transforms the data and then responds to the user?
I want to create a mock service where I don't t have to run the other services but it should create kinda realistic responses.
Have you had to create something like this?
I'd use it for testing another microservice that uses the aggregator.3 -
there is only one error is required
to change your life from heaven to
to the prisoner of hell !!!!!!!!!!1 -
Earth is hell. Let me explain.
What is this floating rock in the middle of nothingness that we're on? It can truthfully be described as
"It is a place where few enjoy living while majority suffer"
Do you know what else can be described like this?
Hell.
Let me go even deeper.
I am a christian. On tiktok lots of atheist And christian videos pop up for me. I like seeing them both because i like forming my own rational conclusions. The more i saw those videos the more i realized:
"Hold on... If satan and his demons are supposed to be busy burning in hell and suffering in eternal torment, then how are they here? How is satan ruling this floating rock in the middle of nothingness and spreading so much evil around? Shouldn't he be busy being in hell?"
Some christians replied to me saying "well satan is a very powerful angel and he can be in multiple places at once"
I am not going into how this logic is flawed.
The other christians replied "satan isnt in hell right now but he will be thrown there once the 2nd coming of Lord Jesus Christ comes, the rapture and judgement day"
Wait a second. You're telling me satan and demons are not in hell right now? Where are they? Chilling in heaven? And since we're being threatened to going to hell, we the people go to hell Right Now but satan does not? God rewards the MOST evil entity by not throwing them in hell but throws in hell some person for doing infinitely less evil than satan? Ok
This has lead me to conclusion that the Earth is Hell:
1) satan is not in the hell that we imagined - he's here, which makes this place the true hell
2) satan rules this world
3) everyone suffers, but the more evil, immoral, corrupt, satan worshipper you are, the better life you're gonna live
4) what kind of life you're gonna live by being good and praying to God? You're gonna live a poor live, you'll remain broke and helpless
5) this world is a place where God doesn't help you but Satan does if you worship him - what other place can be described like this? That's right Hell
We are all in Hell and that makes perfect sense considering how everything is fucked, immoral, corrupt unfair and everyone is full of bullshit.
To repeat:
- I am not optimistic. I believe by being an optimist you're lying to yourself about shit being better than it is which in future will make your life even worse
- I am not pessimistic. I believe by being a pessimist you're just dumping more depression into your life and making it harder than it already is
- I am realistic. I will say shit how it truly is without giving a fuck whose feelings gonna get hurt or what someone thinks. This is the only single source of truth.
We are in Hell right now.15 -
Magical Realism is defined as what happens when a highly detailed, realistic setting is invaded by something too strange to believe.16
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So I had an app idea a while back, but didn't do anything with because I couldn't tell if it was stupid or not. Maybe you all can help me with that.
My family was taking a trip to Washington D.C. I hadn't been there before, and wanted to know what it looked like, but when I searched for images of DC, all I got was images of the monuments there, and not the actual city.
So the app allows people to search and find realistic images of places (ie, Washington DC) that shows what that place really looks like, not just what it's famous for. And, now this isn't some major feature I just thought this would be convenient and cool for the user, a pop-up message of some sort that asks if they're planning a trip there, and takes them to a travel guide site, or a hotel room booking site, etc.
So what do you guys think? Yes? No? Maybe?
Also, I didn't list this as a collab because I don't know anything about actually developing an app (I mean, I'd love to learn I just don't have the time), just a bunch of high school level CS stuff.1 -
I've been looking on the internet for a while, but I can't figure out if native Java Android development is a feasible/realistic thing to do using VS instead of inteliJ idea/AS.
heard some good things about VS. Anyone got any experience with native Android development on it? Not xamarin6 -
!rant
Just started a new internal project today. The best thing? The meeting I just got out of, in which we were discussing the details, was with someone with technical knowledge and experience, and who had realistic expectations. Never have I been so happy after a meeting! :D