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Search - "no game"
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Being paid to rewrite someone else's bad code is no joke.
I'll give the dev this, the use of gen 1,2,3 Pokemon for variable names and class names in beyond fantastic in terms of memory and childhood nostalgia. It would be even more fantastic if he spelt the names correctly, or used it to make a Pokemon game and NOT A FUCKING ACCOUNTANCY PROGRAM.
There's no correspondence in name according to type, or even number. Dev has just gone batshit, left zero comments, and now somehow Ryhorn is shitting out error codes because of errors existing in Charmeleon's asshole.
The things I do for money...24 -
Three years into studying software engineering and three quarters of my class have no idea what git is.
But by gosh, can we code the shit out of a tic tac toe game.18 -
"I don't use Linux because you can't game on Linux"
Shut your fucking cocksucking mouth.
Yes, support isn't the greatest and a lot of games don't work on Linux yet and some graphical drivers don't work.
But don't fucking say you can't game on Linux because you fucking can.
Steam has a Linux game library that keeps on growing and growing.
There are some platforms for games especially for Linux as well even.
I've seen steam games with freaking high requirements run with any lag on Linux computers - open source amd drivers worked well.
The support could be much better (of games/drivers) but YOU CAN FUCKING GAME ON LINUX.
THAT YOUR GAME DOESN'T RUN ON LINUX DOES NOT MEAN THAT NO SINGLE GAME DOES.
MOTHERFUCKER115 -
Talking with a dev friend:
- I want to create a program. Want to help me?
- Sure, any ideas?
- Yeah, I'd like to create a paint software using Java
- Cool
After 3 mins:
- Nah I just realized it'd take too long and no one would use it. Wanna play Rainbow Six tho?
- Okay
After playing for 15 mins:
- Holy shit! This game is so buggy. I could make it better
After 3 mins:
- Nah I just realized it'd take too long and no one would use it. Wanna create a paint software using Java?14 -
- It's a game, play it
- Come prepared
- It's better to say "not sure" or "don't know" than bullshit
- Don't write in the CV (or mention during the interview) things you don't want to be asked about
- Sound eager and enthusiastic about your profession because no one likes a downer
- the interview is a sales meeting, you are the goods, be sure to be a good salesman10 -
Me: *uploads pre-alpha images of game demo to twitter*
User: "That's a game? It looks like shit."
Me: "I was just showing off a test."
User: "No, like your entire game is garbage."
Me: "Okay? Don't play it."
User: "Also hacking is illegal, so you shouldn't be advertising it in your garbage game."
Me: *explodes into barely readable rant* 😭😭😭😭😭😭😭😭😭😭😭😭21 -
There are only two reasons you should use Windows:
1. You are developing for Windows.
2. You cannot live without a game which still has no Linux support.
However, the right thing to do is refuse all contracts on Windows development and quit playing games that have no Linux port.21 -
Story about an obscure bug: https://twitter.com/mmalex/status/...
"We had a ‘fun’ one on LittleBigPlanet 1: 2 weeks to gold, a Japanese QA tester started reliably crashing the game by leaving it on over night. We could not repro. Like you, days of confirmation of identical environment, os, hardware, etc; each attempt took over 24h, plus time differences, and still no repro.
"Eventually we realised they had an eye toy plugged in, and set to record audio (that took 2 days of iterating) still no joy.
"Finally we noticed the crash was always around 4am. Why? What happened only in Japan at 4am? We begged to find out.
"Eventually the answer came: cleaners arrived. They were more thorough than our cleaners! One hour of vacuuming near the eye toy- white noise- caused the in game chat audio compression to leak a few bytes of memory (only with white noise). Long enough? Crash.
"Our final repro: radios tuned to noise, turned up, and we could reliably crash the game. Fix took 5 minutes after that. Oh, gamedev...."5 -
My new year's resolution:
- Learn more Java
- Build a web server with Java
- Make a 3D game with no frameworks in Java
- Make a simple Android app with java
- Try JavaOS
- Tell people I know Java14 -
I frckin HATE people who say 'Ah, you can program now? So can you make a game for me? I even have some ideas!, bla bla blurb...'
It makes me wanna hurt them. And the really, really sad thing about it is: nearly no one understands why.4 -
Back when I was in school (about 15 years old) and I played games, I had a particularly favourite game that I would play. It was a lesser known strategy game made by a single hobbyist Dev.
I was already known in the community for making some mods for the game and chatbots.
What most people didn't know was that I had made a map hack and various other cheats that made it significantly easier to win by reverse engineering the game and modifying the x86 assembly in ollydbg.
One thing in particular I had been working on at the time was a game replay editor. I had reverse engineered the saved game (replay) format and was able to replay them, edit them and generate them.
During one particular match, a person in the community particularly annoyed me and I edited the saved game to change what his moves were and the words he spoke. It made him look a bit like an idiot but IMHO was only a slight exaggeration of the truth.
I posted the game replay on the forums and everyone was in hysterics about the crazy things he did and said in the replay.
As no one knew I had this capability they all believed the replay and even the guy in the replay couldn't believe it himself and didn't understand what happened. He just kept telling everyone it didn't happen and the 'truth is in the pudding'.
Although I originally intended to tell everyone what I did, I never did and whenever the guy entered in to a game everyone would laugh about it and say 'the truth was in the pudding'.
He was no longer annoying me and it sort of made me feel like a god at the time.
So that's my wk65.2 -
When you have to convince any non programming friend that, no, you cannot just program his Video game ideas just like that...3
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I played skyrim, and i thought yes.. i want to make that...
and now i am a very successful CTO and cofounder of a video game startup thats blooming and already made 7 figure profits
no, no im not, i ended up making websites for very little money...7 -
FUCK GOOGLE.
FUCK THE GOOGLE PLAY REVIEW TEAM.
FUCK THEIR BOT GENERATED EMAILS.
FUCK THEIR DEVELOPER SUPPORT.
I am trying to launch a fucking action game. There will be fucking guns and muzzle flashes shown in the screenshots. Stop fucking rejecting the app. There is no blood in the icon or screenshots. Stop sending me bot generated emails and tell me what content is being flagged.
A little information on the whole scenario: My game was rejected so immediately I contacted the support as to what was the issue. The guy told me 2 screenshots were flagged because they had the muzzle flashes and damage indicator (call of duty type which tells the direction from where the bullets are coming from). So I removed the screenshots and still the game was rejected. FUCK THESE ASSHOLES. SAME GOES FOR APPLE.9 -
I started coding in 1994 making .BAT menus for my DOS games. Used HELP.EXE to find commands I could use. Then I figured out how to modify and run GORILLA.BAS (using Q-Basic). Man, when I realized that all BASIC commands were in the OS documentation as well, that was the Red Pill! Just started to copy commands and blocks from the Gorillas game into a new program, read the doc, modify, run and learn. Btw, the first BASIC command I played with was "PLAY" (for music).
At that time I was 10 and there was no Stackoverflow, no Youtube, no tutorials, no Google... no easy path to follow down the rabbit hole.
Ref: https://en.wikipedia.org/wiki/...10 -
-Let's start making the game!
-Yaay
-We should focus on performance optimization!
-But we don't have anything to optimize yet..
-Performance optimization!!!
1 month later
-OK you were right, we can't focus on performance now. We need to start making this game!
-Finally!
-So we're in pre-production now, let's do some R&D!
-Awesome, I wanted to start designing our workflow for adding new content, and maybe also loca..
-NO! That's unimportant! We must do R&D!
-OK what should we Arr-and-Dee?
-Performance optimization!!!5 -
My brother made a PC game for his game dev class.
You are a hamster with a hammer
- acorns drop and u crack them for points
- you have to avoid rolling logs and eagles that swoop down
- the game gets faster
Dad: I just played the game, I think it has potential like Angry Birds, can you convert it to Android?
Me: no and no
Dad: why and why?
Me: **facepalm and takes a deep breath**
Explains why very simply and that I'm not a game dev... And if he thinks it's that good, go pay for a freelancer...6 -
My son loves...loves Star Wars, so when Star Wars Battlefront (on the PC) went on sale, he jumped on it.
To my shock (I'm not a big gamer), the game is filled with hackers/cheaters that are able to give themselves 'god' mode, so they can kill in one shot and take no damage.
My son (and others in the game) keeps 'reporting' them, but it looks like an issue EA is ignoring.
My son keeps asking me "You're a programmer, can't you fix the game so they can't do that?"
Good lord...I could care less about russians "hacking" our election (moronic press, doesn't even know what that means), but hacking my son's favorite game!...hmm..wonder how long it would take me to drive to EA headquarters and find that SOB dev manager in charge?
I get it, cheaters are gonna cheat, but fix your friggin' code! Aren't you embarrassed!?
Don't give me any of that "we don't know how they are doing it..." nonsense. This is devrant, not <insert media outlet you hate>.13 -
No... No... No!
The game engine is not in charge of code optimisation, if your program runs like ass; it is 99% going to be your fault...
Sick of seeing people judge engines because of the poorly optimised things made in them by half assed developers... Why do the good things never get any attention where the shit gets all of it... Why?!
(Just had someone crack the shits at me because I'm not using a 'real' engine and am not a a 'real' developer because I'm not using unreal... So I'm in a fan-fucking-tastic mood after that :-D)2 -
I am so fucking jealous of all you assholes. Oh look at me, i am a full stack developer and yada yada. I have the time and patience to do whatever app or game i want and show it off.
Fuck, you.
If i get home, i am glad i can stay awake for dinner and play a little game before i go to bed and my next day starts.
I have ideas, i need to do some self study to get all parts of those ideas going, but i fucking can't.
I have no motivation and no energy to spend when i get home, and even the weekends rarely i will feel like proframming jack shit. When or how do you even do it?! It's driving me up the wall and it makes me feel useless.
Stop being better then me in every possible way!29 -
"Windows can't update because you don't have enough disk space"
HOW ABOUT YOU STOP FUCKING POPPING UP A GIANT UNFUCKOFFABLE OVERLAY IN THE MIDDLE OF MY VIDYA GAMES FOR THE 10000th TIME?
I fucking know I have no disk space, if you complain one more fucking time, I'll make disk space -- by deleting you.
(I'm joking, linux/mac game support is so fucking trash)17 -
Person- Hey! are you a game developer?
me- yea.
person- Nice! so, you make games, right?
me- NO! I fuckin' scroll through my Twitter feed!
person- Ahm hah.. ok then, ttyl.
me- T.T6 -
*In TeamSpeak with 4 of my friends*
Them: Hey, why don't you join our GTA Session?
Me: Ehh uhm...(Not answering)
Them: Hello?
Me: No, I can't right now. I'll join later.
*A few hours later*
Them: Are you joining??
Me: No, later.
Them: Right, so never then?
Me: 🙃
I never played GTA today, instead I continued to work on my C/Gtk+ application. Way better than any game 😁
Also, my friends think I'm boring, and I don't understand why... 😂7 -
https://halite.io is a really cool game (no affiliation)
It's a game where you submit a bot which then competes against bots from other humans (currently 1100).
Your objective is to micromanage a fleet of ships to optimize for production.
Plus, you can write in a wide variety of languages.
It's a nice challenge to develop strategies and maybe even learn a new language.7 -
That feeling when people don't believe that you, an 18 year old IT student. Have developed a linux os but they have no problem with that a 7 year old developed a game.8
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I reversed engineered the network protocol for a game.
I uploaded the source code to GitHub and made a post on UC Forums.
I kept getting bombarded with messages from the same person, it went something like this:
Him: "I can't get this hack to work, pls send finish hack, thanks"
Me: "First of all this is not a complete hack. You actually need to know how to code to use this library."
Guy: "Ok, can u help me make hack for game?"
To keep this short, I basically told him:
"No. Look through the code, learn it, use what you learned."
Couple of hours later he replied:
"Ok. I look through code but don't know how work. Send me code pls."
From the kindness of my heart I made a extremely simplified wrapper for the already simple code and sent him the project files.
He replies with: "Thank for hack, I not able make it work. I build I try inject game but no work. How to run dll file."
At that point I gave up...3 -
Okay, I love programming - making my code better faster more readable^^ but I am not a nerd, I have no idea what's going on in star wars or star trek, I do not fucking care about Game of Thrones - I prefer to go out in some clubs and so... I hate it when people are so fucking surprised about my job and interests.
There are programmers who are not nerds live with it!21 -
The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!13 -
A store in Russia was robbed for 30k$ using ArtMoney.
ArtMoney is a Game cheating program that is used in games that have no AntiCheat system or it is insanely horrible(Cookie clicker as an example for a game that had no anticheat and ArtMoney is used in it)
The robbers placed orders for tech(like phones and laptops) and then used the program to change the prices from thousands of dollars down to 5$.
The cheat program is insanely easy to defend against or detect its changes.
This is a good reminder to check your security if youre adminstating things like online shops or other stuff thag can be targeted at a similar fashion.4 -
!rant
This might be not much to most of you people, but I just made my very first mod for a game. And it works. And it took me just an hour. 2 years ago I had no idea how to code. I am proud.6 -
A year ago I posted on here that I had been working on a game using xamarin for 2 years as a hobby project. Back then you guys encouraged me to publish it.
A year later, I have done just that. I put it on play store for free. No ads. No monetization. Feel free to check it out:
https://play.google.com/store/apps/...
Feedback is always welcome.
It isn't a graphics heavy game. More of a strategy clicker.
Also, still some bugs I need to iron out.6 -
Been looking for a part time game dev job to pass the time during summer break, got a reply from a guy.
This part came up some time in the middle of our conversation:
Me: So, do you have a version control system in place?
Him: Excuse me, a what?
Me: A Version control system, like Git.
Him: Ow, what's that?
Me: It is a way to host projects in a more productive way for two or more people. It allows us to share our work more easily and work on the same file without overwriting and losing data.
Him: Ow, like Dropbox?
He was developing the game solo thus far and no idea such thing existed.
:/6 -
Dear YouTube tutorial makers, if you list your video as a tutorial doing something only to make people download a library of framework and then teach us how to use the library you can go fuck a cactus :-3
Every single video that interests me like building interpreters, new 2D game methods and the like all have no actual ground up programming at all... Ugh!6 -
Woke up this morning with a fuck this shit mood. I need to write test specs for a system I don't know shit about, and it seems no one who work with this system wants to talk to me, so I gave up and started devranting and reading a game dev book. Fuck this shitty job.2
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DirectX. Just plainly because DirectX is _used_ and propagated comercially. That lured game developers to it and glued them to Windows.
If I could change something in the past, I'd want to switch Win to Linux as a game platform. There's practically no sane reason to fix yourself to a single platform, especially to Windows. Hell, I'd even go for Mac because it uses OpenGL!
And don't give me that fancy DirectX 12 description you've seen on some Microsoft's or "professional" gaming website. DirectX is evil.5 -
Hey Root, remember that super high-priority ticket that we ignored for five months before demanding you rewrite it a specific way in one day?
Yeah, the new approach we made you use broke the expected usecases, and now the page is completely useless to the support team and they're freaking out. Drop everything you're doing and go fix it! Code-complete for this release is tonight! -- This right after "impacting our business flow" while being collapsed on the fucking floor.
Jesus FUCKING christ, what the fuck is wrong with these people?
If I dropped the ball on a high-priority ticket for two weeks, I'd get fired, let alone for five fucking months.
If I was a manager and demanded a one-day rewrite I can only imagine the amount of chewing out I'd receive, especially on something high-priority.
And let's not forget product ownership: imagine if I screwed up feature planning for someone so badly I made them break a support tool in production. I'd never hear the end of it.
Fucking double standards.
And while I'm at it. Some of the code I've seen in this codebase is awful. Uncommented spaghetti, or an unreadable mess with single-letter variables, super-tightly coupled modules so updates are nearly impossible, typos in freaking constants added across sixty+ files, obviously-incorrect comments, ... . I'll have to start posting snippets to show them off. But could I get away with any of it? ha. Hell no. My code must be absolutely perfect. I hear about any and every flaw, doesn't matter how minor, and nothing can go out until everything is just so.
Hell, I even hear about flaws in other peoples' code during my code reviews. Why? Because I should have fixed it, that's why. But if I do, I get yelled at for "muddying the waters."
Just. JESUS FUCKING CHRIST.
It's like playing a shell game where no matter which shell I pick (or point to their goddamn sleeve where they're clearly hiding it), I get insulted for being so consistently useless, and god damn, how can I never find the fucking pea or follow the damned rules? I'm so terrible and this is why "nobody trusts me." Fuck you.
I'll tell you why I can't find your damned pea: IT'S RATTLING INSIDE YOUR FUCKING HEADS, you ASSHOLE FUCKING IMBECILES.
That's right: one pea among the lot of them.
goddamn I am fucking pissed off.rant drop everything and rewrite your rewrite oopsie someone else made a mistakey double standards shell game root can do no right root swears oh my8 -
Long Time No See #Devrant
Been working on this, a new take on a classic game.
Just finishing up, Stay Tuned4 -
Currently, I am going through a legacy application built in microsoft access back in 90s.
* No Comments
* No Relationships between tables
* Random code that does nothing
* Weird form layouts
* Weird naming conventions
I need to copy this functionality into modern version using SQL Server Management studio and asp.net core, I also need to kill myself because none of this fucking shit fucking fuck makes sense.
I do my best to write clean and concise code along with comments but after this ordeal I am going to up my game because nobody should need to suffer through spaghetti code and stupid logic that is uncommented.
😶6 -
I found some rum!
Specifically kahlua.
Kahlua, milk, Tito’s. Mmm. And so strong.
I tried adding creme de cacao, but I wasn’t strong enough to open the bottle. 🙁
Anyway, we played a family game that amounts to throwing a ball or other toy into a bucket from increasing distances / more difficult areas of the room. With my drunken coordination it was a great time. 😁
No work today.
Just packing and fun.
☺️7 -
For the love of god, I spent 2,5 hours debugging why Minecraft from the windows store doesn't work...
The game just shows a red message telling you it didn't work.
I checked the logs, nothing just warnings
I re-installed the game, nothing, same error
Updated java and all parts of the store, nothing....
Obviously I had to install Something called the "xbox identity Provider"... You know... On a PC... For a distinctly PC game to work... Installed by the store... And the provider is also on the store... But it doesn't auto-install with the game
Ever since you migrated to the Microsoft Auth the login experience is awful (I ranted about that already)
How about you do the bare fucking Minimum of an User experience and Install the fucking dependencies when I re-installed something your fucking store??!!!
The fucking bare minimum that every package manager ever created fucking has as a basic requirement?! Are you kidding me?
Rename your fucking services so they make sense and please don't waste everyone's time by having both shitty logs and no dep management for your own apps... Fucks sake12 -
Freelancing sucks. "A good developer told me this should take a couple hours." Or "I need an Uber like app with built in payment and social integration. We have a $50 budget and it shouldn't take more than a day or two to build." Or "I need a simple game built. Should work on Apple and Android. No budget but we could work out a share of profits." Really wish I had a real job...8
-
No clients.
No managers.
No bosses (other than in-game!).
No deadlines.
I have decided. I don't wanna adult anymore. LET ME OUT!!!
#sign_out
#rage_quit3 -
I'm working on a Newtonian 3D space shooter game. There's no drag or speed limit, no "down" and the skybox is selected specifically to make orienting oneself near impossible. Relative velocities can get extreme, so before picking a fight with anyone you first need to organize a rendezvous and then accelerate up to their speeds.
Oh, and I almost forgot that nearly all powerful tools are really weird, like a ship that shoots gravitational points, or a coop pair where one emits gas and the other lights it (zipperback), or a cloaking unit that hides anyone nearby unless they're accelerating.
Also, looking for fucked-up weapon ideas.23 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
After concepting my game for years and having no real success bringing it to a playable medium, I've decided, fuck it, lets write a book.
I came up with too much lore and backstory for all the character's to go to waste!3 -
bladder: I got to pee.
me: NO! To deep in code zone.
[20 mins pass]
bladder: I got to pee.
me: NO! Let me finish this.
[30 mins pass]
bladder: I'VE GOT TO PEE
me: NO! In a zone.
[5 mins pass]
bladder: GO! GO! GO!
me: D**n you bladder.
I hate this game. I lose every time.7 -
Big title games
Console to Mobile: redesign the game to make it easy to play
Console to PC: just port the game, keep the console keys but remap them... randomly so it makes no logical sense and is impossible to remember or easy to press when needed (at least to me)
I guess ditching games on PC years ago was the right move but now I have A way overpowered computer... (Gonna take a while to get around to that ML stuff I had planned... Prolly taking a React/Native die first and maybe do some also for interviewing)8 -
Ok so we went to a graphic class seeking graphic designers for our game.
We pitchted our 3d fast paced speed running game. With highscores and shit. (We only have a week to create this game)
This fucking moron in the back of the class starts to rise his hand asking:
Is this a MMORPG?
Me: No this is no fucking MMORPG?!
Him: But i only want to design to a MMORPG
Me: Well we are not doing a fucking MMORPG..
Him: Can you change it to an MMORPG please?
Me: WTF NOOO!
Him: Okey you sure?
Me: YES... smh
Like why the fuck shall we change an idea to something litrally impossible to make in a week and that will fucking crash and burn like every Michael Bay movie ever...4 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
-Problem
-searching everywhere
-complicated algorithms
-almost there ...
My little sister: hey! Can you install this game on my tablet?
Me: no! I'm busy right now
Sister: mom!!...
Me: okay! okay!
<installation process >
...
What was I doing?...
That's how everything gets ruined :/7 -
Can code awesomeness for my clients.
Can drive traffic to almost any website.
Can turn half-baked ideas into money for clients.
Have absolutely no game at all with the opposite sex.
Sometimes the tradeoff of being a geek sucks.6 -
//little Story of a sys admin
Wondered why a Server on my Linux Root couldn't build a network connection, even when it was running.
Checked iptables and saw, that the port of the Server was redirected to a different port.
I never added that rule to the firewall. Checked and a little script I used from someone else generated traffic for a mobile game.
OK beginn the DDoS Penetration. Over 10 Gbit/s on some small servers.
Checked Facebook and some idiot posted on my site:
Stop you little shithead or I will report you to the police!!!
Checked his profile page and he had a small shitty android game with a botnet.
Choose one:
1. let him be
2. Fuck him up for good
Lets Sudo with 2.
I scaled up my bandwith to 25 Gbit/s and found out that guys phone number.
Slowly started to eat away his bandwith for days. 3 days later his server was unreachable.
Then I masked my VoIP adress and called him:
Me: Hi, you know me?
He: No WTF! Why are you calling me.
Me: I love your're game a lot, I really love it.
He: What's wrong with you? Who are you?
Me: I'm teach
He: teach?
Me: Teach me lesson
He: Are you crazy I'm hanging up!
Me: I really love you're game. I even took away all your bandwith. Now you're servers are blocked, you're game banned on the store.
He: WHAT, WHAT? (hearing typing)
Me: Don't fuck with the wrong guys. I teached you a lesson, call me EL PENETRATO
He: FUCK Fuck Fuck you! Who are you???!!! I'm going to report you!
Me: How?
He: I got you're logs!
Me: Check it at Utrace...
He: Holy shit all around the world
Me: Lemme Smash Bitch
*hung up*4 -
Fuck edge and fuck ie
Its particularly funny when something works on IE...but not on edge. Go fucking figure.
Bing is ok ms...y'all should focus on that. Ie was semiok back in the day but your browser game is weak af b.
Like seriously
"Edge and ie are awesome"
Said no web developer ever7 -
I have spent 6 hours waiting for Chrome OS to build and my new smartphone to arrive.
It's 14:56 +0900 JST and there's no sign of the courier yet, Chrome OS still getting those packages built...
I hate the waiting game9 -
To anyone new to the corporate world I have this advice: there's a game no one tells you about in school or university. It's a game of politics. The good news is that you can choose not to play the game. The bad news is that others who do can change that decision for you, if you give them a reason to. So here's my tips to keep yourself from common bad situations:
* Some people will say they'd "prefer that people were honest". This is an outright lie.
* Be guarded - if a scenario could be taken out of context assume it will be.
* Mimic the office culture, don't try to rock the boat.
* Be polite, but always stay neutral between colleagues, picking a side means you're playing the game. Unless that side is your company vs another company in which case-- you are 100% on the company side and everyone else is stupid and incompetent.4 -
I'm currently one of two "pen testers" for the anticheat system of a game.
It all started a few days ago when the developer handed me the obfuscated package and told me to go at it. No big deal, I've bypassed it before the obfuscation, so I just changed some imports and sent in the screenshot.
Fast forward 100+ hours, it's turned into a cat-and-mouse game. He sends us (the testers) an update, we break it within hours. We show him what we exploited and he attempts to fix it. Rinse and repeat.
Finally, today he patched the one hole that I've been using all this time: a field in a predictable location that contains the object used for networking. Did that stop me? No!
After hours of searching, I found the field in an inner class of an inner class. Here we go again.3 -
Programme that simulates the rolling of the dice when playing the Risk board game.
No more dice that fall off the table. No more dice that throw the figures into disarray.12 -
I worked about two years on a browser game without using any version control. I also thought it would be nice to have absolutely no comments in the code.
-
Have a somewhat good game idea/concept...
Have no experience with game engines...
This could take a while10 -
May 2020, for me, was still a massively shit month. All of my tech has eaten some amount of shit:
- Spare PC: Board and last spare PSU up in literal smoke all at once.
- PS3: Suddenly rejects *just* the OEM HDD. Also refuses all CFW for seemingly no reason despite being hacked.
- Xbox One: External HDD is having more and more corrupt reads and is taking longer and longer to serve data.
- Wii: Nearly ate shit as the OS disappeared mid-game for fucking no reason but thanks to my 5-year-ago forethought, saved. (God bless pre-boot homebrew menus)
- Phone: grabbed it to read an overheat warning with cold-ass hands, screen exploded.
- Desktop: Literally just now, PSU and possibly GPU fucking died mid-game.
Anything else? You still got like 4 days, you still got time to fucking kill me, May, you fucking bitch8 -
My very first staggering steps with programming were made with Basic, and commands like INPUT that allowed me to create simple text adventures. As silly as it might sound, my biggest hurdle was to figure out how to make realtime action games, reading input from any sort of user device (using GET and JOY) without waiting for input, and designing game cycles in such way that they gave the impression of multitasking (keep in mind there was no such thing as threads). These machines and the Basic interpretor were extremely slow so making anything move a little...er...smoothly, let alone creating a game, was a challenge in itself.24
-
*clears throat*
Building turn based enemy AI for a strategy game can go fuck itself...
I'm normally able to work out other forms of AI but as soon as I try to work out how to build AI for TBS, I just seem to have my brain exit my body....
I've been at this for fucking hours and have no idea what the fuck I'm doing .-.6 -
I'm making an educational game for a school project.
What I thought I had to do:
Write complex code
Learn to animate
Make all resources by myself
What i do:
Drag and drop stuff into unity.
Moving arrows around.
Watch tutorials.
Im 3 weeks ahead of my planing... After 6 days.
No wonder there are so many 3rd class unity games -
Found an old laptop in the apartment I was staying in and wrote a shitty incremental game in HTML and JavaScript with no libraries because there was no interwebs. At least alcohol is mega cheap in eastern Europe.3
-
!rant
Hey all... I have a question...
So, I m really burnt out of coding (C++ guy here)... I have always been learning something but never built anything... I really wanna make some game or something but it jst takes soooo long... M really lacking motivation and m soooo through learning stuff for now...
Please suggest what do i do? (Cant change language... I find all others boring... No offense)12 -
What the fuck is up with interviewing these days. Now I have to invent a video game and work for free for ten hours just to find out I have no idea what the fuck video programming has to do with frontend. You kids need to figure this shit out. It’s really fucking annnoying.3
-
Finally after a couple of years, we finally finished our game for... Windows phone. When we started the only real choice was to develop in silverlight.
Now silverlight has been discontinued and microsoft released uwp, no real help to convert to uwp (I know mobilize bridge exists, but it is not very good) since many features does not exist yet in uwp :/
But hey that's expected right? But couldn't microsoft at least ensure performance of silverlight apps on win10 mobile??? We have used a lot of time optimizing that the game runs smoothly on crap phones on wp8.1, but highend phones on win10 lags....
Thanks microsoft for taking a change :/4 -
I remembered an old game I played when I was a kid. There were no reliable downloads, so I spun up a brand new Win 11 VM to play it in, in case the .iso was some sort of disguised coin miner or something.
Anyways, it ended up working and being the real game (yay!) but the moral of the story is the VM + the entire game is about 12 GB, which is 10% the size of a lot of modern AAA titles.
I can have a whole other fucking computer running, dedicated to only this one game, for a tenth of the storage space of modern games.6 -
In school we got asked 4 our future jobs. I saif: im gonna get informatician, because im already really good at it... Look, i can evem build compilers... In the break, my friend: could u program a game, dude? Me: no, im not using a graphical environnement. If i wanted to i would have to learn unity or flash or some sort of game engine He: then, ur not an informatician, and u shouldnt get one either...
(hes a windows user)3 -
A burden has been lifted off of me. The burden of social media. I hate it with every ounce of my soul(except twitter and devRant). The amount of time wasted it is unreal. Deleted my instagram last night and my snapchat this morning. It feels so good!!!!! Sure my classmates think I'm crazy but it is worth it. No negativity more time to focus, work and game. I think it is a huge win.6
-
So recently I needed to make a little Tic-tac-toe game with Node.JS for an university project. I previously learned Java and C# so Javascript as a non-compiled, script based language was something new for me.
Now during the programming process I reached the point where I needed to implement a function to change the player who's playing.
I was testing the game and... It seemed like the player was changed twice so it immediately switched back to the previous player.
Using a lot of console.log's I finally stumbled upon the error... (since Javascript or at least Visual Studio Code, I honestly don't know, doesn't have any kind of debugger or something).
Why the fuck does js allow to make allocations in if conditions?
I accidentally wrote one '=' instead of three '==='.
No error, no warning... Nothing.
Since then js and me are not friends anymore.8 -
It has always pissed me off that people will judge a game because it doesn’t have good/traditional graphics, or an incredible story, or other stuff like that.
So when people judge video games like Dwarf Fortress & NetHack, I get pissed because the devs that made those games put so much effort in creating really complex amazing games that are really detailed and fun (if you take the time to learn)
And those games can be so complex because they are ascii based and I personally don’t see that as a bad thing because that means they can just focus on gameplay and it’s fucking awesome and to me it’s inspiring.
Idk if anyone else agrees but it’s always just pissed me off to hear “That’s stupid it has no graphics” or “this isn’t a game it’s just text” or other stupid shit.11 -
"let's use git for this game jam"
Wait! Don't go! I love git and use it on every project I work on! You'll have to hear me out here.
This was 4 years ago, at my first Global Game Jam. Every jam and game I'd worked on up to that point, I was the only Dev; no need for git, as backups were more than enough. I joined a group with high hopes for the game jam, with three coders and a proper art team.
The entire jam was "1 step forward 2 steps back", as git somehow constantly overwrote code as fast as we could write it.
By the end of the jam we barely had anything to show for our hard work. The takeaway isn't even about git. It's simply to never work with other people. Git is a great protocol but it can't stop people from accidentally fucking other people over. Every jam since, I've worked on my own and had a far better time of it.3 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
Really hate when people say development for Linux is really difficult, especially when it comes to game development and porting engines...
It really isn't, it's no more difficult to bloody windows and personally think it's easier than Mac development. Worse comes to, mono exists and is pretty damn stable, getting something ported to Linux really isn't as difficult as people try and make it out to be -,-13 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-3
-
Created a tool that game-masters/admins for some online game servers could use to administrate their servers. Using Visual Basic 6.0... Back in 1999...
No successful projects since. *sad panda*1 -
I use my PC mainly for gaming, Anime and home stuff.
Pc is a big tower under the desk btw.
Main monitor is a 34", 1440p, 60hz from LG (it's rather old). Second one is a 29", 1080p monitor from Phillips which I also could rotate. I really have no idea what I should use it for and I never really put it on anyway.
I could do more or less professional recording for Twitch or whatever but I'm to lazy and no pro, so I only use it for some multiplayer game sessions.
Questions or ideas how to optimise my setup are welcome.
Cable management is a mess btw. -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
What developer/team thought that this would be a fucking brilliant option to put in this in a game?
Btw there is no VSync option, just “Limit to 30 FPS”11 -
I suck with the ladies :( I turned 25 last week and have only dated 1 girl because my retarded ass decided to ignore dating until I have time and my situation is stable and now that I'm old and don't know how to get into a relationship I'm starting to regret my past decisions...17
-
(sing this in the "If I were a boy" melody from Beyoncé)
If I had a job,
I think I'd want to support,
this awesome platform we call devRant,
but right now sadly just can't...
[oooh]
If I had a job (again),
I think I would buy CodePeeen (amen),
by buy I mean I would buy plan pro,
but I ain't got no fixed income, no
[I ain't]
If I had no school,
I'd be game dev or web noob,
I would design like in the 90ies,
pink website showing panties, oh yes...
[that'd be cool!]
If I were adult,
I wouldn't laugh at these jokes,
I would know the hard and real life,
and maybe even have a loved wife...
[maybeeee]3 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
I don’t remember the first experience as I was a very small child, but I remember a very defining one: picture a 4yo just casually turning on the computer and playing a game.
My mother and sister find me out and panic because “oh no, turning it off it’s hard how will we do? Your father is working and can’t turn it off!”
Now picture the 4 yo saying “it’s easy, you just do this”, followed by him closing the game, launching the bash command to close the computer and going away.
I must have been so creepy in their eyes 😂2 -
Windows is a god damn abomination of a OS. Fucking let me download that one game from the shitty developers that add EAC for no reason. Fucking stop hogging every resource and let steam work. Fucking stop crashing like wtf how is this considered stable. Stop fucking downloading updates. You amount to nothing than playing games made by cunts. There is no valuable information on this system and I have no problems nuking it all.11
-
"During the middle of a song the game crashes for no apparent reason!!!PLEASE FIX!!!"
Actual bug report on github. Apparently pressing the "Report error" button is to complicated for some people... -
On your standard epitome of being a geek, I started to show my coworkers how to play Cardfight Vanguard, a TCG since we all love TCG's (we play Magic, Pokemon and a few others) and we had made Friday our official "TCG or Board Game" day.
List of games we have played:
Star Wars CCG (dear lord this game is BEAUTIFUL shame it is no longer being published)
Magic the Gathering, we have a love hate relationship with this game, mana plays a big reason as to why we do not fully love it, it sucks getting stuck with no possibility of drawing proper mana.
Pokemon - Easy to get into, easy to play, there is nt much more to say, by far, our favorite in terms of how much money we can make out of selling rare cards that we do not use.
Dice Masters - My Personal favorite, and I am also the undisputed champion of our group
Cardfight Vanguard is my current favorite, very tactical in a lot of ways, luck of the draw hits in a funny way, I feel it is properly balanced, not much bullshit ass rules or mana issues. Reminds me of Duel Masters, I used to LOVE that Game, but Wizards of the Coast and the anime fucked it up so well....
Anyone here likes playing card games?4 -
Do u remember when i posted this shit 3 days ago?
https://devrant.com/rants/2084524/...
Guess fucking what.
May 4 2019, Fucking beautiful day, happy blissful i complimented everyone, i told my friends I appreciate them, my sister hooked me up with her hot female friend and that hot female friend I shit you not started showing me a porn game she plays on her Android phone because her sister works in game development company and they coded that porn game, then i got a new item, set up a deal with other stuff, studied. Same day 11:58pm, i was happy.
May 5, 2019. 12:01am. My sister texts me her hot female friend is very smart and she has a bf so she told me not to even try. Some retard on ig started provoking me for no reason. Etc etc and this day just fucking started.
Jesus F Christ.....
Pray for me to survive this day.... What can i even say...4 -
Why every day I have to fight for a charger cos the manager needs his phone on a constant charge from a power socket.
Fuck you and no I don't care that your shits gonna die now and yes, every fucking day we're doing this, don't fuck with me. My laptop > your phone and your ingress game2 -
The downside of cheating is it removes the stopping point since there are no barriers.
The upside is you realize how badly these developers want your money and the amount of time it would take to finish the game if you weren't cheating... And you'd probably rage quit first... which I can't do until I realize how much time I've wasted.
That usually happens when I finally the game or am greeted with an Under Construction screen...
It now takes a total of 20+ stars to build each object but they split it up so I imagine if you were really playing each time you'd go: what?!!!! Wtf....7 -
Today on forgotten games – Vangers.
Even though the game is extremely hard and very, very frustrating, it somehow has an ability to make you obsessed with it. A very complex pieces of information, either carefully crafted or accidentally emerged from the void, delivered straight to your brain, making you an addict. If you play it and not delete it after five minutes, there is no way back – you better get used to new, different you.
There are many hard but addictive games based on simple mechanics, but Vangers is a different story. Compared to Vangers, Dark Souls seems nice, simple and easy casual game.
One can easily imagine "the hardest game possible", but all of them simply makes you delete the game and not to play it at all. Vangers precisely balance over this, achieving a very fragile equilibrium, being hard enough to frustrate you like no other game does, but not hard enough to simply make you quit instantly. While doing so, the game makes you a junkie, addicted to its eerie psychedelic nature.
This game spits in your face. This game makes you a slave, a desperate addict. All of your previous gaming skill, and speedrun experience doesn't matter.
The plot roughly goes like this: humans fucked up while experimenting with portals and accidentally discovered an advanced hivemind race. Trying to escape they fuck up spacetime and the two incompatible civilizations annihilate each other, creating a primal soup of creatures, from which the whole new world emerges. So there are many different strange creatures trying to survive in fucked spacetime where incompatible worlds are forcefully fused together, and you are the Vanger, one of many other Vangers trying to figure out what they are and how they was created.
The game features a voxel, fully-destructible world mapped on a torus. The game lore and terminology are extremely complex, and no one will explain it to you, you have to figure everything out yourself. Skip the dialog and no one will repeat it, you're on your own now.
Every playthrough is different. There are very many game mechanics and play styles available.
Everything in the game including complex rendering engine was written in C and Assembler back in 1998.
There are two types of Vangers players: the ones who was able to escape early and the ones who think that Vangers is the best game of all time. This says it all.
Last warning – DON'T PLAY THIS GAME. You better watch some playthrough on youtube.12 -
Hey guys
So, a new game has ben launched on kongregate.
https://kongregate.com/games/...
I have no affiliation to it, but I think you guys will love my first try.
Btw, the name of the religion and almost everything is chosen by the gamer, so my pick was Scientology3 -
Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
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yay or nay?
for who are wondering what is on the screen :
i am working on a fish tank simulator gamr, which every fish have different unique combination and/or permutation. i combined this with cryptocurrency, the idea is similar to CryptoKitties and Insaniquarium combined. the implementation is not yet done, but currently i am working on the in-game market front-end functionality.
sorry no in-game preview/screenshot yet :P
curently thinking about considering to open source it and a collab.48 -
First exposure to computer?
Back in 2005, I think. Windows PC, I think. The rest is very blur.
All I can remember is it was white and monitor was big like a television. First ever computer of our family. No internet. No game except solatire and craps. Mainly just used it for porn-purpose. Did some programming assignments. Did some poems writing and then printed them out with all-in-1 printer and tried to sell the booklet to girls in public. (Obviously sold zero).2 -
ok, so i remake music and make sprites sheets for smaller developers, in an attempt to make them more recognizable. the devs normally give me a place in the "special thanks" section of the credits, and then i got people spam messaging me asking me to make them a game or something, so i explain to them i dont make games, just assets. however no matter how many times i tell certain people, they still keep on asking me to make a game when all i do is remake music and do a bit of pixel art, so the conversation usually goes a bit like this -
Them: Hi! I was wondering if you could make me a game?
Me: I don't actually MAKE games, just things you can use in your game.
Them: So can you make me a game?
Me: I don't know a single bit of programming, i just like to remake stuff.
Them: YOUR A FAKER???
Me: No-
Them: YOU SAID YOU CAN MAKE ME A GAME!
Me: i never said that, and i DON'T make GAMES,
JUST ASSETS.
Them: i'm blocking you
Me: why tho
Them: blocked :)
Me: [content hidden]
___________________________________________________
so yeah. this is why i stopped making assets for games and just remixed tunes for personal use.4 -
Worst: Getting struck with Corona when moving to a European country via job, everything went shit, visa late, starting job is late and never certain, for 8 months I was in limbo.
Best: Finally got job and moved, been playing video games all day because it is government job and no way to check what I am doing. Fuck it, I dont like software development as my salary job, just as hobby.
Bye, have to play game.6 -
When you have to made a little game with javascript, and because it's your first game you made a beautiful maze with lot of wall.
Ahahah... i'm shit.
I forgot wall have collision.
I'm here now, with 40 different fuckin' walls and much if and else if conditions.
I hate me.
Yeah i know, I can just change my maze but no... I'm lazy. Cry against the collisions is better.
Have good day.9 -
I'm rewriting a game from C++ to C just for the purpose of learning and adding more features, however; after I refactored the code, the game broke with a segmentation fault and I have no idea where the memory issue is.
I've been debugging for hours now and I've got nothing. FML5 -
The only reason I ordered a new phone today is there are bunch of apps that no longer work on my phone.
Including Amazon and even work related apps.
Been 5+ years I am using my current phone and not a single scratch on screen, though the body is affected a little. All of this without protection.
I must admit my handling game is good. Lol11 -
If someone who wants Linux to be the future of gaming was able to control the thoughts and actions of the decision makers at Microsoft, Windows 11 is exactly what they would make them release. I can think of no better way to prompt game developers to move their focus away from Windows.7
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So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
I will never ever see, play, or think about video games the same way again. Even playing all my childhood games is never the same.
I will now forever see the game from the inside out, imagining what code the devs might have written to achieve what is happening: sprites, audio, triggers, AI algos, etc. No longer is a player or character just a player or character; they're sprites, animations, classes and variables and method calls. o.o2 -
Fucking hate my internet, ubisoft and steam regularly have a free weekend where a game can be played for free during the weekend. Currently The Crew 2 is free to play for this weekend. Its been downloading for 24 hours and its only at 23%. In my experience that means I can play it on Sunday evening for about two hours and have no internet the rest of the weekend.3
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Have been playing the pirated version of Rust for 30+ hours with no issues.
Decide to buy the game and every fucking time the game turns into Chrome and consumes all my RAM forcing Windows to show the low on memory dialog.
Lesson learned I guess.7 -
Long-time, no-rant.
I use Linux everywhere all the time. I'm not a huge gamer, but I like a few titles. Most run in Wine or can be made to run with effort in a VM. No biggie.
What I want to know from mobile/game devs is (sorry for ridiculously compound logic in non-lang):
IF you== gamedeveloper && you.haz({shitty}iOS_App) && you.haz({shitty}Android_App) &&
you.haz({shitty}WinXXX_App) && you.haz({shitty}MacOS_App):
THEN:
why(!you.haz({any}Linux_App))
return(excuse.shitty());
That. is. all. read on.3 -
Unity's "quirk" messed me up again. This time, I wanted the time when the key was pressed as precisely as possible, independent of the framerate.
So I put the input reading routine into the thread pool, which causes the first few readings to throw null reference exceptions. No biggie; the system needs a few moments to warm up. So, I try-catch that part.
But when I build the game, as soon as I reach the part where the game tries to read the input value, it hard-crashes before try-catch can act 🤦8 -
someone made a port of the old 'nu pogody' game for the F0, it's not 1-1 but still like it... till that points no difficulty rise, will see later, or if I find the source will just modify it =]14
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Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
there's a shit game from 2004 i can't play because of StarFORCE DRM and by god i'm gonna crack it, copyright laws and shit can suck my fucking cock no copies work anymore3
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FOR FUCK'S SAKE
My verdict on display ports? From 1 to 10 10 being horrible as fuck I'd say it's about the same amount of times my fucking monitor went black and I almost had a siezure.
This may have nothing to do with programming but honestly, it fucking sucks. I've read so much online about how DP is better but no. I've never had a problem with HDMI, but HERE COMES ALONG THE MAGICAL DP. I was playing a FPS game and my left monitor went black over and over and I almost had a siezure. So I umplug the DP cable and my game fucking switches to my right monitor which is portrait mode, AND IT WASN'T EVEN SIDEWAYS GAMING... IT WAS PORTRAIT ON ONE FUCKING MONITOR... PORTRAIT.
I HAD TO PLAY THE REST OF THE GAME LIKE THAT. IN PORTRAIT MODE. THE DOOR FRAMES IN THE GAME WERE SO SKINNY IT LOOKED LIKE PAPER COULDN'T FIT THROUGH IT.10 -
Having another "what the fuck was I thinking" moment after wasting 3 wks and $60 on another mobile game...
There's no point to this game... Is an infinite clicker basically...
Must be the alliance element and bring asked to be the temp leader...
I knew I should've declined... now always thinking how to give it back to him...6 -
Product owner and scrum master prioritized a not important user story. We are just new to the assigned team without proper turn over, KT, vague user story(one sentence) and no time to prepare our local environments. Then after sprint 1 the client wants a demo by next month but the PO and SM had prioritized the wrong user story so now they are pressuring the developers on finishing fast the other correct important user story. They mismanaged it and now they say the development was slow thus blaming us?! WTF. We hit the deadline of the first user story with unpaid overtimes.
The other PO was always asking us on how to fast track the development lol.
I'll tell them all their faults in the next meeting. As usual we are just high paid corporate slaves with golden hand cuffs trying to escape the rat race.5 -
The first time I've used JPA and Lombok annotations and suddenly didn't have to bother about getters and setters anymore and pretty much persisted my whole data tables with no effort.
Total game changer for me. -
the best part about development is that all code looks the same to most people - including devs
so long work assignments and hello command-line digdug1 -
Why the f*ck do you want custom cursor on the site? It's annoying when suddenly your cursor changes from default. If that's not enough they are increasing size by 2-3 times. I understand if it's a gaming site or web game but why do you want to put this crap on a business site? No need to change the cursor for branding. That's stupid.2
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Why do game studios force social/multiplayer in single player games?
Single player sandbox? How about we make it a multiplayer co-op?
Just fine 1 on 1 brawl? Hey how about you find a team and tag team? No? Too bad fuck you, no points to you for a whole fucking season.
Ugh.15 -
I’m studying at uni remotely at the moment. I’m taking a software engineering class. I love developing software so I was super excited about this course. First assignment is to make a tic tac toe game in python. I finish the assignment super fast within the first hour of our first class.
We end up spending the rest of the fucking semester on this fucking program. No improvements, nothing. Literally just staring at this less than 200 line command line tic tac toe game talking about the same fucking shit every class.
Our fucking final is a presentation about this fucking program. The entire class is going to present the same command line python tic tac toe game
People told me that in the past, this class would find a local client and fulfill a request (making a website, etc)
However, now there’s a new prof teaching this course.
Best way I can describe it, 3 hours of this fucking prof screen sharing a google doc and droning on for 3 hours
I wish I could get the 20+ hours of my life back that this course has taken from me10 -
Once upon a time i had a great idea.
Because i couldnt be bothered to do anything productive i created a simple app in the C# that would look into every .js file (from a game that uses it for the gui/main menu) and search for "//todo" lines.
I did it mostly for kicks. I got that idea when i encountered one //todo in a file when i was trying to mod that game.
Yes i know grep exists: fuck you.
It would have taken me more time to learn that than to write that 20 line program...
The result? Over 30 lines of //todo with some briliant pearls in the type of:
>Temp workaround because X
>Workaround for race condition
>Clean that up
>Obsolete
When i return home i will post real quotes. They might be amusing to read...
The game is based on a custom C++ engine. HTML, CSS and JS is used for main menu and some graphical interface in game.
The most amusing thing is that this inefficient sack of chicken shit is powering one of the biggest (no playerbase but unit, world, gameplay vise) rts that i have ever played.
But still in spite of a dead community, buggy gui as shit and other problems i love this game and a lot of other people love it too. It is a great game when it works correctly.
To the interested: JS portion uses jquerry and knockout lib.14 -
Not a rant... But I have a question guys...
I am currently a student in 2nd year of college.
I have been using and learning C++ since like 4 years now and it is my truely favorite language. It just is a joy to work with. Tried others but couldn't handle them (no offense. Just a personal preference) so here is the question:
What should I do in future? Like which field would be most enjoyable?
Currently, I feel game programming is it... I do enjoy whatever puny game like thing I make way more than anything...
I also specifically enjoy creating backend stuff...
(I always end up creating mechanics for working of game engine but never creating the actual game... Like creating an asset manager or something but not using it).
By backend stuff, I mean something which requires me to think a lot as to how can I implement something and then implement it (again, in C++). And then another developer could make use of it.
I heard game development has a very low scope for growth and is very very tedious... Is it true? What route should I go to?
Edit 1:
Btw, I enjoy building stuff from ground up, although ofc that doesn't happen haha...9 -
I have an internal perception of myself. It isn't an image like a memory is, and it's not a description such as a sentence, but it's purely a feeling. I feel it in the core of my soul, not my body. And when I listen to Minecraft volume Alpha, it transforms my internal perception for the duration of album and the feeling lingers afterwards.
By now I must have a year of in game time and hearing those sounds and seeing the old textures brings be back to the days of middle school playing Minecraft Pocket Edition Lite on my first phone.
I wasn't happier back then. I'm just as happy today as I was back then. But restoring my inner self to that time, just briefly, is wonderful.
I'm thankful to Minecraft for being a great game. It has seen many changes in it's public perception. In the beginning, it was for all ages. Deadmau5 played it, notch developed it. It was a different beast. Then, without the content of the game changing at all, it became a child's game. Then it became a child's game that PewDiePie played and it was acceptable to play without any shame again. And now, once again, it is on a downward slope to being a child's game.
No matter what the shifting sands of public view on the game is, I will always hold this game close to my heart and I will continue to play it whether it's socially acceptable or not. If for nothing else than to remind my soul of a simpler time.1 -
Arg!
Revenue from ads going downhill and I can't release a new version of a game because it's tied to an event, and I can't even announce it yet.
Sent a proposal for a government grant. Deadline was Aug. 15th, but still no word on it - they didn't even updated the website, which by all means, still have the "send proposal" button active...
Meanwhile also developing another game, but I can't seem to decide on the music and sound fx for it. Can't find some style that will "fit".
Oh the joys of gamedev. :P -
You know when you preorder something… and when the delivery day is very close they postpone it…
And no, I'm not talking about a game… I'm talking about a fucking smartphone I bought online. -
I don't know exactly what year my dad bought the PC with a hard drive of 4GB, but it was not in the year 2000 and following. I'm not sure if it was running win98 or win95. Probably win95. Aaah those were golden times.
I remember having no internet, but still having fun drawing images on ms paint.
Oh and there was a game named sesame street for that os. Sometimes I miss those times.3 -
You know apple has its dick deep inside your ass when you buy a Macbook pro with no discrete gpu for game development(unreal engine) and then shell out $1500 for a fried cpu.18
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I just want to play my bullet hell games and watch panel shows at the same time, but nooooooo. Windows needs to push all windows all the way to the right to a seemingly non-existing monitor. And I've tried all the "Adjust Deskotop Size and Position" options there are with absolutely no luck.
What makes it even worse is when I google the issue I get tonnes of solutions like this: https://superuser.com/a/420927
"Just set the games resolution to your monitors resolution", which I can't!
Oh but I can use ResizeEnable to make it possible to, well, resize the game in windowed mode, which used to work great but has since begun to make the game stutter :<5 -
Building games for people to whom the expression "game design" evaluates to "game UI design", which a fancier way to say "a bunch of static slides with arbitrary screenshots"6
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Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
A Rant about my past self!
I thought I never did this shit myself! While restoring a old game server with it's various plugins and infra, I found this randomly.
It was for a Admin Panel that was never used in anything commercial. And I think no one ever saw this reponse anyway since I built the frontend that used it as well.
I'm still embarrassed that 16yo me did this exact thing, I think is just plain stupid today.
https://youtu.be/nSKp2StlS6s11 -
I'm at DreamHack Dallas, and I just saw a guy at his booth open Unity, fix a bug, and rebuild the game.
No judgment from me brah, I get it,
but it is nice not to be my broken demo for a change.2 -
Biggest distraction for me after noise, is someone challenging me for a chess game, i can't say no to that!!
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Anyone think a podcast with no specific topic hosted by programmer that are all experienced in different areas (EG. Game developer, front end developer etc) that just talk about random shit?
Just curious because I love the Triforce podcast and considering that is supposed to be a gaming podcast hosted by fairly different people.
Btw this is just a hypothetical, don't think I'd be able to pull it off!1 -
This little game took me like 2h of development, it's build without any framework whatsoever.
It is based on my memory of a very old game my brothers used to play on DOS, it was used to teach how to type superfast
Little details on how this works: the inputs at the bottom are programmed to be used with keys (only letters), ENTER and TAB, no need to use mouse in this game to move around, just hit tab to move to next, hit enter to confirm what you typed.
I know I should upgrade this to use a list of actual words instead of just random letters, but never wanted to actually work on it again.
http://examcopy.altervista.org/apps...
I highly recommend trying it on a PC, also contains Ads, not invasive, tho
Other games I developed:
http://stefagna.altervista.org/swis...
http://examcopy.altervista.org/apps...
Note: PLEASE, DON'T GO TO THE HOMEPAGE OF THESE WEBSITES, they're kind of NSFW4 -
Not really a rant but..... Just found this while cleaning my PSP's Memory Stick collection
As a CS student this part makes me feel gud
(It's No Game No Life btw)2 -
so when someone in the office finds a funny design or absurd code on our sites we play a game we named roulette: we check the versioning system and find who did it... there is no price in this game, that shame is enough :)3
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Dear advertise developers.
I will NOT play fucking elvanar crap game. No, bugging me with music and queations if i really want to close the Browser tab wont change my mind. -
My dream project is a heavily story-driven game, with plenty of decision-making for the player and a lot of possible endings. With no money or time limits, I would make it with live action scenes. Just a great movie in which you have the final cut.
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Took a software engineering class at my university. The class was online which is common at my school.
The entirety of the class ends up being the prof. scrolling through a google doc while sharing her screen. No watching her program stuff, no opportunities for us to program in class, nothing. Basically like reading documentation for 3 hours.
The final project? A fucking command line tic tac toe game written in python.
My group asked if we could do a tic tac toe multiplayer web app instead and she denied us with no reason
Complete waste of time1 -
I'm not sure which is worse: games that display the "unsaved changes will be lost" warning immediately after you saved, or games that display the warning and there's no obvious way to actually save your game.
Bonus points when there really is a manual save process and you lose all your progress because you thought it auto saved.1 -
When Elden Ring come out I ignored it, I was jobless, no money, game was expensive and I got into hate relationship with it.
Some time ago I launched twitch and saw that DLC come out. Struggled between buying or not because it reminded me my struggle with money.
Found that shop in my city sells box version of Elden Ring with DLC for PS5 and they have last one in their store.
I reserved it online without payment and it wasn’t immediate, I started thinking that someone bought it and I won’t play it. Felt happy I won’t spend money on game I hate.
Two hours later I got email that product is ready for picking up and it meant it will be rush hours when I go get it and didn’t liked it.
I work remotely and I’m not used to seeing many people, but well I wanted to play the game if it’s waiting for me.
After I arrived to the shop and went in I met the most honest guy who is selling games.
He asked me if I am souls fan. I said I never played souls game.
He asked three times if I really want to buy this game because it’s hard.
Told me he approached it 3 times already and didn’t stand a chance.
After chitchat I bought the game, paid cash because I love box games and cash anonymity.
Woman cough on me when I was on my way back, I said to myself fucking hell I’m going to be sick and I am starting my vacation next week.
I got really sick with a flu, played straight 2 weeks, I don’t have playstation plus so I can’t read any clues or play online but I don’t care.
It’s even better because you can enjoy more of the world not reading messages like you’re on gaming forum instead of playing game.
Dying from sickness helped me to don’t care about dying in game.
Two weeks later here I am, just killed Mohg and unlocked DLC on my ps5.
In achievements it says that only 38.5% of people killed Mohg.
Now I sit and wonder how many people bought DLC and will never play it because they can’t kill Mohg.
I love Elden Ring now. One of best games I played to this day.
The timing for it was perfect, the sickness, the game, one of the best vacations and one of the best journey in my life.
To whomever organized that adventure in my life.
Thanks, now it’s time to kill some more bosses.9 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
So I was looking at ups's on amazon and I scrolled down to the questions section and someone asked "Would this computer be good to host a game server?" I honestly have no words😂
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Yesterday a met a self learned dev. He started electronics at 11 years old. He was homeschooled with no obligations at home. So he ended up doing about 10 hours of electronics a day. Until he got bored of it and realized he could integrate his own programes.
So he started coding 10 hours a day. He is really smart. I figured someone like that surely plays video games. So i mentionned path of exile. I love rpgs the new league is starting on friday, im trying to make exiled friends you know...
The guy tellls me he has no clue about the game so i ask him what games he play and thats when i heard: “factorysialimsntnaio” something. I was like “whaaat?”.
Its the type of game where you create your factory. You smelt, combine, make parts like screws and so on and build your factory.
Thats when i realized how some people will always be smarter than me ;)3 -
The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
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First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
I'm going to kill myself.
In the nodejs server for my game, there's a function that pushes to an array.
It only works if the array is empty, no matter what type it is.
List of people that know why
- none5 -
Made a game, it was like tetris but you had to connect at least 3 blocks of the same colour.
I worked on it for like a month, about 50h overall, and it was downloaded by 10-11 people all over the world and then removed after like an year or so for no real reason.
I then stopped making games.
I was too depressed by the whole thing3 -
Some gamers: *Gaming sucks now*
Also, those gamers: *Plays only FPS games*
Like dude, there are so many genres with amazing games that you would have a new game to play every day if you wanted. But oh no, I only play COD and Fortnite and because they suck, every other game in existence must also suck.
Stop playing the same damn games then, maybe you will enjoy gaming once more.
Also, I feel like people complain about FPS games because they expect to win every single match, which is impossible. You will meet sweats and tryhards. That's the reality of any multiplayer game.5 -
I've said this once before and I'll say it again, if you create a game engine, development kit or the like that is single threaded with no easy ability to allow multi threaded work loads, grab a cactus and firmly shove it down your urethra :-3
(It's mostly a rant with GameMaker but fuck sake, we have CPU's with more than 1 core... Let us use them!)4 -
At age of 14 me and my friend started writing browser based game.. It was written using php(no DB, as .txt files where our DB) after that I started writing silly little web applications. I have never learned it in uni or any other place...2
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So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
Yo devRant !
There's my FIRST little Game with Js :
http://deef.000webhostapp.com/
Good Game ? (Esc to show controls)
PS: Don't look at the code, if you don't want to cry... It's no really finish...7 -
So someone just beat my highscrore i held for over 2 years in a game I release on Google Play. On one hand I'm happy some put a lot of effort into playing my game😆, on the other hand I'm sad I no longer have the highscrore😢...4
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last week i finished writing my first Python 3 script, I knew nothing I read no tutorials I just searched for the functions I needed in the docs. it's a script for a game I play to automatically download and run the maps based on a id I put in a text file might add it on GitHub later to get some comments.
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Currently working on a Stardew Valley mod.
I'm injecting a custom map as a .tbin file and loading it.
Works perfectly fine.
Can edit it ingame, plant crops there and shit but when I save and reset the game.
Bam changes gone.
Apparently I gotta write an extra method for saving the current map, in the game back into the base map which exists as a file in my mod's folder.
AND GUESS WHAT.
NO IDEA HOW TO FUCKING DO THAT.
SMAPI IS SO HORRIBLY DOCUMENTED FUCK IT2 -
It's always amazing to fire up a PS2 game and go "Wow... this PS3 game looks great!" an hour later before realizing it's still a PS2. Take Final Fantasy 12, for example: the environments are massive and gorgeous, all the textures look nice, and it's a MASSIVE GAME. Sure, in some areas the environment flavor stuff has really noticeable draw-in and there's no AA and some of the area textures (buildings, floors, the like) are noticeably low-res on close inspection and it's only running at 480i, but when playing, lack of AA and resolution are basically invisible and in most areas the env flavor draw-in is still really far off. It *feels* like a mid-life PS3 game, which the creators deserve mad props for. (I have yet to try upscaling via homebrew, when I get a hackable PS2 i'll see if it looks any better at 720p or 1080i.)
This isn't the only game like this, I have at least 4 that look like PS3 games on-disc, and like 12 more waiting for a hacked PS2, this isn't uncommon. They crammed so much flavor and life into 40MB of total VRAM and it's absolutely fucking nuts.10 -
Hey so this just came up and i have no idea how could i ddg this so ill just ask here.
I know you can use namespace{} in typescript but is there something similar in js (es6)? We are making a game and the variable names are getting scarce so it would be nice if we could like menu.offset or something. I know static variables in classes are a thing but im asking about namespace-y stuff here.3 -
October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
lol started using unity a couple of days ago and with the tutorials and everything it was all going merry and well. I followed the roll a ball tutorial word by word and letter by letter. the game worked perfectly, well....
at least in unity.
Thing is, I build the game and boom.
I have a working game with no collision detection(basically not working). didn't touch unity for 4 days now. Fuck I hate when this happens.3 -
I've spent the past hour and a half working on a bot to beat a typing game. I have no reason to, and I have so many better things to do.
But I keep running into honeypots and bot protection, and now I won't be able to stop until I prove I'm smarter than this random typing site.2 -
Alright got an idea I have for my game engine that I'd love some input on...
So the engine has emphasis on user made content and openness to that content (EG. open source dev tools and no licencing of art) but I also want to try and build a basic ecosystem with the engine and one way I'm doing it is with cross game mods (Take a mod from one game and drop it in another and it just works... Famous last words) but something I want to try is a companion app for the engine itself...
So it'll have a custom written save system baked in engine to make progress saving and the like simpler for the end user, thinking about building an app for smart watches and phones that would connect to the engine and actually back up and sync local saves to the app and vice versa as long as they have a connection (Hotspot your phone, bluetooth or wifi) but allow you to manage some data within the app by building a basic API to let devs show the user information about the save and the game by adding description, thumbnails to distinguish games and the like...
Just want opinions if it may be a good idea to invest some time into and if anyone has idea's that could make it better.6 -
New year resolution: resume a personal project I put aside for the last 5 years, and keep at it for a while.
5/6 years ago I was pissed that no mobile game uses touch interface to detect "spells" being drawn on the screen and decided to have a go at it. I remember a game of the 90s doing that with the mouse, which was super cool at the time.
I had a working (but ugly) game, but the last 20% to publish the game was more than my motivation allowed at the time and I let it rot.
Let's see if I can get it done this time.3 -
I live in a country where Dollars are of very high value, I got a job fteelancing and made some money, after that a friend's brother approched me with some fantastic ideas (I guess he thought of them because 'Hey, he made money, I can too') like building an online game, I told him that i wasn't either a designer or a game developer and he told me that I could go and learn... Yeah like if I can learn game development in a week or be a designer in the same amount of time. When I said no he told me if I didn't want to build a porn site, I kindly rejected again and told him that I like to build tools that are useful for other people then he said that he just wants to make people spend money on internet like if money was going to rain quickly. I didn't even ask but I'm sure he wasn't going to pay me for development. I'm sure that when I see him he's going to tell me more "Fantastic ideas"2
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!rant
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12 -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
in the workplace, i have no access to internet, am not admin to my own computer and am not allowed to install anything (due to security reasons). i also happen to have quite some spare time so i'm writing nokia's good old snake game in visual studio and opengl so i can amuse myself both coding and playing. in a way, company pushes creativity and productivity even for slacking.6
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Hey guys and gals, I built a silly little memory game! Comment with your best scores (no inspecting elements...that's cheating). Also, don't click too fast or it'll break. Lol
http://threetendesign.com/memory4 -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
Chess game: EVERYONE is allowed to participate and move.
Rules:
-once you played a move for one side, youre not allowed to change side
-if you cant visualisate the board, use a real board.
-no takeback
-dont do sabotage!!
-let others play too. Youre not allowed to play three moves in a row.
-use algebraic notation
-if youre black, write three dots in front of your move ( 1. ... d5)
GOOD LUCK!
Im starting with
1. d47 -
Seriously is kivy just lacking documentation on purpose.
You want a tutorial will just look at these apps other people have made I'm sure that will help.
No looking at some game code doesn't give me any ideas on how to create a basic form or a nav drawer.
Seriously are we supposed to fucking guess?
At this point it would be easier to write a gui framework than learn kivy.5 -
A game lover and anticipator of No Man's Sky. It's the shittiest, most boring, most repetative game i ever played. the graphics sucks. the game assets suck...the game sucks. The apparent lack of variety and stuff you can do will piss you off. This is thr game which could have been one od the best but turned out to be worst.3
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I hate how people who’ve never written a line of code complain about video game developers....I’m going to school for CS and a friend of mine is in school for Game Development and from our combined knowledge of how the shit works, it just pisses me off when people complain about how they want new stuff in there games but than complain about bugs and glitches in the game. Like motherfucker it’s essentially a program, if your bitch ass wants new contents with no bugs make it your damn self.6
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So started building a game engine in Vala using SDL2, I have never built anything from scratch and decided to do it with no tutorials and just looking at the documentation on valadoc... So of course all of the pages for SDL2 and it's sub components show up fucking blank... Well isn't this dandy .-.
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In no particular order:
Educational website on comunicating with politicians
A mobile app game
IoTing my condo (lights, blinds, and thermometer)
My node bot
A website automated testing tool. -
!dev !rant
Helicopter! :3 🚁🚁🚁
If pixels were triangles, instead of squares, would this be considered pixel art? 🤔 actually no, dumb question xD sorry.
(Btw, the game where I created this is called Monogolf. It's a mobile game, it's cool, so check it out if you want! [not sponsored]) 💙1 -
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
next chapter:
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1 -
Super Mario Odyssey neatly captures Mario’s archetype.
In this game, Bowser kidnapped Peach because he wanted to marry her. The whole game revolves around this idea.
In the end, Mario shows empathy towards Bowser when Peach says “no” to him.
Mario wasn’t saving Peach to marry her. He did it because he’s a hero. That’s his archetype.3 -
I am one year experienced Android developer... just got an opportunity to work as a game developer in the same company(they will provide training)... I'm in dilemma whether to accept or no.. Is it safe to keep on changing fields😟6
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So I had to write a program for university... It got graded.. I got 1.7 (1 being best).
Now you might say that's good. But I wrote a whole fucking final fantasy like game with engine and the program I helped with of a friend of mine is just a little roulette game without animation.. and he got a 1.3.
TIL: Don't give your best. Just give no fuck and push something out quickly.3 -
Video game. Nothing but a final boss fight right from the start. Boss has infinite health. There is no time limit. If you die in the game, you die in real life.
That's what it's like to live with bipolar disorder.
For the love of god PLEASE keep yourself away from emotional stress and trauma. -
You people might like to make fun of the engineer who put an entire game in VRAM and then played it from there, but I had the idea to preinstall game assets to VRAM years ago, and once GPUs gain persistent RAM, it is a no brainer
Not everything that sounds silly is useless, damn it. Sometimes it is progress in the making.7 -
Thinking of developing a mod for a game I play, but only thinking about it so far. No coding yet. Probably no coding until I'm back at work on the 26th.1
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I realize that if there is no internet long enough. A dinosaur game will appear in your chrome browser.3
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Aye, gonna throw this up here, does anyone have experience at building a mobile game with js (or tbh anything but unity). Right now we are thinking about phaserjs and wrapping it in phonegap app (i fucking hate the idea but its fine for a small game like this). But if there are better alternatives im open, for starter i have no idea how to fullscreen the canvas on this lol.8
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No, Twitter, I will not delete my tweet wishing for the death of a video game character. I will, however, delete my account and invite all my friends to move elsewhere if you don't accept my appeal.7
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!dev
my problem with gaming in linux is not really inherent to linux.
my problem is that there are no linux game torrents.
and torrenting for me is a way to know if I'll be playing a certain game for a while, and eventually buy it.
I can watch all the trailers in the world for a game, but I truly make up my mind after the first few hours of direct playtime.
so I'm not interested in spending money on a game that I might like because it looked nice on the trailer only to find out I hate playing it.
the problem with torrents is that once users get the game, and the game works, they're probably like
"why bother buying it? the game works right? why risk losing the progress i achieved so far by moving save files?"
on top of that on linux, you need to check protondb to see how compatible the game you found is, so an extra layer of difficulty.
I guess I would like to have legal demo versions of games, but I see very little devs doing that so maybe that commercial model failed? I don't know really.16 -
Watching the building maintenance guy assemble desks from kits. Thinking to myself that the company bought him an erector set. Also realizing my job is to assemble software and electronic systems. So basically a generic erector set.
People in tech fields are just building more sophisticated erector sets. No wonder we like games that let you build things in game. We all just want erector sets to be happy. -
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1 -
i hate the game "Boundless"
im so fcking addicted that i have no time for my projects =(
the only reason i am now not playing is, is because im on Toilet haha1 -
Indefinite wait at the doctor's office, and the lightweight game that requires an internet connection for its single-player mode for no reason other than that it can decides that LTE isn't good enough, it only wants Wifi, but won't tell you...
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Make a good game which can make enough money so I no longer have to make websites to survive. I want to make great adventures, games, leave a footprint after me...6
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I'm losing faith in my future right now!
I'm dying working for my current employer (read my last two rants) but no one wants to hire me and I'm not sure whether it's my skills, little experience or only halftime availability until I finish studies!
Also, while I'm at it, there are second to none game dev workplaces here, in Poznań (and working as a game dev is a dream <3).1 -
The game you play requires you to be over 7 years old to play, your current skill level indicates otherwise, are you sure you are older than 7 (yes/no)1
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It’s 2am. This is what I think about: a baby head but it’s a cheaply made plastic toy toilet that is somehow narrow like a pez dispenser, I put some green plastic stuff in its “mouth” and close it and I’m like oh no why I did this he’s gonna swallow it and there’s kanye in the background screaming grand theft auto grand theft auto we’re in a game we’re in a game
I’m scared. I can’t sleep. My heart goes like 180bpm for no reason7 -
Computer games is always been a on a great demand. As demand increases, production also increases. Gaming industry has been on a rise since the 19th century. The first computer game "Space Wars" in 1962 gained a large success. Since then, the evolution in the gaming industry is thrilling. Currently, we have access to many immersive games. With the introduction of AR and VR, the gaming industry is going to take a great burst in business. Don't you believe after decade the games would be so advanced that it would be so much life like. According to the predictions, after a hundred years, games would be vastly different from what we play today, realistic feature would be a sidekick for them. A time will come when the games would reach a singularity where the characters would have consciousness. Isn't that like our real world, as if we are the characters in a advanced game of some advanced beings. What if it is true? Scientists are doing a intensive research on this field to find a clue, whether we are in a game or not. This is the so called "Simulation Theory". Some clues in relation to this would be worth noting. The flower are following a series to have their petals. To be precise Fibonacci series is the base to the no of petals in a flower. (Fibonacci Series: 1 1 2 3 5 8 13 21 34 55.....) Flowers would either have 3 or 5 or 8 petals, but no flower is having a number of petal which is not following this series. Isn't it interesting, there is no brain in flower, even then how could a flower decide, how many petals it will contain? Sometimes, it feels like there is some kind of computer code is responsible for this. We will discuss about it furthur.16
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The first company I worked for had a policy to not ship any release, service pack or hot fix as long as there were still open bugs with the severity "critical" or "blocker". They wanted to ship a service pack nonetheless, but without violating the rule and thus keeping their KPI unharmed. So the support guys got in touch with developers and asked them to lower the severity of certain "critical" bugs. They said we by all means need to write into the comments that the severity of those bugs has to be reset after the service pack was shipped, so that those important bugs would not be left behind.
- Support team violates the rules set up by themselves.
- Developers had the actual work of doing so (and the blame to catch).
- The Support team's KPI just remained unharmed.1 -
Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
When creating a new indie game with no budget start really really small. Because it will grow faster than you can say 'input mapping'.
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Woke up today and my second thought was I should make a game. First being I need to pee.
I've no idea why. I've not been reading up on it (until today). I've not been playing games and I've not properly touched game dev since it was a unit in college 5+ years ago.
It has consumed me all fucking day. And I'm practically done with writing my project plan for it. Where the fuck has this come from?
I don't think I've been so excited to start working on a project since I started coding. -
Dear Bethesda, Long time no rant eh?
So, I Pre-ordered your mess called Fallout 76! I was hyped! But you fucktards just fucked everything from behind...
Shit Graphics, over 1001 bugs, everything...
I didnt play it much so, I didnt think about it until now... now when my Drives called, "Porn", "more porn" and "a fuckton of porn" are full, and whats the biggest game ive installed? Yes. Fallout 76... I uninstalled this mess and wanted a refund of my 95.60CHF, Which is A LOT for a game... and you fucks lurking in the background replied with "players who have downloaded the game are not eligible for a refund." Aka: "We now have your money, bought some cheap hookers with it, and now dont have it anymore JK LOOOOL XDDD"
Yeah, and my friend who wanted a refund, got it. Fuck off bethesda, take your shitty shit of a shit piece of shit game with you and fly away with it.
I cant take it anymore...
OH, AND DID I MENTION YOU PUT AN AD ON YOUR MAIL?! Like this:
We have your money now, but please waste more on it on our other shit games.
FUCK OFF!19 -
Playing ME:A, game froze, alt-tab out to try and close it, can see my mouse moving around but the screen the game is playing on is staying black. Whatever, shit happens, I'll just hard power off and reboot.
Powered down, push the power button, SSD isn't booting, being sent to BIOS. "Oh no."
SSD isn't listed in available boot options. "Shit." Checked the cables and what not, nothing, pretty sure it died on me. Go to Fry's to get a new 960 EVO m.2, sold out, go to the other one 30mins away that says it has one in stock, it doesn't either. 😧
Guess I'm ordering one online, Amazon says 1-3 weeks even with Prime, Samsung website says 1-3 days but no rush delivery.
Guess I'm computer-less for a while. (Unless I find something else before end of day)5 -
Game development:
So I finally got a story. An actual fucking story! Anyways no development on the actual project. My computer just crashed recently so I'll be looking into issue if it can actually start up showing the screen and keyboard to get working again.
Oh and Im getting wifi tmr.4 -
Rocket League is the most ruthless program you run on Windows 10.
It hangs sometimes, so bad that the task manager can't be put on top of the window for me to be able to kill the program.
I unplugged my earphones mid game and that action was enough to set off the atom bomb that this game is.
Tried creating a new desktop and starting Task manager there. It resulted in my laptop screen resembling a horror movie. It became so scrambled.
No other option than to force restart my laptop.2 -
For the game devs out there … Is following a game developer career a good idea ? We always hear about crunch and no work life balance. Im thinking about changing my job( currently a dev at a fintech company) for a while and need some insights from you guys :)6
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Thought about startup.. Strange but literally saying no single coin had in my pocket.. Still have love for startup.. But u know what no project no idea no team.. Still struggling for startup.. Fortunately few days back got proposal of govt project.. One min game literally coin replaced his face.. But after some days grant procedure issue pending sucks.. Still have love for startup.. Suddenly got a thought can I do it after grant but I know I have devRant support.. So still continue to love for startup ;-)
Just few days are remaining and waiting for it.. -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
My family bought a Windows XP pc when i was around 12. The first thing i did was play a game called F22 Raptor. While playing I pressed some keys due to which the screen rotated 180 degrees. No one knew how to fix it. I wasn't allowed to use the computer after that.1
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So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
I'm trying to load an SVG icon sprite file in a Webpack based application. It's been almost three hours with no success.
This is why I hate frontend development. Libraries are not structured and make no sense. It's a game of luck.7 -
New game on steam, Middle-earth.
Showing absolutely no in game footage and asks you to pre-order for some bullwhip award.
Don't pre-order, please kill this type of behavior.
What is it even, rpg, rts?2 -
Hy is there any Moroccans on this app and if there are how many of u would be interested in starting a game studio?
Because after a quick research i found that there is no game studios in my country and i was truly surprised so please correct me if im wrong (sorry for my bad English)1 -
So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear. -
My first project was a pacman game made with AS1 in flash 6, I learned a lot and it made me appreciate debuggers, proper programming languages and to love making games, however that game was unbeatable thanks to ghosts having the same speed as pacman and using path finding algorithm with no error margin so they always catch you!1
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Hi friends, I would like to ask someone who is more experienced in the field than me about C# and web development.
I am currently just a front end guy, with no real experience in back end - but I've been learning C# for game development with Unity for some time and wanted to ask if c# could be a nice direction for my back end learning?
Is it viable, good?
Any advice is highly appreciated ☺3 -
Let's start by saying that I fucken know nothing.
Not even how to fucken start this rant.
I have to build a simple game for a university project.
In Java.
Since everyone in my team chose plain swing/awt, and for many other reasons, I jumped on that band wagon.
Knowing myself and that I quit the project last year, I chose an extremely simple type of game with very simple goals and Use-cases.
So far so good.
Logic, layer, and nearly everything else is nearly finished.
Since about 3 month.
Friends helped me restructure my game for better layer separation and I couldn't be happier with how that turned out.
But all those 3 month, my main problem has persisted.
I can't get it to draw a thing on the jframe.
For 3 month.
3 fucken month.
And now I don't even get a jFrame anymore.
WHAT THE FUCK
Git, tell me, what have I changed?
...
Nothing related to construction of the frame?
Ok, I removed a call to repaint there.
Let's putt it back.
NOPE, no JFrame.
What the actual fucken hell?
This is where you can stop reading, after this there will only be me crying about everything.
Sweet tears. 😭
In-between I got a frame, and something was drawn onto it.
But only on construction.
I couldn't get the paint chain to run a single time after that.
I have a nice thread with some loops that is supposed to update the logic and make a call to repaint/ update/ refresh the frame so that the game runs nicely with 60fps.
Logic works fine, but no call to what ever does anything related to painting.
This morning I had the idea that it might be because of the thread.
Refactored that the game loop runs in the main thread and here I now am without a jFrame.
And still 3255 letters to go.
I don't even even even even even..,...rant wtf fuck fucking fuck fuck! java nojframe jframe wth what the fuck pls kill me java swing java awt5 -
Do u think game design is really a field one can study?
No offence, it just seems to me like a pseudo science.
I know there are some kinds of study programmes and stuff.
I just think it is way better for people to be experienced in coding, do graphics as a hobby and study psychology (or something related) instead.18 -
There needs to be a game called along the lines of "how to be a better employee" so if someone so happens to see my browser history dosent see a trail of No mans sky links.
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Ok, let's agree to stop giving applications names that are so ambiguous that they give no clue what the purpose is.
Google Play Store has top 2016 apps... Under "most innovative" is the app, "Eve" by "Glow". Is it a game? General app? I was curious and clicked for the detail...
I never in a million years would have clicked on that! Wow. 😓 -
The absolute worst experience i have ever had with a dev technology was a mixture between notepad, pgeLua and a PSP.
Back in 2010, i coded a game called "ReapeR ValleY" for PSP (homebrew). I had no idea what an ide was and i have never really coded before that.
That resulted in a 1500+ line code that in a single file written in notepad. The performance was horrible since it just ran through the same lines of code over and over again with arrays filling up and flowing over with data.
The entire game was written in pgeLua (a supposedly more game friendly version of Lua) and ran on the PSP.
The PSP needed to be overclocked in order to run the Game smoothly. I had to restart the entire PSP when the game crashed and i already installed a custom bootscreen that basically shortened the time to boot.
You can still find the game online hosted on various websites. It was my very first and unexperienced attempt at coding, but it worked.
Moral of the story: you can code with just about anything, but when you don't inform yourself about IDEs, frameworks and such, it might be painful.
... also Notepad is pure brain pain to code in. -
tictactoe squared. An online game build on top of the idea of tictactoe. I build this app with a friend back in the days when we used to go to school using plain html,js and express.js. no fancy frameworks or other tooling8
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Playing Sierra Online games like Kings Quest and Thexdar on an Epson 8088 with duel 5 1/4 floppy drives and no hard drive. I don't miss the days of having to swap disks when moving between different areas in the games.
I remember when my dad got a 486 DX/2 with a 300 MB hard drive and I could fit all my games on it. Prior to that on the 286 that had a 40 MB drive I created a batch file with a menu to select a game that would unzip the game and launch it, then when I exited the game it would zip it back up and delete the directory. -
Can someone suggest a new laptop for me?
- ~15 inches
- 12GB-16GB
- Ryzen 5 gen 1-2(or intel equivalent)
- No good videocard needed
I already have a good desktop to game, just need a laptop to code7 -
Need a counter to play in a 2d game. 'Make it look 3d and good' they said. Fuck. Everything I do in Sketchup looks tacky AF. It's a piece to play on a white board with a black grid, like extended noughts and crosses. It doesn't need much.
Hello Microsoft Word, hello drawing tools, long time no see.1 -
Let's play a game.
Theme: Security awareness - grey-hat style.
How to play:
Post the name of the site followed by actual bad-password restrictions of well-known companies in the comments.
If no-one beats me to it, I plan to share some of the more alarming ones(or all) on a twitter and tag the relative companies as well as various security enthusiasts.4 -
🍷 Wine Q:
No, not about the drink, you alcoholic! About the Wine Is Not an Emulator.
When I run a full screen app (a game) on my MacBook with an external monitor, how can I run the game on that monitor? It starts full screen on my MacBook's screen and can't be moved to the other screen. Well, I can move the 'window' (it's borderless) to the other desktop, but it immediately minimises to the dock. Opening the app again moves the window back to the first screen.
So in other words: how do I properly do display management in Wine?1 -
So I'm sitting here, one monitor has a project I am working on for computing, which once done, I need to write somewhere between 30 and 70 pages of documentation, and the other screen has a half completed 6 page documentation for a game I made in Game Dev.
If I go into backend programming, am I really going to need to do all this documentation or is it just one of them things that colleges do that has no relations to reality?
(Also if I go to uni, will I need this level of documentation there too?)10 -
There weren't enough barbed poles in my sorry ass apparently. For I have inserted in a big one by deciding to use blender. 😬
Zero background in animation but I want to create a little animation and PowerPoint isn't proving enough for it, and after fucking around with Synfig I realized I actually need a 3d animation tool.
So yeah. Basically, fucked myself. -
I want to start learning to write a simple game server emulator in C#. The game works LAN but it gets LAN disconnected when internet drops so some sort of keepalive is implemented. I can copy the files to another device and it works online without a login etc so there is no online authentication but as soon as internet drops the LAN game goes down to so i need to emulate the online update server or something like that to prevent that from happening. (spotted with Wireshark etc)
I don't have much experience , just created a simple tcp client/server console app but in this case I ofcrs will only need a server one in combination with custom dns. Any tips on where to start? Does someone have an example game server emulator? or update server emulator?1 -
I'm in my 4th week of a coding bootcamp. I left last nights class in tears and ready to give up. We were barely introduced to JavaScript last week and this week we're on jQuery, not to mention, I'm supposed to have mastered HTML and CSS by now. I don't understand SO MUCH of this!!! Every YouTube, CodeAcademy, TeamTreehouse, etc. video is DIFFERENT!!! No time for this, I have to make a hangman game by Saturday!!!2
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!dev
The moment i heard, that there is a magic artifact in starfield, i audibly sighed and thought, yeah no thanks. It apparently gives the character magic abilities..
Now i feel basically the same, like when they introduced dragons in the elder scrolls universe with skyrim. Incidently i never really played Skyrim.
Otherwise that game looks kinda cool. But 70€ (100€ for deluxe) is too much for 30h mainstory imo.3 -
F***ing GitHub Actions.
I just wanted to make Snapcraft builds of my game with CI and instead I'm fiddling around with YAML syntax because for some reason everything got formatted incorrectly.
Also I have no way of testing the workflow locally to save me commits. So I have to wait five minutes each time to find out that I yet again somehow mucked up the script and it couldn't snap the executable.7 -
Anybody read the Game Programming Gems series? Are they any good? Are there better alternatives? I'm thinking of getting one or two but have no idea if they're actually worth it or whether they're outdated or were never very good to begin with.8
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Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check!2 -
So I've been working on a game for the past months (if I were to add up the time I actually worked) and was really self-concious that it isn't good enough to pass for a demo. I then spoke to devs who were showcasing their games and said they've been working on them for 1.5-2 years. I suddenly no longer feel bad and like a lazy piece of shit.
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Question for those who are into mobile game dev: unity is still a shitshow or they just quit the idea of charging for each install ? Trying to choose a game engine and I have no f clue what to choose for a 2.5d platformer13
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Seriously saying in my first game iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
I love online games and I always enjoy to play them whenever I have free time. So lately I started playing Run game and also Basketball legends and even Fireboy and Watergirl.
https://fireboyandwatergirl5.us
https://basketballlegends-unblocked.com/...
So my questions is, some of these games are built on the flash platforms. What will happen with these games when this platform will be disabled? I will no longer be able to play them???2 -
Spent last hour looking for NFS Heat for PC but no sale. Saw one offer from Kastoff for $24 but seems shady...
Also seems need Origin launcher so could get banned/deactivated I think...
Then just thought why don't I just play Forza 4 that I paid $100 for a few years ago....
But yes anyone have the game, is it worth it? 4K?2 -
OK so this won't be a rant but a post asking for help.
Can anyone suggest me a book for game development with blender without GUI and with python?
I repeat, no GUI at all6 -
We finally publish the new release of our game (v1.2.1)!! Yuhuuuuuu !!
BUT we change the app's name (removing a space, from Bong Ville to Bongville ) and Google don't want to change it on the results page, and if it wasn't enough big G. suggests Bougainville (that's a plant, a beautiful full of purple flowers plant) instead of our game.
But we are positive 😅✌😉
(Same prob for our site www.bongville.net, that seems to not exist) but again, no prob, we are positive 😅 -
After Years, I've Returned! CEO and Founder of Team/Company Productions HH108!
New Announcements!
new Team Member otogi-cho 🦊🌺
Welcome to the Team!
Otogi-Cho 🦊🌺
Togi is our devloper in charge of Combat systems and polish work.
HH108 Hopes to Post a Working Beta Version of our new game "Filthy Frank'z" With a Post war theme of endless zombies chasing after you a Filthy Frank! (Hotdog) It's up to you and your allies to decide how to win!
We can only express how excited we are to launch this beta release!
In the meantime sit back and realize just how lame life is without this game...ik that's right, you can't!
Beta in current progress (no current release)
Be back soon with more info, screenshots, updates and more!5 -
I still have no idea how bit shifting and masking work. I don't have to use it in my day-to-day anymore but I briefly worked as a game developer and still occasionally do side gigs and personal game projects. When I was working on games as my day job I had to do a fair amount of masking for a bunch of different reasons. But I've never gotten the hang of it. Everytime I have to create a mask I have to Google it and then I'm like "oh yeah of course that's simple enough". But inevitably the next time I have to do it I end up back at square one.4
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Jira on Android 🙄
I had an overview of the backlog, blocked, active issues, could see who works on what and so on ...
Accidentally pressed the back button, returned to the project. Now it's a single big list with only issue type, description and deadline. It's pretty much a guessing game, which feature is open. Their seems to be no way to change that, not even deleting any data.
How did this happen?? Let me change it back!6 -
Hi everyone i was not on cause i was busy making mod menus on scratch LOL i decided no more and cut off the scratch for a bit and learn some python on scrimba maybe make a print spammer or some text adventure quest game or try making a website game with python, these ideas poped up in my head :) just had some weird ideas of learning it
cause why not? its easy you can probably build bots with it or troll your friends on discrod. -
Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
!IthinkNotRent
Trying to write two player checkers/chess game with PHP
Any ideas about frameworks (maybe js frameworks) that will make my life easier
(No Nodejs plzzz)
Thanks!9 -
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like o have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
Hey everyone! I need your help!
So I am working on a game engine thingy called Polita. Now I want to import Polita's core module (`polita/polita.py`) into the `test/simple.py`, which contains a simple test (See the image). But when I tried to run `test/simple.py`, it saids `No module called 'polita'` (See the image) although I have added `__init__.py` to indicate that `polita` is a module.
Any ideas?6 -
Had a watchdogs type dream, but my profiler kept bugging up and I ended up in the bunker trying to fix it until I woke up. I no longer play that game
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My first interaction with a computer was probably playing Parsec on an old TI-99/A we dug out of the attic. After that there were a lot of troubleshooting sessions with my dad on various computers trying to get some game up and running. I still remember the IRQ/DMA combination needed to get sound in Duke.
It really is no mystery why I ended up working with this stuff.